General

Hero

Red - Hero Revamped Skills Guide

[header]WELCOME[/header]
Hey, everyone! This is a quick and dirty guide to the updated skills for all you warriors out there taking on the Path of the Fighter

Before I begin, I have to give credit to AyumiLove for most of the dirty work. I'll be posting the info, basic guide run-through from the info gained there and both a build done by me as well as AL's recommended build. This is simply a list of the new skills... I won't be giving training locations (just use the in-game "Level-up guide" button... that's what it's there for). This is just a list of the skills and a couple of builds so you know where to put skills in.

Oh, and for anyone who needs to know in this day and age... just briefly... when it comes to allocating AP into STR/DEX/INT/LUK or HP/MP... just remember...
[b]Warriors use STR. No warrior equipment you have requires anything other than STR (other than level and occasionally fame). Use the "Auto Assign" button to put all AP into STR upon levelling.[/b]

Now that we have that out of the way... LET'S GO!

[header]1ST JOB - THE (warrior) ADVENTURE BEGINS![/header]
So, all warriors start here... pretty simple, really. Let's take a peek at what those skills are...

[b]Warrior Mastery (Passive)[/b]
Permanently increases speed, jump and stance.
LV1: Speed: +3, Jump: +3, Maximum Speed: 3, Stance Rate: +12%
LV15: Speed: +10, Jump: +10, Maximum Speed: 10, Stance Rate: +40%

[b]War Leap (Active)[/b]
While in the middle of a jump, jump once more to move forward.
LV1: MP Cost: 15, Jump a fixed distance
LV10: MP Cost: 5, Jump a fixed distance

[b]Iron Body (Supportive)[/b]
Increases your Weapon Defense for a fixed amount of time.
LV1: MP Cost: 8, Duration: 110 sec, Weapon DEF: +10, Enemy Damage: -1%, Passive Effect - Max HP: +1%
LV20: MP Cost: 14, Duration: 300 sec, Weapon DEF: +200, Enemy Damage: -10%, Passive Effect - Max HP: +20%

[b]Slash Blast (Active)[/b]
Attack 6 enemies in front of you by consuming MP.
LV1: MP Cost: 3, Damage: 183%,
LV20: MP Cost: 6, Damage: 335%,

[i]AyumiLove's Build:[/i]
-LV 10: 1 Slash Blast, 1 War Leap, 1 Iron Body, 1 Warrior Mastery
-Max War Leap
-Max Warrior Mastery
-Max Slash Blast
-Max Iron Body

[b]RESULT[/b]
Everything's maxed.

Honestly, this build is fine. All skills are maxed either way and the skills that help the most are maxed in order. Personally, I'd have just put 1 point into Slash Blast and immediately began maxing out War Leap, but it doesn't really matter. Anyways, as a basic run-down, 1 point into Slash Blast so you can attack enemies (obviously), War Leap is next for your mobility (faster movement = faster killing = faster exp gain). Warrior Mastery is next as it boosts damage, speed and gives you the "stance" effect (when an enemy damages you with an attack, you won't be bounced back). Power Stance used to be a 4th job skill that was highly effective for fighting bosses, since you didn't need to constantly re-position yourself after every hit. Now, they split it up partly in 1st job with the rest of it in 4th job. Good move, really. Well, two skills left - one to do more damage and one to not take as much damage. Warriors are tanks... they barely take much damage from enemies... heck, most classes in 1st job have to worry about being hit too hard... so, might as well max Iron Body last (it will be a bit more useful later on) and max Slash Blast beforehand to deal more damage.

[header]2ND JOB - "THE FIGHT IS ALL."[/header]
Heh... Street Fighter quote.

Well, this is where the paths diverge and, if you're reading this guide, you've chosen to be a Fighter. Good for you! Let's see what's in store for you...

