General

Jett

Jett Hypers fan made

So ive done another fan made maple thing(plus i wanted to learned photoshop animation )

[b]Impulse Cannon[/b]
~~~~~~~~~~~~~~
[b]Req Lv:150[/b]

Description: Summon two cannons to fire explosive energy cannons,While cloaking yourself in its power.
Each cannon can only focus on one enemy at a time.

[[b]Current Level 1[/b]]
Mp Cost activation:300,Duration:180,Number of Attacks:2,Reduces damage taken from monsters and
your party,damage taken -25%. Damage: 400%

http://i44.tinypic.com/25t9lhk.gif

Changes could be made but this was for fun =P
hope Jetts get their hypers.

October 6, 2013

15 Comments • Newest first

wolf9891

[quote=mythology100]@wolf9891: I just get ignored by the forum on posts...alot.[/quote]

lol i would take what people are saying and try and make it into a skill but bleh soo much work xD.

Reply October 8, 2013
izama

I don't like that skill too much. I would put it to 170 though, just to follow trend lol.

For 150, I'd probably do something like:

Auto Regen robot: Using the scraps from the ship wreckage, summon a medic bot to help maintain optimal body function. Boost hp by 20%, attack +30, regens 10% hp/mp every 4s (or 10?). Duration: 180 s.

Then I'd keep your 170 skill, or go for something more ultimate like. I'd hate to say lasers but, if any class deserves a laser, it'd probably be Jetts. It at least makes sense with them.

Reply October 7, 2013 - edited
mythology100

@wolf9891: I just get ignored by the forum on posts...alot.

Reply October 7, 2013 - edited
wolf9891

[quote=mythology100]I don't think its just that Jetts need hyper skills, They need a full skill revamp. I could offer my ideas on a full skill revamp, but I always have been ignored for my ideas and all.[/quote]

Nexon ignoring you or people in general =O

OT:The skill being based as a summon that attacks like a FA(after your attacks, it attacks) while giving you and your party damage reduction sounds pretty good to me. Sairs got hp boost for their hypers. Jetts while they dont (with my hypers ive made for them) get a hp boost they get damage reduction and a summon/FA sounds like a pretty nice step up increasing their DPS. So when RED update drops their hypers and skills will set them apart from sairs since sairs get ship back and a different play style in itself.

Reply October 7, 2013 - edited
OMGitsarock

[quote=AckarRed]This skill doesn't sound very Hyper.[/quote]

No it makes sense. It reminds me of the DB blade clone hyper.

Reply October 7, 2013 - edited
mythology100

I don't think its just that Jetts need hyper skills, They need a full skill revamp. I could offer my ideas on a full skill revamp, but I always have been ignored for my ideas and all.

Reply October 7, 2013 - edited
SkyBreak

[url=http://metroid.retropixel.net/metroid4/walkthrough/15_03.gif]LV150 Hyperskill[/url]

[url=http://images1.wikia.nocookie.net/__cb20120312202738/metroid/images/0/04/SuperMetroidHyperBeam.png]LV170 Hyperskill[/url]

Reply October 6, 2013 - edited
simaini

cool animation
but if the summons attack independently, then it is not a FA, nor a very good replacement for it. at the moment, it's kind of like bowmaster/marksman's bird summons.

i think their hyper should be a FA skill, with 75% chance of doing 400% damage. wind archers' level 150 hyper is another FA skill, which does 500% at a 30% activation rate i believe, so 75% chance with 400% damage doesn't seem too far fetched. i think this should be the passive part of the 150 hyper, and the active part can be some nice damage/defense buff with cooldown or something

Reply October 6, 2013 - edited
Reflexes

Eh, that skill kinda looks like a regular one to me...

Reply October 6, 2013 - edited
Anthoy84

Neat!

Unfortunately, Jetts will most likely get reskinned Dragon Warrior Hypers, which have already been decided (reskin of Corsair's 150 Hyper, and Buccaneer's 170 Hyper IIRC).

Reply October 6, 2013 - edited
wolf9891

@AckarRed: I intended it to be a summoning,regardless if lvl 150 hypers are usually buffs this would of made up for the fact that they dont have FA and that they dont get HP buff like sairs do but instead they get damage reduction (that isnt to OP) while still being able to shell out pretty great dmg. Im sorry that didnt clarify that it was intended to be a summoning haha.

Reply October 6, 2013 - edited
AckarRed

[quote=wolf9891]Its basically final attack plus damage reduction so 2 buffs sounds pretty hyper to me. Also i think jetts deserve a great hyper to balance them out and make them stand apart from sairs.[/quote]

You made this skill sound more like a summon than it does a Final Attack clone. If you really want it to be like that, then this is how it should be. With some changes to it, of course.

Also, if you're trying to make them stand apart from sairs, giving them a Final Attack isn't the best idea, seeing they have one too.

Impulse Cannon
~~~~~~~~~~~~~~
Req Lv:150

Description: Summon two high-tech drones to fire explosive energy pulses after an attack. The twin cannons shall also provide additional defense benefits for you and your party members.

[Current Level 1]
Mp Cost: 300, Duration: 200 sec, Activation Rate: 70%, Damage: 200%, Number of Attacks: 2, Damage Taken: -25%, Party Damage Taken: -10%

Reply October 6, 2013 - edited
wolf9891

[quote=AckarRed]You do know Level 150 Hypers were meant to be buffs, right? Also, this skill doesn't sound very Hyper.[/quote]

Its basically final attack plus damage reduction so 2 buffs sounds pretty hyper to me. Also i think jetts deserve a great hyper to balance them out and make them stand apart from sairs.

Reply October 6, 2013 - edited
AckarRed

This skill doesn't sound very Hyper.

Reply October 6, 2013 - edited
Anthorix

This is kewl.

Reply October 6, 2013 - edited