General

KMSt 1.2.019 September class rebalance

Edit: Up on orangemushroom now (still updating)
http://orangemushroom.net/2015/09/02/kmst-ver-1-2-019-more-job-balancing/

http://maplestoryt.nexon

Some numbers here:
http://uni-wz.com/blog-entry-2673.html

Use skill icon/numbers to guess the change if you don't know japanese. (Google translate small phrases if you're absolutely lost)

Highlights:
-RIP all 1hko skills
-RIP bishop ele resist (that was short lived)
-RIP bowmaster (CD on platter and can't install in the air)
-RIP dark sight
-Resistance link/Cygnus link can be used by their respective classes
-RIP mercs' FA (might as well be wind archers now jk)
-RIP phantom's heal
-WH not nerfed enough
-Cube drop rate increased (?)
-look at all the MLC influence! /sarcasm

[quote=orangemushroom] Elemental resistance reduction skill adjustments
Depending on the content, there were extreme differences between jobs, so elemental resistance reduction skills will be adjusted.
Jobs with elemental resistance reduction skills will instead have their final damage increased so that the large disparity between overall job performance is removed.
Instant kill effect removal
Depending on the content, jobs could kill monsters without their equipment levels mattering, so the instant kill effects will be removed and the skills will only use percent damage.
Low battle efficiency jobs' boost and high jobs' reduction
Adjustments will be made based on a job's special characteristics without impacting overall fun.
Jobs with lower advancements that have difficulty hunting will be adjusted as well.
Utility ability adjustments
Jobs with excessive utility abilities will be adjusted.
A total of 33 jobs will receive changes. Specific job changes will be detailed in the test server release notes later but I'll talk about overall changes here.

Archmage (F/P)
Archmage (F/P)'s Mist Eruption skill's performance is very high. The DoT's durations will be decreased in order to raise the difficulty of stacking DoTs, helping to reduce overall performance.
Bowmaster
The installed Arrow Platter's performance was excessive in certain content because there was no risk in installing it. After adjusting this area, to help compensate the loss in damage, Hurricane - Reinforce will be strengthened.
Adventurer Thieves, Night Walker
Dark Sight gives thieves very high performance without risk when used to avoid certain boss patterns. We will be changing this skill so its impact on boss fights is not as large as it currently is.
Dual Blade
Dual Blade's Advanced Dark Sight automatically activates Dark Sight, in this case there will be no cooldown applied.
Knights of Cygnus
The Knights of Cygnus currently cannot receive their Link Skill from each other. This will be changed so they can link to each other. After this change, each job will be individually adjusted.
Mercedes
Mercedes has a fairly high number of hits of low damage, which we kept because of their elemental resistance reduction. Now, we will be reducing Final Attack's number of hits but change it into a damage increasing buff.
Phantom
Phantom's ability to steal skills gives him a lot of versatility, and although it fits his character concept, his performance is still very high. We will be reducing the effectiveness of movement skills and buff skills but buff lower used skills like Tempest of Cards.
Demon Avenger
Demon Avengers being reluctant to use Release Overload is contradictory to their combat pattern. We would like to fix this by increasing the performance of Release Overload's buff and reducing HP recovery of other skills.
Resistance
The Resistance currently cannot receive their Link Skill from each other. This will be changed so they can link to each other.
Battle Mage
In the last balance patch, we changed recovery skills a bit, including Drain Aura, but it is still very efficient in certain content. We will be lowering its efficiency but we will be making other changes to its party healing concept.
Mechanic
Mechanic can hunt with very long range and in boss fights, their damage is very high with Homing Missile. But, with Homing Missile, the core attacking skills' effects become unnoticeable. After adjusting this area, we will be focusing on stronger robot summons to strengthen Mechanic's concept.
Kinesis
Kinesis' high mobility, armor, and wide attack ranges make its lower advancements' performance very high. But in higher advancements, the skills themself are not very strong and are limited by Psychic Points. We would like to adjust their skills overall to have a higher performance. [/quote]

