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Phantom

Best Dojo option?

Hey guys, I'm just curious, but which option is better for a phantom that doesn't cap in dojo? :o I've been currently using 1 AP and then using Mille, but I've seen some use double AP, but they always capped. Which would be more beneficial for me?
Thank you!

February 25, 2015

5 Comments • Newest first

XxTRiiKzZ

Thanks everyone

Reply February 26, 2015
wingless666

easily blaster
^ metioned the delay is shorter then mille and you don't have to worry about spawns
it is 120ms, only mille is 180 ms

Reply February 26, 2015
Doutei

Miles has a delayed start up and cut off. so you lose at least 1 second ending it off to press up for portal.
Though if you're not killing them under 5seconds then it really doesn't matter which skills you use to dojo wit.
[x2Arrows] 163%+112% vs 150%+150%+112% [Miles+plat]

Time wise, dealing about 25mil with a " -planted- " turret guarantees under 5:10 for double blasters.

Reply February 26, 2015
XxTRiiKzZ

[quote=Hydraxide]I think stolen platter on your main attack is the same % as mille, the reason it's better than mille is because it's ranged so you can stand on the portal which does save quite a bit of time.[/quote]
Did AP get nerfed to 120ms or 180ms? :o

Reply February 25, 2015
Hydraxide

I think stolen platter on your main attack is the same % as mille, the reason it's better than mille is because it's ranged so you can stand on the portal which does save quite a bit of time.

Reply February 25, 2015