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Hero

Hero buff in kmst 1.2.22

Hero got a buff or some sort in kmst it seems to their critical damage.

http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&divpage=82&no=404689
The picture above is before while the one below is after.

Some people are calling it a 'fix'.
Excuse my bad korean, I'll be waiting for the translations and edit this.

October 29, 2015

2 Comments • Newest first

Rexaar

I'm just gonna look at the second picture. (just cause the crit in the first pic look so low, so I'm assuming that before the patch)

She is enraged with full combo. (assuming 35% crit, 50% max crit)
4 lines of normal hit (4625453, 4760813, 4626776, 4599174)(average:4653054)
2 line of crit hit (6368142, 6330515)(average: 6349328.5)

6349328.5 - 4653054 = 1696274.5 crit damage
1696274.5/4653054 = 36% crit damage

Enrage, Combo Attack now affect critical damage.
But another question remain what did they do Chance Attack a few patches ago.

edit---edit---edit---edit---edit---edit---edit---edit---edit---edit---edit---edit due to new info

Weapon Mastery: 10% final damage boost passive has been added
Chance Attack: 20% critical rate boost passive has been added
Enrage: final damage boost has been decreased from 60% to 25%, critical rate boost has been deleted

A fully buffed Hero attacking a punctured target has 55% min crit, 70% max crit, 35% crit rate.
Assume 150 att, 1000 str, 100 dex, 0% str, 0% dex 0% boss, 0% total, one-handed sword (1.3 weapon multiplier)

Base damage = weapon multiplier * (4 * str + dex) * (att / 100)
Base damage = 1.3 * (4 * 1000 + 100) * (150 / 100) = 7995
Average crit damage = (%min crit + %max crit) / 2 * base damage * crit rate
Average crit damage = (0.70 + 0.55) / 2 * 7995 * 0.35 = 1748

Before the patch
(base damage * ACA * Enrage + average crit damage) * Chance attack
(7995 * 2.2 * 1.6 + 1748) * 1.25 = 37363

After the patch
(Assuming Heroes now have 4 separate final damage multiplier)
(base damage + average crit damage) * ACA * Enrage * Weapon Mastery * Chance Attack
(7995 + 1748) * 2.2 * 1.25 * 1.1 * 1.25 = 36840.71

Conclusion
36840.71 / 37363 = 0.986 = 98.6%
We lose 1.4% damage overall, in exchange for proper crit damage (crit increasing stuff is now effective on heroes)

Reply October 29, 2015 - edited
SnoopyPig

I need to sign up for that website, but I am crossing my fingers that they talk about Hero's critical damage fix.
The current damage formula is:
[base damage * (1+%boss damage + %total damage) * skill damage]*(%crit damage + ACA*enrage)* chance attack
hopefully critical hits consider as direct multiplier now so it well be:
[base damage * (1+%boss damage + %total damage) * skill damage]* ACA * enrage * %crit damage * chance attack

Reply October 29, 2015 - edited