General

Dualblade

Dual Blade Reconstruction changes

[header]Update 12.01.10: Reconstruction part 2. Some skills changed. Will be noted by a little "*" beside the edit. Use CTRL + F to find changes.[/header]
EDIT: Changed "Vital Steel" to "Vital Steal". It makes more sense. Thanks PrettyBoyTom XD
EDIT2: Cleared up the Chains of Hell misunderstanding. IT HAS A 100% CRIT RATE. Thanks to all those who said "woot 100% crit" and things like that XD
EDIT3: Video time!
[*][url=http://www.youtube.com/watch?v=C_XPXc0QAhY]Thank you, Hanate and Lejendus for the link[/url]
[*][url=http://channel.pandora.tv/channel/video.ptv?ch_userid=kdh_001&prgid=40098872&categid=33613061&page=1]Thank you, hv002 for the link[/url]
[*][url=http://www.youtube.com/watch?v=gZI39qWFw_o]Thank you, puppydog for the link[/url]
[*][url=http://channel.pandora.tv/channel/video.ptv?ch_userid=kdh_001&prgid=40098872&categid=33613061&page=1]Thank you, kRIPTAH for the link[/url]
EDIT4: I just looked at the Thorns animations again, and it only shows Stance effect and Effect (the flowery thing). There is no longer anything for party members, so [b]Thorns is not a party skill anymore.[/b]

So, with the new Restructuring patch in kMST, here are the changes to Dual Blades:

Original Post (translated by Google)
[b](outdated[/b]

Semi-Dualer (20-29)
- Ido Mastery - x (60 to 120)
- Triple Stab - damage (160 to 110); range (100% Range to 140% Range)

Dualer (30-54)
- Fatal Blow - damage (110 to 85)
- Slash Storm - damage (230 to 190)

Dual Master (55-69)
- Flash Jump - mpCon (12 to 25); Max level changed from 20 to 15
- Flash Bang - mpCon (90 to 65); Max level changed from 20 to 5
- Tornado Spin (Attack) - damage (290 to 300)
- Tornado Spin - u (250 to 300)
- Upper Staff - New Skill; Description (by playing a number of powerful enemies geomgi floats in the air. Floating in the air, enemy of the state can afford the extra damage.); X (70); attackCount (1); mpCon ( 45); damage (240); mobCount (6); range (176% Range)

Slasher (70-119)
- Chain Hell - New Skill; Description (dark site in the state of an enemy attack nearly pulled the 10 batters. Chain hell is applied to all attacks critical if the monsters can not be moved using a fixed type is limited in scope . n # c11-level or higher: Mastery Book requires #); mobCount (1); attackCount (10); damage (80); range (450); cr (100); mpCon (75); range (140% Range)
- Vital Steel - New Skill; Description (attacks have a chance to recover HP. However, for a maximum of 15% or more HP can not recover.); X (10); prop (5)
- Advanced Dark Sight - New variable "y" (50); New variable "x" (20); Max level changed from 20 to 10
- Flying Assaulter - damage (420 to 280)
- Owl Dead - x (10 to 15)
- Bloody Storm - mpCon (44 to 50); damage (420 to 225); range (280% Range to 300% Range)

Dual Blader (120 +)
- Phantom Blow - New Skill; Description (front row of the enemy to strike a fatal one.); AttackCount (6); mpCon (42); damage (110); mobCount (1); range (195% Range)
- Sharpness - New Skill; Description (critical attack, increases the probability and the critical minimal damage.); CriticaldamageMin (20); prop (25)
- Monster Bomb - mpCon (40 to 60); damage (1380 to 1100)
- Final Cut - cooltime (90 to 60); time (44 to 40); y (200 to 140); x (45 to 20); New variable "z" (15); Variable removed "damR" (25); range (350% Range to 450% Range)
- Sudden Raid - New variable "attackCount" (3); mpCon (300 to 65); damage (1500 to 180); mobCount (15 to 6); Variable removed "dotTime" (10); Variable removed "cooltime" (30 ); Variable removed "dotInterval" (1); Variable removed "dot" (200); range (400% Range to 100% Range)
- Thorns - x (20 to 1); time (160 to 210); New variable "epad" (30); mpCon (350 to 90); New variable "prop" (90); Variable removed "criticaldamageMin" (30) ; range (400% Range to unspecified)

[header]TRANSLATION (I bracketed the numbers to make it less messy)[/header]
These are all of the NEW, CHANGED or MODIFIED skills.

