Attack speed affect Arrow blaster? Hey guys, I'm just wondering if attack speed will affect arrow blasters warm up/casting time. Thank you! Sorry if this was worded badly.
Kmst Bowmaster changes From [url=http://orangemushroom.net/2015/06/12/kmst-ver-1-2-011-character-balancing-pt-2/#more-12518]Max's Blog[/url]. More info can be found there. Updated my incorrect info and added a few more stuff. The other stuff is kinda irrelevant imo but if you need it, check out his blog. Archer Mastery Can't use skills without arrows anymore Armour Piercing Activation chance increased from **10% to 20% Maximum amount of stacks changed from 10 to 5 Extra damage based on enemy's defence increased from 100% to 400% Advanced Quiver Poison Arrow DoT damage increased from 110% to 220% Drain Arrow HP healed decreased from 30% to 5% Cast delay removed Hurricane Damage increased from 300% --> 330% Turret Damage increased from 125
Arrow Blaster nerf? KMS Arrow blaster : Damage: 220%, Max Enemies Hit: 4 - Install - Duration: 30 sec, Damage: 153%, Hurricane Damage: 276% GMS Arrow blaster : Damage: 200%, Max Enemies Hit: 4 - Install - Duration: 30 sec, Damage: 153%, Hurricane Damage: 276% We lost 20% on blaster? I hope this is a typo...
A question about bowmasters and phantoms post red Hey guys. This is probably a dumb question so I apologise. Why would someone play a bowmaster if a phantom could just steal arrow blaster, deal more damage (I'm probably be wrong on this one) while keeping a similar play style with the use of arrow blaster+turret. Phantoms have 100% FA (with max crit), able to steal crossover chains, a teleport like skill (I think it's called shourd walk or something) and a skill that revives them. Bowmasters only 70% FA + the quiver skill, the grapple hook thing, SE, retreat+double jump and phoenix. It just seems like phantoms outshine bowmaster while having a somewhat similar play style with the use of arrow blaster+turret. I'm missing a lot of stuff, adva