[b]Weapon Mastery[/b]
Increases the weapon mastery and accuracy of swords and axes.
LV1: Sword and Axe Mastery: +14%, Accuracy: +24
LV10: Sword and Axe Mastery: +50%, Accuracy: +240

[b]Weapon Booster[/b]
Increases the attack speed of your weapon. Must have a sword or axe equipped.
LV1: MP Cost: 30, Duration: 18 sec
LV10: MP Cost: 21, Duration: 180 sec

[b]Combo Attack[/b]
[Specialized Skill] For a fixed amount of time, accumulates Combo Counters with each attack. Allows you to charge up 5 Combo Counters.
LV1: Activation Rate: 40%, Max Combo Count: 5

[b]Brandish[/b]
Attack 6 enemies 2 times.
LV1: MP Cost: 10, Damage: 163%
LV20: MP Cost: 16, Damage: 220%

[b]Combo Fury[/b]
Use the power of Combos to pull enemies towards you, with a chance of stunning them. Upon a successful stun, the Combo Count consumed is returned. In the case of bosses, Combo Count is returned at a set rate.
LV1: MP Cost: 10, Combo Count Used: 1, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 1 sec, vs Bosses, 44% chance to return Combo Count
LV10: MP Cost: 14, Combo Count Used: 1, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 3 sec, vs Bosses, 80% chance to return Combo Count

[b]Rage[/b]
Improves the Weapon ATT of party members. Can be used with other buffs.
LV1: MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
LV20: MP Cost: 20, Duration: 180 sec, Weapon ATT: +30

[b]Final Attack[/b]
Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped.
LV1: Activation Rate: 2%, Damage: 100%
LV20: Activation Rate: 40%, Damage: 150%

[b]Physical Training[/b]
Permanently increases Strength and Dexterity.
LV1: Strength: +6, Dexterity: +6
LV5: Strength: +30, Dexterity: +30

[b]Please note that Combo Attack is automatically maxed upon becoming a Fighter[/b]

[i]AyumiLove's Build:[/i]
---------------------------
-LV 30: 1 Brandish, 1 Combo Fury, 1 Rage, 1 Weapon Mastery
- Max Weapon Mastery
-Max Rage
-Max Physical Training
-Max Weapon Booster
-Max Brandish
-Max Final Attack
-Remaining points into Combo Fury

[b]RESULT[/b]
Everything maxed except Combo Fury.

Honestly, I don't like this build much... I can't explain why Combo Fury is the dump skill... in fact, this is where I begin putting in my own suggested builds... get ready, folks... here it is... the builds for future Heroes... or Heroes looking to re-allocate their skills...

[i]The Way of the Fox:[/i]
---------------------------
-LV 30: 1 Brandish, 1 Combo Fury, 2 Weapon Mastery
-LV 31: 3 Weapon Mastery [5]
-6 points Weapon Booster (to get it over 1 minute)
-Max Weapon Mastery
-Max Physical Training
-Max Rage
-Max Weapon Booster
-Max Final Attack
-Max Combo Fury
-Remaining points into Brandish

[b]RESULT[/b]
Everything maxed except Brandish.

So, to start off... why max Combo Fury over Brandish? Well, as much as Brandish is our main attack skill during 2nd job... it's not our main attack skill [b]after[/b] 2nd job. Brandish will be replaced by 3rd job's Brave Slash, which will be replaced by 4th job's Raging Blow. Combo Fury, however, [b]does[/b] have use in 3rd and 4th job for gathering mobs and stunning them. In 3rd job, we gain a passive skill known as Chance Attack. This skill means that when an enemy is suffering from stun, darkness or freeze status effects, our attacks do additional damage... and lookie here... Combo Fury has a stun rate of 80% and pulls up to 8 monsters when maxed (the same as our main 4th job attack Raging Blow). Coincidence? I think not. This means that ALL of our 2nd job skills have use beyond 2nd job... except Brandish.