Semi Dualer (20-29)
[b]Ido Mastery (aka Katara Mastery)[/b]: Accuracy increased from (60) to (120) at max level
[b]Triple Stab[/b]: Damage nerfed from (160% * 3 hits) to (110% * 3 hits). (Range increased from 100% range to 140% range)

Dualer (30-54)
[b]Fatal Blow[/b]: Damage nerfed from (110% * 8 hits) to (85% * 8 hits).

Dual Master (55-69)
[b]Flash Jump[/b]: MP requirement increased from (12) to (25). Max level has been lowered from 20 to 15.
[b]Flash Bang[/b]: MP requirement decreased from (90) to (65). Max level has been lowered from 20 to 5. (...Five. HOLY CRAP! That's awesome!)
[b]Tornado Spin[/b]: Damage increased from (250%) to (300%). *Mob count decreased to 6.
[b]Upper Stab[/b]: Consumes (45 MP). Pops monsters into the air. Deals (240% damage) in (1 hit) to (6 mobs). Deals a (bonus 70% damage) if the monster is in the air.

Slasher (70-119)
[b]Chain Hell (aka Chains of Hell)[/b]: Consumes (75 MP). Deals (80% damage) to (1 monster) (10 times). Attack range is 140%. [i]100% Critical rate![/i]
[b]Vital Steal[/b]: (passive skill) When you attack a monster, there is a (5% chance) of absorbing (10% of the damage as HP). Cannot recover more than 15% of your max HP at once.
[b]Advanced Dark Sight[/b]: Max level changed from 20 to 10. While in Advanced Dark Sight, you can attack, and there is a (49% chance of being able to stay in Dark Sight mode). Furthermore, there is a (20% chance) to increase the (total damage of your attack by 50%).
[b]Flying Assaulter[/b]: Nerfed from (420% damage) to (225% damage). (Range increased from 280% to 300%.)
[b]Owl Dead (aka Owl Spirit)[/b]: Consumes (37 MP). There is a (49% rate of instant kill). If it is OHKOed, then you get a (130% damage bonus) for the next (15 attacks) (rather than the old 10).
[b]Bloody Storm[/b]: MP consumption increased from (44) to (50). Damage nerfed from (420%) to (225%). (Range extended from 280% to 300%.)

Dual Blader (120+)
[b]Phantom Blow[/b]: Active skill (attack). Consumes (42 MP). Deals (*105% damage) (6 times) to (1 enemy). 195% range. *Ignores 20% of the enemy's defense.
[b]Sharpness[/b]: (passive skill) (+25% chance) to do a critical hit. Minimum critical damage increased by (20%).
[b]Monster Bomb[/b]: MP consumption increased from (40 MP) to (60 MP). Damage *increased from (1380%) to (1650%).
[b]Final Cut[/b]: Cooldown *remains at 90 seconds. Duration lowered from (44 seconds) to (40 seconds). Attack bonus lowered from (200% damage) to (140% damage). There is a (15% chance) for an instant kill.
[b]Sudden Raid[/b]: Removed. Changed to "Blade Fury", a completely new attack.
[b]Blade Fury[/b]: Active skill (attack). Consumes (65 MP). Deals (*165% damage) (3 times) to up to (6 enemies).
[b]Thorns[/b]: Critical effects REMOVED. Active skill (self-buff): Consumes (90 MP). For 210 seconds, (increases base ATT by 30), and gives a (90% chance to not get knocked back).

[header]SUMMARY OF MAJOR CHANGES[/header]

1st job:
none

2nd job:
Triple Stab was nerfed beyond recognition.

2nd job +:
Fatal Blow got nerfed EVEN MORE.

3rd job:
-Flash Bang's max level lowered from 20 to 5.
-Tornado Spin's damage increased.
-Upper Stab moved to this advancement.

