General

Paladin

Warrior to Paladin Skill Build Guide

[b]Last updated:[/b] 03/03/2011 - even MOAR! changes to the 4th job build. Removed lv1 MW as it doesn't last long. Changed "1 guardian OR 1 achillies" to "1 guardian and 1 achillies"

Hi guys, Emenia here! Just thought I would share with you a little skill build guide that I compiled, since there's been loads of threads about this on the paladin forum lately.I hope it helps you and I am very open to any constructive criticism you may have as to the skill builds listed below. If you have any questions, ask away!

[i]Please note:[/i] I have not written the skill builds out in level-by-level format, but skill-to-skill format. This prevents people getting confused and accidentally skipping points out or putting too many points into a skill.

[header][b]Contents[/b][/header]

[url=http://www.basilmarket.com/forum/1806080/0/#1st]1st job build[/url]
[url=http://www.basilmarket.com/forum/1806080/0/#2nd]2nd job build[/url]
[url=http://www.basilmarket.com/forum/1806080/0/#3rd]3rd job build[/url]
[url=http://www.basilmarket.com/forum/1806080/0/#4th]4th job build[/url]

[name=1st]

[header]1st job [WARRIOR][/header]

1 power strike (pre-requisite for slash blast)
20 slash blast (MAX)
20 iron body (MAX)
10 hp boost (MAX)
11 power strike

[b]OR:[/b]

1 power strike (pre-requisite for slash blast)
20 slash blast (MAX)
10 hp boost (MAX)
20 power strike (MAX)
11 iron body

Pretty straightforward here. Max slash blast as soon as possible for the best mob damage available. Max power strike for decent 1v1 damage. Iron body helps reduce damage and therefore pot costs in the lower levels. If you don't plan on pqing a lot during 1st and 2nd job, you could chose to max iron body instead of power strike, since it reduces your pot burn in the lower levels by a lot. If you plan on doing a lot of pqs with boss fights (e.g. bpq, lpq) then definitelty make sure to max power strike over iron body.

[name=2nd]
[header]2nd job [PAGE][/header]

20 mastery
6 booster
10 enhanced basics [b]OR[/b] 20 ground smash
20 final attack
3 threaten (pre-requisite for power guard)
20 power guard
20 threaten
20 booster
11 ground smash if you maxed enhanced basics [b]OR[/b] 1 enhanced basics if you maxed ground smash.

20 mastery improves the stability of your damage, whilst booster increases your attacking speed. You can chose whether you want to maxed enhanced basics or 20 ground smash. There is currently a lot of debate over which one would be better to max; if you feel you'll be pqing a lot then I would get enhanced basics over ground smash for the 1v1 battles against the boss monsters. Max ground smash if you plan on training a lot since it has quite a large range for a warrior skill. Power guard adds to your defence. Threaten may not be so exciting now, but it will prove invaluable when you get to the higher levels and start bossing seriously. Max booster for a longer buff duration and then put your remaining points into the skill you chose not to max.

[name=3rd]
[header]3rd Job [WHITE KNIGHT][/header]

18 fire/ice charge
30 charged blow (MAX)
18 lightning charge
18 fire/ice charge (you could chose to swap this with 5hp recovery then combat orders if you wish)
5 hp recovery (pre-requisite for combat orders)
20 combat orders (MAX)
8 hp recovery
18 magic crash (interchangeable with shield mastery if you are a 1h user)
20 shield mastery (MAX)
1 point into anything you like

[b]OR:[/b]

6 fire/ice charge
30 charged blow (MAX)
6 fire/ice charge (the one you chose not to put points into before cb)
6 lightning charge
18 fire charge
18 lightning charge
18 ice charge
5 hp recovery (pre-requisite for combat orders)
20 combat orders (MAX)
8 hp recovery
18 magic crash (interchangeable with shield mastery if you are a 1h user)
20 shield mastery (MAX)
1 point into anything you like

If you chose the first build: Due to fire being the strongest charge and there being a larger number of fire-weak mobs compared to ice-weak, I would recommend maxing that earlier than ice charge. Get charged blow straight after your first charge due to it being so strong now. [b]You must make sure you max charged blow instead of leaving it at 28, otherwise you won't be able to get advanced charged blow in 4th job.[/b] Then get lightning charge, since it stacks with all the other charges, further maxing your damage. your third charge opens up more training options for you. By leaving 2sp out of your skills (apart from cb and co), you can make full use of combat orders, allowing you to max every 3rd job skill. Magic crash is useful during boss fights as it prevents bosses from using buffs for a certain amount of time. Shield mastery is for all you 1-handers out there, but it's important for 2h users to max it too in case they chose to go 1h in the future.

