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Thief

Red Thief Revamp Predictions

So, many of you should have known by now, the Warrior and Mage revamp was released in KMST. Once again Nexon leaves thief, pirate and archer to be last.

I think after seeing their revamp, we can get a general idea of how our revamp might turn out.

Anyways, what skills are you hoping to be revamped/deleted for your thief class? And what new type of skill are you hoping to get?

Please state your class, what skill you want to be changed/removed and the reason why.

Edit: Anyone else think that Dark Flare and Sudden Raid should be deleted?

May 28, 2013

23 Comments • Newest first

Kewk

Shadowers: Assaulter. BoT was cool and all, but that mobility decrease changed my gamestyle too much. I'd like to be able to go through walls again, or get back onto platforms the moment I get knocked down, or jump across an insane gap by FJ>Assaulter, or go through a boss (like the new anti-avoid bosses) with BStep>Assaulter... That was one great move.

Reply May 29, 2013
kyuubi90

They should make our quad throw hit a diamond and hit several enemies duplicating the stars Just like Wind archer

Reply May 29, 2013
fengx1998

I want assaulter + BoT back and revamped

Reply May 29, 2013
TripleBladez

@ItzATrapp: I like the idea of a piercing ability instead of having a bush league Sudden Raid Ultimate spread across DB's, NL's, and Shad's.

Something along the lines of ignoring all of an enemy's PDR at a 40%+ rate passively like Bucc's and Mercedes with an active effect of also ignoring Cancel Attack, and Damage Reflect for a 20-30 second period with a 60-90+ second cooldown.

Reply May 29, 2013
telllos

although i would like a mobbing quad throw, Why didnt anyone say DRAIN for NL's?

Reply May 29, 2013
ItzATrapp

We are thieves, so technically we should have the accuracy and "cunning" to attack through and around enemy defenses. They should give all thieves the ability to ignore armor up and damage reflect for a short amount of time. What if they gave all thieves a party skill that increases the "accuracy" of all party members so they can ignore armor up and damage reflect for a short amount of time? I think thieves don't really have any party skills, so we aren't usually needed in parties except for as the "main damage dealer". Having this buff may make us a little more viable for parties.

They should also come up with better skills for NLs (and renew animations since Quad Throw animation sucks). Otherwise I kind of think thieves are already nice where they are! They could also give all thieves the ability to not only flash jump forward, but flash jump upward too, so they have increased vertical mobility. Otherwise, thieves have always been a good class, please don't screw this up Nexon. ==

Reply May 29, 2013 - edited
envenomed

NL's multi-target Quintuple Throw, revamped FJ (it's too freaking short), better mobbing skills. Would love to see this happening x)!

Reply May 28, 2013 - edited
minticecream12

NO DR TRIGGERING ASURA. Also for DB's, more hits on BF and BF hyperskills. (SUDDEN RAID HYPERSKILLS SHOULD GO.) Pretty much it, and maybe a better buff hyperskill? Really? A weak version of FA? Wao. Shadowers shoulder have a faster Bstep and BoT back would be nice. Nl's, THEY REALLLY need a new mobbing skill, shade split is kinda meh. Maybe some sort of stronger avenger? Not exactly sure. New animations for quad and triple throw would be nice.

Reply May 28, 2013 - edited
cRogue

I hope dual blades get Bloody Storm replaced by Blade fury in the hypers Stronger Phantom blow too

Reply May 28, 2013 - edited
pureskrillage

[quote=dablunt][b]CHANGE SMOKESCEEN BACK TO ITS OLD ANIMATION PLEASE[/b] [/quote]

^this

Reply May 28, 2013 - edited
iDivideZer0

[quote=dablunt]I want NL's to have a usefull mob skill, remove that useless venom hyper and add something that usefull. I would love if they changed that hyper to something that makes all the stars you throw have an exploding effect that does some damage that could also effect monsters around which ever monster you hit.

Shads to have an upgraded active hyper (the 170 one) that dosnt trigger DR and is atleast somewhat on par with asura, like stated in a previous thread I would also love to see the effect of coins dropped from pick pocket to be turned into something like that AB skill from second job. The monsters would get an icon on their head, maybe a small coin with a number in the middle indicating the number of mesos on that monsters that you can detonate once pressing the meso explosion skill. This way we dont have the annoying coins all over the place. CHANGE SMOKESCEEN BACK TO ITS OLD ANIMATION PLEASE [/quote]

Sadly, it does trigger DR.

Reply May 28, 2013 - edited
dablunt

I want NL's to have a usefull mob skill, remove that useless venom hyper and add something that usefull. I would love if they changed that hyper to something that makes all the stars you throw have an exploding effect that does some damage that could also effect monsters around which ever monster you hit.

Shads to have an upgraded active hyper (the 170 one) that dosnt trigger DR and is atleast somewhat on par with asura, like stated in a previous thread I would also love to see the effect of coins dropped from pick pocket to be turned into something like that AB skill from second job. The monsters would get an icon on their head, maybe a small coin with a number in the middle indicating the number of mesos on that monsters that you can detonate once pressing the meso explosion skill. This way we dont have the annoying coins all over the place. CHANGE SMOKESCEEN BACK TO ITS OLD ANIMATION PLEASE

Reply May 28, 2013 - edited
DeeeMon

I hope they change Sudden Raid into a normal mobbing skill for both NLs and Shadowers.
EDIT: Oh yeah, I hope they change Assassinate to look like Lethality from Fire Emblem 10.

Reply May 28, 2013 - edited
TripleBladez

@Maplegodlyman, @Nigma: We already have Quintuple Throw via level 195 Hyper Skill passive. If you mean Sextuplet Throw, then it's like "Yay, another star like BaM's get another hit per job advancement". It's such a bad gimmick.

Reply May 28, 2013 - edited
kennyowns

For Shad's I want like to be able to summon Ninja's like Corsair's pirate crew and I would like more bstep to hit more or some better 3rd job skills. I mean I didn't feel the pain post revamped 3rd job CB's did but if I were to make a Shad again, I'd want Shad's to be smooth and fun.

Reply May 28, 2013 - edited
Newbane

Nls always get that 1 extra star and then a bunch of useless passives and other skills we never use. >.< oh and a bunch of 2nd and 3rd job skill revamps which we will be forced to use since they barely ever touch fourth job.
Shads will get like insta 100% crit and like some insane damage boosts with some unique system similar to coin toss and that other crap they have.
DB will get updates similar to shads.

Reply May 28, 2013 - edited
daeyun

Shad's get faster bstep or buffed bstep, and MC gets buffed too. Better nate I guess? I DON'T CARE. I WANT BoT BACK. ASKJFDNASFA.

Reply May 28, 2013 - edited
Nigma

[quote=Maplegodlyman]Shads get double boomerang step
NL's get quintuple throw
DBs get super phantom blow[/quote]

NL's: More than 1 monster hit for quad throw and a better hyper skill.
Quintuple throw would be interesting too

Reply May 28, 2013 - edited
Maplegodlyman

Shads get double boomerang step
NL's get quintuple throw
DBs get super phantom blow

Reply May 28, 2013 - edited
Choriz0

I want quad star to be a mobbing skill for night lords

Reply May 28, 2013 - edited
SoulAffinity

Night Lord:
-Triple/Quad Throw: animation has been renewed

Reply May 28, 2013 - edited
yoguy911

i wish the mesos on the ground act like landminds

Reply May 28, 2013 - edited