3rd job +:
-New Skill: Vital Steal (passive draining skill)
-Chains of Hell was moved to this job. It was nerfed badly.
-Advanced Dark Sight grants a bonus critical attack that stacks on top of other criticals!
-Owl Spirit gives the damage increase for more attacks.
-Flying Assaulter nerfed badly. Range increased slightly.
-Bloody Storm nerfed badly. Range increased slightly.

4th job:
-New Skill: Phantom Blow. Deals 110% damage 6 times to 1 enemy. Slightly faster than Triple Stab.
-New Skill: Sharpness. Increases chance to do a critical by 25% and increases min. damage by 20%.
-Monster Bomb: Nerfed slightly.
-Final Cut: Cooldown lowered, duration increased, damage bonus greatly lowered, and gives a 15% instant-kill rate.
-Sudden Raid: Turned into Blade Fury. If you used the skillbook already, then don't fret, because it will still be in effect. (I think.) The actual Ultimate skill can no longer be used, though.
-New Skill: Blade Fury. Deals 180% damage 3 times to 6 mobs. Slightly slower than L7, slightly faster than Triple Stab.
-Thorns: CRITICAL EFFECT REMOVED. Gives +30att and 90% chance of not getting knocked back.

Sources: [url=http://www.s0uthperry.net/showthread.php?t=34413]This.[/url]
[url=http://spadow.wordpress.com/2010/12/02/kmst-v355-reorganization-update-part-2/#more-6559]And this.[/url]
Replace "0" with "o".

Hope I cleared some things up!

November 18, 2010

121 Comments • Newest first

Satoshi1234

[quote=ryan1995]One more thing we have over other classes is the best mob control in the game(Well, sort of. Warriors have monster magnet, but aren't as mobile while they use their mob control attacks.) which is nice when training.

But yeah, the people in the videos seem relatively well funded, since they all have over 100%+ LUK bonus in potential. X_X[/quote]

yeah...

Eh, at least our numbers will go down by quite a bit. Hopefully our bad rep will eventually go away too. XD

Reply November 28, 2010
Satoshi1234

[quote=trips486]Cant do high dmg anymore? Look at those vids. There not as high as now but there still high dmg. No class should be doing max dmg all the time. That is just dumb but were definitly not weak. Also note there are much more funded players then those vids you seen. Its just a test server after all. Wait till the real thing starts. Also who says we need party skills? Sairs have no party skills and still wanted in bossing.[/quote]

I know that we're not completely weak, but... you never know. Those people in the vids could be very well as funded as one could get.
That's in kMST-- the version where all cash shop items are free. Including Miracle Cubes, and, therefore, more potential scrolls.

Also, Sairs don't need party skills at all because they are 100% Pure damage. DBs are rather low in damage compared to Sairs, and their mobbing is just a bit better. The only thing that DBs truly excel at compared to other classes is mobility (and even hermits and shads have the same no-monster-around mobility).

Reply November 26, 2010
x3Ren

It's annoying to rebuff party members anyways so who cares if we don't have party buffs. Its all about connections when you boss and when you're strong and a high level. Anybody would want you to boss with them. So Trips486 is right. And yeah its just a test server, since KMS can remake DBs again. Maybe they'll be even more videos of DBs for once.

Reply November 24, 2010
scorp989

[quote=Xreniya]what the hell's all this nerfing[/quote]

Well not really nerfing, besides a few minor things. The only thing i see thats nerfed badly is our crappy iframes for bossing is only CoH now, which is alot weaker.

Reply November 24, 2010
x3Ren

[quote=Xreniya]what the hell's all this nerfing[/quote]

Lets say all the classes are a 5.. and right now DBs are 10. After the reorganization patch, DB's are a 5 now. Which isn't nerfing but balancing..

