General

Warrior

Paladins becomes subtly Op - Red

From the paladin revamp during red, their re-revamp during archer reorganization, skill changes during thief and pirate organization, and final skill changes in UI reorganization, Nexon has made and will make Paladins extremely powerful, yet underrated to the major maple community.

Paladin survival now - Almost godlike. Either the best, at the very least, second best.
Paladin survival RED - Still godlike. Even if power guard is lost, guardian, and two counters on divine shield; we get spam-able heal, 25% damage reduction with divine shield buff on, a resurrect skill, 10% damage reduction from 5 stacks of elemental charges works with %hp attack. This is not to mention the upcoming 5th job where I'm sure Nexon will add more defensive skill for paladins.

Paladin damage now - Decent. Blast is 290% x 7 with hyper, has a multiplier of 2.12 with charges and another 1.2 with hyper. Easy to get 100% crit too. 6923% per blast.
ACB is 250%, hits 9 monsters, multiplier of 2.12 from charges. 3180% on each monster, 28620% total.
Paladin damage RED - Multiplier of 1.4 from blast effect, 1.2 from hyper, 1.25 from stack charges, assumed 326% with combat orders x 10 with hyper and advance charge effect. Easy to get 100% crit too. 8898.8% per blast.
Charges get +210% boost from void (not holy), combat orders gives fire and ice +70%, all charges get 1.3x multiplier from void, 1.25x from AC, not to mention DoT, and if done in this order Fire, Ice, Lightning, Holy, there will be another multiplier of 1.15 x 1.15 x 1.2 = 1.587. On the last Holy charge, it will hit 5480% on a monster, 43840% total.

This doesn't factor in the extra w.att pallies get from skills during RED, that means we can achieve a higher range easier. If we compare the w.att then it would look like this.

W.att from skills now: 34 w.att from divine shield + 10 w.att from shield mastery = 44 w.att
W.att from skills RED: 60 w.att (maybe more with Combat order) from 5 stacks of charges + 20 w.att from parashock + 20 w.att from divine shield = 100 w.att

June 30, 2013

11 Comments • Newest first

lazershock

Paladin's REALLY needed these buffs so im very happy that you guys got them! Paladins can also ignore physical resist now via void elemental.

Reply June 30, 2013
ssj3500

[quote=nhan1st]What I think we need is more passive m.def in our skills. I think we lost either 20% or 40% guard rate, but with the new defense cap of 20k, I don't think monster would ever hit over 1 on touch damage if we cap w.def. It's a bit harder to cap m.def since warriors equips don't usually give m.def. I'm not sure if tyrant does. You would need a bit less than 6k w.def/m.def to hit the new defense cap. However, the 400 m.def from paladin expert and 500 m.def hyper skill only leaves about 5k m.def left to be covered by equips.

@KushiMushy Just saying, I haven't calculated in the critical rate multiplier. If you were an sword users with 100% crit, you would get an minimum multiplier of 1.4 which makes your damage at least ~12 460% per hit on blast and maximum multiplier of 2.5 (rumored max crit was raised) 22 250% per blast. This is with 100% PDR of course.[/quote]

Tyrant cape has 150 def and m.def, up to 215 after 7 stars. Shoes have 130, 197 after 8 stars. Don't have a belt to check.

Reply June 30, 2013
nhan1st

What I think we need is more passive m.def in our skills. I think we lost either 20% or 40% guard rate, but with the new defense cap of 20k, I don't think monster would ever hit over 1 on touch damage if we cap w.def. It's a bit harder to cap m.def since warriors equips don't usually give m.def. I'm not sure if tyrant does. You would need a bit less than 6k w.def/m.def to hit the new defense cap. However, the 400 m.def from paladin expert and 500 m.def hyper skill only leaves about 5k m.def left to be covered by equips.

@KushiMushy Just saying, I haven't calculated in the critical rate multiplier. If you were an sword users with 100% crit, you would get an minimum multiplier of 1.4 which makes your damage at least ~12 460% per hit on blast and maximum multiplier of 2.5 (rumored max crit was raised) 22 250% per blast. This is with 100% PDR of course.

Reply June 30, 2013 - edited
KushiMushy

@Enkane No need, I got a paladin already and I love it to death. I was kinda hoping Nexon buff our iron will somehow thats all i ask b/c that skill is friggin useless.

Reply June 30, 2013 - edited
Enkane

[quote=KushiMushy]They became like the perfect warrior. Godly Defense, healing skill, really really good damage, and a bunch of party skills. Argh so jealous [/quote]

You can always do the job change.

Reply June 30, 2013 - edited
KushiMushy

They became like the perfect warrior. Godly Defense, healing skill, really really good damage, and a bunch of party skills. Argh so jealous

Reply June 30, 2013 - edited
Enkane

[quote=ssj3500]Well hello there 50m damage cap, looks like I may see you in a half a year.[/quote]

Seeing your dmg makes me believe in your basil ign ._.

Reply June 30, 2013 - edited
ssj3500

Well hello there 50m damage cap, looks like I may see you in a half a year.

Reply June 30, 2013 - edited
KushiMushy

Have mixed feelings on the buffs. Happy since I got a paladin that I love to play. Jealous b/c they getting so much buffs and love from nexon...

Reply June 30, 2013 - edited
Seodan

They're buffing the hell out of us... and I don't like it

Reply June 30, 2013 - edited