General

Bowmaster

Bowmaster new 5th job skill Afterimage Shot

##Final Week (1/4): KMS ver. 1.2.270

https://orangemushroom.net/2017/01/04/kms-ver-1-2-270-maplestory-beyond-evolve/

#All Jobs
The V Matrix now unlocks a new slot every 5 levels instead of every 6 levels. The maximum number of slots has been increased to 14.

200: 4 slots
205: 5 slots
210: 6 slots
215: 7 slots
220: 8 slots
225: 9 slots
230: 10 slots
235: 11 slots
240: 12 slots
245: 13 slots
250: 14 slots

Decent Holy Symbol: For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25)

- Level 1: Consumes 2530 HP, increases experience by 20% and drop rate by 14% for 183 seconds. Cooldown: 180 seconds.
- Level 25: Consumes 1750 HP, increases experience by 32% and drop rate by 22% for 255 seconds. Cooldown: 180 seconds.

#Adventurer Archers
Evolve: With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25)

- Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.
- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

#Bowmaster
Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

- Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 312% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 312% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.
- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 600% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 600% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.

Overall buff to everything since the first KMST patch:

Decent HS went from +27% EXP and +15% drop rate to +32% EXP and +22% drop rate.
Evolve went from 120 second cooldown to 108 second cooldown with a faster attack rate.
Afterimage Shot went from 500% x 2 lines and passively activating every 15 attacks to 600% x 3 lines and passively activating every 12 attacks.

##Week 3 (12/29): KMST ver. 1.2.044

https://orangemushroom.net/2016/12/29/kmst-ver-1-2-044-5th-job-skill-changes/

#All Jobs
Decent Holy Symbol: experience, drop rate, and HP consumption have been adjusted.

- Level 1: Consumes 2530 HP, increases experience by 10% and drop rate by 20% for 183 seconds. Cooldown: 180 seconds.
- Level 25: Consumes 3250 HP, increases experience by 22% and drop rate by 20% for 255 seconds. Cooldown: 180 seconds.

20% drop across the board regardless of level now.

#Adventurer Archers
Evolve: attack rate and cooldown have been adjusted.

- Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.
- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

Nothing different from last week's KMS data.

#Bowmaster
Afterimage Shot: number of hits and required hits to activate passive have been adjusted.

- Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 260% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 260% damage 3 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.
- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

Nothing different from last week's KMS data.

##Week 2: Part 2 (12/22): KMS Data
http://www.insoya.com/bbs/zboard.php?id=maple_info&divpage=2&no=35683

5th Job Skills
#All Jobs
Decent Holy Symbol: experience and drop rate boosts have been adjusted

- Level 25: Consumes 1750 HP, increases experience by 22% and drop rate by 13% for 255 seconds. Cooldown: 180 seconds.

Minor nerf to Decent HS.

#Adventurer Archers
Evolve: cooldown has been decreased from 120 seconds to 108 seconds

- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

Shorter cooldown.

#Bowmaster
Afterimage Shot: number of attacks have been increased from 2 to 3, passive effect now activates after 12 attacks instead of 15

- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

Buffed Afterimage Shot by a decent bit.

##Week 2 (12/21): KMS ver. 1.2.269

https://orangemushroom.net/2016/12/21/kms-ver-1-2-269-maplestory-beyond-wonder-winter/

4th Job Skills
Hurricane: damage has been increased from 330% to 350%
Armor Break: a reactivation cooldown of 9 seconds has been added, this reactivation cooldown is decreased by 1 second per attack (the minimum reactivation cooldown is 1 second)

By adjusting Armor Break like this, it forces Hurricane to be the superior against Arrow Stream. Not much of a change if you're using Hurricane, but it significantly impacts Arrow Stream's (bossing) damage.

Though Hurricane is slightly stronger now compared to before.

Current GMS: 330% -> split into 248% x 2 = 496%
KMS patch: 350% -> split into 263% x 2 = 526%

6% increase in Hurricane's damage.

It's an improvement to push towards Hurricane being the main bossing skill, but...compared to how Arrow Stream was before this patch with boost nodes, it's kinda a nerf with a level 50 Arrow Stream boost...ah well. It's clear that Bowmaster's damage with Hurricane is what Nexon's intending for, not the damage output that Arrow Stream gave us.

##Week 1 (12/15): KMST ver. 1.2.043

https://orangemushroom.net/2016/12/15/kmst-ver-1-2-043-new-5th-job-skills/

4th Job Skills
Hurricane: damage has been increased from 330% to 350%
Arrow Stream: damage has been decreased from 350% to 290%

They buffed Hurricane and nerfed Arrow Stream because because Arrow Stream is currently stronger than Hurricane if you compare the damage from maxing out your 5th job boost nodes. Final damage is multiplicative (e.g. Armor Break +300% final damage on Chaos Vellum is 4x and +100% final damage from boost nodes is 2x, therefore it's 8x damage increase) and Arrow Stream benefits far more from Armor Break than Hurricane does.

