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Demon Avenger revamp yesssssssssssssss

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CherryTigers Level 212 Windia Phantom 4 Boundless Guild See what games, anime & art CherryTigers is intoCherryTigers
"it is quite easy to reach the maximum HP cap so now if you would theoretically go past it, it will still affect your damage range. "
Now the HP cap is no longer the cap for DA's damage.

6 lines on execution.
Buffing animation delays are lower.
The 170 hyper skill seems to be changed so it has a longer CD and gives 5 on exceed. Interesting. I guess we won't be needing this anymore with 6 line execution.

LF> @playthatmelody to solo dorthy.

Edit: wrong section... sorry.
orangemushroom.net/2015/06/04/kmst-ver-1-2-010-character-balancing/
Posted: June 2015 Permalink

Replies

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Singaporean Level 220 Windia Kanna 4
Yep. DA got the best out of the batch. The nerfs they got is absorb life nerf which is only 2% less lol (Not even an issue) and diabolic recovery in which the hp% buff was decreased from 40% to 25% which doesn't matter much anyway when you consider how big the hp gain will be later on anyway.

6 hit execution trumps everything AND lunar slash gets to be the main mob skill as it should be. Training will be stupidly easier now lol. It doesn't matter what direction you face, lunar slash is just super convenient.
Jun 05 2015
hangwithhung Level 190 Windia Demon Avenger 4 See what games, anime & art hangwithhung is intohangwithhung
Now I can confidently play my Demon Avenger again...
I just gotta figure out how to take on Gollux lol.

I'm still waiting to figure out exactly how switching between skills affects Exceed, though. A video I watched of a KMST player training made it seem that Exceed was somehow shortened or that with every new skill, the Overload count reset and the player had to charge up all over again.
Jun 05 2015
singsangsong Level 210 Windia Cannoneer 4
There's been posts on Insoya about 2m-2m range DA having 810k range after the so called 'revamp'.
Jun 05 2015
Kazzooey Level 200 Khaini Zero Transcendent
You do realize the revamp was a nerf right? Execution does less damage now thanks to the Defense Ignore reduction and only hits two monsters. And on top of that the HP absorption is reduced as well so now you can't last at full nearly as long.

Just like 90% of the other classes, you just got kicked in the balls. Only difference is you haven't realized it yet.
Jun 05 2015
KnuckleBrown Level 180 Khaini Bow Master
You do realize the revamp was a nerf right? Execution does less damage now thanks to the Defense Ignore reduction and only hits two monsters. And on top of that the HP absorption is reduced as well so now you can't last at full nearly as long.

Just like 90% of the other classes, you just got kicked in the balls. Only difference is you haven't realized it yet.[/quote]

1. Yes the % was decreased because you get 2 extra lines which means after a certain damage threshhold your dps increases dramatically. In a capping situation you're adding another 100m damage over pre-buff DA.

2. Execution is not your main mobbing skill anymore from what I can tell. Lunar Slash is. Oh and I guess at very high funding so is shield spam according to the video cherrytigers linked.

3. If I read the patch correctly, any hp over the cap is converted into attack which sounds pretty good to me.

edit: it seems that going past the hp cap just scales your damage not add attack my bad.
Jun 05 2015
Kazzooey Level 200 Khaini Zero Transcendent
1. Yes the % was decreased because you get 2 extra lines which means after a certain damage threshhold your dps increases dramatically. In a capping situation you're adding another 100m damage over pre-buff DA.

2. Execution is not your main mobbing skill anymore from what I can tell. Lunar Slash is. Oh and I guess at very high funding so is shield spam according to the video cherrytigers linked.

3. If I read the patch correctly, any hp over the cap is converted into attack which sounds pretty good to me.

edit: it seems that going past the hp cap just scales your damage not add attack my bad.[/quote]

Shield spam, from my experience, doesn't mob for crap. It's cool every now and then but there is no way you can turn that into a good mobbing skill. Pretty decent damage but the stupid shields usually disappear after one or two monsters, even with the range boost on (largely because you kill most of the monsters before they even finish off their targets). The hp cap dilemma only counts for the DA population with capped HP, which whether you like it or not, is only a fraction of the population so for most nobody gives a hoot. The HP drain gets nerfed, and it looks like it has gotten much worse so if you do lose too much HP then your damage can plummet depending on the situation. The [i]stronger[/i] Execution has reduced Defense Ignore while having 15% higher 1v1 damage. Is it worth the drop in targets hit form 6 to 2? This whole thing looks and reeks of nerf dressed up all nice and pretty as a buff. Looks like DA got nerfed just like the rest of us
Jun 05 2015
@CherryTigers:
I prefer Execution because it's a lot stronger than Nether Slice. It's also a lot more useful at bosses like Horntail.
Jun 05 2015
CherryTigers Level 212 Windia Phantom 4 Boundless Guild See what games, anime & art CherryTigers is intoCherryTigers
@singsangsong How is the damage output after the revamp though?
Ranges are nothing but a number. I'm more interested in the actual damage output. Any information from you would be lovely. Thank you in advance!

@Kazzooey Yes, my fire poison mage also got "nerfed" but it's actually benefiting me since it increases my DPS in the sense that I have less skill delays for meteor shower. Similarly, my demon avenger is no longer limited to hitting only 4 lines. We now hit 6 lines on execution. As for the 15% pdr drop, it's not really going to do much considering how high DAs hit anyways and considering how reasonable it is to reach over 90% pdr on any character, this is not even going to hurt many people. The 15% pdr that's left on execution will actually be a nice addition. The 30% pdr added onto the already high 90%+ pdr that most funded people have will have negligible effects.
In short: Many jobs get +0% pdr for their main bossing skill anyways so any + in PDR that DA gets is a nice bonus already.

Execution hitting only 2 mobs now. I've never ever used Execution to hit 6 mobs anyways so I can't see why I'd care for it to be reduced. DA has neither slice which hits 12 mobs and their 3rd job lunar slash which hits enough jobs as well. 3rd job lunar slash should have been the main mobbing skill of DA to begin with anyways. I'm sure all other DA mains will agree with me on this aspect. **Jump + lunar slash is just such a natural feeling movement.** Other jobs that I play such as night walker have a main attack skill that hits 1 monster. We get a main attack skill that hits 2 still. That's quite good in my standards.
Things like rapid fire naturally don't mob anyways. Execution is used for bossing and as such, is still going to be used as a boss attack. I wouldn't mind if execution were reduced to hitting only 1, but 2 is just really nice still. In real bossing situations, I will use neither slash to clear the mobs that bosses summon so it not only kills all the mobs, but also adds a defense reduction to the boss that I hit.

For all intents and purposes, I am still considering this a revamp.
Jun 05 2015
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