So, looking at the build I laid out... it's pretty standard fare for most classes - 1 point into your attack skills, get Mastery to 5 to unlock Booster, get at least 60 seconds into Weapon Booster to increase attack speed, then work on beneficial buffs and boost attacks last. A lot of the passive and buff skills you choose to max are relatively fluid (you can max them pretty much in any order). Mastery helps to raise your minimum damage (so your attacks are more stable), so it's a good starter. I went with Physical Training next, because it's only 5 points. Rage is next for that sweet, juicy +30 attack that parties love (or used to...) and then Booster to max out that attack speed (which you can macro with Rage as they both last the same amount of time). Final Attack comes next to add the occasional hit to your attacks (always handy) and last maxed is Combo Fury (since, well... it's more useful when we get Chance Attack). Finally, the remaining points go into Brandish... though if you can math out the points and make sure to save enough to max the other skills, it is possible to raise Brandish's level early in order to do more damage...

[header]3RD JOB - JOB THE THIRD[/header]
Congrats on becoming a Crusader... though I prefer the title "Fighter" more... 'specially since I know what The Crusades were like (not all it's cracked up to be)... but whatever! Skill time!

[b]Self Recovery[/b]
Restores HP and MP every 4 seconds, even in combat.
LV1: +100 HP and +20 MP every 4 sec
LV10: +1000 HP and +200 MP every 4 sec

[b]Combo Synergy[/b]
Increases your damage based on your Combo Count, and improves the rate at which they accumulate. Also allows you to gain Combo Count when being attacked.
LV1: Activation Rate: 42%, When Attacked: 11%, Damage per Combo Count: +1%
LV20: Activation Rate: 80%, When Attacked: 30%, Damage per Combo Count: +5%

[b]Endure[/b]
Improve your status effect and elemental resistance.
LV1: Status Effect and Elemental Resistance: +11%
LV20: Status Effect and Elemental Resistance: +30%

[b]Shout[/b]
Shouts at enemies, dealing damage and possibly Stunning them.
LV1: MP Cost: 8, Damage: 152%, Max Enemies Hit: 6, Stun Rate: 57%, Stun Duration: 4 sec
LV20: MP Cost: 18, Damage: 380%, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 8 sec

[b]Brave Slash[/b]
Deal 3 consecutive attacks on multiple enemies in front of you.
LV1: MP Cost: 15, Damage: 201%, Number of Hits: 3, Max Enemies Hit: 6
LV20: MP Cost: 19, Damage: 258%, Number of Hits: 3, Max Enemies Hit: 6

[b]Chance Attack[/b]
Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
LV1: Damage (to stunned, blinded, frozen enemies): 107%
LV10: Damage (to stunned, blinded, frozen enemies): 125%

[b]Rush[/b]
Charge forward, pushing enemies in front of you together.
LV1: MP Cost: 20, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
LV10: MP Cost: 29, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12

[b]Panic[/b]
Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters.
LV1: MP Cost: 10, Combo Count Used: 2, Damage: 865%, Max Enemies Hit: 6, Enemy Attack Reduction: -11%, Darkness Chance: 33%, Enemy Accuracy Reduction: -11%, Duration: 42 sec, if used again within 29 sec, use 1 more Combo Count
LV20: MP Cost: 20, Combo Count Used: 2, Damage: 1150%, Max Enemies Hit: 6, Enemy Attack Reduction: -30%, Darkness Chance: 90%, Enemy Accuracy Reduction: -20%, Duration: 80 sec, if used again within 10 sec, use 1 more Combo Count

[i]AyumiLove's Build:[/i]
---------------------------
-LV 60: 1 Brave Slash, 1 Rush, 1 Panic, 1 Shout
-Max Self Recovery
-Max Brave Slash
-Max Combo Synergy
-Max Chance Attack
-Max Panic
-Max Shout
-Max Endure
-Remaining points into Rush

[b]RESULT[/b]
Everything maxed except Rush.

Again, AL's build seems to focus on prioritizing what's good for 3rd job without looking ahead to 4th... can't say why... so, it's time again for...

