General

Is cvel the only boss that is good profit now

Anyone else feel this way?

Hellux is like a daily lotto scratch off. Possible 2b from the elusive pendant or 600-700m for a belt. Nobody buys adv service anymore so the coins are pretty useless now.
Chicken is like 10-20m/top. Tops are just too cheap to get decent money from.
3/5 of queens drops are less than 20m and the other two are like 50-80m depending on market fluctuation.
Pierre pants' prices are better than the other two. Solid possibility of getting pants that sell for triple digits.
Hmag, after psok costs, is like 100-500m profit per cape and 400-500m in coins.
Pb and hilla are like weekly scratch off lotto tickets as far as getting the tradeable souls go.

I can't Cvel yet but 2 runs of 80-100 drops of fafs, in theory, seems to be big boy money even though the prices dropped so hard.

So yeah IMO the market and nx ratio killed the profitability of everything, but you can just milk cvel for quantity with drop rate

February 6, 2015

24 Comments • Newest first

LittleTLK

[quote=EatNow]Lmao
Dude, my point is your "fix" is utterly useless because people can bypass it like I suggested. The only way to stop it is to remove instanced drops.
Instanced drops and mule abuse come together in a package, what don't you get?[/quote]

I can see what you're saying.
I just think the positives of instanced drops merit it staying.
I still advocate for a SSN registration system for GMS like KMS has. I think the mule account abuse is the bigger cause.

Reply February 7, 2015
EatNow

[quote=LittleTLK]@EatNow:

You know exactly what I'm talking about. You ignore 90% of what I post just to provide uppity snobby remarks.
YOUR ABUSING MULE ACCOUNTS AND DROP RATE POTENTIALS IS THE PROBLEM. How much more do I have to spell that out?
You're looking for ways to beat the system through abuse, not play within the rules, so of course the restrictions only provide an annoyance for you.
Your narrow perspective is this idea that the supply has to be lowered at all costs to benefit your wallet, so you're obviously in favor of non-instanced drops, when the rest of us actually would like a chance at some of these items. You're either completely blind or, more likely, completely selfish.[/quote]

Lmao
Dude, my point is your "fix" is utterly useless because people can bypass it like I suggested. The only way to stop it is to remove instanced drops.
Instanced drops and mule abuse come together in a package, what don't you get?

Reply February 7, 2015
LittleTLK

@EatNow:

You know exactly what I'm talking about. You ignore 90% of what I post just to provide uppity snobby remarks.
YOUR ABUSING MULE ACCOUNTS AND DROP RATE POTENTIALS IS THE PROBLEM. How much more do I have to spell that out?
You're looking for ways to beat the system through abuse, not play within the rules, so of course the restrictions only provide an annoyance for you.
Your narrow perspective is this idea that the supply has to be lowered at all costs to benefit your wallet, so you're obviously in favor of non-instanced drops, when the rest of us actually would like a chance at some of these items. You're either completely blind or, more likely, completely selfish.

Reply February 7, 2015
EatNow

[quote=LittleTLK]EDIT:
This post is a combined response to both you and iEvanMaster, so if what I'm referencing doesn't make sense, read his post, too.

I never said they were controlled by the same person. But you're using other people for the same purpose. As for surviving cRA, lolno. Be honest here. Nearly all cRA runs nowadays are 5 people waiting outside the map for the soloer to say "come in." Raining tombstones and chaos proceeds after that. At the very least, implementing what I've suggested would weed out the actual mules. People that have no function but to loot drops and hold stuff. If you can't even survive cRA without abusing the 10min res timer and waiting outside the map, you shouldn't even be allowed to loot anything.
As for dark sight in magnus, it should never have worked that way. Nexon doing that is one of my top 5 wtf changes. You, I, and everyone that knows anything about how this game works knows that no one should be able to afk in a boss map and not die.

Instanced drops are part of every damned MMO out there. It prevents chaos and squabbling over drops. Furthermore, with the NORMAL drop rate of these items being absolutely abysmal, it helps people like me that can't afford to drop $1000 on this game to get a bunch of drop% items a chance at getting something. With just a spider, killing any of cRA, I'm not guarenteed a damned thing to drop. Instanced drops is not the problem. Drop rate potentials (which should have never been added to the game) and mule abuse are the problems.

When they de-instanced the boss items, of course the price rose, but that's not the point here. You could achieve the same effect by cutting the drop rate for the items down to 1/10 what they normally are. But neither of these "solutions" are healthy for the game. Having expensive end-game items isn't really the goal. The goal is to reduce the BS way in which mass amounts of these items are obtained, not reducing the supply at any cost.

You and your lot are looking at this issue from a very VERY narrow perspective.[/quote]

Idk what you're talking about. No matter what restriction you throw at me, I could get 5 active and experienced friends on their mule accounts into the boss map and still get 6 peoples' worth of drops. Then after they help me, I'd go on my mule and do the same for them. It wouldn't change at all from the current situation nor will it fix anything. More or less it'll just be an annoyance at best.

Reply February 7, 2015
LittleTLK

[quote=EatNow]First of all, the "...?" was put there to show that your post doesn't make any sense.
Second, you think everyone soloing these bosses use their own mules controlled by themselves? I can ask 5 of my friends to mule for me and ask for all the drops. Therefore your point is moot.
Third, there is no difference from splitting profits from the non-instanced loot between your party members vs having instanced loot. It's just that instanced loots contribute to hella supply.
Fourth, even if you have to party up against a boss, learn to share the loots. A combined effort results in a smaller profit than soloing (common sense). Soloing just provides the convenience of not having to do that every time as well as increased profit.[/quote]

EDIT:
This post is a combined response to both you and iEvanMaster, so if what I'm referencing doesn't make sense, read his post, too.

I never said they were controlled by the same person. But you're using other people for the same purpose. As for surviving cRA, lolno. Be honest here. Nearly all cRA runs nowadays are 5 people waiting outside the map for the soloer to say "come in." Raining tombstones and chaos proceeds after that. At the very least, implementing what I've suggested would weed out the actual mules. People that have no function but to loot drops and hold stuff. If you can't even survive cRA without abusing the 10min res timer and waiting outside the map, you shouldn't even be allowed to loot anything.
As for dark sight in magnus, it should never have worked that way. Nexon doing that is one of my top 5 wtf changes. You, I, and everyone that knows anything about how this game works knows that no one should be able to afk in a boss map and not die.

Instanced drops are part of every damned MMO out there. It prevents chaos and squabbling over drops. Furthermore, with the NORMAL drop rate of these items being absolutely abysmal, it helps people like me that can't afford to drop $1000 on this game to get a bunch of drop% items a chance at getting something. With just a spider, killing any of cRA, I'm not guarenteed a damned thing to drop. Instanced drops is not the problem. Drop rate potentials (which should have never been added to the game) and mule abuse are the problems.

When they de-instanced the boss items, of course the price rose, but that's not the point here. You could achieve the same effect by cutting the drop rate for the items down to 1/10 what they normally are. But neither of these "solutions" are healthy for the game. Having expensive end-game items isn't really the goal. The goal is to reduce the BS way in which mass amounts of these items are obtained, not reducing the supply at any cost.

You and your lot are looking at this issue from a very VERY narrow perspective.

Reply February 7, 2015 - edited
EatNow

[quote=LittleTLK]@EatNow:
Instanced drops are in nearly every other MMO and they don't have this issue. Instanced drops aren't what's breaking the market. I explained above in greater detail, but judging by the "...?" it was too complicated.

People abusing mule accounts to acquire more than one person's share of drops is the problem. Up to 6x the normal amount of drops can be obtained by abusing that. Take away the muling, and the supply drops by 6x, and it's still fair for those of us that actually have to party up to kill cRA instead of soloing it with 5 mules.[/quote]

First of all, the "...?" was put there to show that your post doesn't make any sense.
Second, you think everyone soloing these bosses use their own mules controlled by themselves? I can ask 5 of my friends to mule for me and ask for all the drops. Therefore your point is moot.
Third, there is no difference from splitting profits from the non-instanced loot between your party members vs having instanced loot. It's just that instanced loots contribute to hella supply.
Fourth, even if you have to party up against a boss, learn to share the loots. A combined effort results in a smaller profit than soloing (common sense). Soloing just provides the convenience of not having to do that every time as well as increased profit.

Reply February 7, 2015 - edited
Darkwizzie

[quote=LittleTLK]I feel like I've walked in on Rockefeller, Carnegie, and Morgan complaining about their taxes.
Sheesh.

Seriously, do you people not see the correlation between the low prices and the ridiculous amount of drops you're getting by heavily abusing drop rate potentials and mule accounts?[/quote]

It's not really comparable. Those guys earned a ton of money. You can purchase a ton of cubes, nx, or equips with IRL cash and struggle to earn it back. And if you don't have $3k or so to spend on the game, that's sucks, but it's not even in the same universe as Rockefeller.

Reply February 7, 2015 - edited
iEvanMaster

[quote=LittleTLK]@EatNow:
Instanced drops are in nearly every other MMO and they don't have this issue. Instanced drops aren't what's breaking the market. I explained above in greater detail, but judging by the "...?" it was too complicated.

People abusing mule accounts to acquire more than one person's share of drops is the problem. Up to 6x the normal amount of drops can be obtained by abusing that. Take away the muling, and the supply drops by 6x, and it's still fair for those of us that actually have to party up to kill cRA instead of soloing it with 5 mules.[/quote]

You have to realize, the five "mules" you're talking about, in most actual situations they aren't actually the killer's own accounts.

[i]The majority of the time, most of the looters are friends/guildies/alliance-mates of the main attacker.[/i]

Many people are glad to loot for the friends, some even get to keep a portion of the drops in return.

Surviving in CRA isn't all that difficult. Anyone competent can do it, with the exception of perhaps Pierre on a very unfunded character.

For Hard Magnus, just bring two thieves with you. Done. Dark Sight takes care of everything, just stand on the opposite corner of where Magnus is while occasionally dodging the clones, and the killer will handle all the work. A lot of people already do this.

If you're aiming to decrease the amount of boss drops entering the market, the instanced drops IS the problem.

A few months ago a glitch made it so that Hard Magnus/CRA/Empress dropped only one set of items per kill. Sure enough, the value of the items rose.

If that isn't enough, I don't know what is.

Reply February 7, 2015 - edited
LittleTLK

@EatNow:
Instanced drops are in nearly every other MMO and they don't have this issue. Instanced drops aren't what's breaking the market. I explained above in greater detail, but judging by the "...?" it was too complicated.

People abusing mule accounts to acquire more than one person's share of drops is the problem. Up to 6x the normal amount of drops can be obtained by abusing that. Take away the muling, and the supply drops by 6x, and it's still fair for those of us that actually have to party up to kill cRA instead of soloing it with 5 mules.

Reply February 7, 2015 - edited
iEvanMaster

This is unfortunately something people will have to deal with.

Items in MMOs will always devalue over time as new gear is introduced, and as people keep playing, they'll get better items naturally over time as long as they put in constant effort.
Which therefore enables more and more people to become capable of killing the endgame bosses, and consequently deflating the drops further.

There's nothing we can do about it at this point, by now a lot more people are capable of killing CRA/Hard Mag/Hellux compared to a year/year and a half ago.

This is analogous to investing in stocks, the earlier you jump on the profit train, the more you'd make before everyone catches on.

Which means that the people who p2win and hackers have the highest advantage, since they're the ones who're going to be funding themselves fast enough to kill profitable bosses as soon as possible when they're released.

TLDR: The rich get richer while the medium and lower class can only hope to follow in their footsteps, and when they reach the same destinations where those people were half a year ago via excruciating effort, the goldmine will already be plundered.

Reply February 7, 2015 - edited
EatNow

[quote=LittleTLK]Instanced drops aren't the issue. The issue is people using mules accounts. Even if you're using insane drop rate potentials and multipliers, you're getting like 9~10 drops compared to 6x that amount by abusing the ToS.

A solution would to be restrict going into the boss room once the boss is summoned (or force the whole party into the map when the party leader enters like magnus) and force people to auto-revive in 10 seconds after dying in boss maps. No more of that stay dead for 10 minutes crap and reviving just before the boss is dead.[/quote]

...?
Instanced drop mechanic /is/ the issue here. The market is saturated with items because of it.
Take away instanced drops and supply drops to an acceptable level.

Reply February 7, 2015 - edited
LittleTLK

[quote=EatNow]Lol
I remember when we had non-instanced drops in CRA for a bit. I felt it was better for the game but nope. People cried for instanced drops.
My faith in the community = zip.[/quote]

Instanced drops aren't the issue. The issue is people using mules accounts. Even if you're using insane drop rate potentials and multipliers, you're getting like 9~10 drops compared to 6x that amount by abusing the ToS.

A solution would to be restrict going into the boss room once the boss is summoned (or force the whole party into the map when the party leader enters like magnus) and force people to auto-revive in 10 seconds after dying in boss maps. No more of that stay dead for 10 minutes crap and reviving just before the boss is dead.

Reply February 7, 2015 - edited
EatNow

Lol
I remember when we had non-instanced drops in CRA for a bit. I felt it was better for the game but nope. People cried for instanced drops.
My faith in the community = zip.

Reply February 6, 2015 - edited
twopointonefour

In scania for what ever reason Pirate CRA tops are 100m? Another thing is a lot of CV drops are garbage. Like the soul shooter is like 10m in scania and you get garbage so often. You might make a lot if you ever get the Zero scroll.

Reply February 6, 2015 - edited
Axnslicer

[quote=LittleTLK]I feel like I've walked in on Rockefeller, Carnegie, and Morgan complaining about their taxes.
Sheesh.

Seriously, do you people not see the correlation between the low prices and the ridiculous amount of drops you're getting by heavily abusing drop rate potentials and mule accounts?[/quote]

We see it, we're just miffed that being able to solo every boss in the game, which requires around a $3000 investment, results in like, $10 a week. I mean, it was decent for a while, but it's deflated enough that bossing is barely even profitable anymore, I would make more spamming star planet. I wouldn't recommend anyone bother invest in bossing for profit these days, the amount of undercutting on CRA and Gollux is insane.

Reply February 6, 2015 - edited
RealSoulja

I only get 100+ Fafs per run during 2x events, and with 2 runs I get around 250. Thing is, Fafnirs don't sell for much anymore, and with all of the market competition, prices are slowly decreasing. It would cost a lot in order to make the amount of drop gear I have, and with current Fafnir values, its not really worth it. So getting 80-100 Fafnirs, is really not realistic for most people.

Reply February 6, 2015 - edited
dchen32

or u can always make it into godlies and sell for more

Reply February 6, 2015 - edited
nhan1st

[quote=Harbors]Did people forget that u literally hack hene park? http://imgur.com/5lurpJx[/quote]

I don't understand the hate, but ok.

Reply February 6, 2015 - edited
d4rk88isz

@Harbors keep up the good work, GM needs people like you
OT:more people are investing into maple and tons of people can solo boss now, so price is drop
therefive, economy favors nubs while 2m2m no clown profit slowly dips more and more

Reply February 6, 2015 - edited
nhan1st

Did people forget about superior gollux and tower of oz for a bit?

Reply February 6, 2015 - edited
enenenzo

[quote=LittleTLK]I feel like I've walked in on Rockefeller, Carnegie, and Morgan complaining about their taxes.
Sheesh.

Seriously, do you people not see the correlation between the low prices and the ridiculous amount of drops you're getting by heavily abusing drop rate potentials and mule accounts?[/quote]

lolol nice reference

Reply February 6, 2015 - edited
LittleTLK

I feel like I've walked in on Rockefeller, Carnegie, and Morgan complaining about their taxes.
Sheesh.

Seriously, do you people not see the correlation between the low prices and the ridiculous amount of drops you're getting by heavily abusing drop rate potentials and mule accounts?

Reply February 6, 2015 - edited
c5548christine

Magnus is pretty profitable still. 80-100 faf weekly is like unrealistic unless you have a lots of %drop. The difference between having enough %drop and not is 80-100 (with a pt of 6) drops to 0-10drops (same pt of 6).

Reply February 6, 2015 - edited
itoldyounoob

@frisbeeness
Sadly that 80-100 drops is a dream. Only a few people I know actually get that.
I weekly run and I average like 8-14 drops with someone having 6 item drop rate items (greed being 40) and spider. The two aggroers are myself and the other person, and I have Greed / spider / one item drop rate item. Hes going to try soloing it this week though, hopefully more drops come out with him being only aggro.

But going back to the main point, yes everythings losing its value. I went from making a solid 2-3b a week to maybe 1b a week if im lucky (not counting the hellux gambles which i rarely actually get anything from).

Reply February 6, 2015 - edited