General

Jett

Starline Damage

I'm probably just overlooking a skill, but I'm confused by the damage of the different Starline skills.

Starline One hits about the same or higher than Starline Three for me, while Starline Four hits far, far less than either. This is the exact opposite of what I would expect given the skill %s - anyone have a clue as to why that is?

Starline Two, of course, is just terrible and should never be used.

August 15, 2014

7 Comments • Newest first

Palisadus

[quote=Momijii]Starline skills don't cost MP.[/quote]

Starline skills do cost MP, but only when they are used by themselves.

Reply August 19, 2014
Momijii

[quote=4Times]Yeah, many of Jett's skill info is lacking, some don't have MP Costs, some don't show passive boosts etc.[/quote]
Starline skills don't cost MP.

Reply August 16, 2014
4Times

Yeah, many of Jett's skill info is lacking, some don't have MP Costs, some don't show passive boosts etc.

Reply August 15, 2014
hardtomiss

There are a lot of skills that are missing some dialog on Jett. They might fix it in the next maintenance (and hopefully other bugs).

Reply August 15, 2014
redherring

@Above - Figures, but I sort of assumed it would have been in the description. Thanks for the input!

Reply August 15, 2014
Ouhai

Supposedly they give passive boosts to each of the older ones

Starline 1 lets me hit like 150k per hit while Backup Beatdown does like up to 100k per hit

Since Beatdown does 200% x 2, it's safe to say that Starline 1 does WAY more than just 125% x 3 so it had to have got a passive boost for one of the other skills

Reply August 15, 2014
xlxlxlxl

I'm assuming they have some passive that increases the damage of the previous ones. Kind of like how lightning charge outdamages holy on normal mobs for Paladin.

Reply August 15, 2014