Google translate:
<Job-to-balancing>
The former held a summer job target balancing through a reboot update.
Balancing those with the biggest goal is to reduce the deviation between the target and former professional career,
Rather than the absolute strength differences in each class, so have fun with that job-specific differences in the pattern of battle
We tried. But at a time to fit all the balance eopgie it was updated in the last reboot
There seems to be a character balancing can be the first step was going to materialize this thought.
In the subsequent development team to modify the details, and you had examined the opinions given,
I will once again try to progress a character balancing. Without drastic changes too slowly
It is expected to continue striving for a better balance, details which aims at balancing between this occupation are as follows:
�
l decrease resistance properties skill adjustment
- Efficiency is severely reduced immunity difference is I attribute skills will be adjusted depending on the content.
- Professional skills had decreased immunity attributes to the existing final damage is increased
� � � � � The overall performance will silence is a big difference.
l died instantly deleted effect
- Efficiency severely vary depending on the content without being affected by the device-level I
� � � � � The effect is instant death will operate only delete those skills percent damage.
l combat effectiveness of low and high professional career upward downward
- Up / Down will be conducted within the scope of not impairing the characteristics of the profession and fun.
- This former hunting in the low-order some difficult job is upward.
l utility capacity adjustment
- In the case of job performance it is adjusted with excessive utility power.
�
1. Before Common career
Move and correct the error was discovered in fraud complaints and skills that can be used
I want to correct the phenomenon does not acquire a combo kills beads.
[Mobile in fraud]: The error could avoid the attack of the monsters of the ball type used and modified skills
It will be able to obtain a bead combo kills.
Key Skills Down]: key down while using the skill when a registered buff skills and level up the pet
The error will be corrected attacks do not apply.
�
[quote=Paladins]
Advanced Sanctuary and died instantly with instant death effects with effects similar charge is modified.
[Sanctuary]: This feature HP 10,000 leaving the normal monsters are removed and only attack damage percent.
[Advanced accounted]: instant death probability will be deleted.[/quote]
�
[quote=Dark Knight]
The Dark Knight is being revived in the last skill balance patch because Reincarnation is a key skill in combat patterns
It has not been adjusted. If you do not die because of a relatively short because of damage also had a powerful revival calligraphy skills
Related Skills trying to narrow down.
[Beholder's Revenge]: instant death probability will be deleted.
[Dark Impale]: instant death probability will be deleted.
[Reincarnation - Cool Timely Deuce]: Cooldown reduced rate will be reduced.
[Gunggeunil descent - Boss Killer: The boss monster will increase damage reduced during the attack.
[Dark forest stand]: The cooldown is increased.[/quote]
�
[quote=ArchmageFP]
Archmage (Fire, Poison) is elemental performance of the mist and extreme efficiency difference is due to the interruption to reset Content
A very high. Reducing the duration of the overlap of the dots dot damage up to Level
To reduce the damage by reducing the amplification performance.
[Poison Breath]: The dot, and the damage increases the duration of the dot damage is reduced.
[Poison Mist]: The dot damage is increased and the duration of the dot damage and poison fog.
Shot determination will not be able to attack monsters without.
[Elemental Reset]: This property will be reduced and the passive resistance reduction function to increase the final damage.
[Farrell Rise]: The dot, and the damage increases with the duration of the paralysis dot damage is reduced.
[Flame Haze]: Dot Damage is increased and the duration of the dot damage is reduced.
[Mist This interruption]: that amplify the damage applied per dot damage is reduced.
[This interruption mist - Bonus Attack]: This interruption mist - will be replaced with limit suppressor.
[This interruption mist-limit canceller]: Mist is a new skill that increases the maximum damage limit of the interruption.
[Fire Aura]: Cast and attacked the action is deleted and the cycle is reduced and damage during casting
The MP consumption is changed to MP consumption per second.
[/quote]