Reply November 24, 2010
Xreniya

what the hell's all this nerfing

Reply November 24, 2010
Satoshi1234

[quote=akitocb45678]nice D:[/quote]

...shame that i cant watch that video... my internet's being really stupid, and it doesn't load half of the pages that i want it to. Not even Youtube or Facebook, usually.
Heck, i had to refresh Basil 10 times just so the "Navigation to the webpage cancelled" thing disappeared. x_x

Reply November 24, 2010
x3Ren

[quote=Satoshi1234]Well, there's always Flash Bang, if that counts... XD
But other than that, no.
Nexon gave us Self-Haste because we were too overpowered in the beginning, but honestly... i think it's time to give us regular haste now, if we can't buff party members or even do high damage anymore. lol[/quote]

I hate how haste debuff ours too. So stupid. And we do need a party skill. I'm feeling a bit insecure about bossing now.

Reply November 23, 2010
Satoshi1234

[quote=Alchemy1234]no more party skills whatsoever? :[[/quote]

Well, there's always Flash Bang, if that counts... XD
But other than that, no.
Nexon gave us Self-Haste because we were too overpowered in the beginning, but honestly... i think it's time to give us regular haste now, if we can't buff party members or even do high damage anymore. lol

Reply November 23, 2010
Alchemy1234

no more party skills whatsoever? :[

Reply November 21, 2010
kRIPTAH

@TsuinTanken

http://channel.pandora.tv/channel/video.ptv?ch_userid=kdh_001&prgid=40098872&categid=33613061&page=1

Reply November 21, 2010
Starfy3453

[quote=Satoshi1234]im not getting mad, im just pointing out some stuff you might have overlooked.
Hence the "XD".
lol[/quote]

lol oo

Reply November 21, 2010
Satoshi1234

[quote=felipe123450]With the new dmg formulas how would 30% boss dmg work with both on the katara and the dagger?[/quote]

No bloody idea. XD

Reply November 21, 2010
felipe123450

With the new dmg formulas how would 30% boss dmg work with both on the katara and the dagger?

Reply November 21, 2010
Satoshi1234

[quote=Starfy3453]The blue/black thing that SP has and such. And ok i get it o.o... dont get mad o.o[/quote]

im not getting mad, im just pointing out some stuff you might have overlooked.
Hence the "XD".
lol

Reply November 21, 2010
Starfy3453

[quote=Satoshi1234]What do you mean by "aura"?
Also, they don't have dark powers. They're just dark people in general, like assassins (actual assassins, not the class). XD[/quote]

The blue/black thing that SP has and such. And ok i get it o.o... dont get mad o.o

Reply November 21, 2010
Satoshi1234

[quote=Starfy3453]I kno but the dark power thing came from the aura they had. I knew the storyline but I was just thinking maybe the black mage saw some sort of twist in it lol[/quote]

What do you mean by "aura"?
Also, they don't have dark powers. They're just dark people in general, like assassins (actual assassins, not the class). XD

Reply November 21, 2010
Starfy3453

[quote=Satoshi1234]DBs have nothing to do with the black mage XD
Balrog killed the old Dark Lord, Sulhee thought that Jin killed him, and then she made the organization for the sole purpose of assassinating Jin.
Then she realizes that she is overreacting, and decides to stop trying to kill Jin (although she is still uncertain on whether he killed the old Dark Lord), and decides to try and make Dual Blades an official class. It becomes official once one particular Dual Blade (the player, obviously) helps kill off White Fangs which are terrorizing the citizens of El Nath. (this is the advancement quest at level 55)

Also, DBs don't really have "dark powers". They're just... ninja-like, and designed for assassinating.
And they're already against the Black Mage. XD[/quote]

I kno but the dark power thing came from the aura they had. I knew the storyline but I was just thinking maybe the black mage saw some sort of twist in it lol

Reply November 21, 2010
x3Ren

[quote=ViolinFTW]ok tell me what you do. Kill monsters and boss thats it.i dont need experience. Other people's experiences have told me other wise.[/quote]

Opinions are people thoughts and experience is just backing up the opinion with facts thus making some people's opinions different from others while some are the same. Meaning it's at times pointless to argue because everyone love sticking to what they believe in which is a good trait to have cause that's how you can save the world if you're Superman. o.o

LOL. I'm bored.

