General

KMST 1.2.030 Job Rebalancing

Our good friend Orange Mushie has posted translation of the latest patch. Credits to him for doing a great job

http://orangemushroom.net/2016/03/17/kmst-ver-1-2-030-job-balancing/

What do you guys think of the changes? Do you think now, each classes damage would be bought closer to each other or do you think the gap will be larger now?

Leave your comments below and share you thoughts.

March 18, 2016

68 Comments • Newest first

TTBlueRabbit135

Wow they destroyed bishops even more. Heal isn't useful anyways but the CD nerf to heavens door is unnecessary. Bishops need more lines on big bang so bad.

Reply March 21, 2016
HaloFreak

Tell that to the level 224 MM. Lol. But when all you see is the word decrease, it generally isn't good.

Reply March 21, 2016
xmaplelegend

@halofreak: You're a Marksman yet you don't know about your own skills?

Bolt Surplus dude.

Your cap is now 750mil, instead of 500mil, due to Snipe being 3 hits now.

Even I knew that and I don't play a Marksman

Reply March 21, 2016
FlamyHeavens

holy balls corsairs finally got battleship AS IN INSTALL SKILLS (I DREAMED OF THIS BACK WHEN IT CAME OUT)
Sucks though since we lose our 100% stance on battleship :'( and a bit of hp boosts from Whaler's potion :'(
EDIT: nevermind this is more garbo than it was before

Reply March 21, 2016 - edited
Aeraxis

@misterpang: Yeah, that's what I meant when i mentioned soul seeker expert. A 20-30% proc chance and boosting its damage from 75% to ~150% would make it useful, while keeping it from being too overpowered due to Beam Dance's 8.33 attacks per second.

@halofreak: Marksmans got buffed. Snipe will now be 3 lines due to Surplus Bolt, 1470 x 3 = 4410 and the damage cap effectively increases 1.5x, from 500m to 750 (250 x 3)

Reply March 21, 2016 - edited
HaloFreak

Dang, Marksman are apparently to over powered. What a big nerf.

Reply March 21, 2016 - edited
MisterPANG

@aeraxis: I don't see why they couldn't make pinpoint salvo similar to phantom's carte noir (I think that's what the skill is called), where it has a chance of automatic activation when attacking. I think few KMS players had suggested this as well.

Reply March 21, 2016 - edited
Aeraxis

@risingrain: Mark is about... 2 hits per second, give or take depending on RNG and i-frames, so the NL would be doing about 1.3b/s. Then there's venom and the star summon, but Xenons do have Hypogram field (Hits/sec vary depending on boss hitbox, bosses such as Hmag/Lotus phase 1 the green field hits very fast on smaller bosses you have to use purple which hits maybe 1.5 times a second. Then there's Triangulation which is near useless and heavily reliant on RNG if you're using Snipe.)

All in all, it's situation-dependant, we'll have to update the dps thread if it's still up by the time of this patch.

Reply March 20, 2016 - edited
RisingRain

@aeraxis: Xenon's actually have a bit higher DPS than NL's, but with mark yeah they're about the same.
900 ms Snipe * 10/16 (Speed 0) = 570ms for 700m = 1228m/s.
780 ms Quad (Quintiple) Throw * 10/16 (Speed 0) = 510ms for 600m = 1176m/s.

Reply March 20, 2016 - edited
Aeraxis

@xmaplelegend: ... Quad Throw has a much smaller delay than Snipe, and then you have to count in Night Lord's Mark.

Reply March 20, 2016 - edited
xmaplelegend

@aeraxis: NL can do 10 hits, Xenon has a skill that does 14 hits, how is it fair then?

Maybe you can reduced your skill hits to 10 if you want a maximum cap boost.

10 x 60 = 600mil

14 x 50 = 700mil

Who wins still?