The second build enables you to start using charged blow and take advantage of elementally weak monsters at the earlies possible time. It is the stronger build of the two. Beware that the charges only last for 47 seconds at level 6 and you can't use cb without being charged up. Until both fire and lightning charge are max (lv18), do not bother with dual charging as you will do less damage than just using a single charge. Again make sure to max charged blow and combat orders and leave everything else 2 points below max level to make full use of combat orders.

[name=4th]
[header]4th Job [PALADIN][/header]

At level 120: 1 rush, 1 acb, 1 blast
10 acb (MAX)
10 divine shield (MAX)
1 Guardian
1 Achillies
30 blast (MAX)
18 stance (interchangeable with max blast)
20 divine charge (MAX) and 1 heaven's hammer [b]OR[/b] 30 heaven's hammer (MAX)
19 maple warrior
-it's up to you from here on out. I would max guardian next disregarding whether you're 1h or 2h, followed by achillies/stance. Guardian protects against abnormal statuses even if you're a 2h user, but if you're 2h it won't block monster's attacks. You could also max hh earlier on if you really want to. If you chose to max hh over divine charge I would not bother maxing divine charge until you've already maxed guardian and stance, since it isn't as useful as it could be.

[b]OR:[/b]

At level 120: 1 rush, 1 acb, 1 blast
10 acb (MAX)
10 divine shield (MAX)
20 divine charge and 1 heaven's hammer [b]OR[/b] 30 heaven's hammer (MAX)
1 Guardian
1 Achillies
30 blast (MAX)
18 stance (interchangeable with max blast)
19 maple warrior
-it's up to you from here on out. I would max guardian next disregarding whether you're 1h or 2h, followed by achillies/stance. Guardian protects against abnormal statuses even if you're a 2h user, but if you're 2h it won't block monster's attacks. You could also max hh earlier on if you really want to. If you chose to max hh over divine charge I would not bother maxing divine charge until you've already maxed guardian and stance, since it isn't as useful as it could be.

[b]Please note:[/b] Combat orders means the skills left at level one will actually be level 3, and that 4th job skills at the max level (10/20/30) will exceed max level with combat orders active (12/22/32). Because of this, make sure you actually max your 4th job skills intead of leaving two skill points out.

1 rush now gives maximum range, so you don't need to put any more than one point into it. 1 blast will do nicely for bossing until you have your essentials maxed. Acb is your main mobbing move and is very powerful, it should be your top priority on hitting 4th job. Divine shield gives you a nice attack boost and absorbs hits from monsters too, reducing the damage you take. If you learn to use it correctly, you can keep it active pretty much constantly during training, meaning you use barely any potions. Thanks to hp recovery and divine shield, I maybe use two or three hp potions per hour, and this is as a 2h user. ACB and divine shield MUST be maxed first before any other skill, as they are your springboard to the higher levels.

Whether you chose Divince Charge or Heaven's Hammer is up to you, but it is highly recommended to max hh over divine charge due to lionheart castle coming out very soon, where monsters have extremely high hp. 999k every 20 seconds would be extremely useful in that training area. If you chose to max hh over divine charge, I would strongly recommend to have it maxed before level 140. Divine charge, on the other hand, is not as useful as it used to be due to skelegons/skelesauruses no longer being a decent training area and the lack of holy-weak monsters in 4th job. If you anego a lot, though, it could have its uses.

If you want to boss earlier, max blast before stance. If not, then 18 stance will really help with training since it stops you getting kbed so much. Maxing blast opens up the world of bossing to you. 18 stance (20 with Combat orders) is sufficient enough when bossing as it stops you getting kbed 70% of the time. You don't really need to raise it higher than that in my opinion, but it's up to you. Then get 19 maple warrior (21 with combat orders) for a nice 11% str boost, increasing your damage. After that, it's entirely your choice for what you want to do.

On a final note, some people would argue that you are better getting guardian earlier on that I have suggested in these skill builds, but imho the usefulness of acb/ds/blast/stance outweigh that of guardian in the earlier levels, especially seeming as it significantly lowers the number of times divine shield activates (potentially affecting your dpm). Unless you NEED it for training on bodyguards, it's not worth maxing until you can start horntailing. If you wish to get guardian at an earlier point than this, then I would suggest replacing stance and maple warrior with it. Don't get me wrong, it's a really useful skill, I just personally think that it isn't an essential skill to max. This is anecdotal but as I mentioned above, I am a 2h user with no points in guardian and I barely use two or three pots per hour when training. It's not like you're not a tank without guardian!

