Idea for shade
What if we were to get color skins for our skills? Like turn spirit claw from green to red or blue
December 31, 2014
Idea for shade
What if we were to get color skins for our skills? Like turn spirit claw from green to red or blue
6 Comments • Newest first
@AnthonysWill: hm I suppose but thay seems overly complicates unless it lasts longer
Your skills don't change from 1st to 4th job. They just look different.
[quote=SteezyCereal]I dont really get your theory on bomb punch but the revamp on critical insight would be so nice. I would rather have a constant 50% crit rate than the flexable 90%[/quote]
Bomb punch becomes a summon/turret similar to arrow platter. You can still use bomb punch while it is summoned though.
With arrow platter, you can set it up as a turret by using the NPC chat key.
I would love to see that feature implemented for Bomb Punch, where you summon a spirit to bomb punch in 1 area, while you also move around and attack using bomb punch/spirit claw.
Of course the duration of the turret would be limited, maybe 5 seconds?
[quote=AnthonysWill]I'm content with shade's current colors for their skill animations.
How about a skill revamp to give shade more utility?
Like, give Bomb Punch the effects of being a "turret" like-skill, similar to arrow platter. It wouldn't be OP and would help with mobbing.
They could also change critical insight to give a flat 50% critical rate increase regardless of enemy HP, instead of that 90% critical rate when a mob's HP is under 50%.[/quote]
I dont really get your theory on bomb punch but the revamp on critical insight would be so nice. I would rather have a constant 50% crit rate than the flexable 90%
I'm content with shade's current colors for their skill animations.
How about a skill revamp to give shade more utility?
Like, give Bomb Punch the effects of being a "turret" like-skill, similar to arrow platter. It wouldn't be OP and would help with mobbing.
They could also change critical insight to give a flat 50% critical rate increase regardless of enemy HP, instead of that 90% critical rate when a mob's HP is under 50%.
I actually like the idea.
But using spirit claw summons the wind spirit, which is why I don't think it would work. Spirit claw being green fits it being the wind spirit