General

pc 35matt earrings

i have this 19% int earrings but it has 2 slots. should i buy a new one with 35matt or make my own ?
which one is cheaper ?

October 23, 2012

23 Comments • Newest first

Ness

>not using 45 MATT virtue's earrings

Reply November 4, 2012
aznstyles

[quote=iBattleMages]35 m.att approximately equals to 70 INT which is 7% int. Doesn't seem like it's worth 4-5b to me.[/quote]

Its 70int if you literally have no items and have capped your int

Reply October 24, 2012
Skyenets

[quote=Green4EVER]No, [b]you're[/b] wrong. % Int is based off your base Int [b]and[/b] +Int. For example, if you have 999 base Int and +700 Int from equips, 10% Int would give 169.9 Int.[/quote]

Thanks for clearing that up. I was getting confused again.

Reply October 24, 2012
Valkyriess

@iBattleMages: the INT to MATT ratio is unique to everyone but generally its 5:1, since 2 INT > 1 MATT for you, I'd say you'd have a heck of a lot of MATT but very very little INT/INT%.

Reply October 24, 2012
AnotherPoster

This should be it for all of those wondering

Max Range: (4*INT+LUK)*(M.ATT/100)
Min Range: (.25+Mastery bonuses)*(4*INT+LUK)*(M.ATT/100)

Good thing I'm a mage person and usually refer to guides, so I remembered this being in of 'em. Even saved it in my notepad >.>

Reply October 23, 2012 - edited
TroiSky

I love how no one mentions the use of an innocence scroll from CS.. then from there, you can just scroll your own.
Problem solved.

Reply October 23, 2012 - edited
Green4EVER

[quote=iBattleMages]35 m.att approximately equals to 70 INT which is 7% int. Doesn't seem like it's worth 4-5b to me.[/quote]

uh no. This varies greatly from person to person.
If you have a ton of % Int and + Int, then this could be true, but for someone that has relatively low % Int, this is very far from true.
For someone that is just starting out and doesn't have much gear, 1 M.Att does equal 5-6 Int, and this has been known since Pre-BB.

[quote=iBattleMages]No, you're wrong. % INT is based off of base INT. 10% INT gives you a bonus equal to 10% of your base INT. In my case, 10% of 999 = 100 INT.[/quote]

No, [b]you're[/b] wrong. % Int is based off your base Int [b]and[/b] +Int. For example, if you have 999 base Int and +700 Int from equips, 10% Int would give 169.9 Int.

Reply October 23, 2012 - edited
iBattleMages

[quote=Valkyriess]1 magic attack does not equal 2 INT.
That's like saying 1 weapon attack is equal to 2 (STR/DEX/LUK).
1 magic attack is more like 4~6 INT, but it would be more accurate if you calculated your own MATT to INT ratio.[/quote]

Like I said, it's based on my findings. 8 INT > 5 INT + 1 m.att for me thus 3 INT > 1 m.att but I know for sure 1 m.att > 1 INT so I'm assuming 1 m.att approx = 2 INT. AGAIN, that's to the best of MY knowledge. Some people might have different values, I'm just giving a rough estimate. It's probably off, but you get the general idea. I know for a fact 1 m.att =/= 5 INT though. 5 INT is way more.

EDIT: @MaplexHero: No, you're wrong. % INT is based off of base INT. 10% INT gives you a bonus equal to 10% of your base INT. In my case, 10% of 999 = 100 INT.

Reply October 23, 2012 - edited
Skyenets

[quote=Valkyriess]@Skyenets: Glove scrolls are the same for WATT and MATT (except the addition of INT), not many duped 38 MATT VSS or Racc masks or BFC. Also the fact that mage related classes are in the minority at about 1:5 means less stuff with MATT to buy in FM, except with Luminous coming in the next month, I foresee a bandwagon of light and dark looming over the maple world.[/quote]

I was trying to only consider non-duped items (makes the game more challenging and fun ^^). But yeah, I get your point. Overal it's fairly easy to acquire a large amount of m.atk though.

Reply October 23, 2012 - edited
Valkyriess

@Skyenets: Glove scrolls are the same for WATT and MATT (except the addition of INT), not many duped 38 MATT VSS or Racc masks or BFC. Also the fact that mage related classes are in the minority at about 1:5 means less stuff with MATT to buy in FM, except with Luminous coming in the next month, I foresee a bandwagon of light and dark looming over the maple world.

Reply October 23, 2012 - edited
sanghyunp2004

[quote=iBattleMages]35 m.att approximately equals to 70 INT which is 7% int. Doesn't seem like it's worth 4-5b to me.[/quote]

and how exactly did u get 70 int

Reply October 23, 2012 - edited
Skyenets

@Valkyriess: It's easier for mages to get m.atk on their equips than it is to get w.atk in general. Seeing as most of our scrolls do add m.atk (shield, earrings and gloves).

