General

If elite boss botters are such a problem

Then why not put the Elite drops into PQs so people would have an incentive to do PQs instead? Then botters wouldn't get their hands on Elite boss drops.

Plus there's a limit to how many PQs you do everyday, so it wouldn't infinitely add those drops into the market.

(Just a very shallow idea)

EDIT:

Also why not add a meso loot limit per day too? I'm not saying no one loots mesos as an income, but it would slow down the botters or limit them a lot?
I'm not sure how putting a meso looting limit would actually play out in the long run, but there's plenty of mesos in the FM right now...

October 30, 2014

17 Comments • Newest first

JJoestar

Wouldn't be easier to put a couple of dam GM on patrol? I'm pretty sure they can navigate maps while nosepicking, with a little bit of training

Reply October 30, 2014
zznzzy

its all part of nexon plot to make people spend money

Reply October 30, 2014
taotapp

[quote=BobR]@taotapp: It makes me wonder exactly how many employees Nexon actually has left these days.
No more test servers, obviously no professional testers checking out new code they put in the game, no real game designers, apparently very few GMs (and yes, actually they have the GMs who are supposed to be keeping an eye on the game doing the customer service duties of answering tickets).
They're saving so much money by eliminating those useless jobs..![/quote]

I haven't read Nexon's glassdoor reviews in a while, but when I did they were full of disgruntled ex employees. And sure, when you're dealing with ex-employees you're not always going to have impartial company reviews, but still, there were a lot of people who complained about being paid less than the industry standard, and dealing with unreasonable demands from higher ups.

At this point, it wouldn't shock me at all if they had one guy doing the moderation for the entire game, under multiple pseudonyms.

Reply October 30, 2014
BobR

@taotapp: It makes me wonder exactly how many employees Nexon actually has left these days.
No more test servers, obviously no professional testers checking out new code they put in the game, no real game designers, apparently very few GMs (and yes, actually they have the GMs who are supposed to be keeping an eye on the game doing the customer service duties of answering tickets).
They're saving so much money by eliminating those useless jobs..!

Reply October 30, 2014
taotapp

[quote=BobR]
The only other alternative would be to have someone sit down and look through a list of billions and billions of possible IGNs with up to 12 alphanumeric characters and check off the ones considered to be "gibberish" and filter them all.[/quote]

That sounds like a wonderful job for the game's moderators. After all, with "second chance" events rendering bans entirely pointless, it doesn't seem like they have much else to do.
(this part was a joke)

Reply October 30, 2014
BobR

[quote=Sammi]Then why not ...[/quote]

Those are all good ideas, but it presumes Nexon cares anything about the game and players.
It would cost them money to re-code poorly designed features like that and they're not about to spend a dime on anything that doesn't impact their cash flow.
Player satisfaction with the game is obviously a low priority.

@taotapp It's almost impossible to program anything that can "look" at a group of characters and decide whether it's gibberish or not.
It gets into the realm of Artificial Intelligence to differentiate between "taotapp" and "jskghrslf" and determine one is legit and the other is gibberish.

The only other alternative would be to have someone sit down and look through a list of billions and billions of possible IGNs with up to 12 alphanumeric characters and check off the ones considered to be "gibberish" and filter them all.

Reply October 30, 2014
taotapp

Most botters have gibberish for names.
fjdsaklfjd
jdkflsdfjurfkal
ghrueiamc
That sort of thing. It makes me wonder, like, why isn't there some way to block people with gibberish names from entering training maps? Sure, it might get a few legit players who made their names on a whim, but they could just send in a ticket and file for a name change. Korean Maplestory had maps designed specifically for trapping non-korean players and banning them on the spot. Surely we could devise something similar in our game, especially since our botters make themselves so obvious. Hell, most of them even stick to the same handful of maps.

I'unno.

Reply October 30, 2014
duriel123

Actually I think thats not a bad idea, obviously it wont completely solve the problem, but its a step in the right direction. I imagine it would be a lot harder for hackers to farm PQ's as opposed to elites. It would also work towards giving the players more incentive to actually do the PQ's and possibly encourage party play(you can still bring mules).