Reply November 21, 2010
x3Ren

[quote=ryan1995]20% is nothing compared to the 45% it took before. >_<
The cool down is 60 seconds when maxed, but the buff final cut gives you now only lasts 20 seconds. It's still much better then before, though.

DB's are less beneficial in parties now that they lost thorns, but the passive crit means that they can have SE now.

Anyone know if the Katara is still considered a weapon, or if it's essentially a high attack shield now? It certainly looks like DB's use the damage range shown in the stat window rather then using the separate, hidden damage ranges they do now. It would be much better if the Katara is still considered an unused weapon rather then a fancy high attack shield, though.[/quote]

I feel it's more like a additional attack points to our dagger since the attacks aren't high low high. So you can say it's like a shield with attack.
Although this is just from looking at videos, I really don't know but this is my opinion.

Reply November 21, 2010
xgrip2k5

@ViolinFTW: like i said thats your opinion and having a lvl 120 hero doesnt mean you have experience as a high lvl

Reply November 21, 2010
x3Ren

[quote=ryan1995]Huh, Final cut only takes away 20% of your HP in the reconstruction when maxed.
It just became a whole lot more usable at bosses, and it's cooldown was reduced by 30 seconds. :o[/quote]

Thanks for the information. 20% isn't a lot either. Since we get 10% from that thief skill, it's more like it takes 10%
And the cool down is 60 seconds, lasting 44 seconds at max level or level 1? Well if its maxed level, we only have to wait 16 seconds. :]

Reply November 21, 2010
xgrip2k5

@ViolinFTW: so lemme get this straight you have no high lvl you have no shadower you have no idea what high lvl gameplay is like...why dont you keep your opinions to yourself

Reply November 21, 2010
x3Ren

We always had a problem with survivability because of low hp. Instead of depending on our skills to protect us, we either depend on levels of hp or funding to help increase our hp, defense and etc. And CoH's iframes wasn't perfect before anyways. Some classes have to be a certain level to boss cause they didn't have enough HP. So I don't see anything wrong with us. Like bowmans and sins. If the player wants to boss with stronger bosses, like Pink Bean and CHT, they wouldn't make a DB cause obviously, one of the first things about us is low hp and barely any defensive moves. Anyways, with the new skills set, to truly unlock our potential, we have to be around 140 - 150. Maxing the passive crit, maxing the thorns, maxing phantom blow , and final cut before bossing to be really good. Since phantom blow is our main attack skill, passive crits help with damage, maxing thorns help with damage, and same with final cut. So by the time we hit that level, we'll have decent HP. Some classes had to wait a while before bossing too. Not because of low hp but not finishing the right skills to boss. Well most DBs should be funded pretty well or can be funded since they payed a lot of money for the skill books or bought the skill books from FMs.

Reply November 21, 2010
Satoshi1234

[quote=Starfy3453]Well... From what I see is pretty sad for dual blades... But I still wonder if this plays to the whole storyline of the black mage? I mean,dbs have dark powers, especially going against the dark lord, so why not? And what if suddenly the black mage realized in the end all dbs would realize it was wrong and go against his plan to destroy mapleworld? Hmm..[/quote]

DBs have nothing to do with the black mage XD
Balrog killed the old Dark Lord, Sulhee thought that Jin killed him, and then she made the organization for the sole purpose of assassinating Jin.
Then she realizes that she is overreacting, and decides to stop trying to kill Jin (although she is still uncertain on whether he killed the old Dark Lord), and decides to try and make Dual Blades an official class. It becomes official once one particular Dual Blade (the player, obviously) helps kill off White Fangs which are terrorizing the citizens of El Nath. (this is the advancement quest at level 55)

Also, DBs don't really have "dark powers". They're just... ninja-like, and designed for assassinating.
And they're already against the Black Mage. XD

Reply November 21, 2010
Starfy3453

Well... From what I see is pretty sad for dual blades... But I still wonder if this plays to the whole storyline of the black mage? I mean,dbs have dark powers, especially going against the dark lord, so why not? And what if suddenly the black mage realized in the end all dbs would realize it was wrong and go against his plan to destroy mapleworld? Hmm..

Reply November 21, 2010
stanley22

wait, the red skill that attacked he used during 1:18 should be slash storm rite? and the 1:58 is triple stab?