December 11, 2010

76 Comments • Newest first

greatgodkt

umm can you make final results on the build so I don't get confuse. thanks

Reply March 6, 2011
lilremow

Keep in mind u have to max charge blow (so not to lvl 28 but to lvl 30 [b]without[/b] co), otherwise ull make the same mistake as me and miss 2 sp in 4th job T__T''

Reply March 3, 2011
ChuckNastee

[quote=MrNagson]Does it matter when I do max HP anymore?[/quote]

No, the end result will be the same no matter when you do it.

Reply March 2, 2011
1pinkpeanut

So, is HH best maxed before 140 now? That would mean I would lose either DS, Blast, ACB (obviously not?), or Stance?

Reply March 2, 2011
phoenix23

@Emenia: I heard that when DS is active, guardian does NOT proc. Is this true?

Reply March 2, 2011
Emenia

[quote=phoenix23]What level are LHC monsters? HH is affected by the level miss%chance, obviously. Why are people talking about early-HH builds when they won't get into LHC until later anyway? For this reason I have personally dismissed early-HH as a viable option.[/quote]

I train at RoR3 where the monsters are 4 levels above me and I have yet to ever miss with hh on them. o-O

The lowest level LHC monster is level 115. Most people will be training at LHC from 140 onwards, and maxing hh before then would be ideal.

[quote=phoenix23]I'm helping my younger brother work on his WK, btw. It's level 101 right now. The current plan is:

-> 1rush, 1blast, max ACB first priority.
-> then 1Guardian + max DS, next.
-> then max blast and get a good level of stance for bossing.

Am I missing anything? I love 1-point wonders, but even with CO I don't think Achilles is that useful.[/quote]

Achilles protects against 1/1s, but meh it's your choice xD

[quote=phoenix23]Can someone tell me about bodyguard training?

Does guardian / dshield protect 1/1 hits?

Thanks [/quote]

As far as I know bodyguard just stuns a lot. To train at it you'll need a decent level of guardian first seeming as guardian has a chance to block stuns. [url=http://www.basilmarket.com/forum/1911082/2]possible useful thread[/url]

Reply February 28, 2011
phoenix23

[quote=smeat]i could be wrong, but HH never missed preBB, and i'm fairly certain it doesn't now (i haven't played with the skill much though) but the problem of using HH out of your league now, is that you need to finish the monster off with some attack, and if you cant hit it, it will just pester you to death, or at least till you leave.[/quote]

level miss%chance didn't exist before BB.
either way, my point stands.

Reply February 28, 2011
phoenix23

What level are LHC monsters? HH is affected by the level miss%chance, obviously. Why are people talking about early-HH builds when they won't get into LHC until later anyway? For this reason I have personally dismissed early-HH as a viable option.

I'm helping my younger brother work on his WK, btw. It's level 101 right now. The current plan is:

-> 1rush, 1blast, max ACB first priority.
-> then 1Guardian + max DS, next.
-> then max blast and get a good level of stance for bossing.

Am I missing anything? I love 1-point wonders, but even with CO I don't think Achilles is that useful.

Can someone tell me about bodyguard training?

Does guardian / dshield protect 1/1 hits?

Thanks

Reply February 28, 2011 - edited
Crusades

Paladins and Hero's worth making? If so, is Dex needed at all?

Reply February 26, 2011 - edited
ChuckNastee

[quote=peanutfishy]@Above 4th job skills go past Max lvl, so its better to max them.

I don't really see divine charge after divine shield as a viable build, the only place thats holy weak is coolies, yet there are still better alternatives.
Blast should come directly after divine shield for both builds IMO, and guardian before mw for bodyguard solo which is definitely the best exp at those lvls.[/quote]

My thoughts exactly.

Reply February 23, 2011 - edited
Emenia

Been a long while since I updated this guide, made some major changes in the 4th job build and and added an explanation. Thanks for your suggestions.

Reply February 14, 2011 - edited
Veneni

[quote=MonkeyDAbel]NICE VIDEO I wish I saw it before I did my reset because tbh HH looks so cool. I have max DS Blast ACb with 1 rush and HH in so far I have 2 sp remaining so should I max HH now since it looks good and FUN AT TRAINING and also will it benefit me at lionheart?[/quote]
Lol ty xD
Yea it'll be super useful at LHC.

Reply January 23, 2011 - edited
Hurricane

I just used SP reset, and I'm lv 72 wk. Still deciding whether or I should max power strike, slash blast, and enhanced basics or go the ground smash route, since IT does help with training at jesters at this point. I really love the range of ground smash and it speeds up training. Will I be using Power Strike anymore in 3rd job during boss fights or will I spam Charged Blow most of the time?

