General

Is it wrong that I want more nerfs?

I'm going to commit damage heresy and say that I like (for the most part) where these nerfs are going, and I hope that it goes even further. Our entire bossing system is pretty much in shambles; we can solo end-game bosses with little effort and have little to no incentive in teaming up with our pals (alongside looters, but that in itself is a disgusting habit). I know it's going insanely far, but I'd like the idea of a lower damage cap, or even better yet, a damage cap dependent on party members. Like, say a full party of 6 would give you the full 50m cap. It gives us a reason to hang around people during bosses, making bossing more community oriented. Something like this would probably be abused in the same way fillers/looters are, and it'd be kind of difficult to enforce, but it's a suggestion. It's stupid and unrealistic, but yelling at your friends for healing Chaos Pierre is, in my humble opinion, a start at making the game spicier.
But most of all, I want them to nerf everyone and make us specialized at crap and give us incentives to play this goddamned game in a way that makes us interact with each other, instead of communicating through our mushroom employees in the FM.

Or maybe I'm just a lunatic and a hater and seeing people with higher numbers than mine bothers me profusely.

June 4, 2015

22 Comments • Newest first

Savaah

[quote=Radiating]Nexon needs to release better end game bosses that are way harder to kill and actually require a party. The end game bosses right now are a joke.[/quote]
i hear laughter from somewhere
oh nvm its just lotus

Reply June 4, 2015
saipanda

[quote=Belzier]Keep in mind that a lot of these "profits" you speak of aren't those top players that pay for the expenses. The top players often exchange their vast wealth of mesos that they either merched or cheated for, for... other currency and services. The other players that feed these people at the top of the pyramid are the ones paying the bills a lot of the time.

I've also noticed that people have been buying perm style boxes and gach more, which means that not as much is being spent on cubes for profits. Just speculating though.[/quote]

it's hard to know how much is being spent on cubes vs style boxes and gachapon because there is no megas for your equips going unique or legendary

Reply June 4, 2015
Belzier

[quote=Momijii]Because there's very little bossing you can do to generate revenue. You're more likely to get money from Gacha and CS boxes than most bosses now.[/quote]

You're right, and we're mostly all aware of that. I only meant that I don't have statistics from Nexon to back up my claim.

This only further shows the dependency on cubes to make equipments hold any value at all, and how much the players don't want to spend as much money on them any more. Perm style items often are worth something because they're NX cover items, but for cubes... you're just praying that you get a tier up, or at the very least your %stat. Gach isn't much better in terms of RNG though.

Reply June 4, 2015
Momijii

[quote=Belzier]I've also noticed that people have been buying perm style boxes and gach more, which means that not as much is being spent on cubes for profits. Just speculating though.[/quote]
Because there's very little bossing you can do to generate revenue. You're more likely to get money from Gacha and CS boxes than most bosses now.

Reply June 4, 2015
Belzier

[quote=thallforms]What you don't understand is that players who actually pay for these things are the same players that actually pay for all the related expenses to the game.
If a company makes no money on a certain product what do they usually do? Remove it. If you screw with paying customers, you dun goof. They quit, you lose income.

Change is good, but you need to change things slowly so people don't notice immediatly. If Nexon were to revert the damage cap back to 100k like it was in 2007(not sure) , I AM PRETTY SURE THAT EVERYONE WOULD BE MAD except that guy who wants to spend a few hours holding the same key with a party of 6 cancerous people.[/quote]

Keep in mind that a lot of these "profits" you speak of aren't those top players that pay for the expenses. The top players often exchange their vast wealth of mesos that they either merched or cheated for, for... other currency and services. The other players that feed these people at the top of the pyramid are the ones paying the bills a lot of the time.

I've also noticed that people have been buying perm style boxes and gach more, which means that not as much is being spent on cubes for profits. Just speculating though.