[i]The Way of the Fox:[/i]
---------------------------
-LV 60: 1 Brave Slash, 1 Rush, 1 Shout, 1 Self Recovery
-Max Self Recovery
-Max Combo Synergy
-Max Chance Attack
-Max Shout
-Max Panic
-Max Rush (or Brave Slash if you prefer)
-Max Endure
-Remaining Points into Brave Slash (or Rush if you prefer)

[b]RESULT[/b]
Everything maxed except Brave Slash (or Rush based on preferences)

Again, Rush is one of those skills that has more uses than Brave Slash in 4th... though to be honest, not all that much compared to Combo Fury. It gets priority over Brave Slash simply because it DOES have use in 4th job, while Raging Blow immediately replaces Brave Slash. Also, Rush does mob 12 enemies at once... and it lets you cover movement along the ground quickly. Think of it like a reverse Fury. To be honest, if you don't agree, it's not as big of a deal to max Brave Slash over Rush this time around...

So, at 60, put a point into Brave Slash, Rush and Self Recovery. You CAN put a point into Panic if you want to be showy (cuz it hits BIG numbarz!), but it's really mainly useful as a boss killer rather than a training tool. To be completely honest, you'll likely be killing everything you fight with Brave Slash alone, if not using Combo Fury/Rush, then hitting with Brave Slash to finish the job. First skill to max is Self Recovery. It's only 10 points and it lowers your potion consumption by a good amount... in some cases completely negating the need for potions at all! Combo Synergy comes next for it's damage boost and the ability to gain combos faster. Chance Attack comes next... ESPECIALLY if you like using Combo Fury... and you likely will be when you max Chance Attack. Out of the remaining skills, I'd like to go with Shout next, though you could max Panic first if you prefer. Shout's main use is to hit enemies you can't reach normally (say, if they're on platforms above you, for example). Plus, another stun skill that you can use with Chance Attack is always nice. Panic, again, is great for fighting bosses (it's the only move you have that gives a status effect on a boss you can use Chance Attack with)... and, now that it hits 6, it's nice for killing small mobs you can't kill in 2 hits (IE: Roids in Romeo and Juliet PQ). In normal training situations, however, Panic isn't all that needed. I'd say to max Endure next... but status effects really don't bother you much in 3rd job (moreso in boss fights or 4th job training), so we might as well max it last. Instead, max Rush to increase it's damage and mob capability (or, if you STILL prefer Brave Slash or a combination of both, do that). In the end, make sure you max Endure... whatever points remain are yours to fool around with.

[header]4TH JOB - HELD OUT FOR A HERO[/header]
Well, the road has been long...ish... and you're finally level 100 and you've reached your final job (unless they ever bring out a 5th). Let's not waste any time!

[b]Combat Mastery[/b]
Ignores a portion of a monster's defense while attacking.
LV1: Defense Ignored: 21%
LV30: Defense Ignored: 50%

[b]Advanced Combo[/b]
Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.
LV1: Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%, Weapon Mastery: 55%
LV30: Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80%, Weapon Mastery: 70%

[b]Raging Blow[/b]
Deal many consecutive attacks on multiple enemies in front of you. The final hit is guaranteed to be a critical hit. Deals even more damage while under the effects of Enrage.
LV1: MP Cost: 22, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
LV30: MP Cost: 40, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
Raging Blow (Enraged)
LV1: MP Cost: 22, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
LV30: MP Cost: 40, Damage: 335%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%

[b]Maple Warrior[/b]
Increases the stats of all party members.
LV1: MP Cost: 10, Duration: 30 sec, All Stats: +1%
LV30: MP Cost: 70, Duration: 900 sec, All Stats: +15%

[b]Power Stance[/b]
Permanently increase your resistance to being knocked back.
LV1: Stance Rate: +2%
LV30: Stance Rate: +60%

