Final Pact
Yeah this skill is not working
I have way less then 38% and i have the same damage range as i do with 100% it should show in your range right?
I don't think my damage is any higher either if it doesn't show in range
December 7, 2013
27 Comments • Newest first
[quote=Ithirea]It's quite a new mechanic to Dark Knights, so I wouldn't be surprised if Nexon dropped the ball.[/quote]
I don't know about you, but a [b]6 year old[/b] (or 3 year old if you're picky) mechanic doesn't sound new to me.
[quote=darkspawn980]Thats a different issue than op, but interesting. Odd too, considering i tried it at vl and it worked. Think youd be able to check again? Dying at zakum is a bit too difficult for me[/quote]
It does work in Zakum's Altar. I might've slipped up once or twice in there
Must've been a glitch or something.
I'll be doing some testing. I'll update here, when I'm done.
@Unforgave: wish you luck then, i'll have to check what scholtex posted however, if the cooldown is messed up that's a big thing.
@darkspawn980: Unfortunately I don't have the funds to waste an EoF, but it may have something to do with the fact that it was my first death (at level 132), but I'll attempt Zakum and *try* not to die. I'll keep ya updated though.
[quote=darkspawn980]Thats a different issue than op, but interesting. Odd too, considering i tried it at vl and it worked. Think youd be able to check again? Dying at zakum is a bit too difficult for me[/quote]
I think there is something wrong with Final Pact.
[url=http://i283.photobucket.com/albums/kk307/i123thebugs/1_zps70cd7f90.png~original]Final Pact's cooldown begins[/url]
Looking at top right corner of screen my invincibility was finishing, and cooldown started at 20:00. Normally it has cooldown of 6 minutes, and when hourglass animation disappeared, that means I can die afterwards, right?
[url=http://i283.photobucket.com/albums/kk307/i123thebugs/2_zpsdc4ce1f9.png~original]7 minutes later...[/url]
Don't know what I did wrong there, I can't be wrong! There must be something wrong with Final Pact.
[quote=SoulStreak]Most likely just a flavor text thing. A fancy way of saying you die. Although I havent actually died yet on my drk so I'll test it later for the lols.
OT: Seeing as berserk and this skill have the same animation for uptime (flashy waist spikes of dark knightlyness) I would assume the effects trigger the same as in As long as it's active it takes the damage you would hit without it and adds 20% to that (30% at max) so if I would hit 100k I'd hit 130k This works kind of weird with crits as it doesn't actually give the same number as other skills would (100k + 30% = 130k +crit creates a slightly different number than 130k + crit and I don't know why)
This also means that the effect is seperate from the damage range unlike crossover chain.
As with someone above 20% of a small number (55k in your case is hard to judge). I'll assume yo don't have 100% mastery as you're a DrK and don't hit 55kx5 every impale Making hits kind of random and luck based. What i mean is just because you hit 55k without it doesn't mean you Can't hit 55k with it. My marksman hit 9 mil than 19mil right after with snipe on zakum.
PS: OT means "on-topic".[/quote]
http://www.youtube.com/watch?v=2YfNJv_EY1E&feature=youtu.be the entirety of final pact and it's systems and animations. Do note that the hourglass effect you see after I die is to tell you it's on CD.
[quote=Unforgave]Oh, thanks for notifying me that the guide has been updated. Definitely looking forward to that!
Final Pact: When your HP reaches zero, under the dark contract you become invincible for a certain amount of time for a chance to revive. The cooldown of Gungnir's Descent is ignored.
My point is that I never revived while I was in Zakum. I had never died prior to the battle, therefore I don't understand how it could have been on cooldown.
EDIT: To clarify, I never got the chance to even spam Gungnir's Descent (or hit the boss 20 times) to revive. The tombstone dropped, and I was given the option to return to the nearest town.[/quote]
Thats a different issue than op, but interesting. Odd too, considering i tried it at vl and it worked. Think youd be able to check again? Dying at zakum is a bit too difficult for me
[quote=iVege]Read the guide.[/quote]
Oh, thanks for notifying me that the guide has been updated. Definitely looking forward to that!
Final Pact: When your HP reaches zero, under the dark contract you become invincible for a certain amount of time for a chance to revive. The cooldown of Gungnir's Descent is ignored.
My point is that I never revived while I was in Zakum. I had never died prior to the battle, therefore I don't understand how it could have been on cooldown.
EDIT: To clarify, I never got the chance to even spam Gungnir's Descent (or hit the boss 20 times) to revive. The tombstone dropped, and I was given the option to return to the nearest town.
[quote=Unforgave]I was fighting Zakum with a friend and when I died, it didn't active. The hourglass is spinning (to show it's on cd), but I never revived inside the altar for a chance at revival. =[/quote]
Read the guide.
I was fighting Zakum with a friend and when I died, it didn't active. The hourglass is spinning (to show it's on cd), but I never revived inside the altar for a chance at revival. =
@iVege: guess death is a shadow abyss, to me it looked more like a head and a tombstone
Couldn't check it in the morning
I'm sure it affects your damage. I was playing around with DI before I put in any points into final pact and after maxing it out, there was a clear difference.
