General

Firepoisonarchmage

Tentative Red Builds

The following is a pending prototype of the builds I'm planning to add to my guide for when the RED patch hits. Don't hesitate to post if you need explanation or think something needs to change, as these builds are nowhere near set-in-stone. I'm particularly shaky about the 3rd job fire builds, how effective Mana Burn is since it is chance-based (question is by hit, or by attack?) and also depends on how much MP the enemy has left, and if the skill precedence over others caters to Elemental/Fervent Drain and Mana Burn in all the according builds.

[header]2nd Job Dynamic Build[/header]
- +2 Poison Breath (2), +1 Flame Orb (1), +1 Spell Mastery (1)
- Max Spell Mastery (10)
- +3 Booster (3)
- Max Poison Breath (10)
- Max High Wisdom (5)
- +3 MP Eater (3)
- Max Meditation (20)
- Max Booster (10)
- Max Flame Orb (20)
- Max Ignite (10)
- +6 MP Eater (9)

[header]3rd Job Poison Build[/header]
- +2 Mist (2), +1 Teleport Mastery (1), +1 Explosion (1)
- +3 Elemental Amplification (3)
- Max Poison Mist (20)
- Max Slime Virus (10)
- Max Burning Magic (10)
- Max Elemental Amplification (10)
- Max Teleport Mastery (10)
- Max Arcane Overdrive (10)
- +14 Explosion (14)
- Max Mana Burn (10)
- Max Elemental Decrease (10)
- Max Elemental Adapting (20)

[header]3rd Job Fire Build[/header]
- +1 Teleport Mastery (1), +3 Explosion (3)
- +3 Element Amplification (3)
- Max Mana Burn (10)
- Max Explosion (20)
- Max Teleport Mastery (10)
- Max Elemental Amplification (10)
- Max Arcane Overdrive (10)
- Max Poison Mist (20)
- Max Burning Magic (10)
- Max Slime Virus (10)
- Max Elemental Decrease (10)
- +14 Elemental Adapting (14)

[header]3rd Job Alternate Fire Build[/header]
- +1 Teleport Mastery (1), +3 Explosion (3)
- +3 Element Amplification (3)
- Max Mana Burn (10)
- Max Explosion (20)
- Max Teleport Mastery (10)
- Max Elemental Amplification (10)
- Max Arcane Overdrive (10)
- Max Poison Mist (20)
- Max Burning Magic (10)
- +4 Slime Virus (4)
- Max Elemental Decrease (10)
- Max Elemental Adapting (20)

[header]4th Job Simple Yet Effective Build[/header]
- 1 Mist Eruption, 1 Paralyze, 1 Flame Haze, 1 Meteor Shower
- Max Buff Mastery
- Max Mist Eruption
- Max Paralyze
- Max Flame Haze
- Max Arcane Aim
- Max Ifrit
- Max Infinity
- Max Maple Warrior
- Max Meteor Shower
- Max Hero's Will

note: builds are subject to go through constant tweaks before we get the new patch

August 26, 2013

29 Comments • Newest first

ise3

I'm not sure how i feel about flame orb being maxed seeing as it won't be used much after 2nd job I don't think.

3rd job I agree that buffs/passives that increase damage should be maxed first.
4th job I think Ifrit should be maxed immediately after buff mastery because of the mastery that it gives. And I would max arcane aim sooner as well, since it gives a huge boost.

Reply October 1, 2013
Green4EVER

[quote=IImaplers]Another thing to note is the emergence of Elemental Adapting; which would already prevent a lot of seduces, unless I'm mistaken.[/quote]

Yeah, that's true.

Reply September 12, 2013
IImaplers

@Green4EVER: In the case of trying them out with friends, I see your point; even though cleansing pots do the job there just as well. I'll probably put out a bossing build which maxes HW a bit earlier.

Another thing to note is the emergence of Elemental Adapting; which would already prevent a lot of seduces, unless I'm mistaken.

Reply September 12, 2013
Green4EVER

[quote=IImaplers]Please elaborate. Most people will not be trying bosses that seduce heavily until around the 150's. If you're talking about Hilla, her seduces aren't deadly and only last a few seconds unlike the harder bosses.[/quote]

I don't disagree with him. The quest is a bit of an annoyance, but I don't see how putting 1 point in it could be harmful. It could be a lifesaver if you wanted to try out something like Horntail or Chaos Zakum with some friends even.

Reply September 12, 2013
IImaplers

[quote=coolbreeze69]I'd suggest getting Heros Will long before the end of 4th job skills it really does come in handy[/quote]
Please elaborate. Most people will not be trying bosses that seduce heavily until around the 150's. If you're talking about Hilla, her seduces aren't deadly and only last a few seconds unlike the harder bosses.