Reply June 4, 2015
KamikazeDes

[quote=Axnslicer]Back when CRA/Magnus were newly, we spent weeks forming teams and figuring out how to win. How about you start on a new world, don't spend money on NX, don't buy from dupers/botters, and see how long it takes you to solo an end-game boss.[/quote]
Or I don't. Or have Nexon fix our bloated economy.
I don't think that's a fair assessment, since money is an unfortunate necessity in building up your gear. Making bosses more skill intensive would actually stymie the need of cash, wouldn't you agree?
Or I can throw thousands of dollars at this game so I can pretend I'm rlly skilled enough to kill bosses that are punching bags.
(and I hope you're not personally attacking me or implying that I've duped/cheated my way to the middleground that I call EpicShoot)
@thallforms: That damage cap thing is just an example that I thought up on the go. It could be anything really.

Reply June 4, 2015 - edited
thallforms

[quote=KamikazeDes]You break the game and make it into something more fun.
And people who spend lots of monies on their gear is unfortunate, but it's a part of change. Look at TMS's Purple Cubes. I wouldn't put it behind GMS to implement those stupid pieces of garbage. It'd make spending hundreds of dollars on items useless. It's an unfortunate part of change.

Change is gud homie.[/quote]

What you don't understand is that players who actually pay for these things are the same players that actually pay for all the related expenses to the game.
If a company makes no money on a certain product what do they usually do? Remove it. If you screw with paying customers, you dun goof. They quit, you lose income.

Change is good, but you need to change things slowly so people don't notice immediatly. If Nexon were to revert the damage cap back to 100k like it was in 2007(not sure) , I AM PRETTY SURE THAT EVERYONE WOULD BE MAD except that guy who wants to spend a few hours holding the same key with a party of 6 cancerous people.

Reply June 4, 2015 - edited
Axnslicer

[quote=KamikazeDes]we can solo end-game bosses with little effort and have little to no incentive in teaming up with our pals [/quote]

Back when Empress/CRA/Magnus were new, we spent months forming teams and figuring out how to win. How about you start on a new world, don't spend money on NX, don't buy from dupers/botters, and see how long it takes you to solo an end-game boss.

If you think the bosses are too easy because you bought/duped/cheated your way to high damage, you don't really have a right to call for nerfs.

Reply June 4, 2015 - edited
Momijii

[quote=KamikazeDes]Change is gud homie.[/quote]
Only when it's in the right direction. Big Bang was good change. RED was good change. Star Force was good change. Unleashed was terrible change. [Summer Update Name here] is terrible change.

Reply June 4, 2015 - edited
KamikazeDes

[quote=thallforms]1)for the majority of the player, these boss are not killable because

a) they did not spend a few millions real $$$ in this game.
b) they did not spend a few million hours in this game.
c) they lost interest before even reaching an adequate bossing level

2)Lowering the damage cap would make people who spent a few million real $$$ in this game mad because
a)they spent a few millions real $$$ to actually have this damage. If these players are mad, they stop spending money on this game and this game basically dies because this game is still running because of said players who spend a gigantic amount of money.
b)if they didnt spend a few millions real $$$ , they will still be mad because they spent a few million hours trying to reach that damage. Lowering the damage cap would just make them even more mad and make them quit, which is totally against what you really want, less players.

I do agree that this system is not perfect, but what can you do when the only player base left are the people who actually spend a load of money on this game to reach said damage cap?[/quote]
You break the game and make it into something more fun.
And people who spend lots of monies on their gear is unfortunate, but it's a part of change. Look at TMS's Purple Cubes. I wouldn't put it behind GMS to implement those stupid pieces of garbage. It'd make spending hundreds of dollars on items useless. It's an unfortunate part of change.

Change is gud homie.
EDIT: I was literally, LITERALLY gonna bring up the Scarecrow, but I had no idea how to fit it in. You are a gentleman and a scholar.
You lure the boss in to fire and the DoT gets him. No damage required. If Nexon made it a little more complex, it'd be a perfect example of bossing done right. Problem with the Scarecrow is that there is no incentive to have any range at all, which does need to be a part of the game, however.

Reply June 4, 2015 - edited
Momijii

Revamp the bossing system, and then I'll be okay with the nerfs. We all know that the nerfs really impact Average Adam and not Super "My gear costs hundreds of dollars" Sally anyways.

