General

Mihile

Any ideas for a Mihile buff or revamp?

I personally think adding more lines to Four-point Assault, like Dawn Warriors, make it like Eight-point Assault and Lower the CD on the 170 hyper to like 9 seconds and lowering the damage to like 600% or 500% dmg

May 23, 2015

16 Comments • Newest first

phanman

Confirmed: Mihile gets revamped.

Reply June 13, 2015
Calwyn

Nexon announced that Mihile is at an "End of Life" status and will likely never see any more changes.

Reply June 11, 2015
hangwithhung

I was thinking about another class to come back to and all that was running thru my head was how Gilgamesh summoned swords and suddenly Mihile was all I wanted to play.
Roiling spill needs to be done away with and the 1.6x multiplier should be built into FPA... which should be five point assault with six hits with a hyper. It needs greater range too. Were right next to buccaneers and dual classes for shortest bidding attack distance. Then again we can actually tank hits... Iunno. I love how class plays its just a bit slow in rushing, mobility, and mobbing.

Other than that it's perfect.

Reply June 7, 2015 - edited
zynitekillz

[quote=brian326]Make us more like Gilgamesh from fate zero. http://www.animemay.com/thumbnails/detail/20121104/lancer%20gilgamesh%20fatezero%20lancer%20fatezero%20fate%20series%20archer%20fatezero%201920x1080%20wallpaper_www.animemay.com_48.jpg

http://images5.alphacoders.com/387/387070.jpg[/quote]

I would play Mihile for sure if this happens

Reply May 29, 2015 - edited
eixm0428

No, Mihile is already OP. Why buff?

Reply May 26, 2015 - edited
SheepPB

Why do people keep trying to add lines to four point assault... it's called FOUR point assault. If anything, they should just do what they did with Shadowers and increase damage cap a certain amount to compensate for something. (Shadowers be it speed, Mihiles be it number of lines)
Quit trying to change the names of skills! D: <

Reply May 24, 2015 - edited
weredoggy

Mihile revamp ideas from 2 years of wishing for one

Make Mihile a dynamic Atk-Def class. By the power of light, either increase attack or defense, similar to Lumi's Light/Dark sys and Kaiser's 2 modes.
Change 4 pt Assault to either 8 lines/10 lines with Hyper or have it influenced by the Atk-Def system. More Atk Light power = more lines and more damage or even have it as a Hurricane skill
Defensive mode has more Guard, damage reflect, touch damage, %damage ignore chance and more mobility, to balance against the pros of the ATK mode
Add DW's bind skill
Add Light version of KoC flash jump skill
Increase laser range and speed or make it hurricane
Make soul driver rush skill stronger, larger and faster, to fit other classes
Map attack: Summon the four other knights of cygnus and smash your opponents with full elemental fury. Bypasses/breaks elemental defenses
Have a skill that summons Knight of Light's daddy's powers, like increase atk or something
Make the 3rd job soul swords proc like Xenon's missiles or Shade's fireballs, but only when attacking.

Hyper Skill: "Defender of Ereve"
Drawing from Shinsoo's powers, summon the Great Blade of Ereve [url=http://media.animevice.com/uploads/1/11250/368518-warship_breaker_super.jpg] something like this [/url] to stun and damage the Empress's enemies. Hits 15 monsters for so and so damage.

oh man my brain is full of ideas of how to make the Chief Knight of Light (my first character) amazing. If only Nexon Korea will listen.

Reply May 24, 2015 - edited
Liam

basically what @okaythen has to say they kinda need either a dmg buff or a bit of funding
also reskin lasers to somethign more appealing like psyche light swords. just a flurry of them. that'd be cool ya?

Reply May 23, 2015 - edited
SilverFoxR

First off, either remove Four-Point Assault or Rolling Soul. Why have a skill that focuses all attacks on one enemy... and also have an attack that only hits 1 enemy?

Second, Radiant Blast needs a major overhaul. Damage, monsters hit, the whole shebang.

Next, make Stance passive like other warriors (especially now that the skill icon doesn't even appear anymore.

Everything else is just icing.

Reply May 23, 2015 - edited
AckarRed

Make it play like a Dawn Warrior, his students. Makes no sense why he'd use outdated skills.

Reply May 23, 2015 - edited
singsangsong

Just remake the entire skill set. The current play style is just...

Reply May 23, 2015 - edited
JayAlec

I don't play this class but maybe when you hold down the boss skill instead of
having the swords come 4 at a time it throws sword continuously like a Rapid Fire skill.
Also it should have stronger skills/passives and more diverse and useful skills. Maybe like a
Paladin MKII?

Reply May 23, 2015 - edited
Repentant

[quote=Omniscient1]No one plays that class anyway...Why buff a class that never gets played.[/quote]
So more people play it of course!

Reply May 23, 2015 - edited
Omniscient1

No one plays that class anyway...Why buff a class that never gets played.

Reply May 23, 2015 - edited
okaythen

-More range on FPA
-Faster rush skill
-Make Rolling Soul able to be toggled while attacking, much like Hero's Enrage
-More lines on FPA

The 170 hyper already gives the mob a debuff that gives us more damage, so I think it's fair to leave the cd how it is.

Reply May 23, 2015 - edited
Chup

What's a Mihile?

Reply May 23, 2015 - edited