General

Bowmaster

Kmst Bowmaster changes

From [url=http://orangemushroom.net/2015/06/12/kmst-ver-1-2-011-character-balancing-pt-2/#more-12518]Max's Blog[/url]. More info can be found there.
Updated my incorrect info and added a few more stuff. The other stuff is kinda irrelevant imo but if you need it, check out his blog.

Archer Mastery
Can't use skills without arrows anymore

Armour Piercing
Activation chance increased from **10% to 20%**
Maximum amount of stacks changed from 10 to 5
Extra damage based on enemy's defence increased from **100% to 400%**

Advanced Quiver
Poison Arrow DoT damage increased from **110% to 220%**
Drain Arrow HP healed decreased from **30% to 5%**
Cast delay removed

Hurricane
Damage increased from **300% --> 330%**

Turret
Damage increased from **125% --> 140%**
Installation duration decreased from 30 seconds to 15 seconds
Skill now has a 30 second cooldown
No longer triggers damage reflect

Marksmanship
Total Damage bonus increased from **15% --> 35%**

Bow Expert
Attack Bonus increased from 30 to 60

Arrow Stream
Damage decreased from **380% --> 350%**
Number of Attacks increased from 4 to 5

Binding Shot
Number of Attacks increased from 4 to 6

@Elufu Hai masterrr, opinions?

June 12, 2015

109 Comments • Newest first

SkyTheDestroyer

Final changes on Orange Mushroom: http://orangemushroom.net/2015/06/24/kms-ver-1-2-238-maplestory-reboot-character-balancing/

Reply June 25, 2015
Elufu

@Rachelll: I was implying that I have a feeling this won't be the last of it. It's just that there has been a lot of changes, they probably wanted to consolidate what worked and followed it through to the official server (for more feedback from a larger audience).

[Edit] Just went through the official patch notes. Scratch what I just said, seems like the final thing.

Reply June 25, 2015 - edited
Rachelll

@twopointonefour:
@Elufu:
I think this is the list of final changes for the update that's happening tomorrow for KMS? The skills are labeled with their corresponding icons too so it's not too hard to make out the changes

Nothing about ryude's sword either but I guess this was just skill changes

And this does include stuff from the later KMST changes (eg: wand change of speed into crit rate is seen on this post)

Edit2: They kept the AFA nerf on turret. That's the only nerf we received basically

Reply June 25, 2015 - edited
Elufu

@Rachelll: Just skimming through.. I think this is only looking at the non-controversial changes that were applied in kmst 1.0.010 - kmst1.0.012 and doesn't include any changes made in .013.

Reply June 25, 2015 - edited
twopointonefour

@Rachelll: Well I think it was posted on the latest orangemushroom entry. Yeah, it's back to a 30 second duration but it doesn't trigger final attack at all. Then again they only just released the official version so.. have to wait for proper translations/extractions.

Reply June 25, 2015 - edited
Rachelll

[quote=twopointonefour]I don't think they did. They did lower the % to 25.[/quote]

They got rid of the AFA/turret nerf? Final release doesn't mention anything about AFA on turret being removed

Edit:
@Elufu:
@bluebomber24:
final changes (newest KMS patch)
Explorer archer changes only: http://www.insoya.com/bbs/zboard.php?id=bbs12&divpage=1&no=665
Everything: http://www.insoya.com/bbs/zboard.php?id=bbs12&divpage=1&no=672

Highlights of Bowmaster changes:
-Increased poison damage
-MMship 15% total damage changed to 25% atk
-Turret damage increased by 15%
-Turret no longer procs AFA
-Bow expert gained 30 extra attack
-Armor break "buff" (procs once a second)
-Hurricane hyper buff (5% extra)
-Arrow stream gained 1 extra line (lost 30% damage)
-Hurricane buffed (30% extra)

Reply June 25, 2015 - edited
twopointonefour

[quote=KnuckleBrown]In the google translation of the final changes they reverted the att% back to total dmg? Either way this patch is amazing for BMs.[/quote]

I don't think they did. They did lower the % to 25.

Reply June 24, 2015 - edited
KnuckleBrown

In the google translation of the final changes they reverted the att% back to total dmg? Either way this patch is amazing for BMs.

Reply June 24, 2015 - edited
twopointonefour

[quote=Elufu]-waves-[/quote]

I feel bad for you Mercedes.

