Corsair Battle Ship Changes
Taken from Max's Blog [link=http://orangemushroom.net/2016/03/17/kmst-ver-1-2-030-job-balancing/]link[/link]
Summon Crew Summon Crew: an error where crew members would occasionally disappear even though time was remaining has been fixed
Octo Quarterdeck Octo Quarterdeck: cast action delay has been decreased
Battleship Bomber Battleship Bomber: Summon one of the Nautilus’ crew members on a battleship for a 20 seconds, each bomb shot will deal damage 3 times on up to 6 enemies. You can have up to 2 summoned at one time. Battleship Bomber’s skill level will be linked to Crew Commandership’s skill level (no longer Rapid Fire). There is a cooldown of 30 seconds.
Dauntless: 275% damage, normal attack speed, normal range
Blackbark: 445% damage, slow attack speed, normal range
Shulynch: 150% damage, fast attack speed, short range
Jonathan: 235% damage, normal attack speed, long range
Battleship Nautilus Battleship Nautilus: in addition to existing effects, Nautilus will now decrease Battleship Bomber’s cooldown by 50% when used
Counter Attack Counter Attack: in addition to existing effects, Counter Attack now passively decreases damage taken by 15%
Unwearying Rum Unwearying Nectar: HP boost has been decreased from 40% to 15%, in addition to existing effects Unwearying Nectar will now increase your maximum damage cap by 10% and critical rate by 10% while active
Thoughts on the proposed changes? I'll really miss Battleship from that they're changed it to now (esp in DIPQ and bossing for fun) Was expecting more duration tbh...
12 Comments • Newest first
https://www.youtube.com/watch?v=_86lhbHDKB4
For those of you wanting to check out new sair.
The additional skill changes increased the range of broadside summon. I haven't seen a new video of how far the cannons shoot out now, but I'm a little more excited about the change now that the skill should be able to cover a reasonable distance
@xxxrinxx: you are still a beautiful corsair. side note, what is with every godly corsair being 22# lol
@rate like i said i'm asking for too much
@xxxrinxx: min/max crit increase (damage), and then total critical increase of 10% and then a 10% damage cap increase.
Works for me.
ew it's official why. still nothing's done with the inconsistent damage.
Well with 5th job the damage cap doesn't matter, as there is none. but I wished there would have been some stable damage with the summons.
Dislike.
Increasing any damage cap in the first place is a mistake, for most jobs. If anything, should add lines instead.
I really like battleship as it is.. ): And the 40%hp>15% doesn't make any difference since 99% of the bosses are %hp based anyway.
It's a step in the right direction. Higher damage cap? More crit? A summon dpsing real damage on top of it?
Not bad at all. This is definitely a buff.
The summon's inconsistent damage is a tad annoying but I'll take it.
Here's hoping the cooldown/duration will be the same as Octo Quarterdeck. Other wise it'd be too difficult to keep everything up at once.
I guess we get a duck now.
Hopefully there'll be some changes in the actual KMS patch. Please don't let this be the replacement for broadside....
tbh i don't like the inconsistent damage the new broadside is getting (yet ~another~ RNG based skill) but i'm asking for too much apparently ¯_(ã�'„)_/¯