Reply November 21, 2010
therebegold

before we get all pissed, lets wait and see if Nexon actually makes us pay for the new skills. No sense in getting worked up over what may happen

Reply November 21, 2010
x3Ren

[quote=Bose]@eerieerik: no i payed for thorns, chains, blade storm, tornado spin, the ones that we needed to pay for, and now they are going and moving them around and nurfing them for what they were ment to be used for, im not upset that they are being moved around i am just going to be pissed if nexon is going to make us pay for the new skills that they are coming out with,[/quote]

I'm sure they thought of it already. I mean where will the extra skill points go? xD

Reply November 20, 2010
x3Ren

Can it stack with apple? Thorns.

Reply November 20, 2010
xgrip2k5

@ViolinFTW: says the person with nothing over lvl 100...i really dont understand what being a legendary warrior had anything to do with what ive said

Reply November 20, 2010
xgrip2k5

@ViolinFTW: sure bud if i complained as much as you say i have i wouldnt have played this character to 150.

Reply November 20, 2010
pelusa123

now we DBs aren't pro anymore... i ll enjoy these few weeks i still have... T-T u kill maple story nx! (or at least DBs)

Reply November 20, 2010
Elitist

I wouldn't say that DB's are nerfed to oblivion without knowledge of their new damage formula.
I just hope that the new thorns buff can stack with an apple. If the new buff does not stack with an atk pot, the new buff is useless in parties.
(Hmm....shifting CoH to 3rd Job?) DBs have very low HP for a melee class without defensive abilities (without considering %HP equips unless you're funded and HB is not always there) and I'm not sure if they can survive against bosses that can kill them in one hit. CoH allowed DBs to be safe from harm if timed correctly. (i-frames). The new skill in the 4th job (Phantom Blow) appears to be faster than triple stab and I wonder if it will be stronger than the old CoH.
Sudden-Raid removal is meh... (Sudden Raid has a delay and has a CD anyway so...) The new skill (blade fury) appears to be more useful and may be able to be chained into an attack combo somehow.

Reply November 20, 2010 - edited
Satoshi1234

[quote=ddsushi]This might be a stupid question, but how does he have +1xx% luk in KMST?
all the other vids I've seen have clean equips
And I don't think kms has the char copying system(correct me if I'm wrong)[/quote]

In the kMST cash shop, EVERYTHING is FREE. Including Miracle Cubes. And with 10 Miracle Cubes, you get one free Advanced Potential scroll.
So... kMST damage is usually higher than most actual players' damage. Remember that video of that Aran OHKOing Chief Oblivion Guardians with his NORMAL attack?
That's because of the potential. XD

@Raiden:
I think that Savage Blow is a lot better, to be honest... It's way faster and everything...

Reply November 20, 2010 - edited
EggxRolls

@x3Ren

by the time this patch comes out... i probably already made a battle mage

Reply November 20, 2010 - edited
Raiden

Huh. Now fatal blow is down to savage blow levels. Good.

Reply November 20, 2010 - edited
therebegold

"Yeah we're actually much stronger cause of the damage formula. I think we get an extra 1k or 2k attack range added to our maximum. Well thats rounding it up. I saw this db with 600 + 700 luk and adding 300 luk compared to mine, he shouldn't have 16k.. xD Well he did have that 30 attack thorns thing so maybe I'm wrong"-
Ya see this is what most people forget, they only look at the nerfs to BS, FA, COH etc... and think Dual blades got royally screwed without looking out are new damage formula-which if it is Combined dagger and katara instead of Alterante hits is indeed a buff. Im not sure if that is true however, it is only from what iv heard.

Remember people befoer we start yelling "DBS GOT HOSED" can we at least find out this new damage formula first?

Reply November 20, 2010 - edited
x3Ren

[quote=ddsushi]This might be a stupid question, but how does he have +1xx% luk in KMST?
all the other vids I've seen have clean equips
And I don't think kms has the char copying system(correct me if I'm wrong)[/quote]

I think unless GMST, they can transfer characters over as testers. Since DB's couldn't be created again in KMS. Not many people have it, either quit, couldn't reach a high level, and wasn't chosen as a person as a test server so there's not many DBs that are high, with good equips.