Reply January 23, 2011 - edited
Veneni

[quote=Gescean]Ugh HH isn't useful for training (killing enemies faster with acb) but it's ok for bossing and let's hope it's good for lionheart.[/quote]
I'll be making a video of me training soon (later today probably) of me training to prove you wrong
EDIT: Here it is: http://www.youtube.com/watch?v=zvPXpTTOLgs

[quote=SpikesCafe]My gear/stats also suck. HH might be for me after all. Thanks for your detailed thoughts on the utility of HH.[/quote]
np
[quote=Viaje]I've also come to the conclusion that Divine Shield is not that useful at Pap nor Zakum; it doesn't block range attacks or 1/1, making it useless to my play-style.
That said, I still would think that Hammer grinding is significantly worse than outright attacking the monsters. For instance, I would be 2-3 hitting Qualms by the time I could get there, which means it'd actually be faster than using Hammer.

Also, Holy Charge is a waste since Skeles aren't any better than Qualms anyway. There are better ways to spend those 20 points.[/quote]
What about the w.att boost it gives? It's pretty significant.

About HC, I agree: I decided to do:
- max DS
- lv 5 HC
- Max blast
- 9/19 MW (depending on how rich I am at that time xD)
- 10 guardian
- max Stance
- Max HC

If I get 5 its 7 with CO, 105s timer is good enough to make it useable, just for fun xD
Anyway the idea was to have all offensive abilities maxed first, then add some guardian since it's very useful at pap for its abnormality block and 1/1 block, then move to stance before HC since by then it will only be usefull at zak (skeles will allready be too low lvl to train on).

Reply January 18, 2011 - edited
Veneni

[quote=SpikesCafe]I've been looking for someone who maxed HH early. What do you think of it? I heard it'll be really useful at Lionheart Castle, but I'm wondering your thoughts on it elsewhere.[/quote]
I can't really say anything about levels 120-141, since I was 141 when BB hit, but pre-bb it was pretty awesome. 123-133 was hard, but then exp/h skyrocketed. I trained at time temple, which are good maps for HH (rush big platform > HH mob + above platform). I'm not sure about 120-140 maps being so HH friendly anymore...
At 14x it's pretty usefull: Nest golems have an amazing map for HH, where you can hit the whole map exept a small platform which you can kill while waiting for HH to charge, and newties are nice too, you can HH 2 platforms and blast/ACB the third while HH charges. Training in party is kindof awkward though: If you do only 2 platforms you still have to wait about 4-5 seconds for the cooldown. At 15x there's time temple again so w00t

I'm guessing for LHC, HH is going to pwn, since it can do max damage every time: For blast to outdmg HH, it has to do 255K each hit, so if you have 2 mobs, 510k, 3 mobs 765k... That's impossible without massive cubing/merching, so HH is a cheap massive dmg boost for lowfunded. (for reference: My blast does about 160k on element weak, and I dare to call myself semi-funded.)

I'm not sure about bossing: Points in HH couldve been spent in blast, stance or guardian. I guess while levelling HH, you'll be somewhat behind the paladin that choose to get DS/blast first, but after that they're both somewhat even. HH's massive damage probably makes up for the damage loss from lower lvl blast lvl 133-143. After blast (&DS) is maxed, the difference is utility (less stance/guardian).

But the nicest thing about it is not having to bother with transferring atk gloves/shield/... when I want to train since it doesn't matter!
It think it's a good build for people with low damage (my range is horrible apparently, though I don't know how other warriors manage to get 1.5x my range, cubes I guess? =^/), or just casual players who don't want to bother with getting gear. I don't want to take poison on the saying training is faster with HH, but it probably is

Reply January 15, 2011 - edited
ShMaiz3R

[quote=Jamoo]Emmenia Thnxs to I'm quittin my 180 hero and starting a palli can u buddy me in windia? I can msg u online once I make my Pali and can u help with sp? Ty and also is ap the same like heroes u just have dex at 4 ? Or is it 15? 0.o pls explain someone[/quote]

This is kinda sad.

I mean, out of all classes, Heroes & Paladins have probably the most similar properties, yet it sounded like you're completely ignorant of the existence of Paladins, even at level 18x. Not just that, you didn't even know whether they are Warriors or not, like ... what did you exactly mean by " 4 or 15 Dex " question ?

Either;

A) You were simply lying about the 18x Hero, which I hope is the case.

