General

Paladin

Possible 5th job paladin ideas

SO what are you guys looking that nexon will do with 5th job for paladins?

Share your opinions!

April 1, 2016

27 Comments • Newest first

VVabe

can't wait for 5th job omg!

Reply May 14, 2016
thedicer

More hps more tankiness.

Reply April 7, 2016
Carbyken

@terrorface: FISSION COMPRETE! *Thumbs Up* Now if you'll excuse me my planet needs me. *Runs under the bed*

Reply April 7, 2016
TerrorFace

@carbyken: -Gives "Really? That's too obvious!" stare-

Reply April 7, 2016
Carbyken

@terrorface: Perhaps it was too obvious and they all waited for that one person to mention it without getting that "Really? That's too obvious!" stare.

Reply April 7, 2016
JayTokyo

Give them a modal shift like skill for elements; Give paladin's a heal. Mace mastery?

Reply April 7, 2016
TerrorFace

@carbyken: Wondering why it took so long for Dark Charge to be mentioned. It's something that did cross my mind when NWs got Dark as an element added to their skills on KMS recently. Lol

Reply April 7, 2016
Carbyken

I would laugh if we get a Dark charge or something along those lines. Then again it be kinda a funny nod I suppose.

Reply April 7, 2016
kyuubi

@someyoungguy I was clearing seeking an example that you took that way but that seems to be too complicated for you. How I talk to strangers has nothing to do with paladin 5th job skills.
...yeah I think it's best if we agree to disagree.

Reply April 7, 2016
LordAnubiS

lol too much drama for a paladin tread, we cant talk about possible 5th job scenarios bcuz till the 5th job isnt there we cant say for sure that the dmg cap will be completly removed for example or that we will be on perpetual god mode(lol just a jk), just think about certain scenario where we can get a better fighting mechanics or improve the current skills to make them more viable, for example I thought that with the last Paladin update we would get an infinite blast buff while bossing, bcuz blast wont use charges anymore or get a % change to get more charges faster like heroes get combo orbs faster, or get more charges rotation, like 10 instead of 5 so we will get more att and damage as we get more charge rotations, get some skills that let us share our ability to survive 1hko attacks for a certain period of time, that sacrosanctity let us protect our party members inside the armour(like BaMs shield or Shads smokescreen), thats some ideas I would like to get at 5th job.

Reply April 6, 2016 - edited
someyounguy

@kyuubi: Read my post. I said in your rebuttal post in which you respond with a statement of "Yeah dude it seems you love jumping to conclusions...what did I say that portrayed even minutely any emotion you felt coming from me? Please, enlighten me. Was it anger? Sorrow? lolz". Do you talk that way to strangers as a way to make a strong first impression? I think not.
This is an argument that is going in circles and I'm going to end it here. We disagree.

@mybadfurday it'd be cool if divine shield worked the same way as Mihile's royal guard.

Reply April 6, 2016 - edited
kyuubi

@someyoungguy Saying that the game would be ruined by voicing my opinion against burst damage shows emotion? Hahahaa I guess your interpretation is somewhat...lacking. There's no emotion conveyed in that statement at all. Period.
My references were only made to prove a point...a direct response to a statement made by none other than yourself. So how is this even an issue? Should i have chosen to not respond? I don't understand your logic.
Which "snide" remarks are you referring to? Please, enlighten me...I'm sure there should be some in my previous responses since I showed emotion in those, right?

Reply April 6, 2016 - edited
someyounguy

@kyuubi: I made references to paladin's and there skills making them a utility class with aformentioned skills because I was making a comparison about hero classes being a DPS class and paladin's being a utility class. Your references to 4th job were discerning DPS and how paladin's don't fall behind.
Once again, you used the word "we" so I interpreted it as such. Yes you did say I a few times but ended with we so that's what stuck in my head. Also, my sentence structure was bad in that sentence you quoted and I do apologize for that because it did cause some confusion rereading it there.

When you throw in comments such as a select few in your previous comments, such as it will "ruin the game" and the current snide comments in your rebuttal post, of course it sounds like your showing more emotion than thinking.

