General

To those who think Maplestory is better than it was before

"It's necessary for the game to make updates; otherwise, we would have a stale game that would quickly become boring. It is necessary for the game to evolve."

No, the game didn't just evolve. Otherwise, it would still be in good shape. Constant updates are GREAT and are suggested. So what DID ruin the game?

Too many classes, for one. It took 55 versions for Pirates to be released, another 28 for Arans to be released (with CKs, not really main classes, being released somewhere in the middle), and Evan and DB finished Pre BB maple. 93 versions of Maplestory went by, and we only have 8 classes! (Again, CKs don't really count because they play the same as the main adventurer characters). We are not even another 93 versions in yet, and how many classes do we have now? Absolutely disgusting, just unnecessary overflow of classes.

Next: the potential system. Made hundreds of players bankrupt INSTANTLY, by nullifying their godly saunas/skandas/Zhelms and making them near worthless. Also made the game p2w, and made the game all about cubes.

Next: not Big Bang; Big Bang definitely eased the leveling system and actually made Fourth Job a reality for many players. Nope, I would have to go with Chaos Update. Removed LHC, arguably the sole reviver of Party Play and community play in post-BB Maplestory (and even changed the Login music; not for too long, because Nexon realized how absolutely stupid it was to remove the old login music. The community backlash actually reached them for once).

And finally, I'm not sure which update it was because I quit when it came out, but the one that changed the level cap to 250 and made 1-200 an absolute joke served as the final nail in Maplestory's coffin. If getting a level 200 is literally as easy as getting to 50 back in 2007, then is it even an achievement anymore? The answer is no; and I can attest to that. I had my first level 200 a few weeks ago, and it honestly felt like just another level. Extremely disappointing, as being level 2xx is supposed to be the pinnacle achievement in MapleStory. The new cap is also horrible, as getting to 250 does nothing for your character except for boosting its rankings (no new skills, no new quests, no new maps, no new equips, etc. It's literally just leveling for the sake of leveling.)

tl;dr MapleStory is worse now than it was before because of a number of bad updates, not necessarily just because the game changes. Good changes are good. However, if something isn't broken, don't fix it. Nexon does not understand that (just look at the UI change in v1.48! That will tell you just about how competent they are at running a game). So no, I am not just "being a nostalgic".

May 2, 2014

19 Comments • Newest first

dusek

I still think the worst change to Maplestory was getting rid of Henesys Hunting Grounds.

Reply May 5, 2014
AllConditions

agreed, many like to say otherwise just cause they're hipster or try to be wise or something idk

no matter what anyone says, old maple was better; less content, yes, but more player activity which led more player enjoyment as well

what really ruined this game? Potentials. No doubt about it

Reply May 5, 2014
Raiden

[quote=Midget]so if I magically turned your house into a mud house and scattered horse feces around your bed, would you be enjoying the fresh, new content that your house has to offer?[/quote]

People can (and do) argue that the new classes, potential system, and added level cap are beneficial, or provide more depth to the game.

I highly doubt anyone would argue the same for your (extreme) example.

Reply May 2, 2014
Midget

[quote=Raiden]Again, Maplestory

The only game where players complain about more content.[/quote]
so if I magically turned your house into a mud house and scattered horse feces around your bed, would you be enjoying the fresh, new content that your house has to offer?

Reply May 2, 2014
AznPride112

Here's my two cents on what I think.

MapleStory is a dying game, that's why Nexon keep releasing maps, new items, CS items, monsters, jobs, , events, quests, unbanning old players etc. It's because they think that if they keep adding new content, older plays will "return" to the game or that "new" players will start playing. There's so many reasons why MapleStory is a dying game. 1) Hackers. Nowadays there's too many. You don't know who's behind the computer screen of the person you're talking to, for all we know, they could be a hacker who's talking to you and they've already obtained your information 2) Repetition. MapleStory is too repetitive, basically the ultimate goal of the game is to fight monsters and level up. There's literally nothing else do to. 3) There are MANY better games out there these days. MapleStory was so popular in 05 to 09 because games like League of Legends, DoTA, DoTA 2, ESO, Hearthstone etc weren't as "big" as they are today or some weren't even developed yet. People move on to different things.

