The amount that each skill affects the Light/Dark balance has been increased Absolute Kill Absolute Kill: number of hits has been increased from 7 to 8 (however, in Equilibrium, max number of hits is still 15)
Eh I used to have the page bookmarked but I dont anymore. I cant really remember. I know a lot of classes got buffed but I dont think many got nerf. search up the patch "The Seed" and you should find a page with all the info
Yeah, ender now hits one enemy 2 times only with 200% damage Equilibrium's cool down has been increased to 600 seconds. Reflection range decreased and damage adjusted to 200%
They get a very tiny (slightly useless) buff. But we never know with Nexon. http://orangemushroom.wordpress.com/2014/01/15/kms-ver-1-2-208-maplestory-you-i-the-seed/
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No, but they should be.
The amount that each skill affects the Light/Dark balance has been increased
Absolute Kill Absolute Kill: number of hits has been increased from 7 to 8 (however, in Equilibrium, max number of hits is still 15)
Eh I used to have the page bookmarked but I dont anymore. I cant really remember. I know a lot of classes got buffed but I dont think many got nerf. search up the patch "The Seed" and you should find a page with all the info
Yeah, ender now hits one enemy 2 times only with 200% damage
Equilibrium's cool down has been increased to 600 seconds.
Reflection range decreased and damage adjusted to 200%
[quote=ImCensored]magic crystal balls[/quote]
Ahh the magical balls
They get a very tiny (slightly useless) buff. But we never know with Nexon.
http://orangemushroom.wordpress.com/2014/01/15/kms-ver-1-2-208-maplestory-you-i-the-seed/
magic crystal balls