hireshi

none

hireshi #Hayato Talk

General Hayato

What makes Hayato weak in peoples eyes? Is it the 40% mastery cut, or Shinsoku? And if those two pretty much did sum it up, next question is, Y? Sure. 60% mastery gives you a really unbalanced range, but it doesn't affect your max range at all. Or at least it shouldn't. At 203, my Hayato dishes out the same as an equally funded DK my level. Tested out with a friend. His max hit was at 7.3-7.5mil while I landed at roughly the same. His min hit however was around 6.5 while mine was at around 5. In my opinion, that's not a huge difference, especially if you're just training. Bossing. Shinsoku. Yeah, a boner killer, I admit. But my question is, when bossing, how many tries to maximize Hayato's combos? Or try to plan ahead? I managed to solo nor

General Hayato

Hayato is a great, strong class Ok. Don't take the "strong" part too seriously compared to other classes. I have been trying out the Hayato for a while, and it still hasn't reached all its buffs and skills. In my honest opinion, Hayato is more than just a fun class. It isn't THAT weak. It is weak compared to today's standards, but all in all it is a good class, it could be worse. *cough mihile cough*. If you're not limited by time, almost every boss can be taken down with Hitokiri Strike, if you do have a time limit (say 30 minutes), __most__ stronger bosses can be downed anyway with a reasonable strength (+10k). Even though they do not have a distinct flash jump skill ,they're very agile and can move around very fast if you combi