General

Firepoisonarchmage

[Reboot] F/P questions

-Whats the best secondary for adventurer mages, the book or look for a shield?
-I know monsters have more HP but do bosses also? (in reboot)
-with the nerf is our bossing obsolete or are f/ps still top? Also what is the new bossing strategy
-what are the 5 DoTs applied during bossing in 4th job, a lot of threads i see argue over poison breath
-What should i invest my hypers in? I haven't played since the upgraded hyperskill buff so I'm pretty confused

December 30, 2015

9 Comments • Newest first

justsofly

Shield. Secondaries are kind of restricting if you think about it. They're class specified where as shields can be used for most mages.

Stats POV, well they can be scrolled and enhanced where as secondaries cannot so...

Reply January 21, 2016
Firebolt

For end game try to aim for VIP magician shield / fearless prelude but honestly you won't lose too much range just cubing a good secondary. I would invest the time after I finish off all my other equips, or just do alien PQs daily and test your luck.

Reply January 21, 2016 - edited
ise3

@lilaznfan: These were my hypers before the nerf. I quit my F/P for reboot. However, basically you're choosing between 20% extra damage to a single DoT skill (240% to 288% in KMS, 180% to 216% in GMS) which keep in mind can't crit or be affected by boss damage, and ignore def% on one of your primary sources of damage. If you don't boss at all, then of course extra DoT damage is better especially against reboot mobs. However, since F/Ps were always known for their bossing, 20% ignore def makes a significant increase in damage against bosses. My bishop (reboot main) increased damage by about 100k/line by rolling a 15% ignore def on my weapon (yeah it's trash, but I'm broke). Basically you're choosing between a little extra DoT damage, or letting mist eruption hit even harder.

Reply January 20, 2016 - edited
lilaznfan

@momijii @ise3 hey, can you guys explain to me why the extra ignore def on mist guard breaker is more important than having the extra damage for paralyze? I'm a returning player and I see some guides saying to max all 3 paralyze hypers instead of all 3 of the mist eruption ones.

Reply January 11, 2016 - edited
ise3

It would be dumb not to use poison breath since it's so easy to apply, the other dots, megiddo viral and teleport are much harder dots to apply.

Edit: I think personally my hypers were: all 3 mist eruption hypers, paralyze +1 attack and 20% damage.
Edit2: by hard to apply I mean that megiddo and viral both have long cooldowns and teleport isn't the most reliable skill to land.

Reply January 6, 2016 - edited
RisingVenom

DoTs are flame haze, mist, paralyze, teleport mastery, poison breath, viral slime, and megiddo flame
Pick and choose what's easiest for you

Reply December 31, 2015 - edited
kibs

@supmanlol: and if you change to i/l or bishop you'll still have a useable well potentialed secondary.

Reply December 31, 2015 - edited
supmanlol

@momijii: nah shield still better since you enhance them

Reply December 30, 2015 - edited
Momijii

1) since you can't scroll and since you can't trade, the secondary edges out shields (which are dependant on scrolling to edge past secondaries).

2) idk.

3) F/Ps were first according to KMS charts. they are now second to revamped Evans. the rotation is still the same: just use Paralyze in-between Eruptions.

4) as i recall: Poison Breath, Paralyze, Mist, Teleport Mastery

5) all of Eruptions and then +hit and damage for Paralyze (if that's what the two are; i don't remember).

Reply December 30, 2015 - edited