Update KMS Patch Available KMST 1.2.477

General

Kmst 1.2.477 revamp on resistance and others

It appears Wild Hunters got some skills removed
Source: [url=http://www.southperry.net/showthread.php?t=66638&p=1135414#post1135414]Here.[/url]

May 16, 2013

76 Comments • Newest first

iDivideZer0

[quote=Mugley]Im confused. Is this before or after Maplestory red? Or is this red?[/quote]

I think this is only in Tespia, so it hasn't been released in live servers yet.

Reply May 20, 2013
Powerbomb

So, uh... Nexon...

Night Walker and Blaze Wizard? Remember those?

Reply May 16, 2013
Wonkys

Keep in mind that this is KMST. Not KMS.
Adjustments/edits can and will be made if the korean general public is as upset as US.
I just feel like they screwed over BaM's forever.

Reply May 16, 2013
Cholange

BaMs were fine the way they were. These changes SUCK

Reply May 16, 2013
grawp77

more revamps for resistance...
and nothing for explorers
seriously?
SERIOUSLY? >.< </3

Reply May 16, 2013
betaboi101

Battle king bar was deleted o.o

I think kaisers might have gotten nerfed as well (says something about their skills being "adjusted" but no mention of replacement. They did buff a lot of classes though (most the heroes), buffed wild hunters a bit, changed up some battle mage gameplay (green aura o.o?), and nerfed xenons, possibly kaisers and bursters.

Reply May 16, 2013 - edited
chyeung360

And... please revamp adventurers soon.

Reply May 16, 2013 - edited
laurico

Dunno if it has been posted yet: http://www.youtube.com/watch?feature=player_embedded&v=5Sd3qUyf-Mw#!

Reply May 16, 2013 - edited
DistantSky

awww, why did it change. I liked the portrayal as a dark magician
and whats with the rock attacks? they seriously look like a giant penor slaming the monsters, ugh

Reply May 16, 2013 - edited
AckarRed

Ok guys, if it helps. I've received more information about Battle Mages from a mate at Southperry and the reason for the lesser lines.

"The main attack uses skills from all the levels (1st job, 2nd job etc.). But you only need to press one of them and the game will auto-randomly chain for you the level skills with a shorter delay. That was what I experienced."

From what I'm getting, BaMs are meant to be more of a chainer.

Reply May 16, 2013 - edited
StormZefoe

Down with you Battle Mages I say.
DOWN WITH YOU!
Stop whining guise, I hope Gms gives us these lovely new BaM skills <3
No sarcasm intended. I for one am excited.

Reply May 16, 2013 - edited
AckarRed

[quote=iVege]I wasn't speaking as an Aran. I won't apologise for being unclear because "status reduction" is pretty damn confusing to me! [/quote]

sorry, typo. I meant damage reduction.

Reply May 16, 2013 - edited
Sungoon

Can we please not call this a revamp? </3

Reply May 16, 2013 - edited
Azngothopz

[quote=chyeung360]You know what would be cool for Arans apart from some status resistance? to be able to use overswing without a normal attack before it.[/quote]
that would be pretty awesome. I'm curious about what they did to combo ability then seeing how the rough translation did not make too much sense.

Reply May 16, 2013 - edited
AckarRed

[quote=chyeung360]You know what would be cool for Arans apart from some status resistance? to be able to use overswing without a normal attack before it.[/quote]

I kinda wish they could chain like Hayato or at least have our normal attack be like Dragon Slash/Demon Lash.

Reply May 16, 2013 - edited
chyeung360

You know what would be cool for Arans apart from some status resistance? to be able to use overswing without a normal attack before it.

Reply May 16, 2013 - edited
Azngothopz

[quote=Marissaurus]@Mystelteinn: I have no clue what they're doing but I don't like this.
It's like they're killing their own game purposefully.
Unlimited made a lot of people quit, and with these changes to Battle Mages, I can only see more people quitting.[/quote]

that would be true if the majority of ms players are battlemage user, which aren't true. I haven't see a battlemage in quite some time.

Reply May 16, 2013 - edited
ShadeShady

I was actually planning to remake a BaM when we get the character slots. I... Just changed my mind about that. I don't want to make a BaM and have it end up completely butchered like this. No way.

Reply May 16, 2013 - edited
iVege

[quote=AckarRed]Arans have two status reduction skills.[/quote]

I wasn't speaking as an Aran. I won't apologise for being unclear because "status reduction" is pretty damn confusing to me!

