General

Mihile

Mihiles got a change in kmst

**Max has updated his blog. Mihile's update can be seen [url=http://orangemushroom.net/2015/06/12/kmst-ver-1-2-011-character-balancing-pt-2/#more-12518]here![/url]**

Yayyy. Shame my korean is just too horrible to translate most of it...
But for the ones I can...

Four Point Assault (Soul Assault in KMS) got buffed.
Damage from 417% to 320%
Number of Attacks from 4 to 6
Blind Chance from 40% to 20%
Blind Duration from 100 seconds 10 seconds

Stance is now 100% passive.

Radiant Charge got buffed.
Damage increase from 30% to 60%
Buff Duration decreased from 300 seconds to 180 seconds

Charging Light
Damage from 1000% to 600%
Number of Attacks from 8 to 10
Cooldown reduced from 90 seconds to 30 seconds

They also got a bunch of new skills that. Some of the names I could see were "soul link" and "shining clause" (lol turned out to be shining cross)
Sorry that I can't translate much. There are much more changes.
I know Sacred Cube got changed with a cooldown and stuff, but I don't understand it because my korean sucks.

[url=http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&category=122&divpage=75&no=371301]Here are some images of some new skills.[/url]

June 12, 2015

33 Comments • Newest first

hangwithhung

@overpoweredfire no, it's not passive but it's only fair we need to toggle it, given the bonuses it gives... i mean it already grants invincibility but to think it'll give us such huge boosts? and ignore DR? it's worth it haha. There doesn't seem to be any animation when you activate it (unless I'm totally missing something) so it might be something you can press simultaneously whiel you attack...

Reply June 14, 2015 - edited
overpoweredfire

i still dont understand the royal guard skill? is it like the paladins divine shield that passively activates or do WE have to actively click it and activate it? what have I have seen it can be put on your keys...which looks to be an active. That would make it terribly inefficient.

Reply June 14, 2015 - edited
hangwithhung

@Bernie: haha I just noticed; Four Point Assault with Hypers becomes Five Point Assault; both are "FPA." Now it's Six Point Assault and, with hypers, becomes Seven Point assault. Both are still called "SPA." I could totally see Nexon forgetting to change our skill name... or worse, the actual skill's number of hits haha.

Oh no, I do love Shield Cross. I mean sure, I like FPA/SPA's animations better but Shield Cross kind of has something to it... I think the animation's grown on me :] I rather enjoy both. I wouldn't mind bossing with either skill so long as it gets the job done :]

Hmm I'm thinking that Royal Shield might help out at Gollux too, if he casts his breath attack. If the activation of the skill has no animation time, then it'd be far easier to just continue to spam both that skill and our main attack instead of having to move around, but yeah. I do find it rather interesting and it adds an element of urgency and immediateness to the game. I feel that Nexon tried doing that with the 2-3 jobs of the revamped classes during RED (for example, BM's retreat shot which is pretty much a back-step) but this time, with Mihiles, it might just work. I do think it's OP, regardless, because.. I mean, block chance. Either way, it'd be a great buff to just survive with. I'm starting to think that you could stack to the number right before the ignore DR counter. THen when a boss casts DR, cast it again, let it hit you, and then proceed to slam the living hell out of it. There we go, less situational and more versatile Kaiser lol. Loving it.

I think that's what it means... BaMs had a similar skill where 20% of the damage the party takes would be redirected to you; basically your being in their party makes you their temporary Soul Asylum I'm not sure how helpful that'll be in bossing situations, however. But yeah if you COULD save them from OHKOs thennn life is good and Mihiles will be wanted everywhere. No need to beg to be carried on an expedition, right? hah.

And thanks! Gah Mihiles are so beautiful I can't stop playing.

Reply June 14, 2015 - edited
KoopaKun

Just the update I was waiting for.... MIHILE TIME!

Reply June 13, 2015 - edited
Bernie

@hangwithhung: haha yeah i guess we got something new to our playstyle and still gonna be pretty much the same spam fpa if you cap and if you dont the new skill that summons the cross for the blinds and spam fpa every 10sec cause of blind but maybe well have more dps with this summon but couldnt tell you till the update and of use shield in case you getting 1hko which only see it useful at 2 scenarios you gonna get funk by 1hko skills(advanced shield giving us that already) and orb at hard magnus still really good and op ! Still curious about the party buff that takes 20% of everyone damage could you tank 1hko for your whole party?
Btw welcome back to mihiles haha

Reply June 13, 2015 - edited
hangwithhung

@Bernie: i knowww. I literally just switched back to a Mhile a few days ago and even if it's a bit slow, it seems fun.
Yo I'm just waiting to see how that hyper and the Shield Cross skill is going to work... attack & summon in the same move seems really, really scary and dangerous.