�
[quote=ArchmageIL]
Archmage (Sun, Cole) is an extreme difference in the efficiency of content Elemental reset and with excessive performance
There are skills you want to adjust the part. In addition, as a maximum, but striking sanyanggi
I want to adjust the number of enemy monsters that had Chain Lightning.
[Extreme Magic (The Sun, Cole): The chance of instant death will be deleted.
[Elemental Reset]: This property will be reduced and the passive resistance reduction function to increase the final damage.
[Chain Lightning]: maximum possible number of monsters attack will increase.
[Lightning Spear]: The damage reduction.
[Ice Aura]: The cast is removed and the action is changed to MP MP consumption when casting consumption per second.
� [/quote]
[quote=Bishop]
Angel of Vengeance skill of reduced property is modified resistance.
[Angel of Vengeance]: The attributes used for reduction resistance is reduced and the ability to increase the final damage will be added.
� [/quote]
[quote=Bow Master]
Installing Arrow platter had an excessive performance in specific content because there was no risk to the installation.
Adjust the part to compensate for damage and consequent decline during the storm - trying to raise the Reinforced.
[Mortal Blow]: instant death probability will be deleted. A chance to increase attack damage is added to this feature.
[Arrow platter]: The cooldown added in installing Arrow platter and you will not be able to install the air.
[When the storm - Reinforced]: The damage increase is increased.
� [/quote]
[quote=Marksman]
Seunayiping mortal blow and the effects are modified with instant death.
[Mortal Blow]: instant death probability will be deleted. A chance to increase attack damage is added to this feature.
[Seunayiping]: the normal monsters are removed the ability to instant death attack will only damage percent.
� [/quote]
[quote=Night Lord]
Dark site can be pahwe without risks, some patterns of boss was determined to have excessive performance.
Do not go in the direction you want to modify as much as possible the impact on battles pattern.
[Dark Sites: If you dodge an attack is damaging to a certain percentage of Max HP Attack
Dark is released and the site will be subject to the cooldown.
� [/quote]
[quote=Shadower]
Dark site is to have the excess performance can be pahwe without risks, some patterns of boss
It has been determined. Do not go in the direction you want to modify as much as possible the impact on battles pattern.
[Dark Sites: If you dodge an attack is damaging to a certain percentage of Max HP Attack
Dark is released and the site will be subject to the cooldown.
[Dagger Expert]: increase the damage has been increased.
� [/quote]
[quote=Dual Blade]
Dark site is to have the excess performance can be pahwe without risks, some patterns of boss
It has been determined. Do not go in the direction you want to modify as much as possible the impact on battles pattern.
However, sites that are triggered by Advanced Dark Dark sites because they can be deliberately activated
The cooldown trying to do not apply.
[Dark Sites: If you dodge an attack is damaging to a certain percentage of Max HP Attack
Dark is released and the site will be subject to the cooldown.
[Advanced Dark Sites: Dark site that is triggered by the shot as a percentage of maximum HP
If you dodge an attack damaging dark site release but the cooldown is not applicable.
� [/quote]
[quote=Viper]
Viper in the direction to increase the damage because the damage is lower than the difficulty of the pattern of the battle
I want a raise.
[Nautilus]: Activate the probability of further attacks and the number of attacks is increasing.
[Viper Composition]: This function will be changed to increase damage to the function of a certain percentage of the damage increases.
� [/quote]
[quote=Captain]
Captain of the Nautilus could not necessarily be said to raise the skill level of profit due to the secondary effects
Fixed the cooldown has been modified Battleship Bomber with instant death effects.
[Nautilus]: Cooldown is fixed.
[Battleship Bomber]: The feature that instantly killed the monster's fifth general attack has been deleted
Percent damage will only attack.
� [/quote]
[quote=Cannon Shooter]
Canon shooter is upward in the direction to increase the damage because the damage is relatively low.
[Monkey Furious]: The damage increase is increased.
[Let pie Spirit]: The boss feature adds increased attack damage.
� [/quote]
[quote=Mikhail]
Mikhail is a range of difficult Royale is slightly lower attack range to use a narrow skill will increase the difficulty of the guard to take advantage.
[Guardian of Light]: Even if you run out of defense many times is left for the remaining duration of effect damage increased.
[Royal Guard]: The recipient scope is increased use in the attack.
[Soul Slash]: The attack range is increased.
[Soul eosseolteo]: The attack range is increased.
- Advanced Final Attack]: This is the chance to trigger increased damage reduction.
� [/quote]
[quote=Cygnus common]
The Cygnus Knights can not be taught the skills of each link in the lower intuitiveness
I want to be able to teach each other modifications. After each job it will be individually adjusted.
[Cygnus Blessing]: Blessing of the Cygnus Cygnus different occupational groups will be able to receive exhaustive.
However, the performance of the Cygnus Bless yourself with this reduction.