Or

B) That 18x Hero wasn't yours, kinda understandable if this was the case.

Or

C) You got to 18x by hacking/botting/power-lvling, but this is also understandable.

Or

D) You were playing blindly.

If none of the situations above apply to you, then you sir have some serious brain issues.

Reply January 15, 2011 - edited
Veneni

hello,
My current SP at lvl 145 is:
- 10 ACB
- 30 HH
- 23 blast
- 8 stance
- 4 divine shield
- 1 in guardian, rush, achilles
- 0 in divine charge, MW

The plan was to finish DS first (didn't knew it was that important >_&lt, but then I'm in a pickle. I could:
1) Just go max blast and train @ time temple
2) Get some divine charge, so by the time I'm 150 I'd have lvl 11 (with CO) and go train @ skeles, but after that max blast
3) Start with holy charge and don't stop till it's max since you can train at skeles till lvl ... (?)
4) Anything else maybe? :O

Sidequestion: Does the elemental advantage still go up with skilllevel? And what happens with it if you go over lvl 20 holycharge? Your guide doesn't really mention this.

Random thoughts:
The divine charge would only help me kill leftovers, since I train with HH; My range kinda sux (4665-6860).
It'll probably also be harder training with HH without ice charge and even abit pot consuming?
Also it would just be nice to have a new charge.

What do you think? =^7

Reply January 14, 2011 - edited
DevaOfStorms

[quote=SkaKid]@coalman4444 (or whoever else wants to clear this up)
So I STILL don't see the usefulness of having booster at 20 because powerguard only lasts for 100 seconds
Since powerguard is an essential skill (correct?) And lvl 11 booster lasts 110 seconds, then if the two are macro'd together then there is no reason NOT to max ground smash. Coalman, although you answered me twice, you still haven't addressed the duration of powerguard.[/quote]

Why don't you max it and macro with lightning charge or combat orders instead?

When you have to keep up two charges, booster, powerguard, combat orders, stance, maple warrior, threaten, and possibly magic crash, I assure you, you will be grateful to any increase in buff duration.

Reply January 5, 2011 - edited
lemonzest

Really nice guide, but the main problem I'm having is finding a place to actually train. Training a WK is painfully slow without ele-weak mobs. I've tried those 108 fire-weak mobs in leafre, but is there anywhere else for 103-110?

Reply January 4, 2011 - edited
mIkkaku

i dont know if anyone said this yet. but you dont need to max booster. the way i did it was i got booster to lvl 10, since PG only lasts 100 sec at Max lvl and booster lasts 100 sec at lvl 10. i macro them together so i recast booster everytime i recast PG

Reply December 30, 2010 - edited
Emenia

[quote=chocse]Wats better 1h or 2h? i mite go 1h..[/quote]

1h is better now that the weapon multiplyer for 1h weapons has increased and we have loads of skills that shield users can really benefit from. It's easier to match 1h weapons with 2h weapons now.

Reply December 29, 2010 - edited
Emenia

unf, sorry for the lack of updates again, I've been reall busy over the holiday period with family, and I've only been able to go on basil with my phone (so I couldn't edit anything/make long posts). X_X Thank you to everyone for your continued feedback and also thanks very much to the people who have been answering questions whilst I've been gone.

[quote=SilverFoxR]Nice guide. I've had people refer me here for suggested info for the general warrior SP guide I've been tasked to make.

However, I have some issues with your lower-level builds...

With 1st job, I would leave Iron Body at level 11 instead of Power Strike. The added defence is nice, but the damage more than makes up for it (especially when fighting bosses in PQs and such... and ESPECIALLY if you want to do Balrog PQ. Remember, even if you're a Paladin, you can only use 1st and 2nd job skills on the Balrog... meaning you either use Ground Smash or Power Strike w/ Basics... which is stronger). Besides, if you follow one particular 2nd job build, you can max Iron Body later anyways.

As for 2nd job, the "Combat Orders" build... I don't really reccomend it. Really, if you're 2nd job, you don't have access to Combat Orders. If you're 3rd job or higher, than you could leave Booster, Mastery, Threatten and Power Guard at 2 from max, but there's no point at all with Ground Smash or Enhanced Basics, since both skills are rendered obsolete in 3rd and 4th job by other skills. Besides, when you boil it down, you don't need BOTH Ground Smash and Enhanced Basics. The other skill will essentially have dump points. If you max EB instead of Ground Smash, you have more than enough points to max Iron Body, all of your 2nd job skills and still a chunk of dump points into Ground Smash (and if you're 3rd or 4th job, you'll likely do this anyways, making the Combat Orders build kinna pointless).[/quote]

Thanks very much for your feedback, I removed the C.O 2nd job build (I agree it was pretty pointless, it was really only there to begin with for the people who were lv70+ and had used sp resets, now that event is over I'll remove it.) I'm going to leave the 1st job builds the same though, because whilst some people do indeed need power strike for pqs there are others that prefer to train. Iron body helps a lot with that in the early levels. my dawn warrior is currently level 52 and monsters are only hitting 2~14 damage on her, barely burning any potions at all.

