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Battlemage

Questions about BaMs upcoming nerf

Hey guys, I've been reading about the BaM's nerf that's going to happen, and people have been saying a lot of stuff about it. Some said that it was bad, but others said it was beneficial. Can you guys elaborate on whether it was harmful or helpful for BaMs? Thanks.

December 1, 2014

18 Comments • Newest first

LittleTLK

It's not a nerf so much as a "you are a different class now."
From what I've seen, we barely change on the DPM charts.

We're just as bad as other melee classes now for training and we're still worse than all other mages besides bishop at bossing, so I guess you can call us "mediocre."

Reply December 8, 2014
pikalachu

[quote=nebile]@FlyChopin: no i meant like mercedes card reduces cooldown rate or maybe if they have potentials for cooldown reduction. not necessarily hypers[/quote]

any kind of cooldown reduction or buff duration is not applied to hyper skills

Reply December 6, 2014
FlyChopin

@nebile: oh i was strickly talking about BaM's ability to reduce it's own cooldowns. most like character card effect would decrease cooldown. However Nexon already designed BKB to be non spammable skill (along with increased final blow damage), i don't think having that tiny bit of cooldown reduction is very helpful.

Reply December 6, 2014
nebile

@FlyChopin: no i meant like mercedes card reduces cooldown rate or maybe if they have potentials for cooldown reduction. not necessarily hypers

Reply December 6, 2014
FlyChopin

[quote=nebile]@FlyChopin: oh i see, i could of sworn there was something in this game that reduces cooldowns but i guess i was mistaken[/quote]

There's a hyper that reduced cooldown of Twisted spin and dark shock. However, after the buff, Twisted spin's cooldown is 5 seconds so 20% cd reduction isn't really worth the hyper point. after the revamp, dark shock active is removed (so is Twisted spin), but rather put into your teleport addition so cooldown reduction on dark shock will also be removed after revamp

Reply December 6, 2014
nebile

@FlyChopin: oh i see, i could of sworn there was something in this game that reduces cooldowns but i guess i was mistaken

Reply December 6, 2014
FlyChopin

@nebile: So far no. There are no hyper skills that reduce the cooldown on BKB. I don't know if they will buff BKB in the future in KMS, but so far, its where its at. Just sit tight and see what KMS does. Resistance revamp won't hit GMS for a while at this point. And it is still subject to more buff/nerf/changes. So far, in my opinion the cooldown on BKB isn't too much of a big deal because of how death contract changed. If you have lvl 150 hyper, the death contract rather procs very fast, which has 12 lines. Which is insane a mount. so if you spam your final blow and proc death contract, it might actually work replacing BKB. However, can't argue that cooldown on BKB is benefitting BaM as if BKB didn't have cd, it would be even more lines a long with BKB+death contract procs

Reply December 5, 2014 - edited
nebile

@FlyChopin is there anyway of reducing the 9 second cooldown of BKB?

Reply December 5, 2014 - edited
Noodlebrain

At least partying up with a fellow Battle Mage won't be redundant anymore

Reply December 4, 2014 - edited
AznFlip

@AckarRed: it will still drain health at a lower recovery rate but it requires you to kill a monster. That's why I said that most people won't be able to ohko or probably at most half can 2ko end game monsters. It will be likely that you have to start using pots again.

Reply December 2, 2014 - edited
Masinko

[quote=AckarRed]You can still drain health without the aura on , I think.[/quote]

You passively get back 1% HP for each soul you collect. It procs on an attack, but I don't remember if it procs every attack or not.

Reply December 2, 2014 - edited
AckarRed

[quote=AznFlip]Damage: some people say it's buffed, many people say nerfed. IMO, based on all the buffs and many nerfs, in general it will be the same as pre-patch
Training = Nerfed. In general because of the bkb cd, hit box is much less
Survivability: Basically nerfed. Drain is an aura now and since you can't stack auras. Most people will not be able to ohko end game monsters. Since twister spin is removed, no fast way for healing
Mobility: Nerfed. Much lower tele range. Only saving grace is that you can jump while tele.
Attacking Speed: Nerfed. You can still get max speed, but it's harder and basically requires you to spend $$$.
Loss of DoT

Other things to mention, if you want to make the most use out of a BaM, it is much more tedious. Having to switch between auras every 10 secs (this actually might be detrimental to dps) and telecasting (in general telecasting for all mages currently is detrimental to dps) will be tedious for many.[/quote]

You can still drain health without the aura on , I think.

Reply December 2, 2014 - edited
AznFlip

Damage: some people say it's buffed, many people say nerfed. IMO, based on all the buffs and many nerfs, in general it will be the same as pre-patch
Training = Nerfed. In general because of the bkb cd, hit box is much less
Survivability: Basically nerfed. Drain is an aura now and since you can't stack auras. Most people will not be able to ohko end game monsters. Since twister spin is removed, no fast way for healing
Mobility: Nerfed. Much lower tele range. Only saving grace is that you can jump while tele.
Attacking Speed: Nerfed. You can still get max speed, but it's harder and basically requires you to spend $$$.
Loss of DoT

Other things to mention, if you want to make the most use out of a BaM, it is much more tedious. Having to switch between auras every 10 secs (this actually might be detrimental to dps) and telecasting (in general telecasting for all mages currently is detrimental to dps) will be tedious for many.

Reply December 1, 2014 - edited
InspektaJuice

IMO the revamp is not a nerf. We just aren't as spoiled with all those amazing passive effects from stackable auras but we still keep a steady similar playstyle. I can see why the word nerf is being thrown around since cd on bkb and non stackable auras but we received higher % base damage for both fb and bkb and its better to spam the new fb than chaining the current fb + bkb anyways. I love BaMs and I will learn to love the next revamp. Viva la Resistance~

Reply December 1, 2014 - edited
BlackxMist

lol he calls it a nerf but asks if its a buff or nerf

Reply December 1, 2014 - edited
CloudyMaku

Pretty much what @FlyChopin said. The part that has turned me away from the revamp is the annoying amounts of microing we have to do with our auras now. Having to switch between Debuff Aura and Dark/Yellow every 8-10 seconds doesn't sound that appealing. Plus we won't be nearly as tanky as we used to be because we can't have Blue/Drain on at all times.

Reply December 1, 2014 - edited
annablackz

The only good thing about this "revamp" is not getting your chat spammed by: This skill can't be used alone

Reply December 1, 2014 - edited
FlyChopin

Its very personal. I don't think its not a big eal, some people are very hateful towards the changes. The upcoming patch, which is on december 3rd, only has buffs. The revamp however following the black heaven, is up to you to decide. The auras are not stackable. however a lot of auro's properties are passive now. Although the passives aren't as good as actually casting every auras, they do have some bonuses. Auras, when casted, gives you some stuff that i believe are better if actually casted. People are disappointed that they are not stackable and cannot be casted all simultaneously, but i think it just gives BaM more interactiveness to what aura you need to cast depending on the circumstances. General damage is buffed, but since the dark aura gives % bonus damage, you probably won't be casting the yellow aura (as you'll need drain aura for sustain), decreasing your overall attack speed. BKB and lvl 150 hyper is given cooldown, which myself i don't like them. BKB is given 300% damage instead (700%) however has 9 seconds cooldown, which actually decreases the damage output. Twisted spin is removed, so spamming large AOE skill in places like R&J PQ or DIPQ, you no longer can do. Some other changes (such as, the death contract which i personally prefer because currentl death contract is kinda useless) also depends on your judgement

Reply December 1, 2014 - edited