General

Corsair

Corsair Battle Ship Changes

Taken from Max's Blog [link=http://orangemushroom.net/2016/03/17/kmst-ver-1-2-030-job-balancing/]link[/link]
Summon Crew Summon Crew: an error where crew members would occasionally disappear even though time was remaining has been fixed

Octo Quarterdeck Octo Quarterdeck: cast action delay has been decreased

Battleship Bomber Battleship Bomber: Summon one of the Nautilus’ crew members on a battleship for a 20 seconds, each bomb shot will deal damage 3 times on up to 6 enemies. You can have up to 2 summoned at one time. Battleship Bomber’s skill level will be linked to Crew Commandership’s skill level (no longer Rapid Fire). There is a cooldown of 30 seconds.
Dauntless: 275% damage, normal attack speed, normal range
Blackbark: 445% damage, slow attack speed, normal range
Shulynch: 150% damage, fast attack speed, short range
Jonathan: 235% damage, normal attack speed, long range
Battleship Nautilus Battleship Nautilus: in addition to existing effects, Nautilus will now decrease Battleship Bomber’s cooldown by 50% when used
Counter Attack Counter Attack: in addition to existing effects, Counter Attack now passively decreases damage taken by 15%
Unwearying Rum Unwearying Nectar: HP boost has been decreased from 40% to 15%, in addition to existing effects Unwearying Nectar will now increase your maximum damage cap by 10% and critical rate by 10% while active

Thoughts on the proposed changes? I'll really miss Battleship from that they're changed it to now (esp in DIPQ and bossing for fun) Was expecting more duration tbh...

March 21, 2016

12 Comments • Newest first

Star909

https://www.youtube.com/watch?v=_86lhbHDKB4
For those of you wanting to check out new sair.

Reply April 5, 2016
swarmx53

The additional skill changes increased the range of broadside summon. I haven't seen a new video of how far the cannons shoot out now, but I'm a little more excited about the change now that the skill should be able to cover a reasonable distance

Reply April 4, 2016
Jack

@xxxrinxx: you are still a beautiful corsair. side note, what is with every godly corsair being 22# lol

Reply March 26, 2016
xXxRinXx

@rate like i said i'm asking for too much

Reply March 25, 2016
Jack

@xxxrinxx: min/max crit increase (damage), and then total critical increase of 10% and then a 10% damage cap increase.
Works for me.

Reply March 25, 2016
xXxRinXx

ew it's official why. still nothing's done with the inconsistent damage.

Reply March 25, 2016
SanjuPM

Well with 5th job the damage cap doesn't matter, as there is none. but I wished there would have been some stable damage with the summons.

Reply March 25, 2016
Crizit

Dislike.
Increasing any damage cap in the first place is a mistake, for most jobs. If anything, should add lines instead.
I really like battleship as it is.. ): And the 40%hp>15% doesn't make any difference since 99% of the bosses are %hp based anyway.

Reply March 24, 2016
SnailPresident

It's a step in the right direction. Higher damage cap? More crit? A summon dpsing real damage on top of it?

Not bad at all. This is definitely a buff.

The summon's inconsistent damage is a tad annoying but I'll take it.

Reply March 22, 2016 - edited
KamikazeDes

Here's hoping the cooldown/duration will be the same as Octo Quarterdeck. Other wise it'd be too difficult to keep everything up at once.

Reply March 22, 2016 - edited
swarmx53

I guess we get a duck now.
Hopefully there'll be some changes in the actual KMS patch. Please don't let this be the replacement for broadside....

Reply March 21, 2016 - edited
xXxRinXx

tbh i don't like the inconsistent damage the new broadside is getting (yet ~another~ RNG based skill) but i'm asking for too much apparently ¯_(ã�'„)_/¯

Reply March 21, 2016 - edited