� [/quote]
[quote=Flame Wizard]
Flame Wizard will modify this skill decreases the Spirit of flame resistant properties.
[The magic of truth]: Final adds the ability to increase damage.
[Spirit of Flame]: this property is reduced immunity, and reduction of the ignition party
You will receive all of its effects.
[/quote]
[quote=Windbreaker]
The windbreaker is a modification of the Tri-sampling Wim complaints.
[Trifling wind]: will not be put off in the buff. Launch is targeted during the three went flying
The monster is a monster disappears around another attack.
� [/quote]
[quote=Night Walker]
Dark site is to have the excess performance can be pahwe without risks, some patterns of boss
It has been determined. Do not go in the direction you want to modify as much as possible the impact on battles pattern. Other complaints and
Damage formula is relatively low utilization of Darkness Omen is modified.
[Dark Sites: If you dodge an attack is damaging to a certain percentage of Max HP Attack
Dark site is off cooldown will apply.
[Darkness Omen]: The damage formula follows the characters rather than the official pet damage.
[Shadow Stitch]: When you attack a monster attack reflected the state is not harmed.
� [/quote]
[quote=striker]
Striker attempts upward slightly since the damage is lower than the difficulty of the battle pattern.
[Chukroe]: Damage is increased.
� [/quote]
[quote=Aran]
Combo Tempest with a similar effect will be modified instantly killed.
[Combo Tempest]: This feature HP 10,000 leaving the normal monsters are removed and only attack damage percent.
After a single use without Combo consumption in a certain period of time it does not apply cooldown
This feature can be used again is deleted.
� [/quote]
[quote=Evan]
Evan will modify the properties of elemental resistance reduction skills reset.
[Elemental Reset]: This property is added to the passive resistance reduction function to decrease the damage became final increase.
� [/quote]
[quote=Mercedes]
Mercedes is modified resistant properties decrease the skill of Defense brake and died instantly skill of Kick Demolition is.
The number of attacks is because many pieces are also given the reduced property damage or low immunity
Reduce the number of attacks in the final attack and trying to change the precipitated buff increasing the damage.
[Final Attack: Dual bowoogeon]: the number of attacks has decreased, and the damage increases.
[Kick Demolition]: The probability with which a generic monster instantly killed functions are deleted.
[Igniz Roar]: This function is linked attack damage is increased with the ability to change the final damage increases.
[Elemental Knight]: Cast delay is deleted and will be maintained for up to two guests.
This pet is susceptible to damage official instead of the official character of damage.
[Defense Break]: This function reduces resistance properties and the ability to delete the last increase will be added to the damage.
- Advanced Final Attack]: the number of attacks has decreased, and the damage increases.
[Aensi Radiant Spirit]: This function will be changed to increase damage to the function of a certain percentage of the damage increases.
� [/quote]
[quote=Phantom]
The Phantom has a high versatility due to the stealing skill is very high judging the character concept and its performance.
The downward movement skills and buff skills and trying to raise a tempest of card usage is low.
[Phantom Shroud]: The number of times to be applied in proportion to the movement cooldown.
[Judgement]: Items Drop rate increase it will be reduced.
[Phantom Thief of talent]: Bishop Hill will not let the steal.
[Coat of Arms]: The damage and attack range is increased.
[Ultimate Drive]: The damage reduction.
[Tempest of the card]: Damage has been reduced the number of attacks is increasing. Additional critical rate will be applied.
[Final Judgement]: This item Drop rate increase is reduced.
[/quote]
[quote=eunwol]
But the overall downward to recover from last Skill balance patch is stamped sahon missing.
Because the skill cooldown trying downward, so lower recovery rates.
[Sahon imprint]: Associate damages against HP recovery rate is reduced.
[/quote]
[quote= Luminous]
Luminous is modified to decrease resistance properties of Darkness skill Sourcery died instantly and the absolute skill is Kiel.
[Darkness Sourcery]: Delete the ability to ignore the ERA, a certain percentage reduction is reduced and the resistance properties.
This passive ability to increase a certain percentage of passive features and ignore the ERA will be added to the final damage.
[Morning Star Paul] This passive ability to increase the final damage will be added.
[Absolute Kiel]: the normal monsters are removed the ability to instant death attack will only damage percent.
[/quote]
[quote= Daemon Slayer]
Daemon Slayer is shortened due to the wide side or Greater Devil Cry In addition cooldown range of hunting skills
The hunting efficiency was very high. Adjust the cooldown of Devil Cry will slightly reduce efficiency.
[Death Curse]: This function will be deleted instantly killed. A chance to increase attack damage is added to this feature.
[Devil Cry]: The cooldown and Infiniti cooldown of force when used will increase.
[/quote]
[quote=Daemon Avenger]
See pastebin at the bottom. Basilmarket censored the word "and" in this translation
[/quote]