Reply June 24, 2015 - edited
Elufu

[quote=bluebomber24].....I gave Nexon so much soft punches in the past because I ASSUMED they had a simulator to test things like AFA and Armor Break and as game creators, which I am not, knew more than me.

But now I find that they just implemented the system, which behold AFA and Armor Break is fixed now. No wonder BMs in GMS outputs are comparable to paper calcs.....geez

End Small Rant.[/quote]

When I read that bit about AFA I laughed. Clearly we don't know [url=http://www.basilmarket.com/forum/2878659/2#comments_list]what the hell[/url] we're talking about, since you know we're just hypothesising on baseless assumptions and chucking out numbers on the table like an autistic child. /sarcasm

Seriously? Seems like Nexon's motto for this year is: transparency. Better late than never.

Reply June 24, 2015 - edited
bluebomber24

.....I gave Nexon so much soft punches in the past because I ASSUMED they had a simulator to test things like AFA and Armor Break and as game creators, which I am not, knew more than me.

But now I find that they just implemented the system, which behold AFA and Armor Break is fixed now. No wonder BMs in GMS outputs arnt comparable to paper calcs.....geez

End Small Rant.

Reply June 24, 2015 - edited
SkyTheDestroyer

Out on Orange Mushroom: http://orangemushroom.net/2015/06/23/kmst-ver-1-2-013-character-balancing-pt-4/

Arrow Blaster's duration restored, cooldown removed, and no longer triggers AFA.
Marksmanship has been changed from a 35% (total) damage boost to a 25% attack boost.

Reply June 24, 2015 - edited
Elufu

[quote=twopointonefour]I think they may be realizing that giving characters over 70% in %damage buffs isn't improving the characters performance as much as they thought[/quote]

-waves-

Reply June 23, 2015 - edited
twopointonefour

@bluebomber24: They aren't very clear on what standard they want classes to be based on. I think they may be realizing that giving characters over 70% in %damage buffs isn't improving the characters performance as much as they thought, so they probably took a page from Wild Hunters and gave attack instead. I still think it goes back to Marksman being able to do bosses with much lower ranges than Bow Master can.

Reply June 23, 2015 - edited
bluebomber24

@twopointonefour: I actually agree with that concept and assume they are using it. For me, the more work gets more damage which is why I can unbiasly say I never had an issue with BM and WH being top archer dpmers if their work inputs was one factor advocating it.

However, if we are looking at just that, Nexon is saying that BMs DPM AND work is currently not justified compared to other classes and the amount of work they have to do. Which could be the case but I would like to see how they came to that. Because at the end of the day if you are getting buffed while others are getting nerfed then in reality you are getting super buffed. Maybe BMs justifiably needs this, I don't know. I will say that ALMOST every time BM gets great buffs, something bad happens or a new Superior Archer is revealed. I want to know what the catch is.

Reply June 23, 2015 - edited
twopointonefour

[quote=bluebomber24]@twopointonefour: ....I can't be the only one that thinks BMs are getting super favorable treatment in these patches.[/quote]

I think they're realizing how much you have to put into the character to have it preform as well as other jobs and are trying to lessen it. I also think they have the idea that marksman is so far ahead of bow master that they want to make the decision between bow master or marksman more difficult.

Reply June 23, 2015 - edited
bluebomber24

@twopointonefour: ....I can't be the only one that thinks BMs are getting super favorable treatment in these patches.

Reply June 23, 2015 - edited
twopointonefour

[quote=bluebomber24]I'm more interested in the other skill they changed.[/quote]

Korean -> Japanese -> English
[Mark Manship: Damage% increase function has been changed to the function of the increase attack power%.

If it is % attack then wow.

Reply June 23, 2015 - edited
bluebomber24

I'm more interested in the other skill they changed.

Reply June 23, 2015 - edited
bomberb0i2

well atleast they returned Turret to the old way <3

now all they need to do is make Dex useful instread of giving us a ton of Accuracy. honestly Acc has no purpose in this game anymore y do archers get the worst stat that does nothing to help them... atleast make Dex give a small boost in Avoid/Def.

Reply June 23, 2015 - edited
LordofSky

Bowmaster master race is amazing now.

Reply June 20, 2015 - edited
twopointonefour

I know for a fact I've seen Magic Arrows and AFA trigger armor break.