Reply October 30, 2014
VietUA

@Sammi: However, from a long-term perspective, I don't see a lot of people doing this. Maple itself is falling apart, so the party play is limited to larger worlds like ours. Players are already discouraged from finish R&JPQ because of the training map available, and it is literally the one thing people go to the PQ for. Removing or lower the EXP from that map would make the PQ deserted. Furthermore, the only PQ I see this working with is LudiPQ, but that extends up to level 70. Again, the EXP aspect is why most of us do PQs, removing them will discourage players to train there and seek alternate training spots (hence no rewards)

Reply October 30, 2014
Sammi

@VietUA: The latter, random box rewards. Ya it might suck to have bad luck, but that's how the game is, everything's luck based already anyways (cubes, inner abilities, etc..). Plus, it's not like you only get 1 chance a day. I much prefer this system over elite bosses because of the large number of botters.

Plus it gives people a [i]chance[/i] to earn and sell things to build themselves up.

Reply October 30, 2014 - edited
VietUA

@Sammi:
I honestly just don't like the idea. How will the reward system be implemented? A set number of points to buy like the Gollux shop, or random box rewards like Monster Purge?
Both systems are flawed:
Gollux Shop idea is terribly flawed if the items are tradable (and I guess that was the entire point of the rewards). It'll cause a drastic curb inflation if the items can be bought without limitation, and vice versa (less items --> more value of mesos --> rich = win)
The Monster Purge idea is based on luck and may give an unfair advantage to those super lucky (and vice versa with those unlucky; people didn't even get the Jett damage skin due to the flawed luck-based system)

Reply October 30, 2014 - edited
kiue

I actually like this idea... Kinda bring back the idea of bonus stage from back then... But then again... Hackers would take over... Unless they make the PQ instanced and actually a nice PQ ... then people might actually do the pq then grind...

Reply October 30, 2014 - edited
Sammi

[quote=VietUA]1) There's a time limit on PQs -- if someone were to spawn the boss in the midst of being kicked out, there really is no intensive.
2) If you limit the number of PQs, there would still be botting elites outside of PQs
3) The price of goods would be substantially more expensive (less items in market), making an unfair advantage to those who want to buy
Shallow, but it's a good start. Nexon probably won't do anything about it, and it's pretty nice as it is (things are expensive af, I'm not about to go buy 100m 10% CS)

EDIT: Also note, if you were planning to make it party-exclusive, a party of hackers would take over all the maps and fill up all the channels (hence we would never be able to gain anything)[/quote]

1. Not sure what you mean?
2. I meant they should just delete Elite bosses, and add the drops into PQs instead. Each PQ has a 10x limit.
3. I have no comment on the pricing advantages for the rich/poor, but I think it'd be a good start for recovery for this "economy". Also, it's not like the items will be exclusive to rich people, the "poor" people can do PQs with friends to sell to make some mesos.
4. (The edit) They're just bots? If you make the PQs more anti-botter friendly it would slow them down a lot? Like less killing mob stages, and more like puzzles or questions.

Reply October 30, 2014 - edited
VietUA

1) There's a time limit on PQs -- if someone were to spawn the boss in the midst of being kicked out, there really is no intensive.
2) If you limit the number of PQs, there would still be botting elites outside of PQs
3) The price of goods would be substantially more expensive (less items in market), making an unfair advantage to those who want to buy
Shallow, but it's a good start. Nexon probably won't do anything about it, and it's pretty nice as it is (things are expensive af, I'm not about to go buy 100m 10% CS)

EDIT: Also note, if you were planning to make it party-exclusive, a party of hackers would take over all the maps and fill up all the channels (hence we would never be able to gain anything)

Reply October 30, 2014 - edited
Sammi

[quote=bblan7787]after the star update u can only get a maximum of 3 gifts per boss. Nexon found a solution but unfourtunetely gms won't implemented it right away there gunna wait for december[/quote]

I guess that's a good fix, just wish something could be done about meso farmers.

Reply October 30, 2014 - edited
bblan7787

after the star update u can only get a maximum of 3 gifts per boss. Nexon found a solution but unfourtunetely gms won't implemented it right away there gunna wait for december

Reply October 30, 2014 - edited
wingless666

Most fixes are better than what we have which is no fixes.....

Reply October 30, 2014 - edited