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Marksman

Your ideal Hyper Skill setup for Marksmen

What would be the ideal Hyper Skill setup for a Marksman? I'll post my guess, please share your opinion. Level 200 assumed. I've ordered the skills from most important and obvious to least important and/or doubtful.

Total points to spend:
[*]6 stat enhancing passives SP
[*]5 skill enhancing passives SP
[*]3 attack/buff actives SP

stat enhancing passives SP:
[*]1 Hyper Critical Rate: Passively increase your critical rate by 10%.
[*]1 Hyper Dexterity: Passively increase your DEX by 50.
[*]1 Hyper Strength: Passively increase your STR by 50.
[*]1 Hyper Max Heart Point: Passively increase your HP by 15%.
[*]1 w/e (possibly Hyper Physical Guard: Passively increase your physical defense by 500.)
[*]1 w/e (possibly Hyper Magical Guard: Passively increase your magical defense by 500.)

skill enhancing passives SP:
[*]1 Sniping - Cooltime Reduce: Sniping's cooldown is decreased by 100%.
[*]1 Sniping - Bonus Attack: Sniping's attack count is increased by 1.
[*]1 Sniping - Reinforce: Sniping's damage is increased by 20%.
[*]1 (unsure) Piercing - Bonus Attack: Piercing's attack count is increased by 1.
[*]1 (unsure) Piercing - Reinforce: Piercing's damage is increased by 20%.

attack/buff actives SP (all maxed):
[*]1 Long Range Trueshot: With true focus, shoot down up to 12 enemies within a certain distance dealing 4000% damage. There is a cooldown of 30 seconds. The maximum damage for this skill is 99,999,999.
[*]1 Epic Adventure: A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds.
[*]1 Bullseye: With miraculous concentration, find your enemies' weaknesses, increasing your critical chance by 20%, maximum critical damage by 20%, and amount of monsters' defense ignored by 20% for 30 seconds. There is a cooldown of 90 seconds.

October 12, 2012

14 Comments • Newest first

cccurrified

[quote=airforce1]Equips no longer require secondary stats in KMS.[/quote]

Iirc it excludes the empress set though.

OT:
Snipe +1 hit,
Snipe CD reduce,
Pierce +1 hit,
Frostprey +1 hit

Not exactly sure on where to put in the last one.

Reply October 28, 2012
airforce1

[quote=DannyB416]
- Hyper Str < Makes wearing all equips super easy
[/quote]

Equips no longer require secondary stats in KMS.

IMO 2 hit Frostprey > 20% pierce/snipe damage (depending on bossing vs training)

Reply October 20, 2012 - edited
Thenubbies

Not sure how +20% damage is applied. Is it +20% total? +20% per arrow ?
+20% Snipe is reasonable but +20% Pierce? Not so much, Pierce is so strong already that it can already 1hit kill great monsters.
and +20% is worthless if you already hit cap. (not saying that I am)
I have seen mobs of 8+ in Future Hen (one in awhile) so +2 Pierce mob could help, once in awhile.

Frostprey +1hit practically doubles its damage.
(I was thinking about the extra time on FP but I wasnt sure if its worth it.)

Reply October 12, 2012 - edited
Chris949

[quote=thomas1985]@Chris949 Thanks, thats good news! One clarification though, do you mean fixed last GMS or KMS update? Because I thought it had been fixed for KMS before. Too bad CO doesn't further increase the number of monsters hit (although it would be a hard to find a practical use).[/quote]

I also thought KMS fixed the Pierce d/c problem by adding a extra hit already but based on the extractions up on Southperry the hit animations added for Pierce are numbered 9 and 10. So I'm guessing that means they added hit animations for up to 10 enemies. But I did misread the Pierce mob count boost, it is +2 mob count increase and not +1. That means that Pierce + CO + Hyper Skill boost can hit up to 11 enemies? If thats true and they only have animations for the first ten hits as of this update then you will still d/c if using Pierce with both the Hyper Skill boost and CO. That's not good.

Reply October 12, 2012 - edited
McAwesomesauce

Hyper HP
Hyper DEX
Hyper Critical Rate
Hyper DEF
Hyper MDEF
Hyper Jump

Frostprey: +1 Hit
Pierce: +1 Hit
Pierce: +2 Mobs
Snipe: Decrease Cooldown
Snipe: +1 Hit

Obviously you get all of the actives.

Snipe is so easy to cap with I don't know why they bothered to give us +20 damage. Even with all the bypass damage cap skills you can still easily do 1.2m * 7 with it.

Reply October 12, 2012 - edited
thomas1985

@Chris949 Thanks, thats good news! One clarification though, do you mean fixed last GMS or KMS update? Because I thought it had been fixed for KMS before. Too bad CO doesn't further increase the number of monsters hit (although it would be a hard to find a practical use).

Reply October 12, 2012 - edited
kyle1435

I'd do
Frostpray extra hit
Pierce extra hit
Pierce extra mob
Snipe no cooldown
Snipe extra hit

Reply October 12, 2012 - edited
Chris949

[quote=thomas1985]Interesting, where do you expect to fight mobs of 9 or 10 monsters? And I'm curious to find out if that triggers a new wave of Pierce DC glitches as with Combat Orders.

What is your motivation to pick Frostprey +1 attack?[/quote]

Pierce was fixed in this update as they added animations for Pierce's ninth and tenth hits. Pierce + CO + Hyper Skill can hit up to 10.

Reply October 12, 2012 - edited
steven7x23

nocooldown snipe is cool

Reply October 12, 2012 - edited
iVege

[quote=Thenubbies]Im going the same way as original poster but instead of Snipe +20% and Pierce+20% Im gonna get Frostprey+1 attack and Pierce+2 mob count.[/quote]

Hmm, that's interesting ._o Any reasoning?

[quote=thomas1985]And I'm curious to find out if that triggers a new wave of Pierce DC glitches as with Combat Orders.[/quote]

Nope.

Reply October 12, 2012 - edited
thomas1985

[quote=Thenubbies]Im going the same way as original poster but instead of Snipe +20% and Pierce+20% Im gonna get Frostprey+1 attack and Pierce+2 mob count.[/quote]Interesting, where do you expect to fight mobs of 9 or 10 monsters? And I'm curious to find out if that triggers a new wave of Pierce DC glitches as with Combat Orders.

What is your motivation to pick Frostprey +1 attack?

Reply October 12, 2012 - edited
Thenubbies

Im going the same way as original poster but instead of Snipe +20% and Pierce+20% Im gonna get Frostprey+1 attack and Pierce+2 mob count.

Reply October 12, 2012 - edited
Jadoux

omg 100m cap o_o

Reply October 12, 2012 - edited
iVege

I want that Frostprey 20 seconds, but I know it wouldn't be wise to get it.

Reply October 12, 2012 - edited