The difference must not be great enough for you to notice I'm guessing.
I may try it again after the server is up but someone posted this on the nexon forums (2 people i think) that it isn't giving the damage either so i think its not working
When the server comes up i'll try this out, given that im hitting about 900k~1m per line with DI, it should be easy to test if theres any difference in my damage.
@Sombramanx: yesplz
Edit: yeah, its working; my normal attacks hit 150k crits with it active, and 100k crits without it.
Your range is PROBABLY too low to notice any substancial difference, but it does indeed work. (and for mastery reference, due to 90% mastery, my crit difference isn't that far apart, max is like 165k, min is 150k with just mw30 on; without final pact active my crits average around 90~100k.)
Normal attacks are BY FAR the best way to test it, since it decreases your odds of healing past 20% hp.
Edit 2: tested it with dark impale as well, 200~220k crits without it, 420~440k crits with it.
[quote=iVege]does the Shadow Abyss really have any significance? or is it just there to sound cool? it isn't in the original language (or i hope not), but it could still be referencing something existing. esp with the capitalisation
it kinda reminds me of the shadow realm from yugioh. obviously since shadow is common between them, and since they're both pretty much euphemisms for death.[/quote]
I hope they add a map called Shadow Abyss f3 yo can get there if you die so nice
[quote=iVege]does the Shadow Abyss really have any significance? or is it just there to sound cool? it isn't in the original language (or i hope not), but it could still be referencing something existing. esp with the capitalisation
it kinda reminds me of the shadow realm from yugioh. obviously since shadow is common between them, and since they're both pretty much euphemisms for death.[/quote]
Most likely just a flavor text thing. A fancy way of saying you die. Although I havent actually died yet on my drk so I'll test it later for the lols.
OT: Seeing as berserk and this skill have the same animation for uptime (flashy waist spikes of dark knightlyness) I would assume the effects trigger the same as in As long as it's active it takes the damage you would hit without it and adds 20% to that (30% at max) so if I would hit 100k I'd hit 130k This works kind of weird with crits as it doesn't actually give the same number as other skills would (100k + 30% = 130k +crit creates a slightly different number than 130k + crit and I don't know why)
This also means that the effect is seperate from the damage range unlike crossover chain.
As with someone above 20% of a small number (55k in your case is hard to judge). I'll assume yo don't have 100% mastery as you're a DrK and don't hit 55kx5 every impale Making hits kind of random and luck based. What i mean is just because you hit 55k without it doesn't mean you Can't hit 55k with it. My marksman hit 9 mil than 19mil right after with snipe on zakum.
PS: OT means "on-topic".
[quote=darkspawn980]sigh, guess i'll check it if i have time in the morning, a video of your range and killing stuff with/without final pact (or crossover chain) would be best however.[/quote]
does the Shadow Abyss really have any significance? or is it just there to sound cool? it isn't in the original language (or i hope not), but it could still be referencing something existing. esp with the capitalisation
it kinda reminds me of the shadow realm from yugioh. obviously since shadow is common between them, and since they're both pretty much euphemisms for death.
sigh, guess i'll check it if i have time in the morning, a video of your range and killing stuff with/without final pact (or crossover chain) would be best however.
[quote=Lynerus]Test it yourself and see [/quote]
you're the one asking for answers.
if anything, you should upload a video.
Test it yourself and see
[quote=Lynerus]No idea what OT means[/quote]
you could've found out in around the same time it took you to type this
[quote=Lynerus]Mine is at lvl 20 so i need to be higher then 38% hp to get the damage i was at 1.5k hp of my 26k? kinda sure thats below 38% then i was at full hp hit 55ks (no crit) both hits[/quote]
I understood nothing you just said!
No idea what OT means
Mine is at lvl 20 so i need to be higher then 38% hp to get the damage i was at 1.5k hp of my 26k? kinda sure thats below 38% then i was at full hp hit 55ks (no crit) both hits
[quote=Lynerus]Says it gives 20% damage (at lvl 20) but im still hitting 55ks with no buffs on at all with like 5% hp or 100% hp so it can't be working even if it doesn't show in range[/quote]
yeah... i doubt you're hitting consistent 55ks.
20% damage isn't exactly easy to notice, especially with many low hits, compared to fewer high hits.
[quote=Lynerus]edit @above dude/chick im talking about the passive + damage% it gives for having the skill[/quote]
that's why there was an "OT:" section of my post, no?
Says it gives 20% damage (at lvl 20) but im still hitting 55ks with no buffs on at all with like 5% hp or 100% hp so it can't be working even if it doesn't show in range
edit @above dude/chick im talking about the passive + damage% it gives for having the skill
"However, you must eliminate the required number of monsters before time runs out, [b]or you will be dragged into the Shadow Abyss.[/b]"
lolwut?
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OT: why would it show in your range, lmfao?
btw you really should specify what level your final pact is, because you would need to go below 20% to turn it off at max level.
If I recall correctly, final pact's passive effects are similar to berserk so no, it doesn't affect your range.