Reply June 4, 2015 - edited
thallforms

1)for the majority of the player, these boss are not killable because

a) they did not spend a few millions real $$$ in this game.
b) they did not spend a few million hours in this game.
c) they lost interest before even reaching an adequate bossing level

2)Lowering the damage cap would make people who spent a few million real $$$ in this game mad because
a)they spent a few millions real $$$ to actually have this damage. If these players are mad, they stop spending money on this game and this game basically dies because this game is still running because of said players who spend a gigantic amount of money.
b)if they didnt spend a few millions real $$$ , they will still be mad because they spent a few million hours trying to reach that damage. Lowering the damage cap would just make them even more mad and make them quit, which is totally against what you really want, less players.

I do agree that this system is not perfect, but what can you do when the only player base left are the people who actually spend a load of money on this game to reach said damage cap?

EDIT: There is that boss in tower of Oz that is extremely hard/long to reach that nobody does. You could start with that if you are really into "challenging" things.

Reply June 4, 2015 - edited
KamikazeDes

[quote=Radiating]Nexon needs to release better end game bosses that are way harder to kill and actually require a party. The end game bosses right now are a joke.[/quote]
The one boss that almost requires a party is Chaos Pierre, but a 50m damage cap is way too high to actually have to do stuff during the raid. Like, you don't think about it until you go to phase 2, and even then you can pretty much rek his face. Plus, there needs to be a balance with the crazy high hp bosses. Like, look at Lotus. He has a really stupid amount of HP. It'd take a few cappers to kill him, and that's great and all, but teamwork shouldn't be restricted to the few (or not, lol) people who can cap.
Nexon needs to makes bosses harder without giving them a trillion billion hp.
@Rachelll: get me ryuudes gun senpai
@AshleyAttacked: I like your style and self awareness. I'd love to go in to how AB's need a Soul Split clone so their orbs have a place to go during i-frames, but that's for another day.

Reply June 4, 2015 - edited
SillyMule

Ya, I would like to see bosses that REQUIRE party play.

Reply June 4, 2015 - edited
LoveMeLater

@AshleyAttacked
b-but I've invested so much time and money in this world..
I'll just stick to mapleskyrim

Reply June 4, 2015 - edited
AshleyAttacked

[quote=LoveMeLater]you can say that because you are in windia, but here its really hard to find another character that isn't a robot or a buthole[/quote]

Hence why you should take the risk and move to a server with an active community. Come to Scania, we're nice. I'll even help you out if you come and find me. =)

Reply June 4, 2015 - edited
LoveMeLater

you can say that because you are in windia, but here its really hard to find another character that isn't a robot or a buthole

Reply June 4, 2015 - edited
lycanthropods

The problem isn't with the classes, it's the potential system and other OP items. Even the classes on the bottom of the dpm list are capable of soloing almost every boss, meaning even if you nerf every class to those standards, bosses will still be solo act due to all the OP stuff in the game.

Reply June 4, 2015 - edited
calabari

I agree with @Radiating but I also concur on the fact that the nerfing needs to continue. Many classes are being left in the dust atm compared to certain classes, and they should be nerfed to have similar damage capabilities as these "inferior" classes.

Reply June 4, 2015 - edited
AshleyAttacked

I'm too overpowered in my opinion. My soul seeker, which is a bossing skill that I neither have to aim nor strategize in any way...just press a button and it seeks out the mob and attack it without me having to worry about it...hits 60+ mil per atk on the boss, which is just insane and feels like a hack. So yeah.

http://www.basilmarket.com/screen/Maplestory-BasilMarket-Screen-231733-1.jpg <-- absurd.

Reply June 4, 2015 - edited
Rachelll

Hopefully Nexon will realize that BMs need shadow partner and ryudes bow as well

Reply June 4, 2015 - edited
Radiating

Nexon needs to release better end game bosses that are way harder to kill and actually require a party. The end game bosses right now are a joke.

Reply June 4, 2015 - edited