Reply September 12, 2013
coolbreeze69

I'd suggest getting Heros Will long before the end of 4th job skills it really does come in handy

Reply September 11, 2013
IImaplers

[quote=Osage]whens red come out?[/quote] My guess is around november-december.
[quote=Osage]will i need to rebuild my F/P mage?[/quote] You'll only have to redo your skill points since certain skills are getting adjustments and there are going to be new skills replacing old ones.
[quote=Osage]will i need to rebuy mastery books?[/quote] Nope. If you've already used Paralyze 20/30 you probably won't have to use it again.
[quote=Osage]sorry if this is off topic.[/quote]No problem . I'm happy to answer your questions.

Reply September 11, 2013 - edited
IImaplers

@ClericBoyZ15: Thanks. I'll definitely make a few more changes based on your suggestions.

Reply September 1, 2013 - edited
IImaplers

Yeah, the MW/MS/INF debate got me thinking. For me personally, I love Infinity because I've got 44% buff duration increase and that adds 17 seconds to my Infinity, but for other and especially those who don't boss often, Meteor may prove a lot more useful.

Reply August 30, 2013 - edited
wizardq

[quote=scrumble]Personally, I think a Final Attack will be more usefull than Infinity, because its a fairly consistent DPS increase, whereas Infinity will be a short period of high damage. Maple Warrior will be a nice damage increase, but I think its debatable when it comes down to which one increases your DPS more. Personally, I think MW should come before Meteor Shower because you'll only have to cast MW once every 15 minutes, whereas Meteor Shower will need consistent attention on when you can cast it again and the cast time is pretty long. Besides, the damage it deals shouldnt be much more than 200% of your range, right? If look at it like that, it just seems more of a good bonus to deal some extra damage whereas Maple Warrior is a usefull buff, not just for the caster but for the party.
Having said that, I think its possible that when you train in a party, others will have MW 30 anyways. So if you're fond of party training, I think its possible to pick Meteor Shower before Maple Warrior.
I think this is pretty situational.

Just sharing my thoughts! Perhaps it'll help... somehow..

That would be just plain stupid, in my opinion. Giving every other book practically away except for one.[/quote]

I think MW>MS is still debatable. MS had it's cast time cut in half (around half) and had it's damage almost doubled. Not only that but the FA effect will work with amp (it shows up in range now) and if it works with AA and burning magic it would be well over 200%.
200*1.5*1.4*1.2=504.

Reply August 29, 2013 - edited
GoXDS

@tecul1 MW30 doesn't even work Post-RED. there's only "Mastery Book 30" which will raise a skill of your choice. old Mastery books don't work and can be traded in for the new, general purpose ones

Reply August 29, 2013 - edited
scrumble

[quote=IImaplers]That's true. I moved Infinity to be after Ifrit because Ifrit will seem to have a greater impact on damage. Only the people with about 300k range will be able to complete dojo, and Infinity will be crucial for that (more so for its stance and HP recovery than damage). But how many people would have 300k range at lvl 15x anyway? Probably very very few, so you're right.

The next question is which takes precedence over which else in the general 4th job build... Infinity vs. MW vs. Meteor.

Should I also make an "Bossing Asap" build? I'm thinking Infinity would go a lot earlier for that, as well as Ifrit and Hero's Will.[/quote]

Personally, I think a Final Attack will be more usefull than Infinity, because its a fairly consistent DPS increase, whereas Infinity will be a short period of high damage. Maple Warrior will be a nice damage increase, but I think its debatable when it comes down to which one increases your DPS more. Personally, I think MW should come before Meteor Shower because you'll only have to cast MW once every 15 minutes, whereas Meteor Shower will need consistent attention on when you can cast it again and the cast time is pretty long. Besides, the damage it deals shouldnt be much more than 200% of your range, right? If look at it like that, it just seems more of a good bonus to deal some extra damage whereas Maple Warrior is a usefull buff, not just for the caster but for the party.
Having said that, I think its possible that when you train in a party, others will have MW 30 anyways. So if you're fond of party training, I think its possible to pick Meteor Shower before Maple Warrior.
I think this is pretty situational.

Just sharing my thoughts! Perhaps it'll help... somehow..

[quote=tecul1]I heard that MW wasn't obtainable from those books.[/quote]

That would be just plain stupid, in my opinion. Giving every other book practically away except for one.

Reply August 29, 2013 - edited
IImaplers

@tecul1: Well that would just blow xP

Reply August 27, 2013 - edited
tecul1

I heard that MW wasn't obtainable from those books.

Reply August 27, 2013 - edited
wizardq

@IImaplers: It would be a good idea, since some people fund their characters from early levels. I'm really not sure if Meteor is better then MW though. No real way for us to test it out until RED comes.