Basically MapleStory [i][b]is dying and will continue to die.[/b][/i]
The only way Nexon can really "resurrect" MapleStory is if they make all jobs available, revamp the whole "killing monsters and leveling up system" and actually do something about hackers. And even then. There's no telling if it will be successful or not.

Reply May 2, 2014 - edited
voidjames

@Kyuutoryuu I didn't read your wall of text before when you replied to me and I'm not going to now... because it's always the same complaint. Just move on from maplestory if it's not for you. Stop complaining about what maple used to be. I guarantee there's tonnes of other much better games out there.

Reply May 2, 2014 - edited
yellowpikachu

[quote=Predetermined]100% agree. but SUPPOSEDLY in the You and I update, something is added to make the game more f2p. But I'm not sure.[/quote]

"Something to make the game less p2w" never makes the game less p2w. eg mileage

Reply May 2, 2014 - edited
duriel123

One of the problems for me is that the massive maple world that I explored when I first started playing way back doesn't feel as vast as it was before. There are several factors that contribute to this. One of which is the aforementioned ease of transportation that makes travelling to another continent too fast and easy, taking away both the social aspect of having a huge group of people taking ships together and the satisfaction of landing in a new location that actually seemed far away. Being able to teleport to basically any location reduces the maple world to a collection of maps rather than an actual World like the old days.

Another problem is the fact that most of the maps in maple are completely useless. Places such as Aqua road, korean folk town, magatia, florina beach, omega sector(ok omega sector was always useless but ya get the point) nihal desert, Ludibrium etc only contain low leveled monsters and outdated quests. It feels like the world is still intended to be explored by low leveled people, while this may have worked reasonably well in the past when everyone was stuck at lvl 40, the average level has risen and no one really bothers exploring the world outside of of few key locations, and why would they? In fact, nexon seemed to determined to destroy any incentive to explore the world by introducing the dimensional portal and putting all the party quests in one room where you can access from any town.

Back then I felt that one of maple's strengths was its huge world, I remember taking the ship to orbis for the first time, climbing down the orbis tower, getting stuck in el nath, getting 1 hit koed by bonefish, finding out that I could sell the gfa's from the ludi quest for 2 whole million measos. It actually felt like an adventure back in the day.

Unlike the potential system, the pay to win nature of the game, and the ridiculous gap between funded and unfunded players, I feel like this problem can actually be resolved. Nexon needs to first of all do something about that freakin pantheon portal (I much as I love how convenient it is) and revamp basically the entire maple world so that the currently useless maps of the world have useful content, such as dailies like gollux and trade voyage or anything else that gives good money/exp. Instead of pumping out a bunch of new locations with every patch, nexon should be aiming to fix the old ones.

Reply May 2, 2014 - edited
turtleseeker

[quote=KyuuKyuuMoar]
And finally, I'm not sure which update it was because I quit when it came out, but the one that changed the level cap to 250 and made 1-200 an absolute joke served as the final nail in Maplestory's coffin. If getting a level 200 is literally as easy as getting to 50 back in 2007, then is it even an achievement anymore? The answer is no; and I can attest to that. I had my first level 200 a few weeks ago, and it honestly felt like just another level. [/quote]

Getting to level 200 had become a joke years ago and have nothing to do with raising the level cap, which happened only a few months ago. After reaching lv200 you had no way if improving your character beside damage increase, and many peoples felt their character was "finished", that spending more energy on it would be a waste, or missed the feeling of leveling. They would get tired of the game, afk, desperate at how everything that seemed left to them was to purchase NX, OR would make more characters = get to 200 after a month, repeat, pointlessly acumulating lv200 mules.