Reply October 23, 2012 - edited
infinteZero

thinks it would be easyer to make a self scrolled pair...

idk if it will cost more or less... its rare to find earring for m.att 50% so odds are your going have to 10% ws/cash shop item them...
best part of making them yourself is... you can pick what earrings you want to perfect

Reply October 23, 2012 - edited
Valkyriess

[quote=Skyenets]I'm at the point where 1 m.atk equals 500~1000 range. Isn't it so that the amount of m.atk = int is now decided by how much you have in total from both stats?[/quote]

This is true, your INT to MATT ratio is based on your TOTAL INT and MATT.
The formula is Total INT / Total MATT [just like the WATT ratio to any other main stat for WATT classes]
E.g. If you had 5000 INT total, and 500 MATT (include ALL sources, equips, passive skills, buffs), then 10 INT is worth 1 MATT.
Considering its pretty hard to get MATT from equips besides your weapon, I'm not surprised 1 MATT = 500~1000 of your range.

@MaplexHero: Your conception of % stats is completely wrong. You do not gain more % stat every time you level up. The % stat involves your current stat and then adds that much % on top of your total.
E.g. If you had a base INT of 100 and you're wearing an overall that gives you +20 INT, a hat that gave +20 INT and a glove that gave you +10 INT you would have 150 INT total. Say you then attained a pair of earrings that gave +10% INT and nothing else, you would then have 150 + 150x10% = 165 INT.

Reply October 23, 2012 - edited
doc

[quote=Skyenets]@Guorui123: That's why I'm wondering if it's based on total INT and m.atk rather than base (Seeing as that's base + 4000/5000 rather than just base). Or I'm just delirious whenever I gain 1 m.atk.[/quote]

I don't have exact calculations, but my guest is you'll need an equal amount of both, in terms of total. For me, after fully buffing (MW30 and medi) a measly +20 m.atk pot from NLC gave me a 6k increase in range. However, back a few weeks ago, after using a few circulators, i got a lol +16 all stats inner ability. This +16 int/luk actually boosted my range ~2k. For me, this pretty much means in order to raise my range, comparing both int and m.atk, getting more +int is more beneficial. It's "easier" to get +int/%int then getting ~20m.atk. I have about 190% int and 500-600 m.atk as my stats. When it really gets down to it, don't wh0re off on int or magic attack, find your equilibrium(lolLuminous) and find out which benefits you most. There is no way to figure out what's best then putting on and taking off gear to see the range increase/decrease.

Reply October 23, 2012 - edited
Skyenets

@Guorui123: That's why I'm wondering if it's based on total INT and m.atk rather than base (Seeing as that's base + 4000/5000 rather than just base). Or I'm just delirious whenever I gain 1 m.atk.

Reply October 23, 2012 - edited
Skyenets

[quote=iBattleMages]@Guorui123: M.att approximately equals 2 INT based on my testing. % int is based on base INT and I'm assuming you have 999 base INT. If you do, 7% int = 70 INT which roughly = 35 m.att.[/quote]

I'm at the point where 1 m.atk equals 500~1000 range. Isn't it so that the amount of m.atk = int is now decided by how much you have in total from both stats?

Reply October 23, 2012 - edited
Valkyriess

[quote=iBattleMages]35 m.att approximately equals to 70 INT which is 7% int. Doesn't seem like it's worth 4-5b to me.[/quote]

1 magic attack does not equal 2 INT.
That's like saying 1 weapon attack is equal to 2 (STR/DEX/LUK).
1 magic attack is more like 4~6 INT, but it would be more accurate if you calculated your own MATT to INT ratio.
OT: I've never ever seen a perfect Magic attack earring so I have no idea how much their worth sowwie ;3.

Reply October 23, 2012 - edited
iBattleMages

@Guorui123: M.att approximately equals 2 INT based on my testing. % int is based on base INT and I'm assuming you have 999 base INT. If you do, 7% int = 70 INT which roughly = 35 m.att.

Reply October 23, 2012 - edited
Skyenets

Perfect m.atk earrings are about 3B without potential. I've been looking for them all over the place. Let's just say they're hard to find.

Reply October 23, 2012 - edited
iBattleMages

35 m.att approximately equals to 70 INT which is 7% int. Doesn't seem like it's worth 4-5b to me.

Reply October 23, 2012 - edited
dragon2923

between 1.4-1.8b aprox?

Reply October 23, 2012 - edited