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Tower of Oz Kms Changes new ones

Title should read: "Tower of Oz Changes (new ones)"

Of course, all credits go to Orange Mushroom http://orangemushroom.net/2015/03/25/kms-ver-1-2-232-creation-12-development-the-seed-r/#more-11932

Changes to Tower of Oz that weren't shown in KMST:

On the 36th Floor, the password has been changed from 12 monsters to 8 monsters.
On the 42nd Floor, Finley will now be summoned a little later.
On the 49th Floor, you can now change the question given to you once.
On the 50th Floor, Dorothy's HP has been decreased by 20%. In addition, her infinite flames have been changed to do more damage and she will now summon meteorites constantly.

Thank god 36f and 9f were shortened
42f change basically makes the first difficult stage 48f (as long as you take proper notes for 43f)
49f change now makes it less of a chance to lose when it gives you a glitched monster (e.g. Grape Juice Bottle, Desert Giant, Horny Mushroom, Red Sand Dwarf not working)
20% hp reduction on Dorothy... I don't know how I feel about that.

All of these changes, combined, gives every class the potential to clear the full tower. As a capping Bowmaster.. I could probably clear the whole thing in under 45 minutes with all these changes.

March 26, 2015

13 Comments • Newest first

Cast

Everyone on this thread is talking about floors 40+ and then theres me stuck with 1 pill slot. D;

Reply March 26, 2015
pokeystick1

omg these changes are so nice. I just got shrekd by finley againnnn on floor 42

Reply March 26, 2015
LimsaLominsa

These are very good changes even if only for boring 36f being shortened

Reply March 26, 2015
LlamaKisses

Classes with vertical jump still have it way easier than classes without thanks to 47F remaining unchanged. Now Bowmasters can dominate Dojo rankings and Oz tower rankings lolol

Reply March 26, 2015
Rachelll

[quote=Erag0n1]As much as the 20% less hp to Dorothy is meant to help jobs that have less lines out, classes like evans still need a revamp for a higher cap or attack with more lines in order to be able to kill it :c

I am looking forward to the other oz changes though[/quote]

After revamp you get like 45 minutes to kill dorothy w/ a very good run

Reply March 26, 2015 - edited
Lecarde

@Erag0n1: True. But the 20%hp reduction helps a lot still. Plus with some floors being shortened, and being given 5 more minutes from the start (will have to wait and see how much they reduced the time that stupid pills give you to see the real benefit of this), it may be possible if you have a perfect run of every floor. Evans might not be able to kill her yet, but these changes make it so that most classes can

Reply March 26, 2015 - edited
Erag0n1

As much as the 20% less hp to Dorothy is meant to help jobs that have less lines out, classes like evans still need a revamp for a higher cap or attack with more lines in order to be able to kill it :c

I am looking forward to the other oz changes though

Reply March 26, 2015 - edited
PlayThatMelody

Unless Dorothy's I-frames are lessened, a small few still won't be seeing a kill anytime soon. The changes are welcoming nevertheless.

Reply March 26, 2015 - edited
xXMCheifXx

[quote=nitsua2789]Thank the blessed heavens for the 9F, 36F and 42F changes. Haven't made it past 48F yet but the 49F change seems to be great as well due to the possibility of an unavoidable -5 minutes w/ glitched mob names. Also kind of mixed feelings on the Dorothy nerf but I guess it's coming from a balance perspective, it is rather unfair that only certain classes can feasibly clear the entire tower as it is now.[/quote]

Glitched mob on 49f = failed run. There are no correct answers for certain shadows.
9F and 36F were needed for sure. 42F... maybe an extra 30 seconds to 1minute extra. Otherwise it becomes too easy.

Reply March 26, 2015 - edited
Rachelll

[quote=jordand817]I don't care.[/quote]
Maybe you should...
The SEED Expert Emblem: 15 all stats, 3 attack and magic attack [30% boss damage, 30% defense ignore, 9% total damage]
The SEED Master Emblem: 15 all stats, 5 attack and magic attack [40% defense ignore, 40% boss damage, 30% boss damage]
The SEED Legend Emblem: 20 all stats, 5 attack and magic attack [40% defense ignore, 30% defense ignore, 12% attack]

Reply March 26, 2015 - edited
nitsua2789

Thank the blessed heavens for the 9F, 36F and 42F changes. Haven't made it past 48F yet but the 49F change seems to be great as well due to the possibility of an unavoidable -5 minutes w/ glitched mob names. Also kind of mixed feelings on the Dorothy nerf but I guess it's coming from a balance perspective, it is rather unfair that only certain classes can feasibly clear the entire tower as it is now.

Reply March 26, 2015 - edited
jordand817

I don't care.

Reply March 26, 2015 - edited