General

Kanna

What do you quotTHINKquot kannas hypers are goin to be?

Or me I think for the:
Passives:
20% dmg to the red orb things (can't remember name right now)
10% chance to drop (making it 50%)
Something else for that skill

The blossom barrier
10% hp/mp
Longer duration
Something else

Actives:
150: all skills require no mana to use for X amount of time

170: haven't thought of one

200: generic lvl 200 buff

What do you guys think? I'm curious to see what you guys can come up with.
Also sorry for any typos I'm on phone

March 10, 2013

9 Comments • Newest first

iDivideZer0

the level 170 is most likely another ultimate

Reply March 10, 2013
Momijii

[quote=ghostwalks]whats the sword on your char?[/quote]
Blue Screamer.....

Reply March 10, 2013
Momijii

[quote=xDracius]Vanquisher's Charm needs more use.[/quote]
I'd much rather it get the buffs it needs outside of Hyper skills rather than force us to spend hypers for it to be good. Mind you, the reason it's never used is because Shikigami Haunting is more powerful than Charm until you hit near cap (I think 800k+ is the threshold) reliably.

Reply March 10, 2013
Arazthoru

[quote=xDracius]Passives:

Shikigami Haunting - Extra targets: +3 mobs
Shikigami Haunting - Reinforce: +20% damage per hit
Shikigami Haunting - Spiritual Connection:[b]+20% summon chance to Monkey Spirits[/b]

Orochi or Vanquisher's Charm - Bonus Attack: +1 extra attack
Orochi or Vanquisher's Charm - Reinforce: +20% damage per hit
Orochi or Vanquisher's Charm - Range Increase: +80 range
Bellflower Barrier - [b]Reiforce: +25% Boss[/b]
Bellflower Barrier - Link Persist: Blossom Barrier Duration + 30 seconds
Bellflower Barrier - Link Reinforce: Increase Damage Reduction by 20%, Status Resistance by 20%

Actives:

150 - Signet of Lost Souls: Drawning fallen warriors souls grats Kanna 30secs of unlimited mana. Passive: All of haku's buffs CD are reduced by 20 secs

170 - (need a good name): Haku grow into a 9 tailed Fox dealing 500% on 15 enemies 12times, and leave on them a status cocktail (poison/darkness/paralysis/bind/seal/freeze/burn/bleed/and maybe doom )for 30 secs

200 -Sakura Dawn's, or something Princess related.

*Change Hyper Magic Point to give +50 MP[/quote]
fixed
-we only got 5pp to spend so some hypers must be ugly
-having haku acting as shadow parter would interfere whit his buffing job resulting in many many bugs most of them not beneficial for the class

Reply March 10, 2013
xDracius

[quote=Momijii]I'd much rather have a passive for Monkey Spirits than Vanquisher's Charm. >([/quote]

Vanquisher's Charm needs more use.

Reply March 10, 2013
Koncept

[quote=toad]Kanna will not receive Hypers unless they receive it on JMS before... I think Kanna, Hayato, Jett, Dragon Warrior (from cms?) will be the last classes to receive them...like in a year or later...

But what it will be, i have no idea[/quote]

I kno they won't get them I'm just say what do u think they are going to be

@xDracius: your idea sounds much better. I like the shadow partner skill =P

Reply March 10, 2013 - edited
Momijii

[quote=xDracius]*snip*[/quote]
I'd much rather have a passive for Monkey Spirits than Vanquisher's Charm. >(

Reply March 10, 2013 - edited
xDracius

Passives:

Shikigami Haunting - Extra targets: +3 mobs
Shikigami Haunting - Reinforce: +20% damage per hit
Shikigami Haunting - Spiritual Connection: Permanently channel all three gods into your Shikigami Haunting (Fire/Ice/Lightning) permanently (Yay, one less buff to cast). New animation for Shikigami Haunting.

Vanquisher's Charm - Bonus Attack: +1 extra attack
Vanquisher's Charm - Reinforce: +50% damage per hit
Vanquisher's Charm - Range Increase: +80 range

Blossom Barrier - Heal: Heal 30% of any party members HP inside the barrier every 3 seconds
Blossom Barrier - Duration Increase: Duration + 30 seconds
Blossom Barrier - Defense Up: Increase Damage Reduction by 20%, Status Resistance by 20%

Actives:

150 - Haku Extreme: Puts Haku into Haku Reborn (If not already), and he imitates your every attack for 50% damage for 60 seconds, cooldown 120 seconds. Costs 50 MP.
170 - Soul Fury: Instantaneously explode all the souls in the map to deal 300%x3 for every soul on 15 enemies at once. Passively increase soul drop rate by 10%. Costs 80 MP.
200 - Blah, something Princess related.

*Change Hyper Magic Point to give +50 MP

Reply March 10, 2013 - edited
toad

Kanna will not receive Hypers unless they receive it on JMS before... I think Kanna, Hayato, Jett, Dragon Warrior (from cms?) will be the last classes to receive them...like in a year or later...

But what it will be, i have no idea

Reply March 10, 2013 - edited