lazershock

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lazershock #Darkknight Talk

General Darkknight

Kmst dark knight revamp Thoughts? My fellow dark knights, how do you feel about the revamp we've received? I personally love it since it introduced so many new skills (especially the impressive new 1v1 attack) and gave us a definite theme of avoiding death with even more absurd hp recovery; I love the new beholder changes and reincarnation especially in terms of the hp recovery, this was the revamp we've needed for AGES, and we finally got it! It even boosted our damage by an absurd amount: 30% from reincarnation and 100% from max hp with crossover chains. (and personally although I will miss it for nostalgic reasons, I don't mind losing dragon roar too much since beholder has what is essentially a carbon copy of it with less range) Please

General Darkknight

Killing Chaos Vellum is it possible? Now im sure many of you know that Bellum / Vellum, whatever you want to call him has 300% defense, Normally this reduces ANYONES damage to 1 just due to lack of defense ignore; even post-RED i'll have like 205% defense ignore and bellum will STILL reduce my damage by 63% (counting his physical resist here) I wonder my fellow dark knight's (and this may be a tough question to answer given that we can't know for sure what bellum's actual hp value is) wouldn't it be possible to just form a party of nothing but dark knights and mercedes and just completely ignore Bellum's defense via sacrifice / defense break and kill him (and lets assume for the purpose of this that he actually has 2b hp and the rest of it

General Darkknight

Dark Knight Skill Changes - Kmst 1.2.479 For anyone who didn't see the changes before; thoughts on the updated dark knight skillset? All credit for translations goes to Joetang of the SP forums [b]1st job - Swordsman[/b] Iron Body: The defense buff effect has been changed so it can be stacked and if there are other classes nearby, touch damage of enemies is decreased. Warrior Mastery: Increases Max HP with level. [b]2nd job - Spearman[/b] Spear Pulling and Piercing Through: An issue where Final Attack was not being activated has been fixed. Beholder: There were concerns voiced about Beholder and Sacrifice being a pivotal part of Dark Knight play. Since their cooldowns were so large between each other, this detracted from gameplay. Beholder'