Reply May 16, 2013 - edited
AckarRed

[quote=iVege]I want damage reduction.

And I wish Might's duration was extended too. Enough of this <180 seconds crap![/quote]

Arans have two damage reduction skills.

Reply May 16, 2013 - edited
iVege

[quote=AckarRed]I could give a crap about extended Maha Blessing. I wanted Status Resistance.[/quote]

I want damage reduction.

And I wish Might's duration was extended too. Enough of this <180 seconds crap!

Reply May 16, 2013 - edited
AckarRed

[quote=BurritoMan]@AckarRed @chyeung360

I understand you're disappointed about the lack of status resistance, but here is a list of Aran skill changes:

[b]Aran (1st Job):[/b]
Combo Smash damage increased from 480% to 540%
Double swing damage increased from 250% to 300%

[b]Aran (2nd Job):[/b]
Combo Fenrir damage increased from 480% to 580%
Triple swing damage increased from 500% to 600%
Final Charge damage increased from 230% to 330%

[b]Aran (3rd Job):[/b]
Combo Judgement damage increased from 550% to 640%
Full swing max level decreased to 10. Damage of double swing increased from 205% to 260%. Damage of triple swing increased from 570% to 740%.
Final toss damage increased from 400% to 520%
Maha Blessing's duration has been extended from 100 seconds to 200 seconds.

[b]Aran (4th Job):[/b]
Combo Tempest damage increased from 790% to 930%
Combo Barrier's amount of damage absorbed increased from 20% to 25%.
Final Blow damage increased from 355% to 480%.
Overswing: Double swing's damage increased from 400% to 520%. Triple swing damage increased from 490% to 640%

I really don't think Arans have much to be complaining about.[/quote]

I'll say it again. I don't give three craps about my damage buffs. I never asked for this, nor do Arans need it in the first place. We hit strong already. Now we could use some Status Resistance, Evan too.

Reply May 16, 2013 - edited
chyeung360

[quote=BurritoMan]@AckarRed @chyeung360

I understand you're disappointed about the lack of status resistance, but here is a list of Aran skill changes:

[b]Aran (1st Job):[/b]
Combo Smash damage increased from 480% to 540%
Double swing damage increased from 250% to 300%

[b]Aran (2nd Job):[/b]
Combo Fenrir damage increased from 480% to 580%
Triple swing damage increased from 500% to 600%
Final Charge damage increased from 230% to 330%

[b]Aran (3rd Job):[/b]
Combo Judgement damage increased from 550% to 640%
Full swing max level decreased to 10. Damage of double swing increased from 205% to 260%. Damage of triple swing increased from 570% to 740%.
Final toss damage increased from 400% to 520%
Maha Blessing's duration has been extended from 100 seconds to 200 seconds.

[b]Aran (4th Job):[/b]
Combo Tempest damage increased from 790% to 930%
Combo Barrier's amount of damage absorbed increased from 20% to 20
Final Blow damage inad from 355% to 4848
Overswing: Double swing's damage increased from 400% to 520%. Triple swing damage increased from 490% to 640%

I really don't think Arans have much to be complaining about.[/quote]

TBH I don't mind whether we were left untouched or not. But if they're gonna implement changed at least buff us in a way that will make our tine at bossing easier. I welcome the damage buffs, sure, but yeah. sad that no status resistance. that is all.

Reply May 16, 2013 - edited
Rimkii

Sooooo no revamps for Drks or Mechs...? Ok

OT:leave the BaMs alone we are fine as is!

Reply May 16, 2013 - edited
chyeung360

[quote=AckarRed]I could give a crap about extended Maha Blessing. I wanted Status Resistance.[/quote]

I second this, along with the rest of the aran community out there. Maha Blessing duration increase is a joke. Add a passive to it that factors in Status Resistance and you'll make many, MANY people happy. And enjoy playing their arans more.

Reply May 16, 2013 - edited
Gummybearwizard

@ Mystelteinn
I meant angelic buster wise only, no offense to your main.
Is it fair that our main 4th job attacking skill does half the damage as our Kms counterpart? I think I can make a point of that.