[quote=Resistance]
The resistance can not be taught the skill of a link does not teach one another the invincible time low and intuitiveness
It applies to all recipients You want to be able to teach each other modifications are not fit to equity.
[Spirit of Freedom]: the Spirit of Freedom in different occupational groups will be able to receive vocational resistance.
However, the performance of Spirit of Freedom with his reduced.
[/quote]
[quote=Battle Mage]
Skill in the patch to recover past balance overall, but down-down-the-drain aura is not enough in a particular content
Very high efficiency. While lowering the efficiency Saving concept to restore the party.
- Drain Aura]: Associate damages against HP recovery rate is reduced and this limits the maximum HP recovery increases.
Battle Mage is able to restore the party in direct damage only gave Drain Aura range
Recovery cooldown will be added. Recovery cooldown is applied individually for each party.
[/quote]
[quote= Wild Hunter]
Wild Hunter attacked many times, yet the damage was high. Therefore, the difficulty of overlapping byte eonadeo
I want to improve slightly downstream damage. Another character cards with instant death in performance tuning.
[Character Card]: The regular monsters died instantly activated function will be applied cooldown.
[Thurman jaguar]: Jaguar seukilchang will be able to move the mouse.
[Beast Form]: Attack power increase is reduced.
[Thurman Jaguar - Cool Timely Deuce]: The cooldown reduction is reduced.
[Wild Balkans - Reinforced]: The damage increase is reduced.
[/quote]
[quote=mechanics]
Mechanic is had in a very long range hunting Boss homing missiles of the damage is very high.
But the core of homing missiles has noticeable effects go on the attack skill. And it focuses on modifying the corresponding part
It summons a variety of robots trying to further strengthen the fight concept.
[Mechanic dash]: Added a short cooldown.
[Rocket booster]: Cast delays are reduced.
[Homing missiles]: range increased and the launch trajectory will change. Even if the monster attacked the attack reflected the state
It is not harmed. Surrounding the launch of the Monster disappears, went to target during flying
It will attack other monsters.
[Open Gate: GX-9]: After using the open gate and a short charging time required in order to use again
If the party of the current mechanic will be able to take advantage of, regardless of the time with open gate.
[Robot Launcher: RM7]: This pet will follow the official damage other than the official character of damage.
[Metal Armor: Tank]: The damage of the tank mode, homing missiles will be reduced.
[Advanced homing missiles]: The damage increase is increased.
[Support Waiver: H-EX]: If the character is trying to apply the effect to receive this buff icon is to be output
Monster also newly regeneration debuff effect will be output. HP recovery amount is reduced.
[Magnetic field]: This pet will follow the official damage other than the official character of damage.
[Massive Fire: SPLASH-F]: attack and attack and attack effects are modified and reduced the number
Attack speed is increased.
[Support waivers strengthening]: increase the final damage is reduced.
[War Machine: Titan]: hit damage reduction effects are modified passive features will be deleted.
Cast delays are reduced.
[Robot Factory: RM1]: This pet will follow the official damage other than the official character of damage.
Robot Mastery]: it is proportional to the number of robots in operation is the ability to increase the damage of the character.
[Bomber Time]: the number of shots fired will be fixed not be added twice. Use of the homing missile
Damage is reduced and does not overlap with reduced damage of the tank mode.
[/quote]
[quote=xenon]
Xenon is trying to raise the skill, because tough hunting reduced the performance of tertiary juryeokgi.
[Combat switching: Explosion]: Damage is increased and the casting delay is reduced.
[/quote]
[quote=Kaiser]
Kaiser is trying to change the command side effect of low efficiency of transforming and modifying the complaint.
[Command]: This command is used to remove the HP Recovery functionality and increase the final damage it will be added.
[Final configurator migration]: Loon able to be used in transforming skills and active links and you went off every month on the ladder / rope
A teleport that will trigger the jump key will be available.
[/quote]
[quote=Zero]
Because zeros has a high damage, and the damage rate is higher than the alpha-side group intended overall damage
Sikimyeo reduced to raise the performance of the beta. Throwing weapons-related modifications in the last balance patch
Did not apply the change to a fatal error found was corrected at this time.
[Sword Mastery]: This attack never received damage increase per name when the increase is less than the maximum target number.
[Throwing weapons]: The damage formula follows the characters rather than the official pet damage.
[Advanced Earth Break]: instant death probability will be deleted.
[Advanced Storm Break]: instant death probability will be deleted.
[Divine rear] This critical increase in minimum damage and maximum damage are reduced.
[Armor split]: Ignore the ERA will be modified to a different formula.
[/quote]

