Warrior Revamp, rise pallies? Not So we are getting closer to this revamp, so apparently it seems that nexon is trying to lower our dps, and higher our dpm, and other than the "dmg no longer halved on bosses" no offense to my fellow paladins, but other than CO we seem pretty useless in boss runs. Our defense is top-tier, our buffs...meh, debuffs...threaten?, let's face it, Nexon needs to create either 2 things, a boss that can be aggro'd, or a skill that makes our defense needed, dmg is focused only on us, or at least monster only attacks you. Until then (I love my paladin) we will always be low-dmg, pointless defense other than to sleep while bossing. Agree?
HH worth it? I'm 150 I did my own 4th job build. I'm working with it, but I'm not sure if HH is too early or not. 1 Rush, maxed ACB, maxed blast, maxed DS, now I have 10 stance, and 22 HH. It is obvious this is kinda offensive, however, does it seem ok? I'm going to max HH anyways, I figure I already got 22 it'd be pointless to remove them, I wanna know is stance, achilles, or Holy more useful?
How to get a higher range? Obviously better equips, but I hear of people with 300k ranges and so on. My question is how does it that high? Is it str%, atk on equips, or atk% on weapons. What is your greatest factor?
Paladin happy? I am hearing mixed reviews from other paladins as the new update was announced. First I saw all paladin complaining we lost damage, then people are happy we got some new buffs, my question is...How do you feel? I personally am happy that my defense can now be used to help the party. Parashock is smex
Dmg after revamp I was wondering, right now I hit 180(ish)k per line and blast is at 264% when it lowers to 200% what will it take for me to continue hitting it that dmg or at least 160k