But...Nexon doesn't really understand much about Armor Break. Arrow Stream is -still- stronger than Hurricane, even after the nerf to Arrow Stream and buff to Hurricane, so this seems like it ended up being an unintentional nerf...

5th Job Skills
#All Jobs
[NEW!] Decent Holy Symbol: For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25)

- Level 1: Consumes 2470 HP, increases experience by 15% and drop rate by 10% for 183 seconds. Cooldown: 180 seconds.
- Level 25: Consumes 1750 HP, increases experience by 27% and drop rate by 15% for 255 seconds. Cooldown: 180 seconds.

HS for everyone, huh. Even has drop rate. Sweet! But let's keep this thread about Bowmasters.

#Adventurer Archers
[NEW!] Evolve: With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25)

- Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.
- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.

Cool, maybe Phoenix can contribute to more than 2% of Bowmaster's DPS now? Apparently this skill makes even Marksman's Freezer transform into the flaming white Phoenix form that this skill transforms Phoenix into...

Seems fairly strong, but not anything amazing. The delay is quite large. Seems more of a boost to mobbing, I wouldn't cast it in the middle of bossing unless if I had some downtime.

#Bowmaster
[NEW!] Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

- Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 260% damage 2 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 15 attacks, automatically create an afterimage that attacks enemies in range, dealing 260% damage 2 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 2 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 15 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 2 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

It's an interesting concept, but...it's really quite weak, from what I've seen...it contributes less overall damage than the installed Arrow Blaster does...less than 5%. Also, it's blue. Very blue for a skill that's active 100% of the time, even though BM's main color scheme is yellow/gold/red. Why? Reminds me of the blue Arrow Blaster and green Magic Arrows...

Two more weeks of KMST patches though!

Additionally: the Arrow Blaster install bug is something that happens in KMS as well. I hope the BMs of KMS raise enough racket to get the KMS team to fix up BM. From what I can see, lots of KMS Bowmasters aren't very happy right now.

December 18, 2016

24 Comments • Newest first

NinjaOfTennis

Wow! Time to play a Bowmaster for that Decent Holy Symbol!

Reply January 25, 2017
trancem5

@twopointonefour: arrow rain's description is misleading or arrow rain is broken. a single proc at 2.5 seconds on damien does 60 hits according to battle analysis. If you record the procs/hits via video it only looks like 40 hits played in slow mo. i feel like the kms dps/dpm charts dont account for this and bowmasters are actually really damn high on the charts.

Reply January 19, 2017
twopointonefour

http://i.imgur.com/OKISfMS.jpg

So.. Arrow rain accounts for 60%+ of your mobbing damage*.

*depending on map type/spawn rates.

Reply January 19, 2017 - edited
Ziub

Lol what an ugly skill. So much blue..So is the dmg it deals any good?

Reply January 17, 2017 - edited
trancem5

heres a guy's stream of after image shot on bosses. https://youtu.be/MARB6D3x7ek?t=12m6s timestamped at queen

Reply January 17, 2017 - edited
SkyTheDestroyer

@twopointonefour: It doesn't, but you do need Phoenix out in order to use Evolve, so I'd say that Phoenix would be not a bad skill to boost, though it's not critical.

Final changes for 5th job skills! Live server patch, KMS ver. 1.2.270:

https://orangemushroom.net/2017/01/04/kms-ver-1-2-270-maplestory-beyond-evolve/

The V Matrix now unlocks a new slot every 5 levels instead of every 6 levels. The maximum number of slots has been increased to 14.

200: 4 slots
205: 5 slots
210: 6 slots
215: 7 slots
220: 8 slots
225: 9 slots
230: 10 slots
235: 11 slots
240: 12 slots
245: 13 slots
250: 14 slots

[Decent Holy Symbol]: For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25)

- Level 1: Consumes 2530 HP, increases experience by 20% and drop rate by 14% for 183 seconds. Cooldown: 180 seconds.
- Level 25: Consumes 1750 HP, increases experience by 32% and drop rate by 22% for 255 seconds. Cooldown: 180 seconds.

[Evolve]: With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25)

- Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.
- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

[Afterimage Shot]: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

- Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 312% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 312% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.
- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 600% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 600% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.

Overall buff to everything since the first KMST patch:

[Decent HS] went from +27% EXP and +15% drop rate to +32% EXP and +22% drop rate.
[Evolve] went from 120 second cooldown to 108 second cooldown with a faster attack rate.
[Afterimage Shot] went from 500% x 2 lines and passively activating every 15 attacks to 600% x 3 lines and passively activating every 12 attacks.

Reply January 5, 2017 - edited
twopointonefour

@skythedestroyer : do phoenix nodes boost evolve damage as well or is it just its own separate damage now?

Reply January 3, 2017 - edited
SkyTheDestroyer

https://orangemushroom.net/2016/12/29/kmst-ver-1-2-044-5th-job-skill-changes/

[Decent Holy Symbol]: experience, drop rate, and HP consumption have been adjusted.