[b]Hero's Will[/b]
Cures you from being Seduced. The cooldown decreases as the skill level increases.
LV1: MP Cost: 30, Cooldown: 600 sec
LV5: MP Cost: 30, Cooldown: 360 sec

[b]Enrage[/b]
[Toggle Skill] In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 1 combo count.
LV1: MP Cost: 30, Combo Count Used: 1, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
LV30: MP Cost: 50, Combo Count Used: 1, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1

[b]Magic Crash[/b]
Has a chance to cancel all enemy buffs and prevent them for casting new buffs.
LV1: MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec - Cooldown Time: 60 sec
LV10: MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec - Cooldown Time: 60 sec

[b]Puncture[/b]
Wound your enemy, dealing damage over time and increasing critical damage done while they're afflicted.
LV1: MP Cost: 30, Combo Count Used: 4, Damage: 373%, Number of Hits: 3, Max Enemies Hit: 6, 42% chance of Damage Over Time: 78% damage every 2 sec for 15 seconds, Critical Damage: +6%, Party Critical Damage: +1%
LV30: MP Cost: 36, Combo Count Used: 4, Damage: 576%, Number of Hits: 3, Max Enemies Hit: 6, 100% chance of Damage Over Time: 165% damage every 2 sec for 30 seconds, Critical Damage: +20%, Party Critical Damage: +10%

[b]Advanced Final Attack[/b]
Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
LV1: Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1%
LV30: Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10%

[i]AyumiLove's Build:[/i]
---------------------------
-LV 100: 1 Raging Blow, 1 Combat Mastery, 1 Enrage, 1 Advanced Combo
-10 Advanced Combo
-1 Puncture (optional)
-Max Advanced Combo
-Max Enrage
-Max Advanced Final Attack
-Max Raging Blow
-Max Combat Mastery
-Max Puncture
-Max Power Stance
-Max Magic Crash
-Max Maple Warrior
-Max Hero's Will
-Extra 55 SP.

[b]RESULT[/b]
Everything's maxed.

[i]NOTE: You need 10 Advanced Combo to unlock Puncture... so AL's guide has been edited to fix this mistake... which tells me AL's guide... pretty crappy overall[/i]

I... just... don't even... what? O_o'
I think AL's build focuses on bossing more than training (why else would someone max Enrage so early?), but... you'll likely not want to do much major bossing until later on...

Oh well... guess we need one more shot of...

[i]The Way of the Fox:[/i]
---------------------------
-LV 100: 1 Raging Blow, 3 Advanced Combo
-10 Advanced Combo
-1 Puncture (optional)
-Max Advanced Combo
-Max Combat Mastery
-Max Advanced Final Attack
-Max Raging Blow
-Max Power Stance (or max Puncture if you're not as interested in bossing just yet).
-Max Enrage
-Max Puncture
-Max Maple Warrior
-Max Magic Crash
-Max Hero's Will
-Extra 55 SP

[b]RESULT[/b]
Everything's maxed.

So, yeah... first off, max the skills you'll find more useful TRAINING, since you won't be very effective doing too much BOSSING until you can FIGHT well. 1 point into Raging Blow, 1 point into Puncture and then max Advanced Combo for more damage, faster combo building and also, more orbs. This is the first skill almost every single Hero has ever maxed and it's not changing here... nor should it. If you want to play with Puncture, put a point into it the moment you unlock it (requires about 10 Adv. Combo). Combat Mastery comes next since it lets you cut through enemy's defense... which is the same as saying "you'll hurt them more". Next, we boost Advanced Final Attack, since it boosts your attack and ups that whole "hit them again" thing... so, again, we'll hurt our enemies more. Of course, you'll be hurting them even MORE once you max Raging Blow next... and with that, your core combat skills are maxed.

