Night Lord Changes
So NL recently got a few changes in the latest KMST patch which I believe would be very sweet for all of us.
Now before this patch, the most NL can hit for 1 vs 1 (excluding DOT, Night Lord Mark, potential etc) is 425mil (5 x 50mil + 5 x 35mil).
Now after this patch, it is going to be 50mil x 10 = 500mil So tasty
But WAIT, there's more.
Bleeding Dart is a skill which has been changed so many times, is getting a juicy buff. Now the duration has gone up to 90 seconds, so effectively speaking, it pretty much is a buff we can always used (excluding if we get debuffed)
Also Bleeding Dart now increases our maximum damage by 20%
So now we will be able to hit 60mil X 10 = 600mil, mhmmmmmmm
Such a yummy buff right comrades
[b]About Bleeding Dart[/b]
It seems like nexon loves to buff up Bleeding Dart since it's inception. Let me tell you the history of this skill and you can see how far it has come since 2012. The changes, has been highlighted in bold.
Initial Release = 190% DoT damage for up to 8 seconds, Duration of skill 30 seconds, Cooldown 90 seconds.
RED Update Buff = 190% DoT damage for up to 8 seconds, [b]Weapon attack +30[/b], Duration of skill 30 seconds, Cooldown 90 seconds.
Reboot Update = [b]1000% DoT damage[/b] for up to 8 seconds,Weapon attack +30, Duration of skill 30 seconds, Cannot be debuff Cooldown 90 seconds.
Latest KMST Patch = 1000% DoT damage for up to 8 seconds, Weapon attack +30, [b]Increases maximum damage cap by 20%[/b], [b] Duration of skill 90 seconds[/b], Cannot be debuff, Cooldown 90 seconds.