- Level 1: Consumes 2530 HP, increases experience by 10% and drop rate by 20% for 183 seconds. Cooldown: 180 seconds.
- Level 25: Consumes 3250 HP, increases experience by 22% and drop rate by 20% for 255 seconds. Cooldown: 180 seconds.

[Evolve]: attack rate and cooldown have been adjusted.

- Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.
- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

[Afterimage Shot]: number of hits and required hits to activate passive have been adjusted.

- Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 260% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 260% damage 3 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.
- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

Reply December 30, 2016 - edited
nikeball123

@dazl: Thanks for those links!
It seems like the new skill isn't a significant improvement to our overall dps

Reply December 26, 2016 - edited
Dazl

@nikeball123: These are from the first kmst patch, not the second one
http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&page=3&category=311&divpage=8&no=517178
http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&page=3&category=311&divpage=8&no=517207

Reply December 25, 2016 - edited
twopointonefour

@skythedestroyer: My only gripe with the new skills is that bowmaster is such a node heavy class in comparison to marksmen who can literally just use a snipe node and pierce node and have every skill they can.

Reply December 23, 2016 - edited
SkyTheDestroyer

@twopointonefour: Yeah, it's pretty good. I found that it also triggers Mortal Blow.

More changes! In the KMS data.

Week 2: Part 2 (12/22): KMS Data
www.insoya.com/bbs/zboard.php?id=maple_info&;divpage=2&no=35683

[Decent Holy Symbol]: experience and drop rate boosts have been adjusted to 22% and 13% respectively
[Evolve]: cooldown has been decreased from 120 seconds to 108 seconds
[Afterimage Shot]: number of attacks have been increased from 2 to 3, passive effect now activates after 12 attacks instead of 15

Reply December 23, 2016 - edited
twopointonefour

@skythedestroyer did you know Guided Arrow triggers AFA and Magic arrows? I didn't but now I know! I figured they would change Armor break in some form after seeing how amazing it currently is. It's fine though, I'm way more used to using hurricane to boss than I am using stream.

Reply December 23, 2016 - edited
SkyTheDestroyer

Week 2 (12/21): KMS ver. 1.2.269

[Hurricane]: damage has been increased from 330% to 350%
[Armor Break]: a reactivation cooldown of 9 seconds has been added, this reactivation cooldown is decreased by 1 second per attack (the minimum reactivation cooldown is 1 second)

Thoughts are in the OP.

Reply December 22, 2016 - edited
twopointonefour

Everythings a lie. You think hurricane is the thing you use but no it's out classed by mobbing abilities.

Reply December 20, 2016 - edited
SkyTheDestroyer

@leopard16: http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&no=487361

Comparison of Hurricane and Arrow Stream. Level 50 Hurricane and Level 50 Arrow Stream.

Arrow Stream wins by about 10% higher damage. As I said earlier, Arrow Stream utilizes Armor Break significantly more than Hurricane does, and it's only magnified by the final damage provided by boost nodes and the fact that final damage sources are multiplicative rather than additive.

With Arrow Stream, he's hitting about a minimum of 183,400,000 with a max of 1,099,410,000.

Is the 10% massive enough to focus on rolling attack speed and boost Arrow Stream? Maybe if this was intended, but it looks like it wasn't, so Nexon's trying to make Hurricane stronger than Arrow Stream again. If they do succeed in making Hurricane stronger again, you'll end up throwing away the attack speed you rolled for 6 months down the road from now.

Also, this is only if the boss has a high PDR rate. This is due to Armor Break and how it works, not necessarily Arrow Stream, something Nexon doesn't realize, apparently...

Reply December 19, 2016 - edited
leopard16

but doesnt hurricane cause inner game lag which causes armor break to run continuously for few seconds, and also procs magic arrows + final attack a lot more? AS is still better?

Reply December 19, 2016 - edited
appall

Thanks to you both! Time to start fusing nodes and using my attack speed inner and so I appreciate the insightful posts, I would have been oblivious and just used hurricane my whole time haha

Reply December 19, 2016 - edited
appall

So currently barrow a stream is better?

Reply December 18, 2016 - edited
SkyTheDestroyer

@appall: It really depends on what Nexon does with Bowmaster. Right now it seems like they don't like the fact that Arrow Stream is stronger than Hurricane, and so they're trying to change it (as seen in this KMST patch), but they kinda failed, so Arrow Stream is still stronger than Hurricane after this KMST patch.

And the big thing here is that Arrow Stream is only stronger than Hurricane if you enhance it with boost nodes. With a Hurricane level 50 boost versus a Arrow Stream level 50 boost, Arrow Stream will win by about 10% more damage.

We'll see once this patch is finalized. Two more weeks of KMST patches, then it hits the live KMS servers.

Reply December 18, 2016 - edited
appall

Thanks for the update! I have a few questions if you don't mind.
So does this mean my attack speed inner ability is not useless? should I be using decent si and arrow stream as opposed to hurricane? And How do BM and marksman compare when considering both with attack speed inner and decent SI? I always felt like switching to MM to get use of my attack speed inner but if it's beneficial for BM that would make me so happy haha.

Reply December 18, 2016 - edited