General

Firepoisonarchmage

Should Mist Eruption be able to defy the damage cap?

Before you think "OMG SO OP", hear me out:

Well obviously this idea comes from the sheer fact that Angelic Buster, or whatever that thing is called, has high powered moves with a much higher damage.

Now before you say "Oh then all classes should have a new damage cap", here's the thing:

Angelic whatever has the damage cap break because basically it's the concept of having to "recharge" in order to even use these high powered, flashy as f- moves, which each have cooldowns.

Now look at F/P's Mist Eruption: It's a high powered move that has a cooldown. Sounds familiar, right? I mean, lots of other classes and job have some sort of strong move that has a cooldown too, and I'm sure they all would love to beg for a damage cap break too. But here is the thing that makes Mist Eruption special: (And what every F/P SHOULD know by now)

Mist Eruption's power is increased by every DoT that is applied! So unlike other classes' high power moves that are strong, Mist Eruption is stronger AND meant to get stronger and stronger! And this is exactly the problem that many funded f/ps have: Because Mist Eruption can be boosted to be powerful so easily, it hits the damage cap much earlier than most classes. And beyond that point, F/Ps fall from grace rapidly.

Aparently KMS' solution to "help that problem" is to make it hit 8 times now. So sure, yea, hitting 8 times is nice and all but does anyone notice how unnatural the increased amount of hit are getting in regards to ME's animation? It just looks way too off now to me. On top of that, it doesn't even fix the problem at all, all it just does is make take only a smidge bit longer for an F/P to start hitting the cap, which would still be earlier than most classes. In my opinion, it would be much easier to extend it's damage cap than make it hit more times.

BUT.....I thought of a catch to making it hit past the damage cap, just so it isn't as easy as spamming ME as much as possible thoughtlessly. The catch? In order to make ME hit past the normal damage cap, an extra DoT that is NOT from poison mist must be applied. And each additional DoT applied would extend the damage cap much further up until a certain point. (For example, let's say you can hit 999k with ME by itself. That means if you place poison mist and explode it, it would only hit 999k. Then when an enemy has the DoT of poison mist applied, it STILL would only hit 999k. BUT, when you put the DoTs of Mist and Paralyze, then it extends to hitting 1,999,999/2m. Then afterwards it would only increase by a modifier. So 3 Dots would make it 3m per hit, 4 DoTs = 4m per hit, 5 DoTs = 5m per hit, and finally caps off at 6m per hit with 6 DoTs applied. (the sixth DoT comes from either Flame Gears, Meteor, or another classes' DoT skill.)

So instead of an insanely funded F/P only hitting 8m with Mist Eruption, they have the very potential of reaching up to 48m. At the same time, the DoT stacking modifier makes it so no random schlub can just get away with being overly funded and not know a single thing about an F/Ps play style.

On top of that, make other classes' skills can also have a higher damage cap, but not as extreme or for every single skill. (that means maybe at most, other high powered skills like for example an I/L's Glacial chain might have a cap of 1.2m per hit. At the same time, skills like chain lightning, hurricane, illusion, etc wil REMAIN untouched).

Also for a random bonus for F/Ps, when you use Mist Eruption, every DoT that was applied will be strengthend to a certain degree temporaily. For example, let's say an enemy with all you DoTs applied made the DoT equal 123k. Then when you used Mist Eruption, the DoTs already applied will increase by 1.5x temporaily, making the 123,000 DoT turn into 184,500! And the DoT increase will NOT get stronger for every Mist Eruption after than. (That means the already beefed 184.5k DoT won't turn into 276.75k by the next Mist Eruption and so on.

So what do you think, should a system like that be implemented or is it too over powering? (mind you all the numbers are just made up, it could be tweaked here and there to make it either weaker or stronger)

August 13, 2012

15 Comments • Newest first

Momijii

[quote=Sharpe1337]Too long, didn't read.

OT: If you hit cap then you r too funded[/quote]
Takes like 25k to hit cap with F/P, without maxed damage from Infinity. If you're not hitting cap or close to cap, that's a problem.

Reply August 28, 2012
Ecarina

[quote=Sharpe1337]Too long, didn't read.

OT: If you hit cap then you r too funded[/quote]

you don't hit dmg cap on mist eruption?

Reply August 28, 2012
Sharpe1337

Too long, didn't read.

OT: If you hit cap then you r too funded

Reply August 27, 2012
Green4EVER

I wouldn't mind it, but if it had no cap I think it might be a tad overpowered. I don't really like the idea of "oh this class got it, so we should get it too!"
460% even without DoT stacked is pretty powerful. Most classes don't even have a skill that goes over 300%.
I think a better option is to raise the damage cap up to 1,999,999 for skills that have cool downs of 5+ seconds or skills that need to be charged.

Reply August 25, 2012 - edited
Sweax

I love ME! And this idea will make it become superb! I love it!

Reply August 25, 2012 - edited
Momijii

I wouldn't mind a damage cap increase, but at the same time I don't mind not having an increased damage cap since we're (probably) the strongest class unfunded anyways.

Reply August 15, 2012 - edited
Ouhai

[quote=Sungoon]I wanna know who voted no. >.<[/quote]

Twenty bucks says it's an I/L mage!

Reply August 15, 2012 - edited
Sungoon

I wanna know who voted no. >.<

Reply August 15, 2012 - edited
Ouhai

[quote=cccurrified]You always come up with the best skill ideas.

ALL HAIL THE OUHAI. The F/p community will just be very different without you.[/quote]

Does that mean I get sacrifices now?

Reply August 15, 2012 - edited
cccurrified

You always come up with the best skill ideas.

ALL HAIL THE OUHAI. The F/p community will just be very different without you.

Reply August 14, 2012 - edited
Ouhai

[quote=MellowYellow]Of course, it's a childish skill involving death by fart.

Anything is possible with the imagination of a child running nexon.[/quote]

Actually, I saw it more as if you let a gasoline tank open and lit it on fire :I

Reply August 14, 2012 - edited
Ecyz

[quote=MellowYellow]Of course, it's a childish skill involving death by fart.

Anything is possible with the imagination of a child running nexon.[/quote]
Wow another fart joke
Funny

Reply August 14, 2012 - edited
doc

I'd make me actually use ME... It's become worthless to me. Spamming para > ME

Reply August 14, 2012 - edited
Ecyz

I'd be okay with a large damage % increase, lowering the hits to 1 (as that's what the animation actually looks like), and allowing it to pass the cap as far as possible.

Reply August 13, 2012 - edited
IImaplers

Too intense for Nexon's small brain to handle. I like it.

Reply August 13, 2012 - edited