Reply May 16, 2013 - edited
Koncept

[quote=Raginroxas]Nexon...what are you doing. Nexon...Stahppp.
OT: well looks like there ruining another classes originality. now if just fits in with all the other classes. the reason i made a battle mage is because i loved the dark themed moves, now they got rid of them for these....new moves. they seem alot more slugish. in complete honesty the only thing battle mages needed were a slight damage increase and for gods sake [b]Increase the range of the auras so the party can actually get the buffs.[/b] if they did that i would have been fine. well atleast it looks like Wild hunters are doing alot better i still say phantoms could use a bit more of a buff, but there fine right now[/quote]

wow i guess people do hate this revamp just as much as me. i mean yea the skills look cool now but they sorta did kill the class now. who uses fist as a mage? also they removed our Dark gene. -_-

Reply May 16, 2013 - edited
AckarRed

[quote=iVege]Arans will rejoice for Maha Blessing's increased duration.[/quote]

I could give a crap about extended Maha Blessing. I wanted Status Resistance.

Reply May 16, 2013 - edited
chyeung360

[quote=Marissaurus]@chyeung360: Yes! Exactly.
Make a Nova magician with those skills or something since it also has an AB feel to it.
Don't ruin a perfectly good class.[/quote]

I know right! Nova Mage, sounds damm good. But even with these new animations. Like what on earth? Why fists of all things? There is no theme to the class anymore.
Just keep BaMs as they were, buff quintuple blow, KEEP BKB, maybe flashier animation for twister? And we're all happy. Not this though.... just no. >

Reply May 16, 2013 - edited
chyeung360

They could have made a totally new class from these new BaM skills. Completely unnecessary. BaMs did NOT ask for this. And could they PLEASEE add some form of status resistance for Arans? Like anywhere between 20-60% passive from maxing Maha's blessing or something. The damage buff for Aran's main attacking skills is nice, but not sure if necessary.

Reply May 16, 2013 - edited
laurico

[quote=snowmaneater]does anyone know how our BKB replacement look like?

the whole less number of lines for more damage is terrible! i am pretty sure we're going to drop a lot in the DPM chart[/quote]

BKB gets split into Prime blow(4th job skill) and another blow(new hyperskill).

Reply May 16, 2013 - edited
TheQueen

NO! Leave Battle Mage alone F5 ! >.< >.< . They're fine as it is right now, good grief TT^TT.

Reply May 16, 2013 - edited
Wonkys

[quote=snowmaneater]does anyone know how our BKB replacement look like?

the whole less number of lines for more damage is terrible! i am pretty sure we're going to drop a lot in the DPM chart[/quote]
The skill that replaced BKB is nothing but another Final Attack on Quad Blow.
4 lines of damage, followed by a final line AWESUM

Reply May 16, 2013 - edited
Mystelteinn

[quote=Marissaurus]@Mystelteinn: I have no clue what they're doing but I don't like this.
It's like they're killing their own game purposefully.
Unlimited made a lot of people quit, and with these changes to Battle Mages, I can only see more people quitting.[/quote]

Hopefully we won't get unlimited the way KMS did, and I can only hope we don't get this crappy BaM update, or at least greatly modified.

I don't like the feel of these skills at all.

And yeah, Nexon is known for making dubious choices. Especially KMS.

Reply May 16, 2013 - edited
Wonkys

[quote=chyeung360]Is it just me or... do the main attacks (not including the fists) have a Angelic Buster Theme to it?[/quote]
Indeed, along with Mechanic-like attacks as well
No more Battle King Bar which is absolutely NO BUENO.
Also, less attacks and more damage for the main attacks of BaM's. I prefer seeing all my lines of damage tyvm.
Not to mention that now it seems like they obsorb some sort of power through the deaths of cute little monsters. Interesting, but not a fair trade for BKB. >.<

Reply May 16, 2013 - edited
Raginroxas

Nexon...what are you doing. Nexon...Stahppp.
OT: well looks like there ruining another classes originality. now if just fits in with all the other classes. the reason i made a battle mage is because i loved the dark themed moves, now they got rid of them for these....new moves. they seem alot more slugish. in complete honesty the only thing battle mages needed were a slight damage increase and for gods sake [b]Increase the range of the auras so the party can actually get the buffs.[/b] if they did that i would have been fine. well atleast it looks like Wild hunters are doing alot better i still say phantoms could use a bit more of a buff, but there fine right now

Reply May 16, 2013 - edited
Deadly1337

[quote=chyeung360]Is it just me or... do the main attacks (not including the fists) have a Angelic Buster Theme to it?[/quote]
next kmst patch will make everyone speak in the same voice as AB i'm sure

ahh, typical asian girl stereotype -.-

Reply May 16, 2013 - edited
chyeung360

[quote=Wonkys][url=http://tvpot.daum.net/v/v85eaxHWmUENOWN0NmUuQmO]BaM Skills updated.[/url][/quote]
Is it just me or... do the main attacks (not including the fists) have a Angelic Buster Theme to it?