Reply June 19, 2015 - edited
bomberb0i2

@bluebomber24: well if they did simplify the skill then i dont think AFA should trigger it, cause its a passive skill. But Magic Arrows could since its an active attack.
are there any other skills in maple that work like Armor Break or is ours the only one thats really confusing to understand/trigger?

Reply June 19, 2015 - edited
bluebomber24

[quote=bomberb0i2]im just glad that they finally figured out that Armor Break was a broken skill and simplified it for once...
wouldnt it only affect 1 arrow attack? so since hurricane after casting it has about 8hits/s any of the 1-8 hits can activate it and then it goes in to a cooldown?

and if we want it to be really simple can we have it activate at a 20-25% chance and 1 sec cooldown then?

also can we just have Turret w/o a CD or make it how Adv. Quiver was with the 10sec duration/cooldown?[/quote]

It could....but we don't know. From my prior visual tests pre-SEED patch I only could count about 4 for Armor Break. Also, does it affect AFA hits? What about Magic Arrow hits. Depending on how it works Armor Break can be a very good skill, which makes sense since its a 4th job skill or it could still be unjustifiably too powerful.

Reply June 19, 2015 - edited
bomberb0i2

im just glad that they finally figured out that Armor Break was a broken skill and simplified it for once...

@bluebomber24: wouldnt it only affect 1 arrow attack? so since hurricane after casting it has about 8hits/s any of the 1-8 hits can activate it and then it goes in to a cooldown?

and if we want it to be really simple can we have it activate at a 20-25% chance and 1 sec cooldown then?

also can we just have Turret w/o a CD or make it how Adv. Quiver was with the 10sec duration/cooldown?

Reply June 19, 2015 - edited
twopointonefour

[quote=bluebomber24]Now the issue is how many arrows does Break affect before it goes on its 1 second cooldown. I REALLY wish they would just make it a simple straighfoward activation rate.[/quote]

I'm kind of hoping it changes to work like Evasion Boost does.

Reply June 19, 2015 - edited
bluebomber24

Now the issue is how many arrows does Break affect before it goes on its 1 second cooldown. I REALLY wish they would just make it a simple straighfoward activation rate.

Reply June 19, 2015 - edited
SkyTheDestroyer

Pretty nice change on Armor Break, methinks. I wonder how this changes our DPS.

Reply June 19, 2015 - edited
Elufu

[quote=Elufu]Sometimes, I just wish there's a target dummy with 10b HP and a timer in game. No rewards, just for testing purposes.[/quote]
[quote=OrangeMushroom]The new Battle Statistics system has been added.[/quote]

Living 800 odd years has developed my wisdom to see a [i]blurred[/i] future. Everyone bow down to me.
___
@twopointonefour: That was a known fact (at least for us basilers) from @bluebomber24's testing. It's just they have finally considered providing more clarity in skill description.

Reply June 19, 2015 - edited
twopointonefour

Good thing to note is that Armor Break's damage is the final multiplier on your attack. Since they changed the wording of all damage skills.

Reply June 19, 2015 - edited
SkyTheDestroyer

Up on Orange Mushroom now: http://orangemushroom.net/2015/06/18/kmst-ver-1-2-012-character-balancing-pt-3-developers-note-reboot-update-introduction-4/

Reply June 19, 2015 - edited
bluebomber24

@Elufu: ..sigh. The 2000 was always there. I am thinking there are hidden elements we arn't seeing. I remember saying long time ago that Arrow Blaster and Armor Break had values that weren't showing up anywhere, forgot all about it. I believe most of the Arrow Blaster unknowns were regarding the aiming though.

edit: Ninja'ed

Reply June 19, 2015 - edited
twopointonefour

[quote=Elufu] 5%? You mean in the second line? That's just telling you the rate of increase as you apply sp. The end result is in brackets: i.e. 100%

I didn't notice this 2000s in the extractions... that Locked showed us.. so I'm not sure why it's suddenly got picked up... (which is probably why Uni put a (?) next to it.. )[/quote]

I don't think it was ever listed in the extractions Locked puts out.

I looked it up and I guess the #y in the red patch lists 2000. So I assume thats it, it doesn't really list what the trigger is named.

Reply June 19, 2015 - edited
Elufu

@bluebomber24: 5%? You mean in the second line? That's just telling you the rate of increase as you apply sp. The end result is in brackets: i.e. 100%

I didn't notice this 2000s in the extractions... that Locked showed us.. so I'm not sure why it's suddenly got picked up... (which is probably why Uni put a (?) next to it.. )

@twopointonefour: As far as I'm concerned. It has not been removed. It just triggers when your damage increase component triggers every second.