Reply June 13, 2015 - edited
Bernie

@hangwithhung: yep is an active skill im more concerned about the party skill buff that makes all the attacks target you which i guess it goes with the stack of royal shieldo and end game bosses gonna be easy as funk with this update <3 ill miss shining blast and kinda wanted a new rush but this is too good

Reply June 13, 2015 - edited
hangwithhung

@sheepPB no time like 9 months from now when KMST patch tests become a GMS reality.
On another note, how come they didn't rush? D':

Reply June 13, 2015 - edited
SheepPB

Sad to say I never mained a Mihile
I always did enjoy the class and the looks/feel/concept of Four Point Assault. They better call it Six Point Assault now though.

Reply June 13, 2015 - edited
hangwithhung

@bernie lol GMS is going ot have to change the name of FPA but it's sooooooooooooooooooooooooo damn sxc. LOVE the skill.
Also, is Mihile blocking the touch-damage-knockback with the Advanced Royal Shield skills? If so, this is going to be an amazing skill to use...

Reply June 13, 2015 - edited
pyxlxy

Noooooo! The current stance link skill is so useful!

Reply June 13, 2015 - edited
Kazzooey

I'm very happy they got a revamp, and I really like that shield skill....
But I really wish they would've put more emphasis on the shield outside of that one skill. It's basically the gameplay I wish my Paladin had. Oh well

Reply June 13, 2015 - edited
Bernie

[url=https://www.youtube.com/watch?v=4aFZ5pX--s4]amazing[/url]
ill dislike the bandwagon but meh <3 ill be spaming that shield all day long!

Reply June 13, 2015 - edited
hangwithhung

@silentleaf55 ahhh hmm. Yeah I guess that makes sense, there's no real proc rate. I thought it was just a translation error (like maybe "used" in Korean translates loosely to "activated" in English).
Well, if what you say is true, then I'm never touching that skill haha. I fell away from Corsairs not because they had to use Quickdraw (+40% dmg) but it was like. Cooldown, then proc rate, then you have to stop using your normal attack pattern and then use two cooldown skills one after the other. It was bothersome.

Come to think of it though, what you say makes sense because the translated commentary said something about Mihile's skillset being too simplistic and so they had to spice things up.
Spice things up in my mind did not mean tedious. Bleh.

Thanks for the clarification! Again, it makes more sense your way.

Reply June 13, 2015 - edited
SilentLeaf55

[quote=hangwithhung]LOL NO MORE STANCE LINK hahaha. Man people are going to be pissed. With the removal of lasers and the implementation of shield-based animations/attacks makes Mihile feel more like a Paladin lol. Shoot, I was just getting back to loving my lasers... But, I'd like the change of pace, as long as the delay isn't like 1200 ms like the lasers were before...

Advanced/Royal Guard seems interesting. I'm really happy we now have an actual counter skill. Not that it matters with lower ranges but having to stand ontop of the boss to do damage, given that FPA's range is ridiculously close (really happy they didn't change its animation, tho), more lines are always welcome. If I'm reading this right, means that at max level (250% + 3% x lv.250) we're doing.... what, like 1000% dmg? For 7 lines on 15 mobs? And [b]THEN[/b] it increases your attack? Even if the cooldown is a few seconds, this is basically its own passive attack. I mean given a high enough range, a few pets with buff gems, you could AFK train at like SDH or something. But, I might be too optimistic and entirely wrong. I don't know, I might need someone to explain this to me because as much as I hate to say it, this seems a little OP to me. I'm not sure if it has to proc consecutively X times in a row but from the description, this is looking super badass.

Soul Link looks soooooo nice, tho. It'll feel like BaMs' old Blue Aura (with the damage re-direct) and that'd be great for squishy-bossing classes. Then they'd want to party you. At least I'd hope they would... Plus, I'd [i]want[/i] to party. Feels like a Bishop ish, with the +%dmg/party member but with a full party (if Nexon ever brings back Party Play zones) Mihiles will be terrifying.

