Kms 1.2.245 Job Balancing, Shadow Partner damage formula
In the latest job balancing which I believe NL got shafted again in terms of balancing them. One of the changes is that Shadow Partner damage output method when using stars skills has changed.
Does anyone know what the new damage output formula is? Previous it just copies 70% of your normal damage. Does it now do 70% attack on its own or something else? Is the new formula a buff or a nerf. It is kind of surprising only NL's got this new damage output formula, instead of DB and Shadower getting it too.
September 10, 2015
18 Comments • Newest first
Does anyone remember avenger? :
[quote=dominion]That shadow web is sick, but the range looks a little short o.o[/quote]
Yes it does look like the range is a bit shorter then most upward skill jump, however it is better then nothing. I do hope nexon changes shadow web a bit further like;
1. Make it able to shadow web to work on bosses, even if duration is 8 seconds, its nice to be able to bind bosses
2. Make the jump a bit higher.
That shadow web is sick, but the range looks a little short o.o
[quote=lecarde]@triplebladez: The vertical jump in that video was her using shadow web?[/quote]
Yea, you can see shadow web cooldown being activated on the quick slot to the right.
@triplebladez: The vertical jump in that video was her using shadow web?
Dam, thought it would be something else.
On the bright side, nightlords finally have some form of upward mobility, if only if there is no cool down on it , then I'll be happy.
I don't like the 5 second cooldown on Shadow Web, but it's nice that they finally made it useful by turning it into a vertical jump. I guess the reason for the cooldown is because you can immediately use FJ after it.
i will be in mourning with shadow stars cooldown and showdown nerf
sickkkkkkkkkkkkkk the old throwing animation looks so epic compared to the one now. as well as shadow star.
@deadlystabxx: Oh... I switched to the blade style as soon as it was released so I had forgotten about that
[quote=deadlystabxx]https://www.youtube.com/watch?v=p8OpQjEkvho&
It just refers to the way the lines stack up now.
https://www.youtube.com/watch?t=14&v=6UrHbR9OdlA Here is another example.[/quote]
O_O what is that upward jump skill...i need that..
Edit: Is that the new shadow web? If so, its about time they gave it a use. It's been useless for years.
Edit again: Seems to be shadow web, if you look at the quick keys> whenever he uses it, the skill goes into cooldown mode. Can't wait to be able to use this.
@lecarde: The current animation is your lines and shadow partner lines attack at the same time 1234 5678, where the 1 and 5 both show up as the first star hits. Now it's 12345678 where the numbers go straight up like the old triple throw way back.
[quote=deadlystabxx]https://www.youtube.com/watch?v=p8OpQjEkvho&
It just refers to the way the lines stack up now.
https://www.youtube.com/watch?t=14&v=6UrHbR9OdlA Here is another example.[/quote]
Whats the difference?
https://www.youtube.com/watch?v=p8OpQjEkvho&
It just refers to the way the lines stack up now.
https://www.youtube.com/watch?t=14&v=6UrHbR9OdlA Here is another example.
As well as the 14 second CD on Death Star.
^NLs are ranged maybe that's why no adv dark sight : s I think dbs adv dark sight is different as it doesn't trigger the cool down. It wasn't mentioned to be the same for shads, could be wrong though.
Yea, I really want to know why ours was changed, and why we didn't get an advanced DS skill.
I am curious to what this means as well.