Reply May 16, 2013 - edited
Wonkys

[url=http://tvpot.daum.net/v/v85eaxHWmUENOWN0NmUuQmO]BaM Skills updated.[/url]

Reply May 16, 2013 - edited
Mystelteinn

[quote=Gummybearwizard]@laurico
Thanks hopefully that means gms will follow this, especially since our celestial roar is only 670%[/quote]

Hopefully gMS will NOT follow this, or at least, not the part about BaMs.

And sorry if your celestial roar is ''only'' 670%. You're still one of the top DPM classes.

Reply May 16, 2013 - edited
Deadly1337

xenon got nerfed hard i'm thinking.

[WE CAN ASSUME *ADJUSTED=NERFED]
"18. The Xenon skills was adjusted.

Common order.

Multi-lateral I, II, III, IV, V, VI: stat conditions satisfy increased levels have been adjusted.

[4 primary skills
- Dancing Blade: Damage and number of targets have been adjusted.
Masquerade - Fuzzy Rob scalpel: sniper damage and number of attacks, and the intersection was adjusted.
Masquerade - Fuzzy Rob scalpel: shelling damage, and the target number was adjusted.
- Mesquite Rob Fuzzy Masquerade: Bombing: Damage has been adjusted.
Buff and passive effects and the duration was adjusted: ohpacheu code.
- Matrix offensive buff effect has been adjusted.

3rd skill
- Combat switching explosion damage, and the target number was adjusted.
Damage - Diamond geuneol Chase was adjusted.
The Aegis system is activated when the internal cooldown.
Passive - Brides dual defensive effect was adjusted.

Secondary skills

Quicksilver Sword Focus: Damage has been adjusted.
- Passive effects: linear perspective was adjusted.

Primary skill
- The Incline Power: passive effect was adjusted."

AFTER 10 YEARS WE FINALLY GOT THIS -

"2 By item in the game in the reported number of possible once a week 5 times per week was increased,

*****Report illegal programs can be up to five times a day.
"

Reply May 16, 2013 - edited
Gummybearwizard

@laurico
Thanks hopefully that means gms will follow this, especially since our celestial roar is only 670%

Reply May 16, 2013 - edited
Mystelteinn

Battle mages =/= Mechanic mages.

Wdf is Nexon thinking?

Just make it into a new resistance class or whatever. DON'T EFF UP MY BAM.

Reply May 16, 2013 - edited
laurico

[quote=Gummybearwizard]These descriptions are very vague. What are they actually doing to all these skills? Increase or decrease? I wish I could understand what they're doing to angelic buster. Maybe a tiny buff after their huge nerf hopefully.[/quote]

Soul seeker recreation gets increased from 70% to 85%(95% with hypers) as long with a quite noticeable cast delay reduction from 990ms to 810ms , roar gets an arround 20% damage increase(1000->1160%). Hammer gets buffed as well. Trinity got buffed as well, instead of stacking 6 times for 5% damage & PDR each, it will stack 3 times for 15%damage and PDR each.

Dont expect them to be as strong as pre-nerf though.

Reply May 16, 2013 - edited
razormana

@ryuushinou its just the same thing they did with phantom's carte skills it doesnt kill you if either storm bringer or trifling whim hit DR (which as of right now is nearly all the time).

Reply May 16, 2013 - edited
CloudKnight

I prefer the old primary attack of BaM.

Reply May 16, 2013 - edited
xxsetokidxx

Still waiting on an adventurer buff b/c we adventurers attack so little with such a 'high' range compared to different classes.... ><

Reply May 16, 2013 - edited
KamikazeDes

Oh snap it's you. Gimme good news.

Reply May 16, 2013 - edited
Gummybearwizard

These descriptions are very vague. What are they actually doing to all these skills? Increase or decrease? I wish I could understand what they're doing to angelic buster. Maybe a tiny buff after their huge nerf hopefully.

Reply May 16, 2013 - edited
Teryu

xenon nerfed
hahahaha
go wild hunterssssss

Reply May 16, 2013 - edited
Load more comments