shadownite

none

General Mechanic

mechanics getting nerfd in Kms summer patch judging from this patch, everything is nerfed across the board. I have already lived thru the chaos patch nerfs to mechs so this is probably the end for me for this game. It took too long (hovercraft, siege mode buffs) for mechs to get revamped to be decent and now to see a nerf bat happening, it is disheartening. :~( edit- updated to the live patch KMS 1.2.238 Beginner Skills Mechanic Dash: you can now grab on to a rope or ladder while using this skill First Job Gatling Shot: damage has been decreased from 100% to 90% Rocket Booster: command has been removed 2nd Job Mechanic Booster: duration has been decreased from 200 seconds to 180 seconds Advanced Gatling Shot: damage has been decreased from

General Mechanic

Ap salvo plus splash damage not applying boss damage on boss Believe it or not, ap salvo splash damage gives u an extra hit on bosses making it 8 hits with hyper + 1 splash damage. The splash damage triggers only when the ap salvo plus doesn't kill the targeted mob so on bosses you are guaranteed the extra strike. From what I observe on bosses is that I notice the extra splash damage hit is noticeably weaker compared to the other 8 normal hits. It is a 400% splash damage which should be stronger than the 305% regular hits. So my conclusion is that it isn't applying the same boss % that I have to the lone extra 400% hit. Here is an example with decent co [url=http://i.imgur.com/ETmA7Cp.jpg]splash damage with dCO[/url] notice how much lower t

General Mechanic

V160 mech revamp glitches So far the glitches and bugs i found for mechs are: -ap salvo plus in tank mode isn't mobbing properly behind the targeted monster. Edit: if initial mob doesn't die from ap salvo, the explosion splash damage will apply to the mobs behind it. *can't macro it either -summons aren't doing damage despite showing the number *bots n tot, robot rm7, rock and shock -homing beacon- dunno if its a bug or not but I have to keep spamming the key for it to be used continiously.

General

21% attack vs 65% bossing so i cubed my mech 2ndary and got these choices and I don't know what to choose. with my old potential of 21% attack, I have 280% bossing and 3 tyrant equips that give plenty of attack to go with the attack % and buffed range of almost 2m. I was wondering if I go with the new potential which would bring my bossing to 345%, is it good enough to outweigh the loss in 21% attack? [url=http://imgur.com/O49FOb5]the 2ndary wepn[/url] ***ok thanks for responses i have selected my old potential to keep. <3

General

Explorer critical ring adds min critical dmg So this week I moused over my seldom used critical ring from last year chaos events. Along with critical rate +10%, it now has another effect added + 20% min critical damage. I don't ever recall seeing that before. So first question is this a real stat line? Second is I am a mech that was using 3 maxed out evolved rings and a dark angelic blessing, now is it worth it using critical ring ? So it will replace either evo 1 or evo 2 ring. edit: I think I made a mistake. I have both cruelty ring and critical ring. For cruelty ring adds 5% crit chance and 20% min crit damage for critical ring adds 10% crit chance and 10% min crit damage.

Show me more!