are charges additive or multiplicative? if I have holy charge (152%) and lightning charge (140%) am I dealing (1 + 0.52 + 0.4) = 192% or (1.52 * 1.4) = 212.8% damage? I ask this because I have an excel sheet that predicts my damage and it's overestimating my damage by about 10% using the second way (multiplicative) I have 100% pdr using blast so that is not the issue
tips for azwan hard attack/occupy solo? been having a lot of trouble doing this, probably only succeeded once out of 6 or 7 tries the biggest problem is when the guardian tower attacks the entire area around and in front of him (no gaps) which makes it hard to dodge since blast requires you to stand in his face range is ~20k buffed at level 143, probably on the low side edit: no problems doing it now, thanks for the tips guys
q about blast post-buff so, we know blast is going to be buffed from 200% to 290% when the hyper skill patch hits. but does anyone know what blast(32)'s damage is? cause it depends on the increment between levels and I'm not sure if that's changed in the buff
paladins in post unleashed dojo question here. I used to have 11:00 - 11:30 time in the old dojo, but after unleashed I couldn't complete it. I had around ~75k buffed and ~100% boss damage. for paladins that have completed it, what is/was your range and %boss damage? alternatively, how much were you hitting per line with blast? I'm asking this because I'm upgrading some stuff soon and I estimate I'll have about 110-120k buffed and 130% boss damage.
Summary of paladin skill changes **Updated for June 28 changes, as posted by orangemushroom and southperry (thanks ) Info on the RED revamp currently in KMS/KMST has been posted already but it doesn't include skill percentages and delays, which I think would be helpful to have in one spot. Will be updated as necessary. [header]Swordman (1st job)[/header] [b]HP Boost[/b] (Removed) [b]Power Strike[/b] (Removed) [b]Iron Body[/b] (Changed) OLD: MP Cost: 14, Weapon DEF: +200, Duration: 300 sec, Delay: 600ms NEW: [i]Increases your Weapon Defense for a fixed amount of time. Reduces the damage done by nearby enemies. Permanently increases your max HP.[/i] MP Cost: 14, Duration: 300 sec, Weapon DEF: +200, Enemy Damage: -10%, Passive Effect - Max HP: