General

Nightlord

Night Lords are Amazing

Great new skills, double flash jump, Showdown, Night Lord's Mark, just... wow @_@
we finally got the buff that we needed!
I'm so happy I had to make a new thread about this

December 5, 2013

15 Comments • Newest first

darkdesi12

and the night lord bandwagon begins lol. ive seen so many in the past hour. but im glad to see the class prosper.

Reply December 6, 2013
pinksinsftw

Still patching and am super excited after another ~3 months of quitting.

Reply December 6, 2013
bubblecup118

[quote=ObsidianFire]Love everything they did with us. One of those moments when I'm so happy I play this class. Watching Mark of NL activate while using Icicles is amazing.

Anyone who says we didn't get the revamp we wanted has no idea what they're talking about.[/quote]

The revamp gave NL mostly what we wanted but there are some minor things I would like changed/fixed next time

1. Survivability skills like a damage reduction skill. Should not have to rely on link skills for this
2. Shadow Web needs to be overhual

Reply December 6, 2013
darksin1204

[quote=TripleBladez]@darksin1204: Yeah, I know all about pre-RED Taunt. That's the only downside if you can ohko mobs with it, and that's likely to happen to a lot of NL's since Taunt is a strong mobber right now.

QT is still 600 ms delay at faster (2). The animation just makes it look like you're throwing it slower, but the damage still stacks up at the same rate of pre-RED QT. Extreme Green Potions are already known to break the speed cap, and any other Attack Speed buffs applied after will stack on, and make any non-Hurricane skills faster. With a Extreme Green Potion, you'd be at faster (1) as opposed to faster (2). Dojo's Attack Speed +1 buff also breaks the speed cap of faster (2).

Mark of Night Lord is insanely good even without SP, but I agree, it would be even better with it.

Sudden Raid is 1150% * 3 hits, 6 with SP. It was never 500%. [url=http://www.southperry.net/showthread.php?t=67623]Here's the kMS extraction tables if you don't believe me.[/url][/quote]

Hmm maybe i misread the sudden raid. I was sure i read somewhere that green pot already was fixed, though i could be wrong. And well, the animation seems slower for QT. But if you're right, im sorry for my misinfo

Reply December 5, 2013
TripleBladez

@darksin1204: Yeah, I know all about pre-RED Taunt. That's the only downside if you can ohko mobs with it, and that's likely to happen to a lot of NL's since Taunt is a strong mobber right now.

QT is still 600 ms delay at faster (2). The animation just makes it look like you're throwing it slower, but the damage still stacks up at the same rate of pre-RED QT. Extreme Green Potions are already known to break the speed cap, and any other Attack Speed buffs applied after will stack on, and make any non-Hurricane skills faster. With a Extreme Green Potion, you'd be at faster (1) as opposed to faster (2). Dojo's Attack Speed +1 buff also breaks the speed cap of faster (2).

Mark of Night Lord is insanely good even without SP, but I agree, it would be even better with it.

Sudden Raid is 1150% * 3 hits, 6 with SP. It was never 500%. [url=http://www.southperry.net/showthread.php?t=67623]Here's the kMS extraction tables if you don't believe me.[/url]

Reply December 5, 2013
darksin1204

[quote=TripleBladez]The only thing I don't like is the apparent "cut in half" effect for Taunt's EXP/Drop Rate Increase (so 15% instead of 30% at max) on bosses. I did remember noticing it while reading the Korean readout for the description months back, but I kind of shrugged it off, and didn't think they would add it to gMS, but they did.[/quote]

taunt never affected bosses in the first place, so this is still a HUGE buff for drop/exp. Only problem is the old problem with taunt, it doesnt affect the monster if you kill it with the first skill cast (ie if you kill a monster that gives 1000 exp with the first showdown, you'll still get 1000 exp). And since it does higher dmg, you cant use showdown for item-hunting on normal mobs.

I love the NL buffs, however the one thing i hate is the slower QT cast time. However, ive noticed that green MPE pot makes the new QT faster, meaning it either breaks atkspeed-cap or NLs (qt?) is not at atkspeed-cap anymore.

Another thing that made me sad, but I wont complain too much about, is that SP doesn't affect Mark. Still a good boost in dmg, but meh...

The only thing im really surprised about is the new suddenraid. 1150% per hit, and hits 3 times. It was changed to 500% in kms with red, so I'm wondering what gms will do...

Reply December 5, 2013 - edited
TripleBladez

The only thing I don't like is the apparent "cut in half" effect for Taunt's EXP/Drop Rate Increase (so 15% instead of 30% at max) on bosses. I did remember noticing it while reading the Korean readout for the description months back, but I kind of shrugged it off, and didn't think they would add it to gMS, but they did.

Reply December 5, 2013 - edited
TripleBladez

Doubled in damage, so I'm happy. Mark of Night Lord is insane coupled with a better (double) FJ, and excellent mobbing with Taunt makes killing 300 monsters for attendance quests super easy.

Reply December 5, 2013 - edited
CaOkAlberto

@fungusbrain
Yeah Kevin, with this update I got many things!
Killed Empress
Soled Normal Arkarium
Hitted cap in Quad Throw!

And we got really useful skills!

Thanks Nexon you did right thing!

Reply December 5, 2013 - edited
DolphinFan7

THIS UPDATE ROCKS! my unbuffed range jumped 8k!

Reply December 5, 2013 - edited
Eidorian

I love showdown so much; the range is HUGE compared to what I thought it would be and with the Night Lord's Mark it's even better <3 And the damage increase was needed so much--I'm really happy with this update.

Reply December 5, 2013 - edited
fradddd

Yeah thanks for making me feel bad cause I am still at school.

Reply December 5, 2013 - edited
xtripled

[url=http://www.basilmarket.com/show/forum/40]i'm really happy for you [/url]

Reply December 5, 2013 - edited
Samla111

i'm really happy with this update, i went from hitting 700k-800ks on mobs to 1.8-1.9m

Reply December 5, 2013 - edited
usmctyrell

nightlords have always been a good class they just got better

Reply December 5, 2013 - edited