@wolfexe I don't know what you're talking about.

Reply April 6, 2016 - edited
wolfexe

@someyounguy: Why not say "With the blessing of the goddess herself, your restrictions are lifted." full on anime sword speeds

Reply April 6, 2016 - edited
kyuubi

@someyoungguy So you'll just completely bypass all the other times I spoke and didn't say "we" and single tout this one instance just so you have a valid point...
I even came back and said that it was "my opinion" did I not?
Yeah dude it seems you love jumping to conclusions...what did I say that portrayed even minutely any emotion you felt coming from me? Please, enlighten me. Was it anger? Sorrow? lolz
"Once again, burst DPS is an idea. I would absolutely love having burst DPS on a hero to be perfectly honest as it will actually make game play diverse and nuking bosses whenever you get the chance doesn't sound bad because you don't actually stand in one spot repeatedly spamming attack skills on end game bosses."
Stand in one spot in contrast to what? The attacks we have now? That's how I interpreted it.
I only made references to 4th job because I was refuting your statements. You were the one who first mentioned res, self hea, guard and HH, no?
If I'm illogical for voicing my opinion and not wanting burst damage the so be it. So far, it seems you're still the only person in this thread that seems to want it. I hope heroes get it! x)

Reply April 5, 2016 - edited
MyBadFurDay

I wouldn't mind a skill similar to the counter attack that mihiles have. The one that makes you invincible with timing key press.

Reply April 5, 2016 - edited
someyounguy

@kyuubi: The implications of "we". That word is used so no, it's not jumping to conclusions, rather wrong word usage on your end. Once again, you're talking about present, where cap damage makes you stand in line with other classes. When that gets removed and there are other people who are just as funded as you, you start losing lots of face in terms of DPS. If you're reading my post correctly, I said you don't stand in one spot spamming attacks on end game bosses. Once again, everyone is entitled to their opinion, yours feels like it's filled with emotion rather than logical thinking. Afterall, my whole post was about future 5th job, and, not present 4th job in which you keep making references to. Also, HH is going to be amazing for training once it can do kill damage and I do use it for training presently. HH and then rush around the mobs.

Reply April 5, 2016 - edited
kyuubi

Voice of all Paladins? Don't jump to conclusions...that wasn't even implied.
I'm the only one to disagree, true...but has anyone else agreed? I think not. Yes HH is a burst damage-type skill but who (with end game gear) uses it to train or boss?? For me it's only useful when magnus hovers in the air.
As for our dps, any capping pally can rival a hero on bossing since we don't have to dodge boss attacks and currently...we do more lines. How is our dps "sorely lacking" again? Explain please.
As for the removal of the dmg cap, I stand corrected...thnx for the info on that. Everything else, the whole "burst damage" idea, you can keep it. I'm voiceing my opinion against it just as you voiced yours for it. Period.
Also...which end game boss do you stand in one spot and spam attacks? Cra? Magnus? Gollux? Bind doesn't work on the first 2 and as for gollux...dealing with the mobs makes you move around a bit. Lotus is lots of movement as well.

Reply April 4, 2016 - edited
someyounguy

@kyuubi: You're the only person to disagree with my idea which is fine as everyone is entitled to their own opinion. Just because you are a paladin doesn't mean you're the voice of all paladin's. It's not as if I'm the voice of all heroes because I am one.

Once again, burst DPS is an idea. I would absolutely love having burst DPS on a hero to be perfectly honest as it will actually make game play diverse and nuking bosses whenever you get the chance doesn't sound bad because you don't actually stand in one spot repeatedly spamming attack skills on end game bosses. Isn't heaven's hammer for paladin's exactly what I mentioned before: a burst DPS skill? However, I would rather have paladin's have some sort of DPS mechanism as their DPS is sorely lacking. But, if you are hoping for good DPS while being a utility class, then your hopes are going to be crushed by nexon's balancing team. If you're fine with spending 3x as much money to get the same results as other classes then status quo seems like it's your thing.
http://orangemushroom.net/2016/03/20/maplestory-user-discussion-5th-job-confirmed-for-2016/#more-17401
That's the link scroll down to the bullet point where it says 5th job is coming this year and read the first bolded text. Developers say that damage cap doesn't make sense in RPG's.