It's around this point you might want to begin fighting bosses... so, let's prepare for them. Max Power Stance first. With it, you won't be knocked around by ANYTHING... and that includes those bosses who do attacks that throw you across the room. After that, NOW is the time for Enrage. Against a boss, it's a thing of beauty. When bossing, activate Enrage, build some orbs, hit them with a shot of Panic, then wail on them with Raging Blow. This is how Heroes boss... they unleash their full potential on that boss and ignore everything else. Against bosses like Zakum who spawns a great mass of enemies, this helps focus your damage on just Zakum... and funny thing is... if all the monsters spawned are flying around hitting you over and over, there's very little opportunity for Zakum to hit you with his attacks... which means no 1/1, no attacks with added status effects... AND the small fries do far less damage to you! Heck, soloing Zakum BEFORE RED, I'd use this same setup and most of the time, Zakum's spawn would only do 1 damage to me... so my HP would recover on it's own faster than they could do significant damage... so I barely dented my potion supply. Not too shabby... but I digress.

After Enrage is maxed, Puncture is another good way to damage enemies while you wail on them with Raging Blow... and increase both you and your party's critical damage (so more damage output). Handy training or bossing... so if you prefer, max it before Power Stance. Maple Warrior boosts all stats by 15%... that much boost to your STR and any DEX you have (if you've maxed your STR) will equal out to more damage. This is also a party buff, so it'll benefit everyone. Of course, if you do like to party with other players and one of your common partners has Maple Warrior, then we can wait for now. Magic Crash is a handy little tool. With Crash, all those annoying perfect defense buffs on you will be a thing of the (mostly) past. Finally, there's Hero's Will for all those times bosses use the Seduce status effect on you (which... isn't TOO often...)

[header]HYPER SKILLS OF... HYPER-NESS...[/header]
This is the list of "Hyper" skills - augments and abilities you gain slowly throughout your Hero's career starting around level 140 or so. I won't be putting up a list of what skills you should put them into... as I'm honestly not all that high of a level in where I can help with that (at least right now). For the time being, I'm just posting a list of what the Hyper skills are.

[b]Advanced Final Attack - Accuracy[/b]
Required Level: 149
Advanced Final Attack Accuracy: +10%

[b]Advanced Final Attack - Ferocity[/b]
Required Level: 168
Advanced Final Attack Weapon Attack +20

[b]Advanced Final Attack - Opportunity[/b]
Required Level: 189
Advanced Final Attack Activation Chance +10%

[b]Raging Blow - Reinforce[/b]
Required Level: 155
Raging Blow Damage +20%

[b]Raging Blow - Spread[/b]
Required Level: 177
Number of monsters hit by Raging Blow +2

[b]Raging Blow - Extra Strike[/b]
Required Level: 195
Raging Blow Attack Count +1

[b]Advanced Combo - Reinforce[/b]
Required Level: 143
Damage per Orb +2%

[b]Advanced Combo - Opportunity[/b]
Required Level: 162
Advanced Combo Charge Combo Orb Chance +20%

[b]Advanced Combo - Boss Rush[/b]
Required Level: 183
Damage per Orb (vs Bosses) +2%

[b]Cry Valhalla[/b]
Required Level: 150
Envelop yourself with the determination of an ancient warrior, giving you tremendous power. MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Status Effect and Elemental Resistance: +100% - Cooldown Time: 90 sec

[b]Rising Rage[/b]
Required Level: 170
Collect the power of your rage and unleash it around you. MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8 - Cooldown Time: 30 sec

[b]Epic Adventure[/b]
Required Level: 200
A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec

[header]Credits:[/header]
-AyumiLove's guide for info (and AL builds): http://ayumilove.net/maplestory-red-hero-skill-build-guide-2013/
-Mr. Basil (cuz nobody would be reading this if it weren't for the 'Market...)
-All of you!

[i][b]GOOD LUCK AND HAPPY HUNTING![/b][/i]

December 5, 2013

22 Comments • Newest first

cichypl

Hi guys

I just recently came back to maple world, and i got no idea how I need to play my Hero to maximize dmg. Can you tell me how you play and if possible post screenshot of your key bindings? Is there any skills from 2nd and 3rd job that I need to use?

