Holy Symbol etiquitte and leeching Questions I've been messing around on my Bishop and had a couple questions as to how leeching and such works so I don't appear as rude to people for being ignorant. I poked around on google for a good while and couldn't find anything regarding this or how the formula for party exp works. Let's say I'm a bishop in a party with 1 other person, and I use Holy Symbol. If I leech and do nothing while the person trains, will they be getting more EXP than if they were going solo even if I'm in the party because of HS? Should I be training with them? Or is HS worse than going solo if the bishop is leeching? Thanks in advance. Just don't want to embarrass myself when supporting people grinding.
Hiding Scurvy Summon? Hey Corsair mains. I've been messing with Corsair, and I'm in love. It feels better than pretty much any class I've tried so far, but I have one question about Scurvy Summon. I know the buffs it gives are amazing, so it's pretty necessary to have, but I don't like the look of two shipmates at my side. That's the point of being a 'captain', sure, but I like being a lone captain. I also don't like them attacking random enemies. Is there any kind of hidden method of turning just the cosmetics of them next to me off, but keeping the buff? Maybe some kind of NX or equip? It doesn't ruin class for me if I need to use them-- just wanted to make sure. Thanks.
Burning Fields nerfed? I was just CCing in the more popular training maps and couldn't find a spot that had above 50% burning field exp. So I looked around and visited many obscure maps on many different channels, and they ranged from 10-50% exp bonuses, but never above 50%. Am I just having bad luck and maybe all maps were victims of botters recently? Or did they nerf burning fields?
If Nexon turned all buffs into passives How would you feel? I don't mind using buffs, though it can be annoying if you die or if they're dispelled. Would you welcome the change, or do you think the difference between buffs and passives are too important to the game itself? I don't mind either way, really. I'm curious to see what others think though.
Classes with the least lines Hey nerds. I've seen threads about what classes have the most lines, but haven't found any asking about the classes with the least. Whether I'm just curious, or I like seeing fewer, bigger numbers pop up, which classes do you know of that has few lines when attacking? Both mobbing skills and bossing skills are fine. Only 4th job/end-game skills though. Try to only mention classes with 4 lines of damage or under. Bonus points for classes that hit for 3 or less lines. Edit : After looking around a bit, it seems like almost all classes have at least 4 lines. So try to keep it to 3 or less.
I've found my people.
Wind Archer's Dodge Rate with Featherweight and Second Wind Haven't seen any posts on this after looking around. Featherlight / Featherweight (Passive) Has a chance to ignore enemy damage when they hit you. Also increases resistance against elements and states. Level 1: 5% chance to ignore damage. All abnormal status and elemental resistance: +0%. Level 20: 30% chance to ignore damage. All abnormal status and elemental resistance: +10%. Circumvention / Second Wind (Passive) Permanently increases evasion rate and weapon magic defense. If you successfully evade an enemy attack, you will temporarily gain additional weapon attack. Level 1: 11% Evasion, Defense +50. Weapon Attack +5 for 5 seconds. Level 20: 30% Evasion, Defense +1000. Weapon Att
Perfect Armor confusion I'm messing around with a Mech for fun, and Perfect Armor says... Ability One - While in your mech, it has a _% chance to guard against attacks (permanent). Ability Two - Reflects ___% damage back to enemies (when skill is active). I'm guessing that Ability One is still active even when it's toggled off, but I'd like to check to make sure. I haven't found any other threads that answer this.
Anniversary Onyx or Saint Set? I'm pretty unfunded, so both of these sets look like my best bet at the moment. I compared the set effects side by side, and they both seem about as good as eachother. I'm unsure since I don't know if ignore defense is preferred, or damage %, etc. So which of these sets is better overall? Thanks in advance~
Mobile Key-Down Skills Hey there! I noticed that some classes have skills where you can hold down a key and move while attacking. Class such as Mechanic (Heavy Salvo Plus), Bowmaster (Hurricane), Jett (Blaster Barrage), etc. What other classes have these types of skills that you know of? It doesn't matter if it hits one target, or many. But key-down skills that have a cooldown don't count for this thread specifically.
PC on a few chairs and junk I'm relatively new to selling things in the free market. I've looked around using owls and google and whatnot, but couldn't find the prices for a couple things. Fuzzy Kitty Chair Royal Harp Chair Grand Maple Amethysian Argents Giant Potion Recipe Dexterity Boost Potion Recipe Snowballs (Stars) Wooden Top (Stars) 60% Scroll One-handed Axe Attack 60% Scroll Polearm Attack I'm assuming most of this is junk and won't sell for much, besides maybe the chairs. Anyone know the price range for these?
Worst Mobbing amp Worst Bossing classes Hey there. I've seen many discussions all over the place about 'what class is best for mobbing or bossing'. But I have yet to see any threads around about what people consider the worst classes for these categories. I know that adventurer warriors in general tend to be mediocre at mobbing, but do well at bossing. And obviously Luminous destroys every class in mobbing, but I've heard their bossing is 'eh'. So what do you guys think are the worst classes for either bossing or mobbing? Feel free to include more categories, such as classes with awful survivability, mobility, etc. I'm interested.
1.72 No update on Raging Blow? "Hero 2nd Job Combo Fury: Added a function where character charges enemy when used while holding down the down arrow key. 3rd Job Intrepid Slash: Attack range increased. Shout: At Master Level: Damage decreased from 380% to 200%. Number of attacks increased from 1 to 3. Stun duration decreased from 8 seconds to 6 seconds. Added a function to use a more powerful version of Shout when used while holding down the down arrow key. Combo Orb Cost: 2. Number of Attacks: 6. Attack range increased. Cannot stun. 4th Job Puncture: At Master Level: Shout's damage permanently increased by +160%." They increased the attack range on Intrepid Slash? And not Raging Blow, which I've seen so many people complain about for mobbin
Classes with turrets? Ones that I know of are... Bowmaster = Arrow Platter Mechanic = Robo Launcher, Rock 'n Shock, Bots 'n Tots. What are some other classes that have these turret-esque skills that keep a platform occupied for a while? I find them super interesting.
Maxing Power Stance first? I'm going to be messing around with a Paladin again for fun. I'm a huge sucker for 100% stance and can't stand it when I don't have reliable stance. Will I have a rough time if I max Power Stance first, and then continue maxing skills normally? I don't think it'd be that big of a deal, but I thought I should check instead of screwing something up.
Turning off Meso Guards meso drop I know Pickpocket can be turned off, and from doing some google searching both on here and other sites, it seems you can't turn off the mesos that pop 'outta you when you're hit? I just want to be 100% sure. Along with that, is it viable to keep meso guard off as a Shadower? I know it's the least-optimal thing you could possibly do, but my inner-crazy has serious issues with having maps littered with mesos-- and having to constantly stop using B-step to clear it all out with ME is a pain. Thanks in advance.