Reply March 20, 2016 - edited
Aeraxis

@nitsua2789: You misunderstand, I was speaking in @misterpang 's case, as I was referring to Xenons capable of hitting 25m+ with Salvo. He hits much more with Salvo than I ever will, I just barely cap with BD so the Manifest buff doesn't affect me as much whilst using BD, and Xenons don't use Salvo whilst using Snipe since that'll slow down your Snipes.

Essentially, this patch was meant to "balance" classes' damage assuming they hit cap, so it doesn't make sense to nerf Xenon's output at the same time, Salvo was a skill only used by those hitting way over the cap with Beam Dance already, they might as well delete the skill like @misterpang said at this point.

That and I'm just tiny bit irked that NLs received a damage cap raise while Xenons did not, and both classes were equal prior to this patch.

Reply March 20, 2016 - edited
nitsua2789

@aeraxis: It still "helps" Xenon because now your Shadow Partner also caps at the normal cap. Any class with a Shadow Partner skill got that buff, so now snipe is 14 lines of 50m if capping, Blade Dance is 2 lines of 50m at cap. While you lost salvo you gained a decent amount of damage on your other 2 skills, so it isn't actually all bad.

Reply March 20, 2016 - edited
SorLilly

@keyan22 Seriously though, I'll be fine with some %damage reduction from skills and whatnot. However, they nerfed 2 skills that gives us final damage, and it is a total of 25% final damage like that's huge. I'm okay with a little more tapping but stronger and now it's like we became weaker and tapping more, don't get it -_-

Reply March 20, 2016 - edited
Aeraxis

@misterpang: It's ironic that a patch meant to help players who've surpassed the damage cap actually ends up being of no help to maximum-fund Xenonsâ€"and actually hurts them if they were to do 40m+ with Salvo. Never mind that NL got a cap increase as well as the Shadow Partner buff when previously with the 7 line Snipe Xenon was still only equal to NL with QT due to the massive delay difference + NL's mark.

You're about 2.2-2.5x stronger than me from my estimates, the Pinpoint nerf might actually hurt you more than the Manifest buff helps you tbh. Maybe -2sec CD hats would help... there would still be a delay since you can't get rid of the cooldown completely, but not requiring energy to use it would make it more consistent. Shame you can't use it while spamming Snipe, though. Snipe has about ~24hits/1.2b dps now, with fast (0).

Reply March 19, 2016 - edited
MisterPANG

@aeraxis: At this point, they may as well get rid of the skill. I guess since this is only out in KMST there's still hope..

After this patch goes through, do you know what'd be the cap on xenon is going to be? Because I know that we have that patch where our orbital cataclysm boosts our damage cap by 5m with 10% damage I believe, but did this patch raise our damage cap further?

Edit: Never mind, it remains at 50m (55m with orbital cataclysm)

Reply March 19, 2016 - edited
nitsua2789

@lecarde: I didn't mean this patch I meant the changes to every classes' lvl200 Hyper Buff that previoulsy gave +5m damage cap. Now all of those buffs give a 10% increase rather than a +5m. It happened a few patches ago for kMS.

Reply March 19, 2016 - edited
AntiSenpai

Shadower Hype!

Reply March 19, 2016 - edited
Lecarde

@nitsua2789 Not all of the classes got a %increase to their damage cap. A fair number of them got flat increases for some reason.

Reply March 19, 2016 - edited
Aeraxis

@star909: It doesn't make sense to nerf it because it's incredibly weak in the first place, by the time you cap with Snipe, your main 1v1 skill, you'll be doing less than 10m with Salvo and you can't even spam Snipe+Salvo together without delaying your Snipes, unless you time it 100% flawlessly and get one Salvo off every two Snipes.

Just to give you an idea how little damage it contributes, at ~12m it contributes about 6% of your overall dps. And that's while using Beam Dance, when you can spam it continuously.

Who knows with Nexon though, not the first time they released a balance patch with flawed logic.

Reply March 18, 2016 - edited
Star909

@aeraxis: I think they meant "people are realizing there's potential in the attack and so we've gotta nerf this a little". I'm not actually sure though.

