Best Dojo option?
Hey guys, I'm just curious, but which option is better for a phantom that doesn't cap in dojo? :o I've been currently using 1 AP and then using Mille, but I've seen some use double AP, but they always capped. Which would be more beneficial for me?
Thank you!
February 25, 2015
5 Comments • Newest first
Thanks everyone
easily blaster
^ metioned the delay is shorter then mille and you don't have to worry about spawns
it is 120ms, only mille is 180 ms
Miles has a delayed start up and cut off. so you lose at least 1 second ending it off to press up for portal.
Though if you're not killing them under 5seconds then it really doesn't matter which skills you use to dojo wit.
[x2Arrows] 163%+112% vs 150%+150%+112% [Miles+plat]
Time wise, dealing about 25mil with a " -planted- " turret guarantees under 5:10 for double blasters.
[quote=Hydraxide]I think stolen platter on your main attack is the same % as mille, the reason it's better than mille is because it's ranged so you can stand on the portal which does save quite a bit of time.[/quote]
Did AP get nerfed to 120ms or 180ms? :o
I think stolen platter on your main attack is the same % as mille, the reason it's better than mille is because it's ranged so you can stand on the portal which does save quite a bit of time.