What do you want from pirate jump
Seen about 10 threads about whiners that need a change, and I wonder what people want.
For the bucc revamp, I want:
- Permanent stance effect on energy charge. Maybe 50% permanent, and 90% when its charged.
- If you use barrage or demolition, it should charge x6 or x8 energy, not just count as one hit.
- Shockwave removed and replaced with a traveling skills, so we dont see more QQ threads.
But most important;
- A cooler effect when you go into super trans. The poof is just...Not cool.
Edit: Even more important;
- No dragonstrike speed decrease in super trans
August 22, 2011
31 Comments • Newest first
more mobility skills.i dont wanna use dash for the rest of my life!
The old corkscrew to return. I miss those i-frames.
More defense/HP for Buccs, both in and out of Transform/S.Transform.
Purdier effects.
Earlier/better/more/introduced Crit and Stun masteries.
If it doesn't already, Transform/S.Transform should give you max jump/speed.
A mastery booster similar to Bow Expertise or High Mastery.
Stance effect from something.
Rushing move or extended range on elbow strike or whatnot.
Increase speed/decrease cooldowns on some attack skills.
And Gunslingers, mostly just purdier effects. Luls.
[quote=Miauri]Then you do barrage + CSB/BSB for full iframes[/quote]
So you rather keep the 200sec cooldown from start to finish the moment you use ST instead of just 20sec exactly the buff ends?
[quote=RubberDonkey]Yes, I'm worried about it. The whole 200sec will cripple us if we die in places like vl/akryum. Like I said in previous page make the 20sec cooldown start whenever ST goes off for whatever reason, death, right click, etc.[/quote]
Then you do barrage + CSB/BSB for full iframes
[quote=doodorz]Some skills should look different every 10 levels up until lv50 I guess. I like how dragon knights crusher/fury changed colours as they leveled up, they should do it for bucc skills too.
off topic: I bet nexon will make dragon strike hit twice[/quote]
Lol, I agree to both. Dragon strike 425%x2
[quote=Miauri]Worry about cooldown? What. You mean that 20 sec cooldown?[/quote]
Yes, I'm worried about it. The whole 200sec will cripple us if we die in places like vl/akryum. Like I said in previous page make the 20sec cooldown start whenever ST goes off for whatever reason, death, right click, etc.
[quote=Storm1029]Toggleable trans. Even if they toned it down a bit, I think it would make things sooooo much more fun if I didn't have to worry about cooldown and crap like that.[/quote]
Worry about cooldown? What. You mean that 20 sec cooldown?
Not much for Buccaneers really, the controlling and gameplay is great enough. (But we still need to be buffed)
More damage output for Demolition - or make it faster. (Same with Dragon Strike)
Also, agreed, more flexible and realistic energy given for Demolition and Barrage...
[quote=dones3]ability to fly at 180% speed.[/quote]
Instant quit.
@ConfusedSoul: That could work. Soul Bullet would probably better at 3rd job.
jeje spam hypnotize let the others attack watch how the boss didn't even move (not 100%, zak only do summons)
Make St's 20sec cooldown starts exactly right after ST ends. This will fix the annoying cooldown deaths. Energy charge's touch damage removed.
1. Make Barrel 100% avoid (just so I can cc easier when boss huntin).
2. Make shockwave 20 point max. Oops, typo, I meant failwave.
3. Add a 10 point mobility skill in 3rd job. (Or even make just xform give +160% speed ;o).
4. Switch stun mastery for a skill that adds crit rate when your target(s) have any harmful effect, rather than just stun.
5. Switch demo for a skill that can only be used in ST, doesn't give iframes, and does nice 1v1 dmg.
6. Buff up barrage (bring back super-dmg final hit ).
7. Slightly buff DS.
8. Make orb useful / switch it for a new an improved energy skill.
9. Make energy charge buff stackable
@MazeNinjas: Or better yet just bump it down to 3rd job or something.
@ConfusedSoul: I do realize that, but like I said that's the only thing you can do with that skill. Soul bullet or Stance would be so much more useful, IMO.
[quote=eminentfate]I want a giant phallus attack so that I can assert my dominance over all other classes.[/quote]
You dont need that to assert your dominance. Its default when you choose the path of a regular bucc.
@MazeNinjas:
Bosses that aren't auto aggressive. Auto aggressive is glitched so nothing automatically attacks you at the moment, so it helps if you hit the wrong part of HornTail or Zakum or something.
[quote=vHachi]Mostly for DS to be faster in trans.[/quote]
This is the only thing I ask for when the Pirate update happens.
I am happy with everything else.
@ConfusedSoul: Really? What kind of bosses? I've heard it de-agros them. I mean other than that it's pretty much useless. Same goes for rapid fire, since ship is now unbreakable. I would rather have soul bullet/stance than Hypnotize/rapid fire.
stance ship or a better recoil shot.( more distance)
[quote=MazeNinjas]This is exactly what I want. Maybe get rid of Hypnotize.[/quote]
Hypnotize's disorder effect on bosses helps.
[quote=XxecksDEExX]ship stance
ship mobility
soul bullet[/quote]
This is exactly what I want. Maybe get rid of Hypnotize.
I would like some kind of movement skill (Dash just... Isn't very good.)
A little bit faster att speed (Mostly for DS to be faster in trans.)
And a higher Crit % Skill would be nice.
I would like a rushing skill, like shoot a harpoon from boat or surf a wave on your boat just to rush them. Stance would be nice too but im ok without it. I wish we could also shoot and move like WH, would be useful when i wanna stay on my boat and kill monsters on a flat map instead of move,stop,shoot,and repeat.
I'll be happy if we get some form of stance. Either it be anchor, some avoid thing like BMs did, normal stance, or even something new. As long as it's some form of stance.
Also want double lucky dice from cannon shooter. Also maybe a stronger cannon or pdr added. Not a lot, just enough to beat cannon shooter at 60%+pdr bosses is all I ask. Also a few changes like octo being able to attack while not being right next to it and gaviota boost would be nice
[quote=Miauri]Would be sweet if the battleship had an anchor, that worked like stance or something lol
And agree with the graviota, if you use it at zak, it will fly till maple island and bomb beginners[/quote]
This anchor stance idea Is really nice and your Absolutely right about Gaviota
and for the revamp i think we might be getting the skiils they released for the cannon shooters such as double lucky dice and such
just give us something to spice it up
lol, an octopus ultimate skill, so i can put the macro "RELEASE THE KRAKEN"
and then obliterate the whole map with tentacles
[quote=Alxon99]Seriously? That's all? i would want like most of the skills faster and a little bit more powerful, but your ideas are good too.[/quote]
I chose this class to avoid the damage posers. If I ever see a bucc damage poser, Ill return to EMS forever
[quote=SanjuPM]As for a corsair some kind of Stance effect would be awesome to have, and to our other skills give them a little tweak like gaviota, make airstrike A FULL on ultimate and it looks a little under designed if you know what i mean, compared to other ultimates >.<[/quote]
Would be sweet if the battleship had an anchor, that worked like stance or something lol
And agree with the graviota, if you use it at zak, it will fly till maple island and bomb beginners
As for a corsair some kind of Stance effect would be awesome to have, and to our other skills give them a little tweak like gaviota, make airstrike A FULL on ultimate and it looks a little under designed if you know what i mean, compared to other ultimates >.<