When to use panic and puncture Hey, does anybody have calculations for when its worth it to use panic/puncture? *cough* -stares- Since it probably matters, I'm at 78% crit
Hero dojo techniques Att speed info Hey everybody! Recently, I've been trying to improve my dojo time. The main aspects that I've been looking at are panic and puncture, and when to use them. I was wondering if anybody has calculations to find the optimal time to start using them, and if its better to use one at earlier stages, and both later or not. Personally, I just use both panic and puncture when I start taking 5 hits to kill the bosses. Not sure if its the best way to go, but thats what I do. L>Feedback/calculations please :) Also, I was wondering a bit about att speed. I'm pretty clueless on the topic, besides that mpe green pot and swiftness runes let you pass the att speed cap. I was wondering, whats the att speed cap for heroes
Hero 5th job Credit goes to for finding the video and to the creator of the video The link is messed up, make sure to copy and paste the whole thing. According to orangemushroom.net: "Characters can begin the 5th job advancement quests in the Temple of Time at level 200. Collect 3 Arcane Stones from the Maple World's Goddess (given for free), Grandis' Goddess (defeat Magnus, it seems any difficulty will work), and Masteria's Goddess (find the Horizon portal in Fallen World Tree within 5 minutes). Train with the Arcane Stones in your inventory for up to 2 hours to charge them with experience. After you advance, these stones will become Experience Potions that you can use to receive that experience once again. As soon as you've stored as much
For all of you that don't keep up with kms For all of you that don't keep up with KMS, here are all the recent changes that have been coming to Heroes. These changes take place between Reboot(Which we're getting on December 2nd) and the most recent KMS patch, which is coming on December 3rd for KMS. Seems like heroes are getting some really nice changes, and our hps is going to go up like crazy :) Here are all the changes summed up. Iron Body -- Duration decreased from 300s. to 200s. Weapon Mastery -- Weapon mastery now gives 5% damage if you're equipping an Axe. 10% final damage boost passive has been added. Rage -- Duration increased from 180s to 200s, cast delay decreased from 1920ms to 1080 ms. Weapon Booster -- Duration increased from
Final hero changes As many of you might have seen, somebody posted the [url=http://www.insoya.com/bbs/zboard.php?id=bbs12&divpage=1&no=663]Final changes to all explorer warriors[/url] in kms. The translation by chrome is pretty bad, so I'm trying to figure out some of the things said. I'm not gonna mention anything that I remember seeing in the past (like the changes to raging blow or toggled enrage) Some of the things ive noticed/have questions about: What do you guys think of this?: Warrior - Hero 4th & Hyper Advanced Combo - Reinforced increase the final damage per one of the combo counter. after the change: (20,150,625) Final damage per combo counter 1 2% before change: (20,130,628) damage per combo counter 1 2% I think its
Approximate damage per line for Cra? Hi everybody, now that I'm advancing far into funding, I'm looking for the approximate damage per line to solo cra. I'm currently able to solo emp, and I'm wondering around how much more I'll need for cra. Obviously theres still a pretty big difficulty gap between them, but I'm hoping to be able to solo cra by September. Since att speed should probably be taken into account, when I CRA I'll be using: -1h Sword -+1 att speed inner -Green MPE pot Thanks!
How much damage per line to solo Cvel? Hey, as the title states, around how much damage per line do you need on enraged raging blow to do cvel? (with pretty good control, that is) I'm at around 30-32m per line and I'm wondering how much more funding I need.
Decent Combat Orders Hey everybody. I've been, what I consider, funded for quite a while now and I was wondering how big of a different combat orders would make? Is it worth the ~1b for a pair of shoes? I made legendary auto rank-up shoes almost a year back, but sold them after they didn't get dco after like 30 cubes. So is it worth it to spend the ~1b on them? Or would be be better to put that money somewhere else
Tips for hero bossing Hey guys, I'm a pretty funded paladin, but I've switched over to hero for the time being. I've thought about staying as a hero because pally damage pales in comparison to hero damage, and I've always loved both all the classes. I found both classes equally fun and decided on paladin for their great utility and huge damage pre-nerf. Now, many months post-nerf, I'm finding that even with much higher ranges than my friends, they're still dealing much more damage than me, kind of lowering the appeal of the class to me. I still find both of them really fun, but I'd rather have fun with high damage than fun with low damage. Since the most I've been a hero for before this was about a week, I have some questions that I'm looki
Hero dojo times Hey everybody. With the up coming world merges and dojo changes soon in the future, I thought it would be important to have a thread about each world's best heroes in dojo. Personally, I'm looking for Broa and Khaini hero dojo times. The only one that I know of from Broa (because I haven't done much research yet) is fabian, who I believe always gets top 10. If this actually becomes big enough, then we can make a thread with each world's best heroes listed. I'm really curious to see how heroes are represented in other worlds, since the numbers in each world are definitely lowering. EDIT: I've only been a hero for a few weeks, so I haven't bothered to do dojo much. Out of my two dojo times, best time was 7:11