The whole thing on pastebin including other changes: http://pastebin.com/30QZDN6f

September 2, 2015

50 Comments • Newest first

Stimlexa

Can Dual Blades flash jump like everyone else yet?

No? Okay...

Reply September 2, 2015
Axnslicer

[quote=darksword]Oh man, they actually killed Dark Sight in bossing.[/quote]

Thieves have to dodge Magnus meteors like the rest of us now lol.

Reply September 2, 2015 - edited
BiancaDelRio

Ouch, the kinesis nerfs to their survivability is probably gonna be pretty significant

Reply September 2, 2015 - edited
Star909

[quote=piana]It looks like Nexon is slowly adding up cooldowns on skills so you lazy people who just wish to spam one button and complain about it being boring can shut up.[/quote]

What they need to do is for classes to have purposes rather than everything is dps and we have a few tanks here and there that no one plays because they're not useful.

Reply September 2, 2015 - edited
NeoBowmaster

I like how WH have a higher Hits/sec yet they don't get nearly the same treatment as bowmasters. So annoying.

Reply September 2, 2015 - edited
Shangz

a better maple

Reply September 2, 2015 - edited
twopointonefour

@assmuppet: Well they pretty much never want you to use turret or incredibly sparingly. They'll probably reverse the damage reflect trigger they did previously. You know cause it's too safe. Personally if they won't give out another % att buff then a 3rd type of final attack would be acceptable.

Reply September 2, 2015 - edited
AssMuppet

[quote=twopointonefour]Because being able to cast turret anytime you wanted was too great of a thing you now get some more hurricane reinforce damage... I'm tired of you nexon. Just delete arrow platter and give me more % attack buffs like christ.

This class was about hps not % per hit. I don't want your damage buff, just let me keep my hits.

Reply September 2, 2015 - edited
thenoob01

[quote=piana]It looks like Nexon is slowly adding up cooldowns on skills so you lazy people who just wish to spam one button and complain about it being boring can shut up.[/quote]

Kinda hoping bossing gets harder so that you actually need to move around and not hold down one button.

Reply September 2, 2015 - edited
DefenseNub

[quote=piana]It looks like Nexon is slowly adding up cooldowns on skills so you lazy people who just wish to spam one button and complain about it being boring can shut up.[/quote]

only reason i made a paladin and then red came

Reply September 2, 2015 - edited
twopointonefour

[quote=goldenhedgy]Evan:
Evan will modify the properties of elemental resistance reduction skills reset.
[Elemental Reset]: This property is added to the passive resistance reduction function to decrease the damage became final increase.

Someone translate google translate for me [/quote]

You lose your element reduction ability in favor of % damage.

Reply September 2, 2015 - edited
bobmacarl12345

I'm perfectly fine with how dual blades are now. No thank you nexon

Reply September 2, 2015 - edited
GoldenHedgy

Evan:
Evan will modify the properties of elemental resistance reduction skills reset.
[Elemental Reset]: This property is added to the passive resistance reduction function to decrease the damage became final increase.

Someone translate google translate for me

Reply September 2, 2015 - edited
Erag0n1

@silverphoenix: My point was they got the devs to not add a limit b/c people use rjpq all the time

Reply September 2, 2015 - edited
twopointonefour

[quote=sansaurr]Who puts a cooldown on a flash jump...who?[/quote]

but the games too easy if you can just flash jump away from everything.

Reply September 2, 2015 - edited
SANsaurr

Who puts a cooldown on a flash jump...who?