Reply August 27, 2013 - edited
IImaplers

[quote=wizardq]@IImaplers: Maybe push back infinity a bit? I say that for the most part since you don't really need any crazy burst in that level range (14x-15x) since you will be doing for the most part evo world or regular training spots, so you will 1hit everything anyway. You don't really get that serious with bossing until higher levels, so it wouldn't have much of an impact on how you do once you start seriously bossing.[/quote]

That's true. I moved Infinity to be after Ifrit because Ifrit will seem to have a greater impact on damage. Only the people with about 300k range will be able to complete dojo, and Infinity will be crucial for that (more so for its stance and HP recovery than damage). But how many people would have 300k range at lvl 15x anyway? Probably very very few, so you're right.

The next question is which takes precedence over which else in the general 4th job build... Infinity vs. MW vs. Meteor.

Should I also make an "Bossing Asap" build? I'm thinking Infinity would go a lot earlier for that, as well as Ifrit and Hero's Will.

Reply August 27, 2013 - edited
wizardq

@IImaplers: Maybe push back infinity a bit? I say that for the most part since you don't really need any crazy burst in that level range (14x-15x) since you will be doing for the most part evo world or regular training spots, so you will 1hit everything anyway. You don't really get that serious with bossing until higher levels, so it wouldn't have much of an impact on how you do once you start seriously bossing.

Reply August 26, 2013 - edited
IImaplers

@Sungoon: Yeah, I'm basing my builds from what southperry says. I think I'll move Mana Burn to be maxed after Explosion instead of before, unless there are any objections. That 50% increase to damage looks so eye-popping until you read that there's only a 10% chance. And who knows whether that's by hit or by attack. Thanks for the suggestions. I'm sure you're already pondering genius post-RED builds as well filled with ideas I could only hope to grasp. I'd love to see them . Two opinions are better than one.

@GoXDS: *facepalm* How could I forget that MW 20/30 will be cheap to obtain when the RED patch comes. Also, I agree about Ele Decrease. I didn't realize it would be more useful earlier than ele adapting (was thinking boss-wise but it obviously has some use against non-bosses too). Thanks~

Reply August 26, 2013 - edited
GoXDS

@IImaplers also remember that Mastery Books are dirt cheap post-red since you can buy a general purpose Mastery Book 20 and 30 after RED and old Mastery Books are useless (but can be traded for said Mastery Books). 20 is 7m and 30 is 10m iirc EDIT: this is in response to your MW comment
very, very minor but switch Elemental Decrease and Elemental Adapting? Decrease would max faster and would allow people to go unimpeded at resistant Monsters without resorting to different attacks. anything 100- don't really Status you nor does dmg against you really matter and both skills are pretty negligible but just my two cents

Reply August 26, 2013 - edited
Sungoon

[quote=IImaplers]Thanks guys. I love the feedback and constructive criticism. MOAR please I'll have to do some re-adjusting.

One other thing is that I'm not sure if Mana Burn is that great of a skill that it should get maxed before Explosion is maxed. I mean, Mana Burn has a 10% chance to activate and also depends on how much MP a monster has left (how the heck do we know when a monster has less than 20% MP remaining anyway? lol).[/quote]

The many translations for Mana Burn have me confused, but I'm going off of what SouthPerry says o.o It's a 10% chance to deal 50% extra damage that ignores (?) defenses at max level... So I think it's more useful in a bossing situation. In my opinion, people who want to use the Fire Build would normally be more capable of 1-2 hit KOing enemies (if they normally can't, the Poison build is more logical to follow). So in this case, I think you can ignore the 20% MP requirement (It would only be a problem if you've activated MP Eater 7~8 times). And I think the 10% chance to deal 50% damage is kinda useless in training situations for this kind of person as well.

Hope that made sense

Reply August 26, 2013 - edited
IImaplers

Thanks guys. I love the feedback and constructive criticism. MOAR please I'll have to do some re-adjusting.

One other thing is that I'm not sure if Mana Burn is that great of a skill that it should get maxed before Explosion is maxed. I mean, Mana Burn has a 10% chance to activate and also depends on how much MP a monster has left (how the heck do we know when a monster has less than 20% MP remaining anyway? lol).

Reply August 26, 2013 - edited
Sungoon

[quote=IImaplers]Thanks a ton Arber .

-About the drains, does it take up your SP though if it indeed is already put in when you advance? If it doesn't then this means we get an extra point to use xD.

-For 2nd job, maxing meditation sooner would also mean you'd have to put in 3 MPE as a prerequisite, basically 3 wasted sp in my book. Also, medi is 20 sp, while pb is only 10. Those are a few reasons I held back on it and max pb and high wisdom beforehand. I'm not the best at calculating magic attack versus % skill damage. It would be great if you can elaborate how much more effective for PB's damage it would be to raise 10 sp for meditation rather than raise 9 sp for PB. From the looks of it, it seems negligible. I could be insanely wrong though.