On the subject of Heroes getting buffs: it's 5th job, a DPS increase seems like something that is reasonable as most classes are going to receive the same.

Reply April 4, 2016 - edited
kyuubi

@someyoungguy Absolutely not my friend..! I rather them leave things the way they are as opposed to ruining the game with your burst dmg idea. If the concept is that appealing to you, why not wish for it on heroes? You are a hero afterall...
Also, I don't recall seeing anything suggesting that the damage cap will be completely removed upon the arrival of 5th job. A link supporting said evidence would be nice.
Heroes will be dealing 70m lines as opposed to our 65m lines. It's much easier to cap on a hero than a pally...you have advanced final attack and blast has more of a delay. What more do you want?!
Ress is kinda useless since when bossing, one person usually solos then calls the rest in to loot (cra). For magnus, the looters just float around...empress you have 5 lives, same for gollux...last time I checked, ress used up a life of the person being resurrected so it's pointless on most boss runs. Our self heal is quite nice actually, however, our party guard helps us how? If duoing a boss, then I guess it's useful for the others even though it lowers our defense. For training...useless since you have to be nearby to even get the buff.
...and to re-iterate on the subject of the matter, no we do not want burst damage. You might find a more receptive audience in the hero thread?

Reply April 4, 2016 - edited
someyounguy

@kyuubi: Yes damage cap is being removed. For now 65m is the limit but later on the concept of damage caps are being removed altogether when 5th job is being added. So you would rather not do 500m a line every 5-8 seconds and you would rather do 65m a line statically instead? Burst damage classes always have high spiking damage with average DPS output. Also, why are you against heroes getting better? They literally have no other utility then dealing damage. Paladin's have self heal, party guard and res. Also, my example of burst damage might be a bit exaggerated but that's how I would have them function. A good burst damage DPS class with averageish DPS when not utilizing burst damage skills.

Reply April 4, 2016 - edited
kyuubi

@markred626: We still tank cvel tails. In fact, we can tank all his attacks...including that huge laser (without using sacro). We're just that good! lolz
Didn't notice @lordanubis already addresses the issue of tanking cvel attacks lolz, my mistake.
I'd be happy with doing more lines or more attack as mentioned above. Giving blast a toggle on/off switch would be awesome!
@someyoungguy No...just no. What would be the purpose of "balancing" the classes then? Also, dmg cap isn't being removed, it just won't be as low as it currently is? 65m lines for pallys, 70m for heroes...heroes don't need any further upgrades to be the #1 dps warrior...and we don't wanna deal slow, burst dmg.

Reply April 3, 2016 - edited
LordAnubiS

@markred626: we still can tank cvellum attacks...
OT: I guess we should not focus on defense only, the elemental theme should get update, I mean theres no bosses weak to a certain element now, we could get less total damage and more weapon attack instead so our damage get better.

Reply April 1, 2016 - edited
someyounguy

If they are going with the ultility warrior, then give paladin's an iframe shield charge that has a CD and is strong. I hope they abandon the elemental gimmick in 5th job and just become Templars that just use sword/maces that hit hard and slow now that damage cap is gone. If anything each warrior class should have a niche. Heroes are statically the strongest DPS wise, Drk's are fast and strong, and Paladin's are slow and hit hard (burst DPS kind of deal). In the end, hero trumps all DPS wise, Drk's are weaker but they are also faster in mobility and attack speed while Paladin's still maintain their utilities and do not have horrendous DPS while having very good burst damage.

Reply April 1, 2016 - edited
markred626

@terrorface they had that already was removed they could tank cvellum tails

Reply April 1, 2016 - edited
TerrorFace

Ability to take only one damage from OHKOs. xD

Reply April 1, 2016 - edited