[quote=xhunter143]hmm...while reading your build, you said you should get everything below 2 because you can use combat orders to get them to max. but, the problem with that is that you dont even get a single combat orders until level 99, let alone max it until 105. i dont know anything about pallys or whatever (just made one, its AWESOME) but thats a long wait if you need to upgrade your fa, booster, threaten, or power gaurd. Even with the exp curve it still takes awhile to get to that level... unless your REALLY lucky and find a free gallos channel for about 12 hours.[/quote]

I've removed the C.O 2nd job build. As I said above it was really only there for lv70+ people who had used the sp resets.

Reply December 29, 2010 - edited
ChuckNastee

[quote=SpikesCafe]Triples.[/quote]

Right. It adds 200%. My mistake. Thanks for pointing that out. So.. yeah.. Shield Mastery is awesome.

Reply December 29, 2010 - edited
ChuckNastee

[quote=Peanut242]Is it a bad idea to not put points into shield mastery?[/quote]

It's a bad idea if you ever plan on using a shield. It triples your def and m.def when a shield is equipped. This [b]greatly[/b] decreases touch damage you take.

Reply December 28, 2010 - edited
Skrato

[quote=kaiserkaos]i have a quesion did smash groudn stack whit charges?[/quote]

And why, may I ask, would it not?

Reply December 28, 2010 - edited
LordHybras

I'm still confused over the whole achilles/guardian thing...I don't understand how achilles and guardian save you from 1/1. Is it like, it reduces the damage taken from 1/1? Or does it completely ignore it?
Also: so it's a fact that guardian has priority over divine shield? (in being triggered, that is)

Reply December 27, 2010 - edited
Legendaire

Every time ACB drops during zak i frown. HAHAHA!
I paid 80M for my ACB ):
&50M for rush.

Oh well, I never failed a skill book yet :x rofl!

Reply December 23, 2010 - edited
Classicvibe

My friend gave me a free AC 10 book for an SOK when I was level 110 .

On another note, I ended up maxing in this order -

ACB, Blast, Divine Shield. I'm working on Divine Charge now, then I might work on Guardian next.

Not the regular build, but since this is my first warrior I didn't really have any expectations for 4th job, so I'm perfectly fine.

Reply December 23, 2010 - edited
Hurricane

This is an opinion from someone who has a fighter and a page, fighter took enhanced basics path first and my page took the ground smash path. After trying out both, this is what I think is the best option for the 1st to 2nd job stages for page and fighter.

The one big thing that I noticed is that ground smash is very useful. Much more useful and versatile than power strike or slash blast. The range is pretty much the deciding factor. The main problem with warriors is you have to get close to hit, and sometimes you'll make a slight error and miss. As long as you're relatively close, ground smash almost never misses. Also, in most maps, I usually face mobs of 2-4 at a time. Level 18 ground smash is a faster option and conserves more mp in these situations than power strike does, even w/ enhanced basics at lv8. Also, slash blast is only more useful than ground smash when you're in map with an enormous spawn rate with mobs of 5+, so I found ground smash a better option most of the time as well. The range of ground smash makes it a superior mob attack than slash blast. It is both faster and easier to just use ground smash as the primary skill, and only use power strike in boss fights or when you come across just 1 lone enemy.

I'm not saying slash blast is useless, but in most cases ground strike is better and it's easier to just stick to one ability than to switch according to the situation. Slash blast is still very good during first job, so its still a good idea to max it during first job for faster level ups. But maxing iron body instead is also a good option since you can use Ground Smash later. Regardless of whether when you'll put points into Ground Smash, it's a really good idea to put 1 point into at least at lv30 for faster training. At lv1, it's already stronger than a slash blast at max level w/o fundamentals and for only 6 mp! It is already very effective at lv1 as you can practically spam the attack with very little mp cost.

I strongly suggest you put 1 point into Ground Smash right away, it helps greatly when training. You can decide later after using it when you'll put more points into it. This advice is through my personal experience through second job.

Reply December 22, 2010 - edited
Kojo

[quote=hawkeyes666]so atm mine is 62, just keep it like that?[/quote]

Yes. Just keep it as low as possible.