Reply March 18, 2016 - edited
Aeraxis

@misterpang: Got my hopes up when they said Pinpoint Salvo would be a secondary attack, I thought they would make it a final attack-esque skill similar to Soul Seeker Expert, but noope. Nerfed it instead. On the bright side, hitting about 30m with it is about 10-15% of your overall damage when using BD and the damage cap changes for SP is roughly 17% so eh.

Reply March 18, 2016 - edited
nitsua2789

@rogue: Like I said, a capping Shadower would be better dps now that they too will have a capping shadow partner. MC capping would do 15 lines of 100m per atk vs. 20 lines of 50m per atk on NW if you capped all 3 shadow partners, and even then triple sp has a relatively large amount of downtime so for the majority of the time you'd be doing 10 lines of a 50m. The 15 lines of 100m on Shadower would be constant assuming you had enough funding to cap. Capping Shadow partner on MC is about the same difficulty as capping the 4th Shadow partner on an NW so as far as returns on your thousands of dollars goes you'd still be better off with a Shadower.

Also Night Lord's dps now would be about equivalent or slightly higher than a jump attacking NW (when triple sp is off) because they now have a constant 60m cap which can be raised to 66m with epic, meaning Quint would now do 10 lines of 60m at a slightly slower speed than NW jump attacking does 10 lines of 50m.

At first glance it's easy to think that NW would still be best but if you're going to pour that much money into it regardless then you'd be better off going else where.

Post Note: Since the Cap increasing hyper skills are all being changed to a %age of your max damage increase, Shadower's actually take even more advantage of that. Each skill rather than being a 5m increase becomes a 10% increase in dmg cap, so for classes that still cap at 50m its still a 5m increase (10% of 50 being 5) but since Shadowers cap at 100m on MC that'd be a 10m increase (110m per line) meaning the gap would widen even further assuming you still had unlimited funding for either.

Reply March 18, 2016 - edited
GarrettsHot

@xmaplelegend: are you serious? you think aran is #2, Aran has never even come close to being #2, ever since Aran was released Ive always been #1 baby. Aran is #1 in every. single. way. No class can even come close. Watch yourselves.

Reply March 18, 2016 - edited
twopointonefour

@risingrain: They actually added a 600 second cooldown between door being consumed and being allowed to be applied again.

Btw Jett is also known as Zen and Dragon Warrior. This class only receives updates from JMS or CMS.

Reply March 18, 2016 - edited
Rogue

@xmaplelegend Yes and then combine that with the possibility of hitting caps on their hyper skill now. Not many would do it obviously but it's now a possibility.

Reply March 18, 2016 - edited
ImaClubYou

rip aran

Reply March 18, 2016 - edited
MisterPANG

That nerf on pinpoint salvo on xenon though lol. Totally ruined the skill.

Reply March 18, 2016 - edited
MrYumYum

So dragon strike is a mini nuke every 10secs, still no new animation for it to do it justice.

Reply March 18, 2016 - edited
kylejs

Hmmm...so who will be more OP...shad or NW?

Reply March 18, 2016 - edited
JayTokyo

Shadowers, rejoice.

Reply March 18, 2016 - edited
Star909

@xmaplelegend: I dont know what DPM chart you were reading but aran hasnt been 2nd anything in a very long time.

Reply March 18, 2016 - edited
keyan22

Some of the Evan skill changes seem pointless, like Inherited Will, we lose a large amount of HP we don't need and a ungodly 5% boss, oh god the horror, it's like they're just trying to find something to change and couldn't.

Wish they would add something amazing with these, I know they're just skill updates and all, just wish they would add in something too.

Reply March 18, 2016 - edited
Galbatore

Capping Buccaneers are in line to get a huge boost... all 2 of them, I guess. -_-

Nice to get another +15% final damage tacked on, I suppose, but Nexon tacks on +extra % damage to Bucc almost every single patch these days. And Bucc remains lacking. I wonder when they'll work out it's moreso mechanical issues rather than (probably by now sorted) poor %s that is the main hindrance at endgame bossing?