Reply November 20, 2010 - edited
ddsushi

This might be a stupid question, but how does he have +1xx% luk in KMST?
all the other vids I've seen have clean equips
And I don't think kms has the char copying system(correct me if I'm wrong)

Reply November 20, 2010 - edited
x3Ren

[quote=ryan1995]*Looks at the topic*
Uh...Any information on the new damage formula's for DB's? Rather then just skill strings that give half to story? >_<
I heard on SP that DB's will use the combined range that's actually shown rather then alternating between your hidden dagger and blade ranges.
Which would be a major buff. >_>[/quote]

Yeah we're actually much stronger cause of the damage formula. I think we get an extra 1k or 2k attack range added to our maximum. Well thats rounding it up. I saw this db with 600 + 700 luk and adding 300 luk compared to mine, he shouldn't have 16k.. xD Well he did have that 30 attack thorns thing so maybe I'm wrong.

Reply November 20, 2010 - edited
stanley22

OMFG f5 after this patch i ma get CoH f5, on the bad side, FA is getting nerfed so is FB, like wtf?

Reply November 20, 2010 - edited
x3Ren

[quote=archopath]No..Just..No..
I've only RGTS'ed maybe... 6~9 times as a DB. Not once i relied on my HP to save me.
Hit RGTS with raid, cast Mirrored target, and keep a timer out and spam Chains/Fatal.
Trust me RGTS only moves around just enough so he wont cause you touch DMG.
Just remember to use Raid and keep Mirrored Target up to prevent him from attacking you.
Now, Bf, I can stand 1 hit and Fatal Blow sinks on him just fine.
Ever thought how NL's, BM's, MM's and Sairs do HT, or PB? They still get hit by magic attacks.
As a matter of fact, people who do boss runs get hit by magic MOST of the time, not touch dmg.
The only time i ever depended on iFrames is when i Anego. And even as of now, iFrames is not perfect on DB's since there's that small
frame gap in the DS>CoH>Fatal Blow macro so its still likely to get hit.
If you live at a highly populated server, you'll find out that you're not the only one looking for high exp yielding spots.
So considering RGTS as a main training spot and "only way to get decent exp" is definitely a baaaad idea.

No iFrames, adjust damage, increase avoid cap tyvm [/quote]

Hahaha, you sure told him! *Likes*

Reply November 20, 2010 - edited
archopath

[quote=trips486]If you ever want to RGTS you need lots of hp or I-frames.[/quote]

No..Just..No..
I've only RGTS'ed maybe... 6~9 times as a DB. Not once i relied on my HP to save me.
Hit RGTS with raid, cast Mirrored target, and keep a timer out and spam Chains/Fatal.
Trust me RGTS only moves around just enough so he wont cause you touch DMG.
Just remember to use Raid and keep Mirrored Target up to prevent him from attacking you.
Now, Bf, I can stand 1 hit and Fatal Blow sinks on him just fine.
Ever thought how NL's, BM's, MM's and Sairs do HT, or PB? They still get hit by magic attacks.
As a matter of fact, people who do boss runs get hit by magic MOST of the time, not touch dmg.
The only time i ever depended on iFrames is when i Anego. And even as of now, iFrames is not perfect on DB's since there's that small
frame gap in the DS>CoH>Fatal Blow macro so its still likely to get hit.
If you live at a highly populated server, you'll find out that you're not the only one looking for high exp yielding spots.
So considering RGTS as a main training spot and "only way to get decent exp" is definitely a baaaad idea.

No iFrames, adjust damage, increase avoid cap tyvm

Reply November 20, 2010 - edited
x3Ren

Lol. I kind of don't care much about, 2nd and 3rd, I do care about 4th though. xD

Reply November 20, 2010 - edited
tommay92

No more ovapowered damage in 2nd job......=DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD!

Reply November 20, 2010 - edited
x3Ren

[quote=kRIPTAH]Word, but unfunded players cant buy chtp czak and % equips u know[/quote]

Well, not right away but slowly they can. And not all 4th job players are that poor. xD They can get at least 10mil and save up slowly.