Shining Charge <3 Our overall will only increase by 23% but hey, that's almost like a second +20% dmg on a given skill's "Reinforce" hyper, right?

My biggest question concerns Shining Cross. Say what you will about the range and the animation (kind of reminds me of Elemental Hero Bubbleman or something... cos now we just blast bubbles, apparently), but that Hyper skill unlocked at 168. The implications are amazing. It doesn't say how many can be summoned but, assuming the delay of Shining Cross is just around 1000ms) this means we'll have roughly 4-5 shields up all the time, which means that on top of what we already have, we get another ~1600%/sec. Additionally, with the 100% Blind, the effects of Righteous Indignation and Combat Mastery, we'll get an added bonus of 50% damage. Not going to lie, Shining Cross may replace FPA entirely (which would be sad; the animations for FPA are one of my favorites.)

I was looking forward to a removal of the redundancy created with Roiling Soul but after analyzing how the skills work (or how they might work) I'm feeling pretty good about this.[/quote]

Actually, about the guard skill, it's seems to be an active skill, not a passive counterattack. As Max explains from the blog: "After being used, [b]stand your ground[/b] and nullify and counterattack the first enemy attack within a [b]short period of time (< 1 second).[/b]"

The skill has a 5 sec cd time (with 2 secs of invincibility frames after blocking), and you have to time your counter like Marth, Lucario, Ike, or Greninja from Smash, as an example, and when an attack hits you, the counterattack is unleashed.

It would be better to wait for video footage on how revamped Mihile works like. KMST changes would go live during June 25th, so the skill percentages are subject to change.

Reply June 13, 2015 - edited
Ziub

Dang they even got party play skills. Paladins...

Reply June 13, 2015 - edited
hangwithhung

Just found out that the delay on Shield Cross is a mere 900ms (without our +3 speed steps) which means we'll be far, far faster than we ever were.

[quote=Graystoke]Does this make Mihiles comparabe to Heroes now?[/quote]
We'll have to see how the skills are actually used and how they work in game and unless the things that I wrote in my earlier wall of text holds true, I don't think we can come close enough.

Heros's ACA, ACA - Boss Rush, ACA - Reinforce, Raging Blow - Reinforce, Chance Attack, and Enrage essentially increase a Hero's range by roughly seven-fold.

Mihile's sources of consistent, reliable sources of damage include Shining Charge/Radiant Charge, Combat Mastery, Righteous Indignation, Roiling Soul and (if FPA is still the best 1v1 skill, which it might no longer be) FPA - Reinforce. If I am interpreting the patch notes correctly, this should provide a minimal increase of just around five-fold. Do keep in mind, however, that we still have roughly 2/3 the lines Heros have.

In my opinion, however, what Mihiles are benefiting the most in this patch from is the massive, massive increase in lines per second which, in my opinion, [i]might[/i] just make up for the pure damage/line that Heros have over us.

However, do keep in mind that this is [i]only[/i] if I am interpreting the patch notes correctly. It may be that the skills do not work this way.

Reply June 13, 2015 - edited
Liam

[quote=okaythen]@phanman
In KMS it seems that most Dawn Warriors are jumping to Mihile now.
I too also like being unique [/quote]

o god but i don't want a mihi bandwagon e.e

Reply June 13, 2015 - edited
jerry5000

where the hell can i get stance now wdf nexon

Reply June 13, 2015 - edited
Jaffah

omg i liked mihile and needed the stance link it used to be a win/win situation for me but NOT ANYMORE

Reply June 13, 2015 - edited
hangwithhung

LOL NO MORE STANCE LINK hahaha. Man people are going to be pissed. With the removal of lasers and the implementation of shield-based animations/attacks makes Mihile feel more like a Paladin lol. Shoot, I was just getting back to loving my lasers... But, I'd like the change of pace, as long as the delay isn't like 1200 ms like the lasers were before...

