General

Battlemage

I/l F/p hyper skill

well as you guys know, hyper skill fro adventurers will soon be released for KMST soon enough.
but theres something that caught my attention in those skill they get.
I/L mage will get an ice aura that give stance effect, absorb dmg eff 1 more thing that i forgot already.
F/P mage will get fire aura that inflict DoT damage to monsters around the caster. (pretty much like our current dark aura)

My question now. how do you guys feel about this? About other class having aura skill.
honestly, im looking forward to those aura since it fits them pretty well. And they dont seem to be party skill either.

And im looking more forward to our hyper skill. Im pretty much guessing a new type of aura skill or a skill to reinforce our auras.

September 13, 2012

14 Comments • Newest first

dewgong

@Mystelteinn: What? Since when does 100% cooldown mean 2.5 seconds? If I give you 100% of my money, I give you half of my money? Good deal.

Reply September 15, 2012
Cthulhusama

[quote=Mystelteinn]1) It won't become spammable. It's ''only'' a 100% cooldown, meaning that instead of 5 seconds CD, it'll be 2,5.
2) I wasn't talking about the damage when I said it was a stupid skill. I was just pointing out that it was stupid to give a ''pulling move'' to a class that has ranged attacks. They should either remove the pulling effect, or they should lower the damage and make it spammable. That way it could efficiently be used as a ''pulling'' move, because for now, the pulling effect is friggin' annoying when training with I/Ls at LHC/SH.[/quote]

I'm pretty sure that by -100% CD they mean that it becomes spammable actually.

OT: Their Aura skills are completely different than ours. They are just DoT buffs that happen to take the shape of an aura.

Reply September 15, 2012
RisingRain

[quote=Mystelteinn]1) It won't become spammable. It's ''only'' a 100% cooldown, meaning that instead of 5 seconds CD, it'll be 2,5.
2) I wasn't talking about the damage when I said it was a stupid skill. I was just pointing out that it was stupid to give a ''pulling move'' to a class that has ranged attacks. They should either remove the pulling effect, or they should lower the damage and make it spammable. That way it could efficiently be used as a ''pulling'' move, because for now, the pulling effect is friggin' annoying when training with I/Ls at LHC/SH.[/quote]

How does -100% cooldown turn 5 second CD to 2.5 second CD?
As far as I know, if you have a %cooldown reduction from a Card set effect it takes the CD, multiplies by the %, and subtracts that from the original.

Reply September 15, 2012 - edited
Mystelteinn

[quote=dewgong]@Mystelteinn Glacial Chain does a lot damage than Chain Lightning does. It also hits more than twice as many enemies with PDR. When it becomes spammable, it'll be just as useful as Chain Lightning if not more.[/quote]

1) It won't become spammable. It's ''only'' a 100% cooldown, meaning that instead of 5 seconds CD, it'll be 2,5.
2) I wasn't talking about the damage when I said it was a stupid skill. I was just pointing out that it was stupid to give a ''pulling move'' to a class that has ranged attacks. They should either remove the pulling effect, or they should lower the damage and make it spammable. That way it could efficiently be used as a ''pulling'' move, because for now, the pulling effect is friggin' annoying when training with I/Ls at LHC/SH.

Reply September 15, 2012 - edited
AvidReader

[quote=HKittyZ]@Mystelteinn: My friend says it activates Storm Magic. Either use that or Ice Demon, but GC does more damage.[/quote]

Yea it activates storm magic but to the person saying that its better than cl, that's not true. GC is too slow to be better than cl unless its on something like 7+ mobs.

Reply September 15, 2012 - edited
dewgong

@Mystelteinn Glacial Chain does a lot damage than Chain Lightning does. It also hits more than twice as many enemies with PDR. When it becomes spammable, it'll be just as useful as Chain Lightning if not more.

Reply September 14, 2012 - edited
Mystelteinn

Their auras aren't party skills, unless i read it wrong, which, imho, doesn't really change anything.

On the other hand, Glacier chain with 100% less cooldown strangely resembles Hyper Dark chains. Why do they even need a pulling move, since their attacks are ranged?

Reply September 14, 2012 - edited
Chubsin

Just hope BaM doesn't get something like Octo Blow lol.

Reply September 14, 2012 - edited
GeminiBladeZX

I have high hopes for this one. *cough*

Reply September 14, 2012 - edited
WorlDestruction

F/P also ignore DR and super defense >.>

Reply September 14, 2012 - edited
AvidReader

I was just thinking how nice those auras look compared to ours...lol.

Reply September 14, 2012 - edited
pikalachu

[quote=Dirk0r]Well well, look at that

http://www.youtube.com/watch?v=vV-mUJ4_XI4[/quote]

wow i love the look of their aura

Reply September 13, 2012 - edited
Dirk0r

Well well, look at that

http://www.youtube.com/watch?v=vV-mUJ4_XI4

Reply September 13, 2012 - edited
Ecyz

Well I'm sure one of your Hyper Skills will enhance auras, but if you mean the big Ultimate-type Hyper Skills everyone talks about, I'm sure it won't be so lame as that.

Reply September 13, 2012 - edited