To be fair I haven't yet got to try out cancellable Spiral Assault or longer-ranged Octopunch, so that might've given us the much-needed survivability boost... which still doesn't make up for the fact it takes us a full minute to get going again when we die, but it should ease it a little.

I do like the looks of the Demon Slayer changes, though. ^^

Reply March 18, 2016 - edited
Fumumu

@xmaplelegend: Is this a joke? Even if this was true it only takes one look at current Cvel solo timers to see that Aran is severely lacking compared to the other classes in this game as not only are their lines lower but dps is lower too. Further nerfs are uncalled for.

Reply March 18, 2016 - edited
wumbo

@lamato: I am guessing its a passive now since they removed the cast animation, unless they made a 15 line hold down skill *~*

Reply March 18, 2016 - edited
Greendream

Whats with the Aran nerfs.

Reply March 18, 2016 - edited
xmaplelegend

@redeyed: No its a buff. Prior to this, Snipe have 1 line with a cap of 500mil (with hyper)

After this, Snipe would have 3 lines (2 + 1 from bolt surplus) with a cap for 250mil (with hyper), therefore making the maximum 750mil.

Its a buff

Reply March 18, 2016 - edited
Reboot

Man, they ruined broadside...

Reply March 18, 2016 - edited
RedEyed

but wouldnt that count a nerf toward marksman they used to do 500m per line but with that hyper wouldn't they do 500m2x which
would be higher in dmg then 250x3

Reply March 18, 2016 - edited
xmaplelegend

@rogue: Nightwalker would still have higher DPM then Nightlord simply because of the OP jump attacking.

Reply March 18, 2016 - edited
SanjuPM

@kamikazedes: Right..Finally..I can rejoice a little bit.

Reply March 18, 2016 - edited
Rogue

@nitsua2789: You're going to be hitting a lot more lines with night walkers hyper skill at the end of the day, and I specifically said if they're thousands of dollars into the game you could hit cap with hyper now (which a lot of people are sadly).

Reply March 18, 2016 - edited
moonb4sun

Just adding to the comment above, one of reason why kms doesnt have sengoku is because of the storyline. Japan and Korea had lots of wars through out history and the storyline is based on japan so yeah...
JMS had made changes on sengoku and i heard kishin got nerfed?!? O_o

Reply March 18, 2016 - edited
nitsua2789

@rogue: Yes but youd need over 30k luk to cap on anything after the first shadow partner (of the 3) and if you're going to put that much on a char youd be better suited funding a shadower or a dual blade now that their shadow partner can hit up to their normal damage cap.

Also Night Lord's now have 100% up time on Bleeding Toxin which now also gives them a 20% damage cap increase meaning they'd be doing 10 lines of 60m with Quint Throw before using Epic, Epic would raise it to 66m.

Unlike before where Night Walkers were the only ones who could cap on their Shadow Partner now every thief can and most of them have a higher damage cap. It's a lot more even of a playing field.

Reply March 18, 2016 - edited
akafaze

As a thief, I'm most excited for our shadow partner rework! Shadower's look like they will be fun to play...going to see awesome seeing fancy high numbers. Night Lords didn't get much reworked but the additional 60 seconds on our poison hyper skill buff that lasts 90 seconds now will be awesome at bosses!

Reply March 18, 2016 - edited
SmexiiNinja

@ulieq: That's because they aren't classes in kms...

It's cool to see a cap increase. Just seems like a lot of nerfs all around but some of it was necessary. Maybe we'll see some cool new skills to more classes.

Reply March 18, 2016 - edited
pokiitia

but
D:

Reply March 18, 2016 - edited
Lamato

Shadower buffs. Thank you based KMS. The only thing left would be to make Meso Explosion attack passively akin to AB's Soul Seeker or Xenon's missiles (I can dream).

Reply March 18, 2016 - edited
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