Reply December 22, 2010 - edited
Kojo

[quote=hawkeyes666]When should i cap my dex, im planning at 70 is that good or bad?[/quote]

Bad. 66 DEX too high.

Reply December 22, 2010 - edited
LezKnight

Sometimes, To get ACB10, you just have to be lucky and spend absurd amounts of time in the FMs of Zakking Guilds.

No one beats my record FAIL for ACB and my Fail Computer.

72 Zak Runs: 22 DC @ 3rd Body, 13 Died/Lag @ 3rd Body, 37 Runs with no ACB.

Of those 35 DC/LAG/DEATH, ACB dropped 30 times. This was all before Scissors were available. In the end, my friends just held onto ACBs in their inventory to drop in my face. -.- But hey. Perserverence. I got ACB when I was level 127 HAHAHAAHAHAHA!

Reply December 21, 2010 - edited
LezKnight

This guide just saved my life considering I last logged in during the summer. =) Now I have re-allocated all my 189 skill points properly

Thankssss!

Reply December 20, 2010 - edited
SilverFoxR

Nice guide. I've had people refer me here for suggested info for the general warrior SP guide I've been tasked to make.

However, I have some issues with your lower-level builds...

With 1st job, I would leave Iron Body at level 11 instead of Power Strike. The added defence is nice, but the damage more than makes up for it (especially when fighting bosses in PQs and such... and ESPECIALLY if you want to do Balrog PQ. Remember, even if you're a Paladin, you can only use 1st and 2nd job skills on the Balrog... meaning you either use Ground Smash or Power Strike w/ Basics... which is stronger). Besides, if you follow one particular 2nd job build, you can max Iron Body later anyways.

As for 2nd job, the "Combat Orders" build... I don't really reccomend it. Really, if you're 2nd job, you don't have access to Combat Orders. If you're 3rd job or higher, than you could leave Booster, Mastery, Threatten and Power Guard at 2 from max, but there's no point at all with Ground Smash or Enhanced Basics, since both skills are rendered obsolete in 3rd and 4th job by other skills. Besides, when you boil it down, you don't need BOTH Ground Smash and Enhanced Basics. The other skill will essentially have dump points. If you max EB instead of Ground Smash, you have more than enough points to max Iron Body, all of your 2nd job skills and still a chunk of dump points into Ground Smash (and if you're 3rd or 4th job, you'll likely do this anyways, making the Combat Orders build kinna pointless).

Reply December 19, 2010 - edited
Emenia

[quote=andy6606]i like a idiot did this:
1st job
20 slash blast
20 ps
10 hp
11 armor

2nd job:
20 GS
20 mastery
10 Basics
10 booster
3 threaten
20 PG
and 38 left over lols
im debating usefulness of FA and the fact that i never use threaten while training
help anyone? O:[/quote]

Viaje beat me to it but it's really important that you max FA, it works with all your attacks and boosts your dpm by quite a lot. Treaten is also useful during boss fights since it lowers monsters' defence and accuracy. I agree with what viaje suggested, 18 threaten should be sufficient and you won't be using it much till you have combat orders anyway. Max final attack and get booster to 13 so that you dont have to recast it so often. Also should you wish for a longer duration of booster don't forget you'll also have 1sp left over in 3rd job that you could use too.

Reply December 19, 2010 - edited
Emenia

[quote=coalman4444]Moni, Would you agree that Power strike is pretty useless ?

Honestly people tell me what is more important Iron Body which gets boosted even more with shield mastery, or 11 power strike
11 PS: 215%
Fundamentals: 120% PS 70 % SB
Maxed SB: 180%
250 SB and 285% PS
Now it is still stronger than SB but you do gain better end game

2nd Job:
Enhanced Basics should be before FA[/quote]

Power strike is useful for lower level PQs (kpq,lpq,bpq,epq etc) during the boss fights. If you don't plan on pqing much as a page, I would agree that it is skippable. (you can pretty much fly through 1st and 2nd job without pqs nowadays anyway >_&gt I'll add that into the 1st job build. Swapped round FA and EB too. Thanks!

Reply December 17, 2010 - edited
Emenia

[quote=xhunter143]*looks over first job build*

...what exactly did u change?[/quote]

removed the other build and added a build explanation f6

Reply December 17, 2010 - edited
Emenia

Made some minor tweaks and changed the first job build a little. Any more suggestions would be much appreciated

EDIT: also made a minor change to third job build; max shield mastery with 1sp left over.