-For 4th job, 1 point in meteor gives a 2% activation rate for FA. That seems pretty insignificant to me. It would also come as a disruption of the chain of ME setup to recast every 45 seconds. However, I think maybe it should go earlier?[/quote]

I'm not certain, but I'm pretty sure Elemental and Fervent Drain do not take up any advancement SP
And beautiful job as always <3

Reply August 26, 2013 - edited
IImaplers

[quote=wizardq]For third job I think slime virus should be farther down the line. I could see it being useful, but I still think arcane overdrive takes priority. Maybe push mist down a spot too, since I personally didn't use it much except for fending off KS-ers.

Edit: For second job, I think maxing meditation sooner would give you a higher damage boost then maxing poison breath that soon, especially since we have so little magic attack at lower levels. I don't think the drain skill even requires a point to be put in it, I heard it is automatically there already when you advance.

Edit2: my bad, I just saw you separated the 3rd job builds into poison and fire, disregard what I said about 3rd job haha.

Edit3: For fourth job, it would make sense to put in one point into meteor shower early because of the FA effect it has while on cooldown. Since it would only be at 1 you would only have to recast once every minute or so.[/quote]

Thanks a ton Arber .

-About the drains, does it take up your SP though if it indeed is already put in when you advance? If it doesn't then this means we get an extra point to use xD.

-For 2nd job, maxing meditation sooner would also mean you'd have to put in 3 MPE as a prerequisite, basically 3 wasted sp in my book. Also, medi is 20 sp, while pb is only 10. Those are a few reasons I held back on it and max pb and high wisdom beforehand. I'm not the best at calculating magic attack versus % skill damage. It would be great if you can elaborate how much more effective for PB's damage it would be to raise 10 sp for meditation rather than raise 9 sp for PB. From the looks of it, it seems negligible. I could be insanely wrong though.

-For 4th job, 1 point in meteor gives a 2% activation rate for FA. That seems pretty insignificant to me. It would also come as a disruption of the chain of ME setup to recast every 45 seconds. However, I think maybe it should go earlier?

Reply August 26, 2013 - edited
Sungoon

[quote=wizardq]For third job I think slime virus should be farther down the line. I could see it being useful, but I still think arcane overdrive takes priority. Maybe push mist down a spot too, since I personally didn't use it much except for fending off KS-ers.

Edit: For second job, I think maxing meditation sooner would give you a higher damage boost then maxing poison breath that soon, especially since we have so little magic attack at lower levels. I don't think the drain skill even requires a point to be put in it, I heard it is automatically there already when you advance.

Edit2: my bad, I just saw you separated the 3rd job builds into poison and fire, disregard what I said about 3rd job haha.

Edit3: For fourth job, it would make sense to put in one point into meteor shower early because of the FA effect it has while on cooldown. Since it would only be at 1 you would only have to recast once every minute or so.[/quote]

As far as Meteor Shower goes, the cool down is the same at every level. Nexon did this so that players wouldn't do what you said

For Poison Breath, the damage increases by 10% for each level. With Meditation, Lv. 1 gives a boost of 11 M.Atk and increases by 1 every level. So, I think it makes more sense to put points into PB before Medi for damage.

Reply August 26, 2013 - edited
wizardq

For third job I think slime virus should be farther down the line. I could see it being useful, but I still think arcane overdrive takes priority. Maybe push mist down a spot too, since I personally didn't use it much except for fending off KS-ers.

Edit: For second job, I think maxing meditation sooner would give you a higher damage boost then maxing poison breath that soon, especially since we have so little magic attack at lower levels. I don't think the drain skill even requires a point to be put in it, I heard it is automatically there already when you advance.

Edit2: my bad, I just saw you separated the 3rd job builds into poison and fire, disregard what I said about 3rd job haha.

Edit3: For fourth job, it would make sense to put in one point into meteor shower early because of the FA effect it has while on cooldown. Since it would only be at 1 you would only have to recast once every minute or so.

Reply August 26, 2013 - edited
IImaplers

[quote=EpikSnow]As of now, no. I would like to make a FP but i'm foreign to the play style and skills.[/quote]
You may want to check this amazing guide out to learn what the F/P play style is like: http://www.basilmarket.com/forum/2717900

Reply August 26, 2013 - edited
EpikSnow

[quote=IImaplers]The explanations and reasoning will come. Any particular build you want to know the reasoning behind or should I explain all of them?[/quote]

As of now, no. I would like to make a FP but i'm foreign to the play style and skills.

Reply August 26, 2013 - edited
IImaplers

[quote=EpikSnow]Wheres your reasoning behind this build?[/quote]
The explanations and reasoning will come. Any particular build you want to know the reasoning behind or should I explain all of them?

Reply August 26, 2013 - edited
EpikSnow

Wheres your reasoning behind this build?

Reply August 26, 2013 - edited