Edit:God I love how.. Nexon just reads my mind sometimes.
[quote=elufu]BM: Armor break should be a flat %ID and %TD or give them back some Hit/s. I feel the existing skill is too inconsistent for a BM.[/quote]Not exactly what I envisaged but definitely a welcoming change I believe.

Edit v2: http://www.southperry.net/showthread.php?p=1299906#post1299906
Extractions up

Reply June 19, 2015 - edited
bluebomber24

@Elufu: yea I got that part, but I am unclear if that is something they accidentally put in the last kmst or actually existed. Unless moving, taking hits, dodging resets the activation 2000s is a long time. Its something though and it could be the problem.

What is the 5% then?

Reply June 19, 2015 - edited
twopointonefour

[quote=Elufu]@Rachelll @bluebomber24 @twopointonefour

For Japanese people Uni is like Orangemushroom, so it's kind of easier for me to read Uni's blog than OM.

The changes for Armor Break is:
- The time between each activation was changed from 2000s to 1s.
- Final Damage increase(the wording for %damage multipliers were changed in this patch for more clarity. I'm sure OM will explain this more in depth) was changed from 400% to 100% [i.e. back to what it was]
- Activation rate and max stacks were removed.[i.e. it activates 100% when the 1s CD is up]

I was only bringing attention to the first line.. that such a parameter existed...(whether or not it was affecting the actual skill's behaviour or not is still unclear though) At least this change is far more consistent.[/quote]

Does it still have the 50% ignore defense property? If so thats amazing.

Reply June 19, 2015 - edited
Elufu

@Rachelll @bluebomber24 @twopointonefour

For Japanese people Uni is like Orangemushroom, so it's kind of easier for me to read Uni's blog (who extracts kmst wz files as well) than OM.

The changes for Armor Break is:
- The time between each activation was changed from 2000s to 1s.
- Final Damage increase(the wording for %damage multipliers were changed in this patch for more clarity. I'm sure OM will explain this more in depth) was changed from 400% to 100% [i.e. back to what it was]
- Activation rate and max stacks were removed.[i.e. it activates 100% when the 1s CD is up]

I was only bringing attention to the first line.. that such a parameter existed...(whether or not it was affecting the actual skill's behaviour or not is still unclear though) At least this change is far more consistent.

Reply June 19, 2015 - edited
twopointonefour

[quote=Rachelll]Armor break triggers 100% of the time now but there's a CD of 1 second?[/quote]

I believe.. it's 5% chance always with a 1 second delay between activations with no failure stacking dealing the same damage effect as now. I think it'll be more clear when we get translated patch notes from Orange Mushroom.

Reply June 18, 2015 - edited
bluebomber24

@Rachelll: Shrug...Two different translations?

"Chance to trigger the maximum number of nested been deleted." This to me is saying, no more stacking. Which is also the last sentence for Armor Break like Elufu's link.
"recurrence East latency and increase final damage decreased." This to me is saying, activation rate is reduced and additional damage is decreased. Based on Elufu's link instead of 20% chance for 400% its 5% chance for 100%.

Reply June 18, 2015 - edited
Rachelll

[quote=twopointonefour]
The armor piercing, there is a long re-activation wait time that has not been displayed on the skill description text, was reduced to this.
In addition, since it re-activated standby time exists triggered probability to exist is non-efficient, triggering probability was also deleted.[/quote]

Armor break triggers 100% of the time now but there's a CD of 1 second?

Reply June 18, 2015 - edited
twopointonefour

Huh 5% chance for a damage multiplier that applies correctly to all damage, not too bad of a change.

10. Bow Master
Reduces the re-use wait time of installation Arrow platter, it was modified so as to allow a little more efficient installation.
Moreover, storm arrows - instead of reusing wait time by increasing the damage Arrow platter together with reinforcement occurs, when properly installed and has been modified to be able to issue more powerful damage.
The armor piercing, there is a long re-activation wait time that has not been displayed on the skill description text, was reduced to this.
In addition, since it re-activated standby time exists triggered probability to exist is non-efficient, triggering probability was also deleted.

Reply June 18, 2015 - edited
Rachelll

[quote=bluebomber24]That is pretty good if Advanced Quiver is indeed smooth to use now.