Reply September 2, 2015 - edited
GreatBolshy

wtf? mechs couldn't do endgame bossing unless you have godlike control and have had this problem forever and nexon NERFS THEIR MOBILITY EVEN MORE? i'm laughing so hard right now. i'm so glad i quit this game rofl. 4 nerfs in a row for mechs

Reply September 2, 2015 - edited
twopointonefour

Because being able to cast turret anytime you wanted was too great of a thing you now get some more hurricane reinforce damage... I'm tired of you nexon. Just delete arrow platter and give me more % attack buffs like christ.

@Elufu : Lol mercedes FA nerfed. You might be able to summon up to 2 Elemental knights though? Potentially changing Ignis Roar and Defense break? Hard to make it out.

Reply September 2, 2015 - edited
Star909

[quote=jaffah]it's nice that the delay on elemental knights is gone LOL but wtf does damage official mean
in fact i don't really understand like any of the mercedes changes lol[/quote]

Final attack goes from 2 lines to 1 but it's % is increased
Your combo'd attacks become stronger as you combo
Elemental ignore becomes a damage boost it looks like? It's whatever they're doing to mages too.
I don't know what that last skill is.

Reply September 2, 2015 - edited
Jaffah

it's nice that the delay on elemental knights is gone LOL but wtf does damage official mean
in fact i don't really understand like any of the mercedes changes lol

Reply September 2, 2015 - edited
silverphoenix

[quote=erag0n1]It's for sure true, but they still help with more flexible topics like rjpq daily limit[/quote]

Since when does RJPQ have a daily limit?
Also doesn't that mean they're just "helping" with minor nuances of gameplay, rather than doing anything useful?

Reply September 2, 2015 - edited
RagerRaging

if reboot didn't make me want to quit i don't know what will.

Reply September 2, 2015 - edited
Darksword

Oh man, they actually killed Dark Sight in bossing.

Reply September 2, 2015 - edited
Evalithia

Oh good, now Ender will spam 16 lines of numbers on all mobs <3

Reply September 2, 2015 - edited
SorLilly

Don't tell me those with elemental reset skills will be affected by how much o.o

Reply September 2, 2015 - edited
Erag0n1

[quote=rachelll]We're most likely gonna end up getting what KMS got. Some inputs made by the GMS community are universal and very little of that is reflected in this job balance.[/quote]

It's for sure true, but they still help with more flexible topics like rjpq daily limit

Reply September 2, 2015 - edited
LShadow3

I wish they'd do the star star events in GMS. Them free Maple Points/Unique pot scrolls <3

Reply September 2, 2015 - edited
Rachelll

[quote=erag0n1]You do realize mlc is for GMS right o.O
they have no influence over these decisions[/quote]

We're most likely gonna end up getting what KMS got. Some inputs made by the GMS community are universal and very little of that is reflected in this job balance.

Reply September 2, 2015 - edited
Erag0n1

You do realize mlc is for GMS right o.O
they have no influence over these decisions

Reply September 2, 2015 - edited
keyan22

[quote=vivabasura]i think u have no idea how good is ele decrease, the upcoming nerf on CKs is not hurting so much on skill changes but on the ele decrease
y'all with 100% ele decrease hitting double what ure supposed to on the bosses that matter, changing it is no small thing o.o

there is really nothing wrong with them theyre just difficult that change was only to be on par with the heal nerfs on other classes[/quote]
Well if you cap without it, you'd have the same dps as you would with it, that was my point, all it does is just make it more difficult to hit cap if they nerf it.
I do know what it does, just don't really care all that much if it gets nerfed, I can just fund myself more.

Reply September 2, 2015 - edited
VivaBasura

[quote=keyan22]Honestly I don't even really care about elemental decrease, it wont hurt mages dps, just make it a bit harder to cap, not much point in even changing it in reality.[/quote]
i think u have no idea how good is ele decrease, the upcoming nerf on CKs is not hurting so much on skill changes but on the ele decrease
y'all with 100% ele decrease hitting double what ure supposed to on the bosses that matter, changing it is no small thing o.o

[quote=klu180]I don't think Drain Aura is the problem for BaMs[/quote]
there is really nothing wrong with them theyre just difficult that change was only to be on par with the heal nerfs on other classes

Reply September 2, 2015 - edited
SadVirgin

Phantom tears.

