General

Angelicbuster

Highest amount of orbs on screen

Is there a limit to the amount of soul seeker orbs on screen?

February 15, 2013

18 Comments • Newest first

outfoxed

[quote=CaptCandy]@qwerty458: 70% regeneration rate makes a geometric series of SUM(.7^n)for n=1toinfinity = 1/(1-.7) = 3.33333333 attacks per orb

4 orbs are casted per attack, so 4 * 3.333333 = 13.3333333[/quote]

Well considering the fact that we are talking about a max we disregard the % and assume that 100% regeneration rate occurs.

Reply February 25, 2013
Vegeto

Personally, I like to cast 12 consecutive seekers, then alternate 3 hit trinity -> 1-2 seekers. That pattern is generally safe.

Reply February 22, 2013
richboyliang

the question is how many the game can handle before it, buggy as it is, crashes. i find that it almost always closes on me when i use the 100% recharge hyper and spam soul seeker.

Reply February 19, 2013
Anthoy84

@CaptCandy [url=http://www.southperry.net/showthread.php?t=58838]KMS Extractions show two skills for Soul Seeker, one for the skill and one for the bullet.[/url]

[url=http://www.southperry.net/showthread.php?t=62546]GMS Extractions, however, only show one skill, the bullet (which is why the Recharge rate is 80%).[/url]

It's strange that the skill's description is unlisted in extractions, but present in-game.

Reply February 19, 2013
CaptCandy

[quote=Darklerty]@CaptCandy : You ignored my comment. I hope you realize that you didn't answer TS's question.[/quote]

There is no limit. Get more ABs until your computer crashes.

Reply February 18, 2013
Darklerty

@CaptCandy : You ignored my comment. I hope you realize that you didn't answer TS's question.

Reply February 18, 2013
laurico

[quote=CaptCandy]@laurico: Yes it was nerfed, it shows it on my skill description that the regeneration rate is 60%.[/quote]

first regeneration: 60%

Second regeneration: 80%

Third regeneration: 80%

n(where n is over 1) regeneration: 80%

its a bug that pends fixing, since the 80% isnt listed anywhere on the skill description but its still on the data and being applied to the skill.

Reply February 18, 2013 - edited
CaptCandy

@laurico: Yes it was nerfed, it shows it on my skill description that the regeneration rate is 60%.

Reply February 18, 2013 - edited
laurico

[quote=CaptCandy]You forgot that it was nerfed.[/quote]

No it wasnt.

Anyways it isnt supposed to be 90% after first recreations since it doesnt say it anywhere on the skill description, but still wanted to show you how your calculations were wrong.

Reply February 18, 2013 - edited
Darklerty

[quote=CaptCandy]@qwerty458: 70% regeneration rate makes a geometric series of SUM(.7^n)for n=1toinfinity = 1/(1-.7) = 3.33333333 attacks per orb

4 orbs are casted per attack, so 4 * 3.333333 = 13.3333333[/quote]

Title: Highest amount of orbs on screen
>Calculates theoretical number of attacks per cast

I think you know where you went wrong here.

Reply February 18, 2013 - edited
CaptCandy

[quote=laurico]You forget that the recreation rate gets increased to 80%(90% with hyper) after the first recreation. Which will lead to a way higher number, if i recall right it is arround 35-40.[/quote]

You forgot that it was nerfed.

Reply February 18, 2013 - edited
WireWorks

The right answer is it will dc you. The one trick to playing an AB is knowing your limit of seekers because if you just toss them out like crazy you WILL dc not only yourself but most of your party.

Reply February 18, 2013 - edited
laurico

[quote=CaptCandy]@qwerty458: 70% regeneration rate makes a geometric series of SUM(.7^n)for n=1toinfinity = 1/(1-.7) = 3.33333333 attacks per orb

4 orbs are casted per attack, so 4 * 3.333333 = 13.3333333[/quote]

You forget that the recreation rate gets increased to 80%(90% with hyper) after the first recreation. Which will lead to a way higher number, if i recall right it is arround 35-40.

Reply February 18, 2013 - edited
evilkaz

Pretty sure I've had almost 100 before it lagged me out haha.

Reply February 18, 2013 - edited
CaptCandy

@qwerty458: 70% regeneration rate makes a geometric series of SUM(.7^n)for n=1toinfinity = 1/(1-.7) = 3.33333333 attacks per orb

4 orbs are casted per attack, so 4 * 3.333333 = 13.3333333

Reply February 17, 2013 - edited
CaptCandy

The theoretical limit is 13.3333333 orbs.

Reply February 16, 2013 - edited