Reply January 17, 2015
Rexaar

[quote=ksilsu]Hey my advanced combo says its max SP is 10, what should I do?[/quote]
You need a mastery book 20, to bring the max SP to lv 20, you can buy the book at leafre or henesy potion shop for 6 mil, and matery book 30 for 10 mil

Reply July 24, 2014
ksilsu

Hey my advanced combo says its max SP is 10, what should I do?

Reply July 23, 2014
Dragonrare

Might be a dumb question but why is stance only 60% now?

Reply December 10, 2013
destinygunit

[quote=xdarkshynobi]Problem, my hero doesn't get 10 orbs when ACA is maxed does anyone know why?[/quote]

5 blue orbs then 5 red orbs

Reply December 10, 2013
xdarkshynobi

Problem, my hero doesn't get 10 orbs when ACA is maxed does anyone know why?

Reply December 10, 2013
InterAcid

great guide

Reply December 9, 2013
SilverFoxR

[quote=FlameChocobo]Did you forget that Rage give damage reflect?[/quote]

Yeah... I didn't notice =p

Reply December 8, 2013
FlameChocobo

Did you forget that Rage give damage reflect?

Reply December 7, 2013
Wukong

[quote=SilverFoxR]Thanks to everyone saying they'd rather max Rush/Combo Fury over Brandish/Brave Slash... but that's the build from AyumiLove's guide... and why I posted my own build underneath it.[/quote]
hey its you with the oldest basil ss on the site still

Reply December 7, 2013
FlameChocobo

Might as well replace my guide since I'm not gonna bother editing it.

Though, I always max Rush after Self Recovery (or Combo Synergy if you prefer) since it's hell of a lot more useful especially in flat maps like Sand Rats and Scorpions and Hime. I always love to carry about 12 mobs with me when I move.

Reply December 7, 2013
SilverFoxR

[quote=fradddd]Just saying but I think you need 10 in Advanced Combo (or 20) before you can add any points to Puncture.[/quote]

Yeah... I just noticed that too. I'll fix it =p

Reply December 6, 2013
fradddd

Just saying but I think you need 10 in Advanced Combo (or 20) before you can add any points to Puncture.

Reply December 6, 2013
SilverFoxR

Thanks to everyone saying they'd rather max Rush/Combo Fury over Brandish/Brave Slash... but that's the build from AyumiLove's guide... and why I posted my own build underneath it.

Reply December 5, 2013
dracox5234

[quote=RazorNion]@dracox5234
I'm assuming you mean brandish and intrepid gets replaced by raging blow.[/quote]
yes I derped there

Reply December 5, 2013
RazorNion

@dracox5234
I'm assuming you mean brandish and intrepid gets replaced by raging blow.

Reply December 5, 2013
dracox5234

I don't think it would be wise to max brandish and intrepid slash. They both get replaced by brave slash, so there's no point.
Also 1-100 is gonna be a breeze so you're not really gonna need the extra attack for those low levels and then you're never gonna use it again ever.

Reply December 5, 2013 - edited
Kuraisenshi

Hyperskills well I recommend advanced combo attack reinforce which increases damage 2% per orb, Advance combo attack boss rush-2% boss damage per orb, Advanced final attack-ferocity for 20 more weapon attack, raging blow reinforce-20% damage which increases our range and raging blow extra strike-+1 to number of attacks from raging blow.

Reply December 5, 2013 - edited
calebheads

@SilverFoxR
Hypers:

AFA Opportunity
RB Reinforce
RB Extra Strike
ACA Reinforce
ACA Boss Rush

Reply December 5, 2013 - edited
RazorNion

As a Hero, I personally would want to max rush over Intrepid Slash because it is a skill you would still use in the late game. Personal preference though.

Reply December 5, 2013 - edited