Reply September 2, 2015 - edited
Rachelll

[quote=nitsua2789]If the platter CD makes it so that there's periods of time where platter is down (ex. 30s duration, 40s cd) then that really sucks. If it's just a minor cd (like 30s duration 10s cd) then whatever, if its even (30s cd and duration) then that's definitely not great but at least we still retain *most* of the utility (outside of air platter, but that's only really a thing in cvell and certain stages of oz?)

Milles dmg reduction on Phantom seems counter intuitive considering they just buffed that like 2 months ago.... Also no more heal and nerfing the -already bad- Judgement buffs... Not sure how the Tempest buff is supposed to somehow reconcile these losses unless it's becoming like 3 lines of dmg with the same delay.

Shroud walk cd... ugh.[/quote]

Air platter at cvellum isn't even because we want to--it's because nexon is terribad at coding and trolled us with the hitbox. Only real loss in tower would be 32f. Only about 10 seconds lost.

Then again, this is just kMSt so I'm sure there's more changes coming before it hits the live servers

Reply September 2, 2015 - edited
nitsua2789

If the platter CD makes it so that there's periods of time where platter is down (ex. 30s duration, 40s cd) then that really sucks. If it's just a minor cd (like 30s duration 10s cd) then whatever, if its even (30s cd and duration) then that's definitely not great but at least we still retain *most* of the utility (outside of air platter, but that's only really a thing in cvell and certain stages of oz?)

Milles dmg reduction on Phantom seems counter intuitive considering they just buffed that like 2 months ago.... Also no more heal and nerfing the -already bad- Judgement buffs... Not sure how the Tempest buff is supposed to somehow reconcile these losses unless it's becoming like 3 lines of dmg with the same delay.

Shroud walk cd... ugh.

Reply September 2, 2015 - edited
Reneton

[quote=dreanburster]I'm infuriated that AB hasn't received any changes yet.[/quote]

I know, right? I get so excited whenever I hear there's been more character balancing, but they never do anything significant to revamp Angelic Busters ._.

Reply September 2, 2015 - edited
Sabspirit

Well the cooldown to platter shouldn't bug you bowmasters too much. It really only affects chaos vellum for you guys
However I might be wrong

Reply September 2, 2015 - edited
keyan22

Honestly I don't even really care about elemental decrease, it wont hurt mages dps, just make it a bit harder to cap, not much point in even changing it in reality.

Reply September 2, 2015 - edited
klu180

I don't think Drain Aura is the problem for BaMs

Reply September 2, 2015 - edited
simaini

i hope they make it so that arrow blaster turret won't activate DR since they're adding a CD
buff to mortal blow and hurricane(?) can't complain about that

Reply September 2, 2015 - edited
Loraket

So did WH's insta kill character card remain unscathed?
Or is it going to be cleansed eventually like how Vampire was forgotten until the last moment?

Reply September 2, 2015 - edited
AkatsukiDark

How much ele resist do we get now is what I'm curious on.

Bishops get 25% ele resist after reboot..oh well.

As long as we can keep telecast Angel Ray after reboot, I'll be happy.

Reply September 2, 2015 - edited
Rachelll

[quote=zomgitbeandy]Isn't this on the orangemushroom blog[/quote]

http://orangemushroom.net/2015/09/01/maplestory-september-update-job-balancing-star-star/

"The patch should be released to Tespia sometime today so I'll be covering that in a new post but I wanted to translate this note for you guys."

Reply September 2, 2015 - edited
powerguy121

Welp, there goes the power of dark sight haha.

Reply September 2, 2015 - edited
DreanBurster

I'm infuriated that AB hasn't received any changes yet.

Reply September 2, 2015 - edited
JetlagJag

Sooo theyre nerfing elemental decrease on explorer mages? Great...

Reply September 2, 2015 - edited
BuccOrToo

keep the cannoneer buffs coming

Reply September 2, 2015 - edited
zomgitbeandy

Isn't this on the orangemushroom blog

Reply September 2, 2015 - edited
Flya

I like the part where they allow other cygnus knights to receive each others link skills

Reply September 2, 2015 - edited
Sammi

Ah yes, finally the Sun Cole mages get some changes

They better give the legendary Heroes a revamp! >.<

Reply September 2, 2015 - edited