Reply December 17, 2010 - edited
Kojo

[quote=rast8a]Personally I don't think leaving Power strike and slash blast at 18 is a good idea. Why? Cause at 3rd job ur gonna replace it w/charged blow the same time u get combat order[/quote]

Leaving the 1st/2nd job skills at 18/8 is a bad idea in general. Most of the skills are useless by 3rd job so all you're doing is hindering lv10-70+

Reply December 15, 2010 - edited
Emenia

Sorry for the lack of updates guys.

I'll make changes to the 3rd job build now regarding lv6 charges. Thanks for your input!

Reply December 14, 2010 - edited
esteban

Yeah I just wanted to be sure before risking an SP into it thanks, and how did you know I switched to 1H and cant afford a shield? you creeper loool.

Reply December 13, 2010 - edited
ShMaiz3R

[quote=esteban]Hey I got a really dumb question for you, Divine Shield - Do you need to equip a sheild to use this skill? I just want to be sure since it was not clearly directly stated.

I already know for sure the skills Paladins use must have a shield equipped are Shield Mastery, and Guardian. Would it be possible if you throw that in your guide next to the skill listed just as an official note? Only becuase confusion might start when mentioning Divine Shield.

Shield Mastery (Must have shield equipped)
Guardian (Must have shield equipped)[/quote]

I don't know what build you went for, but by 127+ (if not higher) you should have more than enough SPs to put 1 SP into Divine Shield to find out. Actually, Divine Shield is one of the most useful skills you're going to get since it only requires 10 SPs to be max. (same as Combat Mastery for Heroes and Beholder for Drks)

And yes, it does work with 2H. However, not enough of a reason to stay as a 2H user, switch to 1H for now and worry about the shield later on.

Reply December 13, 2010 - edited
esteban

Hey I got a really dumb question for you, Divine Shield - Do you need to equip a sheild to use this skill? I just want to be sure since it was not clearly directly stated.

I already know for sure the skills Paladins use must have a shield equipped are Shield Mastery, and Guardian. Would it be possible if you throw that in your guide next to the skill listed just as an official note? Only becuase confusion might start when mentioning Divine Shield.

Shield Mastery (Must have shield equipped)
Guardian (Must have shield equipped)

Reply December 13, 2010 - edited
Legendaire

Magic crash is useful ^
It cancels out zakum's cancel weapon

Reply December 13, 2010 - edited
ShMaiz3R

[quote=Viaje]Not sure if Guardian/Divine Shield protect from 1-1[/quote]

Both work with 1/1s, confirmed that today at Pap&Panda.

On a side note, Divine Shield does not work with things that deal damage inside Jump Quest maps, but it still disappears after 6 times.

OT: The best possible build for 1st job skills IMO is to max HP Boost, Slash Blast and Iron Body, and put the rest in Power Strike (for Paladins & WKs that never use PS) or Max HB Boost and MAX-2 for SB & IB, then put the rest into PS (for Warriors & Pages that use PS). About 2nd & 3rd job skills, basically MAX-2 except for Mastery/Charge Blow/Combat Orders, the rest into whatever. For 4th job SP build, it's completely optional, just don't add more than 1 SP into Rush unless everything else is max.

Reply December 12, 2010 - edited
Emenia

[quote=Torchic]I have a question, is Blast not a very great skill or something? What do Paladins use as their main attack at bosses? I ask this because powerstance is before blast.[/quote]

Blast is an awesome bossing skill, but stance is very useful during training as it cuts time out of your map rotation by preventing you getting knocked back by monsters. I put stance before blast for those who wish to train until they're a higher level so that they would actually be able to hit higher level bosses, and put "(interchangeable with blast)" next to it meaning that those who wish to boss earlier can do so by maxing blast first then stance.

[quote=darkgamerEX]this build is pretty bad[/quote]

I think you skipped over the [b]"constrictive criticism"[/b] part at the top. Care to explain why?

Reply December 12, 2010 - edited
Kojo

[quote=Torchic]I have a question, is Blast not a very great skill or something? What do Paladins use as their main attack at bosses? I ask this because powerstance is before blast.[/quote]

Yes, Blast is used for bossing. But before then while you max other skills, ACB is still a viable attacking option at bosses. It's just weaker. And plus you're probably better of getting your training skills first so you can actually get to a high level for bossing.

Reply December 12, 2010 - edited
Skrato

@Legendaire: Oh, with threaten. Ok I'm with you.

Reply December 12, 2010 - edited
Legendaire

@Skrato : it hits 300~ without threaten. And if i cast it, it'll hit 1's
I went just last night too.

Reply December 12, 2010 - edited
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