sumyounguy

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General Paladin

My paladin revamp post unlimited This is my ideal revamp for paladins after unlimited hits. [i][b]Page[/b][/i] [b]Final attack (Skill change):[/b] You have a 40% chance to mimic the damage of the last skill used. Example: You use ACB. Final attack will mimic the very last hit of ACB just like how shadow partner mimics hits. I think that the current FA is extremely weak and needs to be reworked to be more useful. [i][b]White Knight[/b][/i] [b]Shield Mastery (Skill change):[/b] Shield mastery increases defense by 200% and has a 20% chance to "guard". Upon guarding, you heal yourself and other party members for the damage dealt. Guard works on ALL types of attacks. [i][b]Paladin[/b][/i] [b]Blast (Skill change and animation renewed):[

General

Cubing and the pot stats Okay so I have this 3 line thief top with horrible pot and I decided to cube it. I haven't cubed in a long time. Not since they were first released. I told myself not to cube but I was like oh whatever this top has crappy lines. As I was cubing I noticed there was junk I have never seen before until now. Not only that I never once got % luk and rarely got % stat at all. I kept getting this invincibilty after hit pot (double lined almost 80% of the time) and ignore 17 magic dmg at 20% at a pretty high rate (there was some other stuff I didn't add but I don't remember either it was junk lines afterall). Now since I cubed back in the day I have never been so screwed over like this. It seems that nexon added junk potent

General Paladin

New Paladin changes from KMST So I'm not gonna type it all out because honestly some of the stuff on it doesn't make sense to me. Here's a link instead After viewing that I see paladins got an amazing amount of damage increase. Although HH dmg % increased I'm not really sure why since it seems to be fixed damage at 1mil dmg. Fire charge sounds amazing. What do you guys think about this change? Are you happy, not satisfied or were you hoping for more changes? I think it's a good step forward although I would like interchangeable charges and divine shields attack buff to be passive 100% of the time like AFA. Still a very good change to paladins increasing their defensive capabilities even more.

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