There must be about 45 000 lv200+ by now. It would be kinda stupid to have most of the game population, "noobs" and "pros" standby at the same level and not make any progress

Reply May 2, 2014 - edited
Fatalerror

Old Maple was an explorer based game where you leveled up so you could explore more of the world. Monsters were strong, you were weak, mesos was scarce, equipment and potions were expensive.

Current Maple is more about the story of maple world through more playable characters. That's why leveling would have to be easier and faster. Now Monsters are weak, you are strong, mesos are plenty, equipment and potions are almost free (coz you can get a lot of it through drops, Tot and silent crusade).

Yeah high damage and levels is mostly meaningless right now and mostly for people who like to show off. You really shouldn't concern yourself with that stuff.

Reply May 2, 2014 - edited
Pactom

big bang definitely ruined this game :[

pre-bb bossing was actually fun & worth it. Remember when it took 30 people to fight zakum w. meso explosion?
Remember when you could actually travel in this game. Now it's just hyper tele / anywhere outside Victoria island -> RA -> Sleepywood / Victoria Island -> that Kaiser place, forgot the name -> anywhere in the game.
Remember the 30%/10%/60%scrolls? That's what made the game enjoyable. Not this pay2win trash.
five years ago, I'd actually be excited for a new patch in maplestory since we'd actually get new maps that we could explore, new bosses, etc. Now it's just new class after class, CS updates, nothing even worth logging on for.
I wonder how this new patch is going to turn out. Maple Anniversaries were fun and exciting pre-bb. Now it's just like.. take advantage of the coin shop & profit.

pre-bb: http://www.youtube.com/watch?v=9HGOkXG9P40
now: http://www.youtube.com/watch?v=UqNZ-k3wCjo

Reply May 2, 2014 - edited
Jellyquest

[quote=Raiden]Again, Maplestory.

The only game where players complain about more content.[/quote]

He has a valid point about the potential system but this is a free to play game so why is anyone surprised?

Reply May 2, 2014 - edited
Raiden

Again, Maplestory.

The only game where players complain about more content.

Reply May 2, 2014 - edited
Sorphedi

What's wrong with more classes? Not criticizing or anything but give me your side of the argument, other than the one in your post.

Personally, I think more classes creates diversity. With a game like MS, after 4th job... most class just basically spam one attack (with exceptions) there isn't that much strategy that goes into playing a character in MS. So I prefer to see different classes with their skill sets to make training in a party or just viewing randomly visually appealing. Each new character adds a different playstyle so we aren't constantly seeing the same classes over and over and over again.

The potential system did add a certain element of p2w to the game, but.... it's the player's choice to spend that money. If they go bankrupt, it's all on them. They took their chances and made the decision to spend their money. There are faults on both sides of the party.

And raising the level cap might not matter to you, but it might to some others. Even though there is not much content past 200, who's to say that they won't release new content? It's been awhile, but i don't think a company is stupid enough to raise a level cap without giving something to do soon. Just give it time. Like I said, both parties are at fault one way or another.

Reply May 2, 2014 - edited
MageslolXD

E.g. This whole anniversary was a NX trap.

Reply May 2, 2014 - edited
ShadeCaro

In the end, no matter how many "flaws" will be pointed out...

People will still throw money at Nexon.

Reply May 2, 2014 - edited
Predetermined

100% agree. but SUPPOSEDLY in the You and I update, something is added to make the game more f2p. But I'm not sure.

Reply May 2, 2014 - edited
PinaKoala

agreeing with you because of the thread title

didn't read the wall of text but i skimmed most of it and it sounds mostly right

Reply May 2, 2014 - edited
DarkOdor

It wasn't even that fun back then to be honest (I guess I really liked it since i was like 12). Overall, it's also a possibility that people are just nostalgic. It has taken a turn for the worse, though.

Reply May 2, 2014 - edited