@Elufu @Rachell

Armor Break sounds like it doesn't stack anymore. To me, my interpretation is Armor Break now is a 5% chance to activate extra 100% damage. Its basically an AFA that doesn't increase hits. Don't know if that is the case but that is what it looks like to me.[/quote]
Direct google translation of the Japanese text:
"Trigger probability and maximum number of duplicates have been removed."

Trigger probability removed would imply every hit would be affected by armor break (extremely OP) but if that was the case, the second part ("maximum number of duplicated" ) would be redundant.

Reply June 18, 2015 - edited
bluebomber24

[quote=Dazl]From what I read on [url=http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&category=311&divpage=76&no=372903]Insoya BM forum[/url], the new turret duration is 10s, and new cd is 15s[/quote]

That is pretty good if Advanced Quiver is indeed smooth to use now.

@Elufu @Rachell

Armor Break sounds like it doesn't stack anymore. To me, my interpretation is Armor Break now is a 5% chance to activate extra 100% damage. Its basically an AFA that doesn't increase hits. Don't know if that is the case but that is what it looks like to me.

Reply June 18, 2015 - edited
Rachelll

@Elufu: Isn't 2000s still a bit too much (it activates more frequent than that while using arrow stream)

Reply June 18, 2015 - edited
Elufu

@bluebomber24 @Rachelll and all BMs,

Armor Break mystery(?) solved.

[b]A reactivation parameter was changed from 2000s to 1s.[/b] This [i]could[/i] explain the inconsistencies of Armor Break, especially with Hurricane and the like.

Source: [url=http://uni-wz.com/blog-entry-2626.html]Japanese Extraction Blog: Uni[/url]

Reply June 18, 2015 - edited
twopointonefour

[quote=Rachelll]@rujinfujin:
Most recent Armor Break+turret/Bowmaster change...

"It reduces the cooldown of your installation Arrow platter has been modified to enable a more efficient installation.
Also during the storm - with increased damage of Arrow platter Reinforced instead the cooldown caused
If you have properly installed Fixed able to make a more powerful damage. Armor piercing The skill description text
It does not appear to exist long waiting time Recurrent East has reduced them. In addition there is a waiting time Recurrent East
Also removed was ineffective because the probability that there is until the odds.
[When the storm - Reinforced]: The damage increase was the increase will be applied to the platter and install Arrow Arrow platter.
6/12 changed in additional changes to the skill test server update
[Arrow platter]: The duration and cooldown has been reduced installation Arrow platter.
[Armor piercing]: recurrence East latency and increase final damage decreased
Chance to trigger the maximum number of nested been deleted."

Really don't know how to feel...gonna wait for orangemushroom translation before jumping to conclusion[/quote]

From what I can make out of it, they lowered armor breaks damage bonus, they're making hurricane reinforce apply to turret and I imagine making armor break trigger properly/more?

It's dawning on me that hell gollux is going to be a little more difficult with the nerfed turret.

Reply June 18, 2015 - edited
Dazl

From what I read on [url=http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&category=311&divpage=76&no=372903]Insoya BM forum[/url], the new turret duration is 10s, and new cd is 15s

Reply June 18, 2015 - edited
Rachelll

@rujinfujin:
Most recent Armor Break+turret/Bowmaster change...

"It reduces the cooldown of your installation Arrow platter has been modified to enable a more efficient installation.
Also during the storm - with increased damage of Arrow platter Reinforced instead the cooldown caused
If you have properly installed Fixed able to make a more powerful damage. Armor piercing The skill description text
It does not appear to exist long waiting time Recurrent East has reduced them. In addition there is a waiting time Recurrent East
Also removed was ineffective because the probability that there is until the odds.
[When the storm - Reinforced]: The damage increase was the increase will be applied to the platter and install Arrow Arrow platter.
6/12 changed in additional changes to the skill test server update
[Arrow platter]: The duration and cooldown has been reduced installation Arrow platter.
[Armor piercing]: recurrence East latency and increase final damage decreased
Chance to trigger the maximum number of nested been deleted."

Really don't know how to feel...gonna wait for orangemushroom translation before jumping to conclusion

Reply June 18, 2015 - edited
twopointonefour

[quote=LightZero]is arrow blaster affected by summon duration?[/quote]

No unfortunately it is not.

Reply June 16, 2015 - edited
LightZero

is arrow blaster affected by summon duration?

Reply June 16, 2015 - edited
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