General

Cygnusknightdawnwarrior

Kmst 1.2.010-1.2.011 Dw skill changes

[b]Elemental Expert:[/b] elemental resistance ignore effect has been removed, this skill now gives 10% attack and magic attack

[b]Falling Moon:[/b] damage has been increased from 55% to 60%, cast delay has been removed

[b]Rising Sun:[/b] damage boost has been increased from 20% to 35%, cast delay has been removed
[b]True Sight:[/b] elemental resistance reduction effect has been removed (True Sight - Enhance's effect will remain the same)

[b]Impaling Rays:[/b] cooldown has been increased from 120 seconds to 180 seconds
[b]Equinox Cycle:[/b] cast delay has been removed
[b]Soul Forge:[/b] duration has been decreased from 200 seconds to 180 seconds
[b]Styx Crossing:[/b] when charged fully, number of hits has been increased from 6 to 15, cooldown has been decreased from 90 seconds to 45 seconds, using another skill while charging will now cancel the charge. You can now move around while charging the skill
[b]Unpredictable:[/b] in addition to existing effects, Unforeseeable now increases your damage to bosses by 15%

Overall it seems to be a pretty hefty nerf on a class that, in my personal opinion, did not deserve it.
Share your thoughts

June 13, 2015

7 Comments • Newest first

omgtiigga

Looks interesting

Reply July 7, 2015
Blargh89

*Cast delay has been removed*

Doesn' this mean we can finally use Equinox 1v1? That's quite substantial unless you're already hitting max damage, if you ask me. The elemental removal is a big shame but it happened to everybody, so its not like they're targetting Dawn warriors in particular. Shame they removed the 10% on True Sight though...that was completely unnecessary.

Reply June 19, 2015
therebegold

You know I assumed master of the sword would be buffed since moon and sun got buffed, but without actual confirmation from someone who plays the revamped Dawn warrior idk.

Reply June 15, 2015 - edited
lalynode

With the damage increases in Falling Moon and Rising Sun, wouldn't damage from Master of the Sword just be 80% of a higher number and therefore still a buff?

Reply June 15, 2015 - edited
therebegold

The weakening of Elemental expert is devastating but it happened across the board to all Cygnus so its not like they were targeting DW's only. And yes true sight being made less useful hurts but I believe they want to remove nearly all "elemental" advantaget that Cygnus classes had so I understand the removal. And yes one could argue that the charging of crossing stykx makes it a less than ideal hyper and perhaps dws should hve hyper similar to other Cygnus classes, it is still a buff nonetheless.

Anyway elemental expert aside since it happened to all Cygnus, everything else is a buff.

Reply June 14, 2015 - edited
FreeIcecream

[quote=therebegold]Aside from the nerf to elemental expert which happened to all cyg classes, how is this a nerf ? A much needed buff to our 170 hyper, a better unpredictable , am I missing something ?[/quote]

True sight basically got half of its usefulness cut as well.
Styx Crossing still is pretty worthless for bossing, unless you want to use it when first spawning them. When grinding it's still not really useful, unless you tap it to cast, I doubt that'll change either.
The damage increases to falling moon and rising sun are removed as soon as you reach 4th job and put a point into Master of the Sword. If you jump and use rush right now, you also don't have to wait for the animation.
The Unpredictable buff is the only redeeming factor, but that doesn't make up for the 60%/70% loss in elemental ignore, which we really needed to be viable in endgame bosses.

Reply June 14, 2015 - edited
therebegold

Aside from the nerf to elemental expert which happened to all cyg classes, how is this a nerf ? A much needed buff to our 170 hyper, a better unpredictable , am I missing something ?

Reply June 13, 2015 - edited