Advanced/Royal Guard seems interesting. I'm really happy we now have an actual counter skill. Not that it matters with lower ranges but having to stand ontop of the boss to do damage, given that FPA's range is ridiculously close (really happy they didn't change its animation, tho), more lines are always welcome. If I'm reading this right, means that at max level (250% + 3% x lv.250) we're doing.... what, like 1000% dmg? For 7 lines on 15 mobs? And [b]THEN[/b] it increases your attack? Even if the cooldown is a few seconds, this is basically its own passive attack. I mean given a high enough range, a few pets with buff gems, you could AFK train at like SDH or something. But, I might be too optimistic and entirely wrong. I don't know, I might need someone to explain this to me because as much as I hate to say it, this seems a little OP to me. I'm not sure if it has to proc consecutively X times in a row but from the description, this is looking super badass.

Soul Link looks soooooo nice, tho. It'll feel like BaMs' old Blue Aura (with the damage re-direct) and that'd be great for squishy-bossing classes. Then they'd want to party you. At least I'd hope they would... Plus, I'd [i]want[/i] to party. Feels like a Bishop ish, with the +%dmg/party member but with a full party (if Nexon ever brings back Party Play zones) Mihiles will be terrifying.

Shining Charge <3 Our overall will only increase by 23% but hey, that's almost like a second +20% dmg on a given skill's "Reinforce" hyper, right?

My biggest question concerns Shining Cross. Say what you will about the range and the animation (kind of reminds me of Elemental Hero Bubbleman or something... cos now we just blast bubbles, apparently), but that Hyper skill unlocked at 168. The implications are amazing. It doesn't say how many can be summoned but, assuming the delay of Shining Cross is just around 1000ms) this means we'll have roughly 4-5 shields up all the time, which means that on top of what we already have, we get another ~1600%/sec. Additionally, with the 100% Blind, the effects of Righteous Indignation and Combat Mastery, we'll get an added bonus of 50% damage. Not going to lie, Shining Cross may replace FPA entirely (which would be sad; the animations for FPA are one of my favorites.)

I was looking forward to a removal of the redundancy created with Roiling Soul but after analyzing how the skills work (or how they might work) I'm feeling pretty good about this.

Reply June 13, 2015 - edited
okaythen

@phanman
In KMS it seems that most Dawn Warriors are jumping to Mihile now.
I too also like being unique

Reply June 13, 2015 - edited
Tzukyrie

I'm the #1 bandwagoner.

Reply June 13, 2015 - edited
davndust

[quote=phanman]I dislike because that means that there will be bandwagoners. </3 I love my mihile because i am apart of a unique class in that little to no one plays the class. However, I will enjoy my mihile infinitely more because of this. <3[/quote]

You're definitely true, but there won't be bandwagoners till then.

Reply June 13, 2015 - edited
phanman

I dislike because that means that there will be bandwagoners. </3 I love my mihile because i am apart of a unique class in that little to no one plays the class. However, I will enjoy my mihile infinitely more because of this. <3

Reply June 13, 2015 - edited
weredoggy

Hallejuhah, now if we can get a skill revamp (flying swords of light plz) , that'll be gr8

Reply June 13, 2015 - edited
davndust

[quote=Graystoke]Does this make Mihiles comparabe to Heroes now?[/quote]

I would say yes, but we won't know yet.

Reply June 12, 2015 - edited
Graystoke

Does this make Mihiles comparabe to Heroes now?

Reply June 12, 2015 - edited
Liam

I'm so hyped man. I honestly thought this was a joke when they talked about an increase in damage and the shield mechanic
I'll meet you at the gates of Valhalla all shiny and Chromile

Reply June 12, 2015 - edited
abi232

@okaythen thanks! I actually found that the class-specific forums on insoya have lots of info
drk gugnir 8 lines -> 10 lines, reduced to 250% dmg
while spear is equipped, +1 weapon speed (spear or polearm, not too sure)

Reply June 12, 2015 - edited
okaythen

@abi232
Screenshots from KMS users on Insoya

Paladin got a few changes for blast and charged blow it seems.
I can't translate because my korean is horrible.

Heroes got less lag on hyper attack (raging uprising I think it was called?) and also their combo attack now looks like the prebb combo attack (or pre-red update)
Very pretty <3

Reply June 12, 2015 - edited
abi232

how did you get the detailed info (% changes)?
can you include the other warriors pretty pleasseee

Reply June 12, 2015 - edited
Bernie

Love this new buff <3 makes me so happy! With this i guess theres nothing that can stop us lol

Reply June 12, 2015 - edited