Reply November 20, 2010 - edited
kRIPTAH

[quote=x3Ren]Well after Big Bang, we'll have extra STR as Defense. Just wear high level % luk equips which gives high defense as well as avoid.
And if avoid can go past 999, then that'll be pretty decent. And we also have flash bang. We can dodge most hits with Dark Sight and we can heal in it.
There's always CHTP and CZHELM which gives 20% hp total, plus str, and a lot of defense. So if we have around 1k defense or even more, we can take a few hits remember. So we don't have to hp wash and they're some potential equips that gives Hp% so try to cube for luk% and hp%.
There be more better equips later in the future which will help with defense, avoid, and hp. So don't worry so much.

And not everybody play maple to boss. Heck, not everybody even hit 4th job. It's also to have fun, some prefer grinding. My friend's 165 and sure he bossed but he didn't reach that level by gundam training. He trained at skele and OB4. Decent training and everybody has different builds. There's a small % of people bossing compared to everyone else playing. If everybody only wanted to boss, I think there be a bigger percent.

And guys, Phantom Blow is really fast, remember that and it's also ranged. And the videos have weak level ones. And don't forget that it's not finished updating yet. It might get stronger or they didn't add the damage formula correctly or something. We also have a healing skill for each hit which we do multiple times. In higher levels, we'll avoid a couple of hits or more before we even get hit so healing will be easier. We're also pretty balanced as well, slightly weaker but we're really fast. And remember, not finished updating. More will come, hopefully, better things.

I wish for them to at least let Self Haste not be over haste when someone casts it. And thorns not debuffing apples. I also want Owl Spirit gone, it's such a useless skill. I rather get 40 or even 30% chance of dodge. That skill is way better. Anyways, just my opinion but we can boss and everyone knows, you sort of have to be funded to boss and by the time anyone hits 4th job. They're doing pretty well. Just not super well.

Lets hope for the better with these changes guys.[/quote]

Word, but unfunded players cant buy chtp czak and % equips u know

Reply November 20, 2010 - edited
x3Ren

Well after Big Bang, we'll have extra STR as Defense. Just wear high level % luk equips which gives high defense as well as avoid.
And if avoid can go past 999, then that'll be pretty decent. And we also have flash bang. We can dodge most hits with Dark Sight and we can heal in it.
There's always CHTP and CZHELM which gives 20% hp total, plus str, and a lot of defense. So if we have around 1k defense or even more, we can take a few hits remember. So we don't have to hp wash and they're some potential equips that gives Hp% so try to cube for luk% and hp%.
There be more better equips later in the future which will help with defense, avoid, and hp. So don't worry so much.

And not everybody play maple to boss. Heck, not everybody even hit 4th job. It's also to have fun, some prefer grinding. My friend's 165 and sure he bossed but he didn't reach that level by gundam training. He trained at skele and OB4. Decent training and everybody has different builds. There's a small % of people bossing compared to everyone else playing. If everybody only wanted to boss, I think there be a bigger percent.

And guys, Phantom Blow is really fast, remember that and it's also ranged. And the videos have weak level ones. And don't forget that it's not finished updating yet. It might get stronger or they didn't add the damage formula correctly or something. We also have a healing skill for each hit which we do multiple times. In higher levels, we'll avoid a couple of hits or more before we even get hit so healing will be easier. We're also pretty balanced as well, slightly weaker but we're really fast. And remember, not finished updating. More will come, hopefully, better things.

I wish for them to at least let Self Haste not be over haste when someone casts it. And thorns not debuffing apples. I also want Owl Spirit gone, it's such a useless skill. I rather get 40 or even 30% chance of dodge. That skill is way better. Anyways, just my opinion but we can boss and everyone knows, you sort of have to be funded to boss and by the time anyone hits 4th job. They're doing pretty well. Just not super well.

Lets hope for the better with these changes guys.

Reply November 20, 2010 - edited
therebegold

i would assume it would be smart casted, if trans and ship are, why not thorns?

Reply November 19, 2010 - edited
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